Actions

Summoner: Difference between revisions

From Blood on the Clocktower Wiki

No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 13: Line 13:
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Minion|Minion]]</td>
<td>[[Character Types #Minion|Minion]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Lachlan Bastiaen</td>
</tr>
</tr>
<tr>
<tr>
Line 21: Line 25:


<p class='flavour'>"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"</p>
<p class='flavour'>"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"</p>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>LrcFyEg2DIs</youtube>
</div>
<div id='jinxes'>
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Alchemist|alchemist|Good|The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]}}
{{Jinx|Clockmaker|clockmaker|Good|The Summoner registers as the Demon to the Clockmaker.}}
{{Jinx|Courtier|courtier|Good|If the living Summoner has no ability, the Storyteller has the Summoner ability.}}
{{Jinx|Engineer|engineer|Good|If the living Summoner is removed from play, the Storyteller has the Summoner ability.}}
{{Jinx|Hatter|hatter|Good|If the Summoner creates a second living Demon, deaths tonight are arbitrary.}}
{{Jinx|Kazali|kazali|Evil|If the Summoner creates a second living Demon, deaths tonight are arbitrary.}}
{{Jinx|Legion|legion|Evil|If Legion is summoned, all evil players become Legion. }}
{{Jinx|Lord of Typhon|lordoftyphon|Evil|If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.}}
{{Jinx|Marionette|marionette|Evil|If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.}}
{{Jinx|Pit-Hag|pithag|Evil|If the Summoner creates a second living Demon, deaths tonight are arbitrary.}}
{{Jinx|Poppy Grower|poppygrower|Good|If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.}}
{{Jinx|Preacher|preacher|Good|If the living Summoner has no ability, the Storyteller has the Summoner ability.}}
{{Jinx|Pukka|pukka|Evil|The Summoner may summon a Pukka on the 2nd night instead of the 3rd.}}
{{Jinx|Zombuul|zombuul|Evil|If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".}}
</table>


</div>
</div>
Line 46: Line 77:
During the setup phase, remove the Demon and add a Townsfolk.
During the setup phase, remove the Demon and add a Townsfolk.


When preparing the first night, put the Summoner’s '''NIGHT 1''' reminder by the Summoner. When preparing the second night, put the Summoner’s '''NIGHT 2''' reminder by the Summoner.
When preparing the first night, put the Summoner’s '''NIGHT 1''' reminder by the Summoner. When preparing the second night, put the Summoner’s '''NIGHT 2''' reminder by the Summoner. When preparing the third night, put the Summoner’s '''NIGHT 3''' reminder by the Summoner.
 
When preparing the third night, put the Summoner’s '''NIGHT 3''' reminder by the Summoner.


During the first night, show the Summoner 3 not-in-play characters as bluffs.
During the first night, show the Summoner 3 not-in-play characters as bluffs.

Latest revision as of 16:14, 19 November 2025

Icon summoner.png Information

Type Minion
Artist Lachlan Bastiaen
Revealed 21/03/2024

"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"

Character Showcase

Related Jinxes (Open)

Icon alchemist.png

Alchemist

The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]

Icon clockmaker.png

Clockmaker

The Summoner registers as the Demon to the Clockmaker.

Icon courtier.png

Courtier

If the living Summoner has no ability, the Storyteller has the Summoner ability.

Icon engineer.png

Engineer

If the living Summoner is removed from play, the Storyteller has the Summoner ability.

Icon hatter.png

Hatter

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Icon kazali.png

Kazali

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Icon legion.png

Legion

If Legion is summoned, all evil players become Legion.

Icon lordoftyphon.png

Lord of Typhon

If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

Icon marionette.png

Marionette

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Icon pithag.png

Pit-Hag

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

Icon poppygrower.png

Poppy Grower

If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.

Icon preacher.png

Preacher

If the living Summoner has no ability, the Storyteller has the Summoner ability.

Icon pukka.png

Pukka

The Summoner may summon a Pukka on the 2nd night instead of the 3rd.

Icon zombuul.png

Zombuul

If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".

Summary

"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"

The Summoner creates a Demon.

  • The Summoner may choose any player to become the Demon, even themselves.
  • The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to figure this out.
  • Even though there is no Demon in play for two days, the game does not end. However, if the Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
  • The newly created Demon acts on the same night that it is created.

How to Run

During the setup phase, remove the Demon and add a Townsfolk.

When preparing the first night, put the Summoner’s NIGHT 1 reminder by the Summoner. When preparing the second night, put the Summoner’s NIGHT 2 reminder by the Summoner. When preparing the third night, put the Summoner’s NIGHT 3 reminder by the Summoner.

During the first night, show the Summoner 3 not-in-play characters as bluffs.

During the night, if the Summoner has a NIGHT 3 reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player. Show the YOU ARE info token, then the Demon token. Show the YOU ARE info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.

Examples

On the third night, the Summoner chooses the Snitch player, and the Lleech. The Snitch becomes the evil Lleech, and chooses a player to poison, and a player to kill.

On the first day, the Summoner is executed. Good wins.

On the third night, the Summoner turns the Alchemist into the Leviathan. At dawn, all players learn that Leviathan is in play, and that it is day three of five.