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Lil' Monsta and Scarlet Woman: Difference between pages

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[[File:icon_lilmonsta.png|250px]]
[[File:icon_scarletwoman.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Chloe McDougall</td>
<td>Marianna Carr</td>
</tr>
<tr>
<td>Revealed</td>
<td>04/07/2020</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Step 1: Be cute.<br>
<p class='flavour'>"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."<p>
Step 2: World domination.<br>
Step 3: Bweakfast."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px|link=Trouble Brewing]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/7885208/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2019-9-31%2F31837448-44100-2-e0d386e7bbdc.mp3">You need to enable JavaScript to play this audio</div>


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<table style="width: 90%; margin: 0 auto;">
{{Jinx|Hatter|hatter|Good|If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.}}
{{Jinx|Al-Hadikhia|alhadikhia|Evil|If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.}}
{{Jinx|Magician|magician|Good|Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.}}
{{Jinx|Fang Gu|fanggu|Evil|If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.}}
{{Jinx|Marionette|marionette|Evil|The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.}}
{{Jinx|Lil' Monsta|lilmonsta|Evil|If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.}}
{{Jinx|Poppy Grower|poppygrower|Good|If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.}}
{{Jinx|Plague Doctor|plaguedoctor|Good|If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.}}
{{Jinx|Scarlet Woman|scarletwoman|Evil|If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.}}
{{Jinx|Vizier|vizier|Evil|The Vizier can die by execution if they are babysitting Lil' Monsta.}}
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== Summary ==
== Summary ==
"Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]"
"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)"


Lil’ Monsta isn’t a player, and is instead babysat by a Minion.
The Scarlet Woman becomes the Demon when the Demon dies.
* Each night, all Minions wake together and decide amongst themselves who babysits the Lil’ Monsta. The Minions decide by pointing to a player, or otherwise make it obvious they have reached a decision. If they can not reach a unanimous decision, the Storyteller decides.
* If there are five or more players just before the Demon dies—that is, four or more players left alive after the Demon dies—then the Scarlet Woman immediately becomes the Demon, and the game continues as if nothing happened.
* If the Storyteller thinks it is funny, they may give this player the Lil’ Monsta token, which they will need to hide in a pocket, under their hat, or somewhere appropriate. Players may not request that others empty their pockets.
* Travellers do not count as players when seeing if the Scarlet Woman's ability triggers.
* The player with the Lil’ Monsta token “is the Demon”. Good wins if they die. They register as a Demon for characters like the Fortune Teller etc.
* If less than five players are alive when the Demon is executed, then the game ends and good wins.
* If a good player babysits Lil’ Monsta, they “are the Demon” but they remain good. A dead player babysitting Lil’ Monsta ends the game because the Demon “is dead”.
* If five or more players are alive when the Imp kills themself at night, the Scarlet Woman must become the new Imp.
* Minions babysitting Lil’ Monsta keep their Minion ability.
* If the Scarlet Woman becomes the Demon, they are that Demon in every way. Good wins if they are executed. They attack each night. They register as the Demon.
* Lil’ Monsta isn’t a player, so can’t be drunk or poisoned.
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== How to Run ==
== How to Run ==
During setup, remove Lil’ Monsta and add a Minion token. On the first night, skip the '''MINION INFO''' and '''DEMON INFO''' steps.
If the Demon dies and there were five or more alive players immediately before the Demon died, replace the Scarlet Woman token with a spare Imp token, changing that player's character from the Scarlet Woman into the Imp. (They are now the Demon and have the Imp's ability. If they die, good wins.)
 
Each night, wake all Minions. The majority will (eventually) point to one player. If they can’t decide, choose a player. (Give this player the Lil’ Monsta token and wait for them to hide it, if you want!) Mark them with the '''IS THE DEMON''' reminder token. Put all Minions to sleep. Then, if it is not the first night, a player might '''die''' – mark them with a '''DEAD''' reminder and a shroud.


The player marked '''IS THE DEMON''' registers as the Demon. If they die, declare that the game is over and good has won.
That night, wake the new Imp, show them the '''YOU ARE''' info token, then show them the Imp token.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
In Trouble Brewing, there is only one Demon—the Imp. In other editions, there are multiple possible Demons. If the Scarlet Woman becomes the Demon, they become the same type of Demon that died, and they gain this Demon's ability. When this happens, mark the Scarlet Woman with the '''IS THE DEMON''' reminder and refer to that Demon's "How to Run" instructions.
You may need to kill a Minion or two at night using the Lil’
Monsta’s ability. On the final day, it would be unfair for the good team to have 2 or more Minions alive, since either Minions could have been chosen to babysit Lil’ Monsta without any way for the good team to know which. Avoid this, and make the game fairer for the good team by killing Minions so that only 1 remains on the final day.
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<div class='example'>
<div class='example'>
The {{Evil|Poisoner}} and the {{Evil|Widow}} wake. They point at each other, then point at themselves, then eventually both point at the {{Evil|Widow}}, who receives Lil’ Monsta’s token. The next night, they both choose that the {{Evil|Poisoner}} babysits Lil’ Monsta instead.
There are seven players alive: the {{Evil|Imp}}, the Scarlet Woman, two Townsfolk, and three Travellers. The {{Evil|Imp}} is executed, so the game ends and good wins because Travellers do not add to the player count for the Scarlet Woman's ability.
</div>
 
<div class='example'>
There are five players alive: the {{Evil|Imp}}, the Scarlet Woman, the {{Evil|Baron}}, and two Townsfolk. The {{Evil|Imp}} is executed. The Scarlet Woman becomes the {{Evil|Imp}}, and the game continues.
</div>
 
<div class='example'>
Brianna is the Scarlet Woman. The {{Good|Fortune Teller}} chooses Brianna and Alex, and learns a "no.” Later, the {{Evil|Imp}} dies, so Brianna becomes the {{Evil|Imp}}. The {{Good|Fortune Teller}} chooses Brianna and Alex again, and learns a "yes."
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== Tips & Tricks ==
== Tips & Tricks ==


* One of the huge strengths of the Lil' Monsta is that the evil team begins with one extra Minion ability that the good team doesn't have any idea is in play! Maximise your Minion abilities to wreak havoc on the town - an extra {{Evil|Poisoner}}, {{Evil|Witch}}, or even a {{Evil|Godfather}} can severely tip the tide for evil before good even knows what hit them! Read up on fun Minion strategies and get ready to kick them into high gear!
* The Scarlet Woman is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the {{Good|Ravenkeeper}}, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the {{Good|Mayor}}? After all, "one of you must be the {{Good|Mayor}}", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.
 
* The town will be on the lookout for how many Minions appear to be operating in their town - one more than expected will definitely give away that Lil' Monsta is scurrying around their feet! If you want to keep the good team in suspense about which Demon they have to worry about, be cautious about using abilities that have obvious tells, like {{Evil|Cerenovus}} and the {{Evil|Assassin}}... At least until you've managed to persuade them otherwise.
 
* Because the Demon is a helpless baby, any Minion can be holding the Demon to keep them safe during the day. The obvious advantage of this is that you can shuffle the baby around to hide it from devious Demon detectors like the {{Good|Flowergirl}} and the {{Good|Fortune Teller}}, making their information inconsistent and difficult to follow! Moving the baby almost every night means that who registers as the Demon changes every night, creating mass confusion for the town!
 
* Because the Demon is a helpless baby, they are particularly vulnerable - if you die while babysitting, it'll die before another Minion can step in to save them! ({{Evil|Scarlet Woman}} is a notable exception, but you can't rely on her every time!) Keep the baby safe by placing them with your most reliable and least suspicious Minion - keeping them in one location decreases the odds that the town will be able to detect them - no point throwing the baby from Minion to Minion if they're perfectly safe where they are!
 
* Minions aren't the only players who can babysit the Lil' Monsta! You can hand the baby off to anyone in the town, should enough Minions agree. Generally speaking, it's ''not'' recommended to hand the baby off to a good player though - they'll not appreciate the lil' guy and probably get themselves executed to harm him! (What happened to "It takes a village?!")


* With that said, if you have an ally on the outside of your Minion team (e.g. The {{Evil|Mezepheles}} has struck gold), they make wonderful babysitters... Especially if the town hasn't noticed their alignment shift! It's fine if all of you Minions die, just providing the baby continues to thrive! A Traveller in particular can be a great choice in the early game... providing you're sure they're evil! The town isn't likely to execute them, but obviously if they get exiled, they take the baby with them...
* In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the {{Evil|Baron}}, or {{Evil|Poisoner}} dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.


* When deciding who is babysitting each night, you can't communicate with words, which makes it extra important to pay attention to each others' body language. If someone ''really'' wants the baby, it's often a good idea to give it to them - trust your evil team has a plan you don't, they might be a {{Evil|Spy}} or {{Evil|Widow}} that knows bluffs you don't! On the other hand if someone really doesn't want the baby, don't give it to them - they might suspect they're about to come under fire, and want to keep the baby safe!
* Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.


* If your group is playing with the rule where you physically hold the Lil' Monsta token, be sure to hide it well! If the good team notice you holding a token in your hand, there's not a lot of explanations for why that could be that aren't "Oh, this is my tiny Demon son and I'm babysitting for today for our evil cult."
* Whilst you are the Scarlet Woman, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the {{Good|Slayer}} or the {{Good|Fortune Teller}}, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.


* The Storyteller chooses who dies each night - Lil' Monsta hungers for blood, but is uncoordinated and can't be redirected towards your preferred targets. It's to be expected that at some point that some of you Minions will die as part of its adorable lil' rampage. Keep in mind that anyone babysitting can't be killed by the Storyteller, so as you get towards the endgame, make sure the player you trust to survive the final day with the baby is the one in possession of the child! (To keep the game fair, the Storyteller should never allow more than one alive Minion on a final day - plan for that process!)
* If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.
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== Fighting the Lil' Monsta ==
== Fighting the Scarlet Woman ==


* First things first, is there a Lil’ Monsta in play? Time to count your visible Minion abilities! Have you got far too many Outsider claims, someone died on nomination and an {{Evil|Evil Twin}} pair when you should only have 2 Minions? Sounds like you’ve got a {{Evil|Baron}}, {{Evil|Witch}} and {{Evil|Evil Twin}} and it’s probably a Lil’ Monsta game.
* When the Scarlet Woman is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a {{Good|Slayer}}'s ability and the game will continue. If you are certain that you definitely took out the {{Evil|Imp}} but the game is still going, you should be suspicious that a Scarlet Woman is in play. It is possible for an {{Good|Undertaker}} to correctly see the {{Evil|Imp}} token without being the {{Good|Drunk}}!


* In a Lil’ Monsta game, the evil team don’t get bluffs as they have no starting Demon! So, if you have lots of double claims without other characters that would cause them or people avoiding any claims at all early-game, it might be a Lil’ Monsta game and the Minions are stuck without any idea what to claim.
* If the {{Evil|Imp}} kills themselves at night, the Demonhood must always pass to the Scarlet Woman first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the {{Evil|Imp}} gets away from you.


* Are your {{Good|Flowergirl}} and {{Good|Fortune Teller}} getting far too many ‘Yes’ answers? The Lil’ Monsta can be moved between babysitters every night, so maybe the Minions are moving the Lil’ Monsta token around a lot to share the workload. It takes a village...
* The Demon and the Scarlet Woman may co-ordinate on their bluffs to confirm each other. For example, the Scarlet Woman may claim to be the {{Good|Washerwoman}} and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.


* Abilities that detect minions are critical once you’ve established it’s a Lil’ Monsta game, every Minion you find and kill is another potential baby sitter gone, restricting the Minions to fewer and fewer evil players to choose from. Not just Minions, if you have a {{Good|Bounty Hunter}} in play and you think you’ve found their evil Townsfolk or a {{Good|Politician}} causing trouble, they’re also great candidates for babysitting, so it’s always worth executing them if you can.
* The Scarlet Woman does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the {{Good|Fortune Teller}} will not detect them, and the {{Good|Slayer}} ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.


* Alternatively, if you're confident a player is evil, you might want to deliberately leave them alive to the final day and not tell anyone that you know they’re a Minion. If they survive that long and the evil team think they’re trusted, they’re probably going to end up babysitting Lil’ Monsta and be an easy execute for the win!
* If you know a Scarlet Woman is in play (e.g. Getting a read from an {{Good|Investigator}} or a {{Good|Ravenkeeper}}), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the Scarlet Woman". If you think they did, you execute the Scarlet Woman. If you don't think they did, you eliminate the Scarlet Woman from contention and now have a one in two shot at the Demon overall.


* If you’re suddenly woken up at night as a good player and given the baby, shout about it! This baby is not yours and you shouldn’t be left babysitting it against your will! If there’s no {{Evil|Devil's Advocate}} or {{Good|Heretic}}, you probably want to get yourself executed right now and win the game for good by getting the Demon executed! Make sure absolutely everyone is aware that this baby is a menace and show people the token to definitively prove that you have it and there should be no question about executing you right now.
* Unlike other Minions, the Scarlet Woman can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a Scarlet Woman, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.


* Remember that it’s not the evil team choosing who dies in a Lil’ Monsta game. The Storyteller is controlling who dies and they have different priorities to an evil team. If your {{Good|Washerwoman}} and {{Good|Noble}} have died at night but not your {{Good|Bounty Hunter}} and {{Good|Professor}}, despite them being relatively well-known in town, maybe the Storyteller is choosing not to kill them. Also, the Storyteller will generally need to kill at least one evil player if you don’t manage to execute them, in order to avoid there being too many evil players in the final three, so don’t necessarily trust those players that die at night as there’s good odds that some of them are evil.  
* The Scarlet Woman is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the Scarlet Woman may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a Scarlet Woman throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.


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[[Category:Experimental Characters]]
[[Category:Trouble Brewing]]
[[Category:Demons]]
[[Category:Minions]]

Latest revision as of 10:31, 3 March 2025

Icon scarletwoman.png Information

Type Minion
Artist Marianna Carr

"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."

Appears in Logo trouble brewing.png Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Related Jinxes (Open)

Icon alhadikhia.png

Al-Hadikhia

If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.

Icon fanggu.png

Fang Gu

If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.

Icon lilmonsta.png

Lil' Monsta

If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.

Icon plaguedoctor.png

Plague Doctor

If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

Summary

"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)"

The Scarlet Woman becomes the Demon when the Demon dies.

  • If there are five or more players just before the Demon dies—that is, four or more players left alive after the Demon dies—then the Scarlet Woman immediately becomes the Demon, and the game continues as if nothing happened.
  • Travellers do not count as players when seeing if the Scarlet Woman's ability triggers.
  • If less than five players are alive when the Demon is executed, then the game ends and good wins.
  • If five or more players are alive when the Imp kills themself at night, the Scarlet Woman must become the new Imp.
  • If the Scarlet Woman becomes the Demon, they are that Demon in every way. Good wins if they are executed. They attack each night. They register as the Demon.

How to Run

If the Demon dies and there were five or more alive players immediately before the Demon died, replace the Scarlet Woman token with a spare Imp token, changing that player's character from the Scarlet Woman into the Imp. (They are now the Demon and have the Imp's ability. If they die, good wins.)

That night, wake the new Imp, show them the YOU ARE info token, then show them the Imp token.

In Trouble Brewing, there is only one Demon—the Imp. In other editions, there are multiple possible Demons. If the Scarlet Woman becomes the Demon, they become the same type of Demon that died, and they gain this Demon's ability. When this happens, mark the Scarlet Woman with the IS THE DEMON reminder and refer to that Demon's "How to Run" instructions.

Examples

There are seven players alive: the Imp, the Scarlet Woman, two Townsfolk, and three Travellers. The Imp is executed, so the game ends and good wins because Travellers do not add to the player count for the Scarlet Woman's ability.

There are five players alive: the Imp, the Scarlet Woman, the Baron, and two Townsfolk. The Imp is executed. The Scarlet Woman becomes the Imp, and the game continues.

Brianna is the Scarlet Woman. The Fortune Teller chooses Brianna and Alex, and learns a "no.” Later, the Imp dies, so Brianna becomes the Imp. The Fortune Teller chooses Brianna and Alex again, and learns a "yes."

Tips & Tricks

  • The Scarlet Woman is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the Ravenkeeper, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the Mayor? After all, "one of you must be the Mayor", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.
  • In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the Baron, or Poisoner dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.
  • Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.
  • Whilst you are the Scarlet Woman, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the Slayer or the Fortune Teller, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.
  • If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.

Fighting the Scarlet Woman

  • When the Scarlet Woman is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a Slayer's ability and the game will continue. If you are certain that you definitely took out the Imp but the game is still going, you should be suspicious that a Scarlet Woman is in play. It is possible for an Undertaker to correctly see the Imp token without being the Drunk!
  • If the Imp kills themselves at night, the Demonhood must always pass to the Scarlet Woman first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the Imp gets away from you.
  • The Demon and the Scarlet Woman may co-ordinate on their bluffs to confirm each other. For example, the Scarlet Woman may claim to be the Washerwoman and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.
  • The Scarlet Woman does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the Fortune Teller will not detect them, and the Slayer ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.
  • If you know a Scarlet Woman is in play (e.g. Getting a read from an Investigator or a Ravenkeeper), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the Scarlet Woman". If you think they did, you execute the Scarlet Woman. If you don't think they did, you eliminate the Scarlet Woman from contention and now have a one in two shot at the Demon overall.
  • Unlike other Minions, the Scarlet Woman can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a Scarlet Woman, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.
  • The Scarlet Woman is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the Scarlet Woman may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a Scarlet Woman throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.