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__NOTOC__
Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.
<div class="row">


<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>
Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.


<div id='character-details'>
{{TOClimit|2}}
= Janurary 17th 2025 =


[[File:icon_organgrinder.png|250px]]
== Ability text changes ==
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
=== Vizier ===
* Previous → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
* Current → IAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.


<table style="width: 90%; margin: 0 auto;">
=== Organ Grinder ===
<tr>
* Previous → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk.
<td>Type</td>
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
<td>[[Character Types#Minion|Minion]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Chloe McDougall</td>
</tr>
<tr>
<td>Revealed</td>
<td>23/03/2023</td>
</tr>
</table>


<p class='flavour'>"Round and round the handles go. The more you dance the less you know."</p>
= Janurary 3rd 2025 =


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
== New characters ==
<youtube>Ku_V4l1cICo</youtube>
=== Your wish is my command ===
Genies are overrated. Welcome the {{Evil|Wizard}}.


</div>
=  December 6th 2024 =


<div id='jinxes'>
== New characters ==
=== Knock-knock, open up the door, it's real ===
Start counting Outsiders. Welcome the {{Evil|Xaan}}.


<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
== Ability text changes ==
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Butler|butler|Good|If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.}}
</table>


</div>
=== Alchemist ===
* Previous → You have a not-in-play Minion ability.
* Current → You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.


</div>
=== Al-Hadikhia ===
* Previous → Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
* Current → Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.


<div class="small-12 large-9 large-pull-3 columns">
=== Riot ===
* Previous → Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
* Current → On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.


<div class="row">
== Updated Jinxes ==


<div class="small-12 large-6 columns">
=== Jinx list recalibration. ===
== Summary ==
The jinx list has been recalibrated. This has been done to result in a cleaner presentation, and it will be easier to remember which characters are jinxed. You can see the recalibrated list on the {{Fabled|Djinn}} page.
"All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk."


The Organ Grinder makes voting secret.
=== Riot / Leviathan ===
* When a player is nominated, players vote with eyes closed.
All Riot and most Leviathan jinxes have been updated, or removed.
* The Storyteller does not count the votes out loud, and does not reveal how many players voted once voting is complete.
* The Storyteller does not reveal which player is “about to die”.
* After nominations have closed, the Storyteller reveals which player is executed, as normal.
* Dead players may vote once if they have a vote token. Their vote token is removed at the end of the day instead of after the vote.
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
= November 8th 2024 =


== How to Run ==
== Ability text changes ==


Each night, wake the Organ Grinder. The Organ Grinder either nods or shakes their head. If they nod their head, mark them with the '''DRUNK''' reminder. If they shake their head, remove their '''DRUNK''' reminder. Put the Organ Grinder to sleep.  
=== Alsaahir ===
* Previous → Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
* Current → Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.


When a player has been nominated and a vote is just about to begin, and the Organ Grinder is sober, ask all players to close their eyes. If they ask why, tell them that an Organ Grinder is in play. When counting votes, do so silently. Afterwards, do not reveal how many players voted, nor if the nominee is “about to die”. If there were enough votes to execute the nominee, mark them with the '''ABOUT TO DIE''' reminder. Ask players to open their eyes, and if there are any more nominations.  
=== Damsel ===
* Previous → All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
* Current → All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.


When nominations are closed, declare that the player marked '''ABOUT TO DIE''', is executed.
=== Farmer ===
* Previous → If you die at night, an alive good player becomes a Farmer.
* Current → When you die at night, an alive good player becomes a Farmer.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
=== King ===
Players are not allowed to use other methods to determine who is voting, such as touch or sound. It is a secret.
* Previous → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
</div>
* Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
</div>


</div>
=== Nightwatchman ===
* Previous → Once per game, at night, choose a player: they learn who you are.
* Current → Once per game, at night, choose a player: they learn you are the Nightwatchman.


<div class='row'>
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a Minion ability.
* Current → When you die, the Storyteller gains a Minion ability.


<div class="small-12 large-12 columns" style="padding-right: 0;">
=== Snitch ===
* Previous → Minions start knowing 3 not-in-play characters.
* Current → Each Minion gets 3 bluffs.


== Examples ==
=== Vizier ===
* Previous → All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
* Current → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.


<div class='example'>
== New Jinxes ==
There are 8 players alive. The {{Good|Noble}} is nominated. All players close eyes to vote and the {{Good|Noble}} gets 5 votes. The {{Evil|Imp}} is nominated. All players close eyes to vote and the Imp gets 7 votes. The {{Good|Pixie}} is nominated. All players close eyes to vote and the {{Good|Pixie}} gets 4 votes. After nominations close, the Storyteller declares that Doug (the {{Evil|Imp}}) is executed and dies, and that good has won.
=== Cannibal ===
</div>
* {{Good|Cannibal }} / {{Good|Poppy Grower}}: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.


</div>
== Removed Jinxes ==
=== Lycanthrope / Gambler ===
* {{Good|Lycanthrope}} & {{Good|Gambler}} are no longer jinxed.


</div>
=  November 1st 2024 =


<div class='row'>
== New characters ==
=== Gnome ===
GNOME MERCY! Welcome the {{Traveler|Gnome}}.


<div class="small-12 large-12 columns" style="padding-right: 0;">
== Ability text changes ==
=== Boomdandy ===
* Previous → If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
* Current → If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.


== Tips & Tricks ==
=== Lycanthrope ===
* Previous → Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
* Current → Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.


* Consider carefully if you ever want to get yourself executed. Bearing in mind that when you die, it’s likely you’ll be outed as the Organ Grinder because votes will suddenly become open. Maybe you think your Demon might be executed instead if you don’t get enough votes yourself? Maybe your Demon is the one leading the charge against you and getting executed at their behest will convince town that they’re most likely good?
== Removed Jinxes ==
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Evil|Lil' Monsta}} are no longer jinxed.


* Consider when you’re going to claim to have voted - you can’t afford to claim too wildly about when you’ve voted and when you haven’t, as the good team will work out that something is awry when the votes claimed don’t line up with actual executions. It’s often best to only lie about who you’ve voted for at crux moments so you can hide among the masses.
=  October 18th 2024 =


* Don’t feel the need to vote for people you don’t want executed in order to blend in. No-one knows who you’re voting for, so you never need to vote for an evil player in the entire game if you don’t want to!
== Ability text changes ==
=== Organ Grinder ===
* Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.


* Try to create situations where there are lots of nominations in a day. The good team will struggle to try and keep track of all the votes that happen and which ones they did and didn't vote on which will give Evil players to bluff being confused as well.
=== Acrobat ===
The Acrobat has become a Townsfolk.
* Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
* Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.


* Lie with abandon about when you’ve voted! No-one can know for sure who’s the one lying among the group, you’re only one vote among several that had to vote a given way for anyone to be executed, so you can just say whatever you like about voting to suit your agenda.
== Updated Jinxes ==
=== Kazali / Goon ===
* Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
* Current → The Kazali can choose that the Goon player is one of their evil Minions.


* Remember that you don’t know who’s been voted for and put on the block either. Be wary of any nomination of your Demon as you can never know if there was actually a groundswell of support for their execution that you hadn’t expected and they might now be on the block.
=== Kazali / Soldier ===
* Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
* Current → The Kazali can choose that the Soldier player is one of their evil Minions.


* Coordinate votes with your evil team - while you don’t have a majority in votes, the good team not being able to coordinate as easily means that uniting together behind certain nominations might allow you to swing executions in your favour, especially if your whole team is alive in the mid-game.
== Removed Jinxes ==
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Minstrel}} are no longer jinxed.
* {{Evil|Organ Grinder}} & {{Good|Preacher}} are no longer jinxed.


* Be wary of endgame. If the game goes to a final three and the good team are pretty certain that you are the Organ Grinder, then they’ve got a 50/50 between the other two living players as to which is the Demon. Do your best to continue to obfuscate that fact in the endgame - you very much need to still be a viable Demon candidate in final three or your chances aren’t great! This might be a good reason to vote for yourself on the penultimate day - yes your ability goes out of play, but it’s an execution on someone who isn’t your Demon and it leaves three Demon candidates on the final day, not just two.
=  September 27th 2024 =


* Control the narrative. Try to organize the entire town to execute people you think would be good to execute. The good team’s only hope of executing is by working together as they can't see who is voting for what, so try to get them voting on the same page as you.
== New characters ==
=== Boffin ===
Be confirmed and be evil! Welcome the {{Evil|Boffin}}.


* Promise dead players you will vote with them and then don't do so. Any ghost votes that get used and wasted early or mid-game on anyone that's not the Demon are a success for you.
=  August 29th 2024 =
</div>


</div>
== New characters ==
=== Lord of Typhon ===
Keep your enemies close, but your friends closer. Welcome the {{Evil|Lord of Typhon}}.


<div class='row'>
== Updated Jinxes ==
=== Marionette / Balloonist ===
* Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
* Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.


<div class="small-12 large-12 columns" style="padding-right: 0;">
= July 26th 2024 =


== Fighting the Organ Grinder ==
== New characters ==
=== Zealot ===
They've got my vote. It's the {{Good|Zealot}}.


* Discuss your nominations before making them. It is more likely for a vote to go through if all good players fully understand the accusation and logic before the nomination is made and other players might be able to contribute information towards a nomination that you can try to rally people behind.
== Ability text changes ==
=== Lleech ===
* Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
* Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
= June 27th 2024 =


* Make your intent to vote clear early! It’s a natural instinct in Clocktower to want to watch the other votes as they go round in order to inform your own, so you may not speak up earlier to not lock yourself into voting one way or the other. In an Organ Grinder game, though, you can’t see the votes and you want to coordinate, so it’s worth letting people know you intend to vote so they know it’s potentially worth voting with you.
== New characters ==
=== Alsaahir ===
Guess who? It's the {{Good|Alsaahir}}.


* Conversely, make your intent not to vote clear as well! If you think you probably got enough votes on someone who feels like the best execution for the day, publicly announce you won’t be voting for anyone else as you think that person is the best choice. Encourage others to consider the same position - after all when you don’t know the results of a vote, fewer nominations means fewer chances to accidentally tie…
== Ability text changes ==
=== Balloonist ===
* Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
* Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]


* Pay attention to which players say they are voting on executions that seem to get beaten or fail. Evil will be saying they’re voting on things that they aren’t and not voting on things that they are.
=== Harpy ===
* Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
* Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
=== Lil' Monsta ===
* Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
* Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a not-in-play Minion ability.
* Current → If you die, the Storyteller gains a Minion ability.


* If you’re reasonably confident who the Organ Grinder is, maybe don’t bother nominating them. That’s one player that’s definitely not the Demon and having them go to the final 3 gives you a 50/50 choice between the other two!
== New Jinxes ==
=== Kazali ===
* {{Evil|Kazali}} / {{Good|Soldier}}: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
=== Legion ===
* {{Evil|Legion}} / {{Good|Minstrel}}: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Preacher}}: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.


* Save your ghost vote for the final day, so you know it's making an impact. Amongst other things, Organ Grinders often want to die before the final day if they've been outed, so it's quite possible if you hold your ghost vote to the final day you might get to use it with your eyes open. Even if you don't get to keep your eyes open, it is still the day with your best odds of getting the Demon successfully.
== Updated Jinxes ==
=== Al-Hadikhia / Mastermind ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
=== Legion / Preacher ===
* Previous → Only 1 jinxed character can be in play.
* Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
=== Lil' Monsta / Magician ===
* Previous → Only 1 jinxed character can be in play.
* Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
=== Organ Grinder / Minstrel ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.
=== Organ Grinder / Preacher ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.


</div>
== Removed Jinxes ==
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Flowergirl}} are no longer jinxed.


</div>
= June 6th 2024 =
== New Jinxes ==
=== Philosopher ===
* {{Good|Philosopher}} / {{Good|Bounty Hunter}}: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.


</div>
== Updated Jinxes ==
=== Organ Grinder / Flowergirl ===
* '''Previous''' → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
* '''Current''' → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)


[[Category:Experimental Characters]]
= May 24th 2024 =
[[Category:Minions]]
== New Jinxes ==
=== Cannibal ===
* {{Good|Cannibal}} / {{Good|Juggler}}: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
 
== Updated Jinxes ==
=== Vizier / Magician ===
* '''Previous''' → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* '''Current''' → If the Vizier and Magician are both in play, the Demon does not learn the Minions.
 
= May 15th 2024 =
== Ability text changes ==
=== King ===
* '''Previous''' → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''' → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
 
== Almanac changes ==
=== Goblin ===
* The {{Evil|Goblin}} now has a rulebook entry in the experimental almanac.
== New Jinxes ==
=== Pit-Hag ===
* {{Evil|Pit-Hag}} / {{Good|Cult Leader}}: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
* {{Evil|Pit-Hag}} / {{Good|Goon}}: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
=== Politician ===
* {{Good|Politician}} / {{Evil|Vizier}}: The Politician might register as evil to the Vizier.
 
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Courtier}}: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
* {{Evil|Summoner}} / {{Good|Engineer}}: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
* {{Evil|Summoner}} / {{Good|Hatter}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pit-Hag}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pukka}}: The Summoner may choose a player to become the Pukka on the 2nd night.
* {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
 
== Updated Jinxes ==
 
=== Pit-Hag / Politician ===
* '''Previous''' → The Pit-Hag cannot create an evil Politician.
* '''Current''' → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
 
=== Spy / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Spy is (or has been) in play, the Damsel is poisoned.
 
=== Summoner / Kazali ===
* '''Previous''' → The Kazali can not choose to create a Summoner.
* '''Current''' → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
 
=== Summoner / Riot ===
* '''Previous''' → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
* '''Current''' → If the Summoner creates Riot, all Minions become Riot.
 
=== Widow / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Widow is (or has been) in play, the Damsel is poisoned.
 
== Miscellaneous ==
=== Teensyville ===
* Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.

Revision as of 10:15, 24 January 2025

Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.

Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.

Janurary 17th 2025

Ability text changes

Vizier

  • Previous → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
  • Current → IAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Organ Grinder

  • Previous → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk.
  • Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Janurary 3rd 2025

New characters

Your wish is my command

Genies are overrated. Welcome the Wizard.

December 6th 2024

New characters

Knock-knock, open up the door, it's real

Start counting Outsiders. Welcome the Xaan.

Ability text changes

Alchemist

  • Previous → You have a not-in-play Minion ability.
  • Current → You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.

Al-Hadikhia

  • Previous → Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
  • Current → Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Riot

  • Previous → Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
  • Current → On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Updated Jinxes

Jinx list recalibration.

The jinx list has been recalibrated. This has been done to result in a cleaner presentation, and it will be easier to remember which characters are jinxed. You can see the recalibrated list on the Djinn page.

Riot / Leviathan

All Riot and most Leviathan jinxes have been updated, or removed.

November 8th 2024

Ability text changes

Alsaahir

  • Previous → Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
  • Current → Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

Damsel

  • Previous → All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
  • Current → All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Farmer

  • Previous → If you die at night, an alive good player becomes a Farmer.
  • Current → When you die at night, an alive good player becomes a Farmer.

King

  • Previous → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
  • Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.

Nightwatchman

  • Previous → Once per game, at night, choose a player: they learn who you are.
  • Current → Once per game, at night, choose a player: they learn you are the Nightwatchman.

Plague Doctor

  • Previous → If you die, the Storyteller gains a Minion ability.
  • Current → When you die, the Storyteller gains a Minion ability.

Snitch

  • Previous → Minions start knowing 3 not-in-play characters.
  • Current → Each Minion gets 3 bluffs.

Vizier

  • Previous → All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
  • Current → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.

New Jinxes

Cannibal

  • Cannibal / Poppy Grower: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.

Removed Jinxes

Lycanthrope / Gambler

November 1st 2024

New characters

Gnome

GNOME MERCY! Welcome the Gnome.

Ability text changes

Boomdandy

  • Previous → If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
  • Current → If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Lycanthrope

  • Previous → Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
  • Current → Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

Removed Jinxes

Organ Grinder

October 18th 2024

Ability text changes

Organ Grinder

  • Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
  • Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.

Acrobat

The Acrobat has become a Townsfolk.

  • Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
  • Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

Updated Jinxes

Kazali / Goon

  • Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
  • Current → The Kazali can choose that the Goon player is one of their evil Minions.

Kazali / Soldier

  • Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
  • Current → The Kazali can choose that the Soldier player is one of their evil Minions.

Removed Jinxes

Organ Grinder

September 27th 2024

New characters

Boffin

Be confirmed and be evil! Welcome the Boffin.

August 29th 2024

New characters

Lord of Typhon

Keep your enemies close, but your friends closer. Welcome the Lord of Typhon.

Updated Jinxes

Marionette / Balloonist

  • Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
  • Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.

July 26th 2024

New characters

Zealot

They've got my vote. It's the Zealot.

Ability text changes

Lleech

  • Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
  • Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

June 27th 2024

New characters

Alsaahir

Guess who? It's the Alsaahir.

Ability text changes

Balloonist

  • Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
  • Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

Harpy

  • Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
  • Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Lil' Monsta

  • Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
  • Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]

Plague Doctor

  • Previous → If you die, the Storyteller gains a not-in-play Minion ability.
  • Current → If you die, the Storyteller gains a Minion ability.

New Jinxes

Kazali

  • Kazali / Soldier: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.

Legion

  • Legion / Minstrel: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Summoner

  • Summoner / Preacher: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Updated Jinxes

Al-Hadikhia / Mastermind

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Legion / Preacher

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Lil' Monsta / Magician

  • Previous → Only 1 jinxed character can be in play.
  • Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.

Organ Grinder / Minstrel

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.

Organ Grinder / Preacher

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.

Removed Jinxes

Organ Grinder

June 6th 2024

New Jinxes

Philosopher

Updated Jinxes

Organ Grinder / Flowergirl

  • Previous → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
  • Current → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)

May 24th 2024

New Jinxes

Cannibal

  • Cannibal / Juggler: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

Updated Jinxes

Vizier / Magician

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Vizier and Magician are both in play, the Demon does not learn the Minions.

May 15th 2024

Ability text changes

King

  • Previous → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
  • Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.

Almanac changes

Goblin

  • The Goblin now has a rulebook entry in the experimental almanac.

New Jinxes

Pit-Hag

  • Pit-Hag / Cult Leader: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
  • Pit-Hag / Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Politician

Summoner

  • Summoner / Courtier: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
  • Summoner / Engineer: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
  • Summoner / Hatter: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pit-Hag: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pukka: The Summoner may choose a player to become the Pukka on the 2nd night.
  • Summoner / Zombuul: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

Updated Jinxes

Pit-Hag / Politician

  • Previous → The Pit-Hag cannot create an evil Politician.
  • Current → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Spy / Damsel

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Spy is (or has been) in play, the Damsel is poisoned.

Summoner / Kazali

  • Previous → The Kazali can not choose to create a Summoner.
  • Current → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner / Riot

  • Previous → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
  • Current → If the Summoner creates Riot, all Minions become Riot.

Widow / Damsel

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Widow is (or has been) in play, the Damsel is poisoned.

Miscellaneous

Teensyville

  • Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.