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Cult Leader and Zealot: Difference between pages

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[[File:icon_cultleader.png|250px]]
[[File:icon_zealot.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types #Outsider|Outsider]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Anica Kelsen</td>
<td>John Grist</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>04/07/2020</td>
<td>26/07/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Thinking themselves wise, they became fools."</p>
<p class='flavour'>"I enjoy talking to you. Your mind appeals to me. It resembles my own mind except that you happen to be insane."</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>v46YpdbvK3U</youtube>


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{{Jinx|Boffin|boffin|Evil|If the Demon has the Cult Leader ability, they can’t turn good due to this ability.}}
{{Jinx|Cannibal|cannibal|Good|If the Cannibal gains the Zealot ability, the Cannibal learns this.}}
{{Jinx|Pit-Hag|pithag|Evil|If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.}}
{{Jinx|Legion|legion|Evil|The Zealot might register as evil to Legion's ability.}}
{{Jinx|Vizier|vizier|Evil|The Zealot might register as evil to the Vizier.}}
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== Summary ==
== Summary ==
"Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins."
"If there are 5 or more players alive, you must vote for every nomination."


The Cult Leader convinces others to join their cult to end the game. But which team will win?
The Zealot votes.
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* If there are 5 or more players alive, the Zealot must vote for every nomination. If there are 4 or fewer players alive, the Zealot can choose whether they vote or not.
* Travellers count as alive players.
* The Zealot can vote like a normal dead player when dead.
* The Zealot does not need to vote for exiles.
* A Zealot must vote even if they think they might be drunk or poisoned.
* It is not the Storyteller's responsibility to monitor the Zealot. They're responsible for their own voting. Deliberately not voting when they should is considered cheating.


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== How to Run ==
During each nomination, if there are 5 or more players alive, the Zealot must raise their hand to vote.


== Examples ==
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If the Zealot accidentally forgets to vote, do not tally the Zealot's vote. If you do tally the vote, the total will be more than it should be, and all players will know which player is the Zealot, which is unfair for the evil team. Mistakes happen. Just play on and have a private chat later.
</div>


<div class='example'>
The Cult Leader neighbours the {{Good|Farmer}} and the {{Good|Magician}}. On the first night, the Cult Leader remains good. The {{Good|Magician}} is executed, and dies, and the Cult Leader's living neighbours are now the {{Good|Farmer}} and the {{Evil|Marionette}}. The Storyteller decides to make the Cult Leader evil. The next night, even though the Cult Leader's living neighbours are still the {{Good|Farmer}} and the {{Evil|Marionette}}, the Storyteller decides to make the Cult Leader good again.
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<div class='example'>
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The Cult Leader is evil. The Cult Leader requests that all players join their cult. All evil players put their hand up to join, but only half the good players put their hand up to join. Nothing happens. That night, the Cult Leader turns good. The following day, the Cult Leader requests that all players join their cult. No evil players put their hand up to join, but all the good players put their hand up to join. The game ends and good wins, because the Cult Leader is good.
 
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== Examples ==


<div class='row'>
<div class='example'>
There are 7 players alive. The Zealot votes for the {{Good|Alsaahir}}, the {{Evil|Summoner}}, {{Good|Ogre}}, and the {{Good|Banshee}}. The next day, there are 5 players alive. The Zealot votes for the {{Evil|Yaggababble}}, and the {{Good|High Priestess}}. The next day, there are 3 players alive. The Zealot votes for the {{Evil|Yaggababble}}, but chooses not to vote for the {{Good|High Priestess}}.
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== Tips & Tricks ==
There are 9 players alive. The Zealot is dead. The Zealot doesn't vote for 3 days, and uses their vote token when just 3 players are alive to vote for the {{Good|Farmer}}.
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* Come out as the Cult Leader early, as your chances of being good are much higher early in the game. It is true that on the first night you can turn evil, but this will probably not be the case. However, that being said, the town may be hesitant to gun for a Cult Leader win on the first day as this feels like a cheap win and they won't have much evidence either way about your alignment.
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* Come out late as the Cult Leader since you'll have more information to share. However, beware, players are prone to distrusting Cult Leaders towards the end of the game as the chance you are evil increases on near the end of the game because good players are more likely to have died than evil, so your living neighbours get increasingly likely to be evil in the late game.
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* Come out as the Cult Leader while evil (without admitting that you are evil), because it will be easier to get the evil team to back your plays for executions and Cult Leader votes.
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* Get other players to use detection abilities on your neighbours to verify your claims. Get the {{Good|Chambermaid}} or the {{Good|Seamstress}} to pick both your neighbours at night, to verify your claims of alignment.
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* Try and execute players between you and those verified as good by Townsfolk, such as the {{Good|Virgin}} or the {{Good|Noble}}, as this will help make the town trust that you are good for a Cult Leader victory.
== Tips & Tricks ==


* Don't admit you are evil until you are good again, or else you might get executed and locked into evil. However, if it's the final day, coming out as evil can destroy the good team for an easy win. If you were evil the night before and you're good now, you can tell the group that you have been evil and that therefore one of your neighbours must be evil.
* VOTE!!!!


* Ignore the Cult Leader's cult joining ability, and just quietly learn if you have evil neighbours like an {{Good|Empath}}. Over the course of the game, keep a mental note of when you have been evil, especially if your neighbours die across the course of the game. Then you'll have some good information on which players are probably good and probably evil.
* Actively take part in conversations about who should be nominated. While you must vote on every nomination, you can gain agency over executions by convincing other players to nominate people you'd prefer to vote on.


* Always use the Cult Leader's cult joining ability, and observe voter behaviour. Evil knows if you're next to an evil player, and are more likely to vote on you then. Cult Leaders can have a hard time convincing the whole group to vote, as there is usually one good player that holds back thinking "what if they're evil?". That's okay, you can still learn a lot just by watching how players vote, because evil players are much more enthusiastic to vote as their vote doesn't impact the outcome anyway.
* Pretend to be a character that benefits from other players' executions, like the {{Good|Undertaker}} or the {{Good|Cannibal}}. This might help create confusion amongst players - are you voting all the time because you're the Zealot, or do you just really want to see someone executed?


* During the end game, if players are not sure about who the Demon is, you have a victory condition that can be a Hail Mary. If the odds of finding the Demon are worse than 50/50, then a Cult Leader offers better odds. If it is suddenly clear based on voter patterns that the Demon has escaped execution, you can offer a backup plan. You might be evil, but it's still a better chance at victory for the good team, than knowing that the Demon cannot be executed.  
* Tell everyone you are the Zealot. If other players are aware that you will be voting on every nomination, that will help them decide who they want to vote for.


* Remember on the final day, if there are only 3 players alive and you're one of them, you are next to the Demon. If the third player is evil, then all three of you are evil, meaning no one will nominate the Demon for an easy evil victory. If you're good, then you know for sure that the Demon is only evil player left alive.  
* Be aware that people might find you suspicious because you are voting on everything.


* Player count is important: in games with 9, 12, or 15 players, you have the highest good to evil player ratio. This means that your chances of being good are higher, but you also have more people to convince to join your cult. In a 9 player game, there are 7 good players and only 2 evil players, so while the chances of you being next to an evil player are much lower, you still have 6 other people to convince to join your cult.
* If a Traveller is joining the game, encourage them to play as the {{Traveler|Bureaucrat}} or the {{Traveler|Thief}}!
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* Work with your team to get the game to a day where fewer than 5 players live, so you can vote how you like.


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* If you are alive towards the end of the game, make the most of the final day! It's likely the first time in the game that you will have agency over your own votes.


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* If there is a Zealot on the script, watch votes very carefully to figure out if there is a Zealot in play.
== Bluffing as the Cult Leader ==


When bluffing as the Cult Leader, there are a few things you should keep in mind:
* If you are a character who wants to die in the night, vote on everything to convince the evil team that you are the Zealot.


* When bluffing as the Cult Leader, keep one crucial point in mind - you want people to be paying a lot of attention to you and your phony cult, but at no point do you want them reaching a consensus on the matter. You are not a real Cult Leader! What would you even do with all those disciples if you had them? The town will obviously notice if they all agree to join your cult and nothing happens, so make sure that someone always has their hand down. Bonus points if it is a fellow evil member who will look like a good player as a result of that!
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* Bluffing as the Cult Leader can be a lot of fun! Due to the nature of your alignment shifting, the town will naturally distrust you anyway, allowing you to be bolder about appearing "evil" for a day or two.
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* If the town threatens to execute you, just claim to be "currently" evil, and warn them you'll stay that way if they take you out now! Bonus points if that means they turn on one of your innocent, good neighbours to "turn you good" again.
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* A Cult Leader is a character that is likely to survive until the end of the game, since the Demon probably wants to keep them alive on the chance that they turn evil. This means it can be a great bluff to help you stay alive. Just be careful to keep your finger on the pulse of how the town is feeling about evil-aligned Cult Leaders - at some point, they may decide to cut their losses and execute you just on the off chance that you are bluffing. (To be fair to them, you ''are''!)
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* While bluffing as the Cult Leader, try to get a vote happening every day, especially if you can get all the other evil players to vote along with you. Having a lot of players put their hands up for the cult suddenly might catch good players unawares, thinking that the others know something they don't - if you time it well, you might just be able to sway some people in the heat of the moment! Not only does this create a lot of noise and distract the good team from trying to find the Demon, but you can weaponise the vote to cast doubt on players who won't join you!
== Bluffing as the Zealot ==


* Alternatively, if you think you've managed to recruit a large part of the town to your cause, get your evil team to not vote with the cult; when your ability "fails", this will make them look like a resistant good player.
* VOTE!!!!


* If you have fellow evil among your neighbours, stick to being "good" for the entire game. Or, if an evil player ''becomes'' your neighbour, claim to have been previously evil and have now turned good, casting doubt on the dead ''and'' bolstering your teammate at the same time!
* If there is a Zealot on the script, watch good players' votes very carefully to figure out if there is a Zealot in play. If a good player is voting on everything, they might be the Zealot, and you likely know where one Outsider is. If no good player votes on every nomination, Zealot is probably out-of-play and therefore a great bluff for Minions.


* While bluffing as the Cult Leader, you can actually come out as evil, since this throws shade on your neighbours and perhaps draws attention away from you. Players are much more likely to want to execute someone who is evil and stays evil rather than someone who might turn good again. This can help provide cover for you as to why you’re registering evil to characters like the {{Good|Empath}} or the {{Good|Seamstress}}.
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* If the town ever bites the bullet and executes you, let them know that you are evil - your actual alignment will probably back this up if checked by an {{Good|Oracle}} for example, meaning the good team will have to worry about an imaginary extra evil vote for the rest of the game! (Beware of the {{Good|Undertaker}} or {{Good|Dreamer}} though - they'll condemn you pretty quick.)
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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Outsiders]]

Latest revision as of 14:49, 8 December 2024

Icon zealot.png Information

Type Outsider
Artist John Grist
Revealed 26/07/2024

"I enjoy talking to you. Your mind appeals to me. It resembles my own mind except that you happen to be insane."

Character Showcase

Related Jinxes (Open)

Icon cannibal.png

Cannibal

If the Cannibal gains the Zealot ability, the Cannibal learns this.

Icon legion.png

Legion

The Zealot might register as evil to Legion's ability.

Icon vizier.png

Vizier

The Zealot might register as evil to the Vizier.

Summary

"If there are 5 or more players alive, you must vote for every nomination."

The Zealot votes.

  • If there are 5 or more players alive, the Zealot must vote for every nomination. If there are 4 or fewer players alive, the Zealot can choose whether they vote or not.
  • Travellers count as alive players.
  • The Zealot can vote like a normal dead player when dead.
  • The Zealot does not need to vote for exiles.
  • A Zealot must vote even if they think they might be drunk or poisoned.
  • It is not the Storyteller's responsibility to monitor the Zealot. They're responsible for their own voting. Deliberately not voting when they should is considered cheating.

How to Run

During each nomination, if there are 5 or more players alive, the Zealot must raise their hand to vote.

If the Zealot accidentally forgets to vote, do not tally the Zealot's vote. If you do tally the vote, the total will be more than it should be, and all players will know which player is the Zealot, which is unfair for the evil team. Mistakes happen. Just play on and have a private chat later.

Examples

There are 7 players alive. The Zealot votes for the Alsaahir, the Summoner, Ogre, and the Banshee. The next day, there are 5 players alive. The Zealot votes for the Yaggababble, and the High Priestess. The next day, there are 3 players alive. The Zealot votes for the Yaggababble, but chooses not to vote for the High Priestess.

There are 9 players alive. The Zealot is dead. The Zealot doesn't vote for 3 days, and uses their vote token when just 3 players are alive to vote for the Farmer.

Tips & Tricks

  • VOTE!!!!
  • Actively take part in conversations about who should be nominated. While you must vote on every nomination, you can gain agency over executions by convincing other players to nominate people you'd prefer to vote on.
  • Pretend to be a character that benefits from other players' executions, like the Undertaker or the Cannibal. This might help create confusion amongst players - are you voting all the time because you're the Zealot, or do you just really want to see someone executed?
  • Tell everyone you are the Zealot. If other players are aware that you will be voting on every nomination, that will help them decide who they want to vote for.
  • Be aware that people might find you suspicious because you are voting on everything.
  • If a Traveller is joining the game, encourage them to play as the Bureaucrat or the Thief!
  • Work with your team to get the game to a day where fewer than 5 players live, so you can vote how you like.
  • If you are alive towards the end of the game, make the most of the final day! It's likely the first time in the game that you will have agency over your own votes.
  • If there is a Zealot on the script, watch votes very carefully to figure out if there is a Zealot in play.
  • If you are a character who wants to die in the night, vote on everything to convince the evil team that you are the Zealot.

Bluffing as the Zealot

  • VOTE!!!!
  • If there is a Zealot on the script, watch good players' votes very carefully to figure out if there is a Zealot in play. If a good player is voting on everything, they might be the Zealot, and you likely know where one Outsider is. If no good player votes on every nomination, Zealot is probably out-of-play and therefore a great bluff for Minions.