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Bone Collector and Changelog: Difference between pages

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__NOTOC__
Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.
<div class="row">


<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>
Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.


<div id='character-details'>
{{TOClimit|2}}
=  November 8th 2024 =


[[File:icon_bonecollector.png|250px]]
== Ability text changes ==
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


<table style="width: 90%; margin: 0 auto;">
=== Alsaahir ===
<tr>
* Previous → Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
<td>Type</td>
* Current → Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Aidan Roberts</td>
</tr>
</table>


<p class='flavour'>"I collect many things. Hair. Teeth. Clothes. Fragments of poems. The dreams of lost lovers. My secret arts are not for you to know but my fee is a mere pittance. Bring me the blood of a noblewoman who died of heartbreak under a full moon, and you shall have your answers."</p>
=== Damsel ===
* Previous → All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
* Current → All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
[[File:logo_sects_and_violets.png|100px|link=Sects & Violets]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
=== Farmer ===
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
* Previous → If you die at night, an alive good player becomes a Farmer.
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/41202996/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-9-3%2F222062055-44100-2-a9754ed107f35.m4a">You need to enable JavaScript to play this audio</div>
* Current → When you die at night, an alive good player becomes a Farmer.


</div>
=== King ===
* Previous → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
* Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.


</div>
=== Nightwatchman ===
* Previous → Once per game, at night, choose a player: they learn who you are.
* Current → Once per game, at night, choose a player: they learn you are the Nightwatchman.


<div class="small-12 large-9 large-pull-3 columns">
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a Minion ability.
* Current → When you die, the Storyteller gains a Minion ability.


<div class="row">
=== Snitch ===
* Previous → Minions start knowing 3 not-in-play characters.
* Current → Each Minion gets 3 bluffs.


<div class="small-12 large-6 columns">
=== Vizier ===
== Summary ==
* Previous → All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
"Once per game, at night*, choose a dead player: they regain their ability until dusk."
* Current → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.


The Bone Collector temporarily gives dead players their ability back.
== New Jinxes ==
* The Bone Collector must choose a dead player. The chosen player remains dead, but they get their ability to use. If their ability was a “you start knowing” or a “once per game” ability—such as the Virgin, Slayer, Clockmaker, Seamstress, or Juggler—they may use it again, even if it was already used, until dusk falls.
=== Cannibal ===
* When the Bone Collector chooses a player, that player does not learn they were selected by the Bone Collector, although they find out soon enough when they are woken to use their ability.
* {{Good|Cannibal }} / {{Good|Poppy Grower}}: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
* If the Bone Collector dies, that player no longer has the ability they regained due to the Bone Collector.
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
== Removed Jinxes ==
=== Lycanthrope / Gambler ===
* {{Good|Lycanthrope}} & {{Good|Gambler}} are no longer jinxed.


== How to Run ==
= November 1st 2024 =


Each night, wake the Bone Collector. They either shake their head no or point at any dead player. Put the Bone Collector to sleep.
== New characters ==
=== Gnome ===
GNOME MERCY! Welcome the {{Traveler|Gnome}}.


If they pointed at a dead player, '''the chosen player regains their ability'''—mark their character token with the Bone Collector’s '''HAS ABILITY''' reminder. (''They may need to be woken tonight to use their ability.'') '''The Bone Collector loses their ability'''—mark them with their '''NO ABILITY''' reminder. The next dusk, '''the chosen player loses their ability'''—remove the '''HAS ABILITY''' reminder.
== Ability text changes ==
</div>
=== Boomdandy ===
* Previous → If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
* Current → If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.


</div>
=== Lycanthrope ===
* Previous → Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
* Current → Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.


<div class='row'>
== Removed Jinxes ==
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Evil|Lil' Monsta}} are no longer jinxed.


<div class="small-12 large-12 columns" style="padding-right: 0;">
= October 18th 2024 =


== Examples ==
== Ability text changes ==
=== Organ Grinder ===
* Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.


<div class='example'>
=== Acrobat ===
The Bone Collector gives the dead {{Good|Flowergirl}} her ability back. That night, the {{Good|Flowergirl}} learns that the Demon did indeed vote today. The following night, the {{Good|Flowergirl}} once again has no ability.
The Acrobat has become a Townsfolk.
</div>
* Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
* Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.


<div class='example'>
== Updated Jinxes ==
The Bone Collector chooses the dead {{Evil|Witch}}. The {{Evil|Witch}} wakes and curses the {{Good|Clockmaker}}. The {{Good|Clockmaker}} nominates the following day, and dies.
=== Kazali / Goon ===
</div>
* Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
* Current → The Kazali can choose that the Goon player is one of their evil Minions.


<div class='example'>
=== Kazali / Soldier ===
At night, the Bone Collector chooses the dead {{Traveler|Butcher}}. The following day, after an execution has occurred, the Storyteller prompts the {{Traveler|Butcher}} to nominate again.
* Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
</div>
* Current → The Kazali can choose that the Soldier player is one of their evil Minions.


<div class='example'>
== Removed Jinxes ==
During the day, the dead {{Good|Juggler}} guesses five players’ characters. That night, the Bone Collector gives the {{Good|Juggler}} their ability back. The {{Good|Juggler}} learns a "3".
=== Organ Grinder ===
</div>
* {{Evil|Organ Grinder}} & {{Good|Minstrel}} are no longer jinxed.
* {{Evil|Organ Grinder}} & {{Good|Preacher}} are no longer jinxed.


</div>
=  September 27th 2024 =


</div>
== New characters ==
=== Boffin ===
Be confirmed and be evil! Welcome the {{Evil|Boffin}}.


<div class='row'>
= August 29th 2024 =


<div class="small-12 large-12 columns" style="padding-right: 0;">
== New characters ==
=== Lord of Typhon ===
Keep your enemies close, but your friends closer. Welcome the {{Evil|Lord of Typhon}}.


== Tips & Tricks (if you are good) ==
== Updated Jinxes ==
=== Marionette / Balloonist ===
* Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
* Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.


* As the Bone Collector, you'll want to know exactly which characters are dead. Talk to the dead players. Find out if any of them are actually different characters than they said they were when alive. Once there are a number of dead players, you'll be able to make a good decision on which one of their abilities would be most useful to have back in the game. If you think the Demon has changed players, maybe return the {{Good|Clockmaker}} ability or the {{Good|Flowergirl}} ability? If you need to know which twin is the {{Evil|Evil Twin}}, maybe return the {{Good|Town Crier}} ability, or the {{Good|Seamstress}} ability? If you need to figure out whether a {{Evil|Vortox}} is in-play, maybe return the {{Good|Dreamer}}  or the {{Good|Juggler}}  ability?
= July 26th 2024 =


* You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to be very helpful. Occasionally, you may want a dead Traveller to use their ability again.  
== New characters ==
=== Zealot ===
They've got my vote. It's the {{Good|Zealot}}.


* Signal to the group that you'd like to use your power on a particular player tonight. [[Sects & Violets]] needs all good players to co-operate well, so letting the group know what your intention is can really help. You can even have a private conversation and ask a player whether they would like to have their ability back tonight - they'll usually have an opinion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
== Ability text changes ==
=== Lleech ===
* Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
* Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
= June 27th 2024 =


* Don't signal at all! Give a player's ability back out of the blue! This has the advantage that the evil team doesn't know what you are doing, so can't plan around it.  
== New characters ==
=== Alsaahir ===
Guess who? It's the {{Good|Alsaahir}}.


* If you have chosen a player, but things seem a bit wonky the following day - there seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly, if a death occurred last night, but the last few nights have had no deaths, you may have given the dead Demon its ability back in a game where an {{Evil|Evil Twin}} was keeping the game going.  
== Ability text changes ==
</div>
=== Balloonist ===
* Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
* Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]


</div>
=== Harpy ===
* Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
* Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
=== Lil' Monsta ===
* Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
* Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a not-in-play Minion ability.
* Current → If you die, the Storyteller gains a Minion ability.


<div class='row'>
== New Jinxes ==
=== Kazali ===
* {{Evil|Kazali}} / {{Good|Soldier}}: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
=== Legion ===
* {{Evil|Legion}} / {{Good|Minstrel}}: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Preacher}}: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.


<div class="small-12 large-12 columns" style="padding-right: 0;">
== Updated Jinxes ==
=== Al-Hadikhia / Mastermind ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
=== Legion / Preacher ===
* Previous → Only 1 jinxed character can be in play.
* Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
=== Lil' Monsta / Magician ===
* Previous → Only 1 jinxed character can be in play.
* Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
=== Organ Grinder / Minstrel ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.
=== Organ Grinder / Preacher ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.


== Tips & Tricks (if you are evil) ==
== Removed Jinxes ==
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Flowergirl}} are no longer jinxed.


* Talk to the dead players. Pretend that you are trying to figure out which of them is the best for you to use your ability on. This gives you ample excuse to have private conversations with dead evil players.
= June 6th 2024 =
== New Jinxes ==
=== Philosopher ===
* {{Good|Philosopher}} / {{Good|Bounty Hunter}}: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.


* Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to tell the Minion in question that you are going to do so, so that they can claim to have gotten the ability of their bluffed character instead. Usually though, a Minion that gets their ability back for a night will stay quiet about it, and you will too.
== Updated Jinxes ==
=== Organ Grinder / Flowergirl ===
* '''Previous''' → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
* '''Current''' → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)


* Give Townsfolk their ability back, if you are aiming to appear like a good player. The Townsfolk in question will trust you, and if the group trusts them, they'll trust you too, and keep you alive until the final day. You will have gained an important extra vote on the final day, but at the cost of giving the good team an extra piece of information. Do your best to pick a Townsfolk player whose information isn't going to be very helpful.
= May 24th 2024 =
== New Jinxes ==
=== Cannibal ===
* {{Good|Cannibal}} / {{Good|Juggler}}: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.


* Pretend to use your ability, but don't. Get a dead Minion to tell the group that they got their Townsfolk ability back last night. Or simply signal to the entire group who you intend to use your ability on tonight, choose the Minion player, and hope they understand that you are faking it. Later in the game, give the Minion their ability back for real.
== Updated Jinxes ==
=== Vizier / Magician ===
* '''Previous''' → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* '''Current''' → If the Vizier and Magician are both in play, the Demon does not learn the Minions.


* Tell the group that you gave a particular player their ability back last night, but keep your ability for another time. The player in question (if they are good) will deny that they got their ability back. The group will know that one of you is evil, and will probably exile you to be sure, but you at least throw confusion in as to who might be evil!
= May 15th 2024 =
== Ability text changes ==
=== King ===
* '''Previous''' → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''' → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.


</div>
== Almanac changes ==
=== Goblin ===
* The {{Evil|Goblin}} now has a rulebook entry in the experimental almanac.
== New Jinxes ==
=== Pit-Hag ===
* {{Evil|Pit-Hag}} / {{Good|Cult Leader}}: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
* {{Evil|Pit-Hag}} / {{Good|Goon}}: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
=== Politician ===
* {{Good|Politician}} / {{Evil|Vizier}}: The Politician might register as evil to the Vizier.


</div>
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Courtier}}: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
* {{Evil|Summoner}} / {{Good|Engineer}}: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
* {{Evil|Summoner}} / {{Good|Hatter}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pit-Hag}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pukka}}: The Summoner may choose a player to become the Pukka on the 2nd night.
* {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.


</div>
== Updated Jinxes ==


[[Category:Travellers]]
=== Pit-Hag / Politician ===
* '''Previous''' → The Pit-Hag cannot create an evil Politician.
* '''Current''' → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
 
=== Spy / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Spy is (or has been) in play, the Damsel is poisoned.
 
=== Summoner / Kazali ===
* '''Previous''' → The Kazali can not choose to create a Summoner.
* '''Current''' → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
 
=== Summoner / Riot ===
* '''Previous''' → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
* '''Current''' → If the Summoner creates Riot, all Minions become Riot.
 
=== Widow / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Widow is (or has been) in play, the Damsel is poisoned.
 
== Miscellaneous ==
=== Teensyville ===
* Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.

Revision as of 19:24, 5 December 2024

Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.

Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.

November 8th 2024

Ability text changes

Alsaahir

  • Previous → Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
  • Current → Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

Damsel

  • Previous → All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
  • Current → All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Farmer

  • Previous → If you die at night, an alive good player becomes a Farmer.
  • Current → When you die at night, an alive good player becomes a Farmer.

King

  • Previous → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
  • Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.

Nightwatchman

  • Previous → Once per game, at night, choose a player: they learn who you are.
  • Current → Once per game, at night, choose a player: they learn you are the Nightwatchman.

Plague Doctor

  • Previous → If you die, the Storyteller gains a Minion ability.
  • Current → When you die, the Storyteller gains a Minion ability.

Snitch

  • Previous → Minions start knowing 3 not-in-play characters.
  • Current → Each Minion gets 3 bluffs.

Vizier

  • Previous → All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
  • Current → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.

New Jinxes

Cannibal

  • Cannibal / Poppy Grower: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.

Removed Jinxes

Lycanthrope / Gambler

November 1st 2024

New characters

Gnome

GNOME MERCY! Welcome the Gnome.

Ability text changes

Boomdandy

  • Previous → If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
  • Current → If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Lycanthrope

  • Previous → Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
  • Current → Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

Removed Jinxes

Organ Grinder

October 18th 2024

Ability text changes

Organ Grinder

  • Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
  • Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.

Acrobat

The Acrobat has become a Townsfolk.

  • Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
  • Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

Updated Jinxes

Kazali / Goon

  • Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
  • Current → The Kazali can choose that the Goon player is one of their evil Minions.

Kazali / Soldier

  • Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
  • Current → The Kazali can choose that the Soldier player is one of their evil Minions.

Removed Jinxes

Organ Grinder

September 27th 2024

New characters

Boffin

Be confirmed and be evil! Welcome the Boffin.

August 29th 2024

New characters

Lord of Typhon

Keep your enemies close, but your friends closer. Welcome the Lord of Typhon.

Updated Jinxes

Marionette / Balloonist

  • Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
  • Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.

July 26th 2024

New characters

Zealot

They've got my vote. It's the Zealot.

Ability text changes

Lleech

  • Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
  • Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

June 27th 2024

New characters

Alsaahir

Guess who? It's the Alsaahir.

Ability text changes

Balloonist

  • Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
  • Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

Harpy

  • Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
  • Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Lil' Monsta

  • Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
  • Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]

Plague Doctor

  • Previous → If you die, the Storyteller gains a not-in-play Minion ability.
  • Current → If you die, the Storyteller gains a Minion ability.

New Jinxes

Kazali

  • Kazali / Soldier: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.

Legion

  • Legion / Minstrel: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Summoner

  • Summoner / Preacher: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Updated Jinxes

Al-Hadikhia / Mastermind

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Legion / Preacher

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Lil' Monsta / Magician

  • Previous → Only 1 jinxed character can be in play.
  • Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.

Organ Grinder / Minstrel

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.

Organ Grinder / Preacher

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.

Removed Jinxes

Organ Grinder

June 6th 2024

New Jinxes

Philosopher

Updated Jinxes

Organ Grinder / Flowergirl

  • Previous → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
  • Current → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)

May 24th 2024

New Jinxes

Cannibal

  • Cannibal / Juggler: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

Updated Jinxes

Vizier / Magician

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Vizier and Magician are both in play, the Demon does not learn the Minions.

May 15th 2024

Ability text changes

King

  • Previous → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
  • Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.

Almanac changes

Goblin

  • The Goblin now has a rulebook entry in the experimental almanac.

New Jinxes

Pit-Hag

  • Pit-Hag / Cult Leader: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
  • Pit-Hag / Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Politician

Summoner

  • Summoner / Courtier: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
  • Summoner / Engineer: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
  • Summoner / Hatter: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pit-Hag: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pukka: The Summoner may choose a player to become the Pukka on the 2nd night.
  • Summoner / Zombuul: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

Updated Jinxes

Pit-Hag / Politician

  • Previous → The Pit-Hag cannot create an evil Politician.
  • Current → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Spy / Damsel

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Spy is (or has been) in play, the Damsel is poisoned.

Summoner / Kazali

  • Previous → The Kazali can not choose to create a Summoner.
  • Current → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner / Riot

  • Previous → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
  • Current → If the Summoner creates Riot, all Minions become Riot.

Widow / Damsel

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Widow is (or has been) in play, the Damsel is poisoned.

Miscellaneous

Teensyville

  • Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.