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Changelog and Plague Doctor: Difference between pages

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Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.
__NOTOC__
<div class="row">


Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.
<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>


{{TOClimit|3}}
<div id='character-details'>
=  November 8th 2024 =


== Ability text changes ==
[[File:icon_plaguedoctor.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


=== Alsaahir ===
<table style="width: 90%; margin: 0 auto;">
* Previous → Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
<tr>
* Current → Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
<td>Type</td>
<td>[[Character Types #Outsider|Outsider]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>24/08/2023</td>
</tr>
</table>


=== Damsel ===
<p class='flavour'>“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.”</p>
* Previous → All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
* Current → All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.


=== Farmer ===
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
* Previous → If you die at night, an alive good player becomes a Farmer.
<youtube>_ZcP5gr9ZWM</youtube>
* Current → When you die at night, an alive good player becomes a Farmer.


=== King ===
</div>
* Previous → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
* Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.


=== Nightwatchman ===
<div id='jinxes'>
* Previous → Once per game, at night, choose a player: they learn who you are.
* Current → Once per game, at night, choose a player: they learn you are the Nightwatchman.


=== Plague Doctor ===
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
* Previous → If you die, the Storyteller gains a Minion ability.
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
* Current → When you die, the Storyteller gains a Minion ability.
</span>


=== Snitch ===
<table style="width: 90%; margin: 0 auto;">
* Previous → Minions start knowing 3 not-in-play characters.
{{Jinx|Baron|baron|Evil|If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.}}
* Current → Each Minion gets 3 bluffs.
{{Jinx|Boomdandy|boomdandy|Evil|If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.}}
{{Jinx|Evil Twin|eviltwin|Evil|The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.}}
{{Jinx|Fearmonger|fearmonger|Evil|If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.}}
{{Jinx|Goblin|goblin|Evil|If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.}}
{{Jinx|Marionette|marionette|Evil|If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.}}
{{Jinx|Scarlet Woman|scarletwoman|Evil|If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.}}
{{Jinx|Spy|spy|Evil|If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.}}
</table>


=== Vizier ===
</div>
* Previous → All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
* Current → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.


== New Jinxes ==
</div>
=== Cannibal ===
* {{Good|Cannibal }} / {{Good|Poppy Grower}}: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.


== Removed Jinxes ==
<div class="small-12 large-9 large-pull-3 columns">
=== Lycanthrope / Gambler ===
* {{Good|Lycanthrope}} & {{Good|Gambler}} are no longer jinxed.


= November 1st 2024 =
<div class="row">


== New characters ==
<div class="small-12 large-6 columns">
=== Gnome ===
== Summary ==
GNOME MERCY! Welcome the {{Traveler|Gnome}}.
"When you die, the Storyteller gains a Minion ability."


== Ability text changes ==
The Plague Doctor brings an extra Minion ability into play.
=== Boomdandy ===
The Storyteller chooses which Minion ability is gained.
* Previous → If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
* This ability is in effect for the rest of the game.
* Current → If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
* Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
* If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.
</div>


=== Lycanthrope ===
<div class="small-12 large-6 columns" style="padding-right: 0;">
* Previous → Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
* Current → Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.


== Removed Jinxes ==
== How to Run ==
=== Organ Grinder ===
When the Plague Doctor dies, place a Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s '''STORYTELLER ABILITY''' reminder. If applicable, add a night token to the night sheet.
* {{Evil|Organ Grinder}} & {{Evil|Lil' Monsta}} are no longer jinxed.


=  October 18th 2024 =
When this Minion would normally act, the relevant choices are made by the Storyteller. </div>


== Ability text changes ==
</div>
=== Organ Grinder ===
* Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.


=== Acrobat ===
<div class='row'>
The Acrobat has become a Townsfolk.
* Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
* Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.


== Updated Jinxes ==
<div class="small-12 large-12 columns" style="padding-right: 0;">
=== Kazali / Goon ===
* Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
* Current → The Kazali can choose that the Goon player is one of their evil Minions.


=== Kazali / Soldier ===
== Examples ==
* Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
* Current → The Kazali can choose that the Soldier player is one of their evil Minions.


== Removed Jinxes ==
<div class='example'>
=== Organ Grinder ===
The Plague Doctor dies. The Storyteller gains the {{Evil|Poisoner}} ability and chooses a player to poison each night for the rest of the game. </div>
* {{Evil|Organ Grinder}} & {{Good|Minstrel}} are no longer jinxed.
<div class='example'>
* {{Evil|Organ Grinder}} & {{Good|Preacher}} are no longer jinxed.
The Plague Doctor is executed and the Storyteller gains the {{Evil|Cerenovus}} ability. That night, the {{Evil|Pit-Hag}} turns the {{Evil|Witch}} into the {{Evil|Cerenovus}}. There are now two {{Evil|Cerenovus}} abilities in play – the Storyteller’s and the new {{Evil|Cerenovus}}’. </div>
<div class='example'>
The Plague Doctor has died and the Storyteller has had the {{Evil|Organ Grinder}} ability for two days. The Plague Doctor is made drunk by the {{Good|Minstrel}}. The Storyteller still has the {{Evil|Organ Grinder}} ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that. </div>
</div>


=  September 27th 2024 =
</div>


== New characters ==
<div class='row'>
=== Boffin ===
Be confirmed and be evil! Welcome the {{Evil|Boffin}}.


= August 29th 2024 =
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks ==


== New characters ==
* Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.  
=== Lord of Typhon ===
Keep your enemies close, but your friends closer. Welcome the {{Evil|Lord of Typhon}}.


== Updated Jinxes ==
* When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.
=== Marionette / Balloonist ===
* Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
* Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.


=  July 26th 2024 =
* Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.


== New characters ==
* You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.
=== Zealot ===
</div>
They've got my vote. It's the {{Good|Zealot}}.


== Ability text changes ==
</div>
=== Lleech ===
* Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
* Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
= June 27th 2024 =


== New characters ==
<div class='row'>
=== Alsaahir ===
Guess who? It's the {{Good|Alsaahir}}.


== Ability text changes ==
<div class="small-12 large-12 columns" style="padding-right: 0;">
=== Balloonist ===
* Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
* Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]


=== Harpy ===
== Bluffing as the Plague Doctor ==
* Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
* Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
=== Lil' Monsta ===
* Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
* Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a not-in-play Minion ability.
* Current → If you die, the Storyteller gains a Minion ability.


== New Jinxes ==
* Plague Doctors are almost never happy to die – they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the {{Good|Saint}}, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
=== Kazali ===
* {{Evil|Kazali}} / {{Good|Soldier}}: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
=== Legion ===
* {{Evil|Legion}} / {{Good|Minstrel}}: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Preacher}}: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.


== Updated Jinxes ==
* Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.
=== Al-Hadikhia / Mastermind ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
=== Legion / Preacher ===
* Previous → Only 1 jinxed character can be in play.
* Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
=== Lil' Monsta / Magician ===
* Previous → Only 1 jinxed character can be in play.
* Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
=== Organ Grinder / Minstrel ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.
=== Organ Grinder / Preacher ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.


== Removed Jinxes ==
* Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Flowergirl}} are no longer jinxed.


= June 6th 2024 =
* Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.
== New Jinxes ==
=== Philosopher ===
* {{Good|Philosopher}} / {{Good|Bounty Hunter}}: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.


== Updated Jinxes ==
* You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a {{Evil|Pit-Hag}} that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.
=== Organ Grinder / Flowergirl ===
* '''Previous''' → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
* '''Current''' → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)


= May 24th 2024 =
== New Jinxes ==
=== Cannibal ===
* {{Good|Cannibal}} / {{Good|Juggler}}: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.


== Updated Jinxes ==
</div>
=== Vizier / Magician ===
* '''Previous''' → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* '''Current''' → If the Vizier and Magician are both in play, the Demon does not learn the Minions.


= May 15th 2024 =
</div>
== Ability text changes ==
=== King ===
* '''Previous''' → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''' → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.


== Almanac changes ==
</div>
=== Goblin ===
* The {{Evil|Goblin}} now has a rulebook entry in the experimental almanac.
== New Jinxes ==
=== Pit-Hag ===
* {{Evil|Pit-Hag}} / {{Good|Cult Leader}}: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
* {{Evil|Pit-Hag}} / {{Good|Goon}}: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
=== Politician ===
* {{Good|Politician}} / {{Evil|Vizier}}: The Politician might register as evil to the Vizier.


=== Summoner ===
[[Category:Experimental Characters]]
* {{Evil|Summoner}} / {{Good|Courtier}}: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
[[Category:Outsiders]]
* {{Evil|Summoner}} / {{Good|Engineer}}: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
* {{Evil|Summoner}} / {{Good|Hatter}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pit-Hag}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pukka}}: The Summoner may choose a player to become the Pukka on the 2nd night.
* {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
 
== Updated Jinxes ==
 
=== Pit-Hag / Politician ===
* '''Previous''' → The Pit-Hag cannot create an evil Politician.
* '''Current''' → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
 
=== Spy / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Spy is (or has been) in play, the Damsel is poisoned.
 
=== Summoner / Kazali ===
* '''Previous''' → The Kazali can not choose to create a Summoner.
* '''Current''' → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
 
=== Summoner / Riot ===
* '''Previous''' → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
* '''Current''' → If the Summoner creates Riot, all Minions become Riot.
 
=== Widow / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Widow is (or has been) in play, the Damsel is poisoned.
 
== Miscellaneous ==
=== Teensyville ===
* Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.

Revision as of 09:23, 28 November 2024

Icon plaguedoctor.png Information

Type Outsider
Artist Aidan Roberts
Revealed 24/08/2023

“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.”

Character Showcase

Related Jinxes (Open)

Icon baron.png

Baron

If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.

Icon boomdandy.png

Boomdandy

If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.

Icon eviltwin.png

Evil Twin

The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.

Icon fearmonger.png

Fearmonger

If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.

Icon goblin.png

Goblin

If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.

Icon marionette.png

Marionette

If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.

Icon scarletwoman.png

Scarlet Woman

If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

Icon spy.png

Spy

If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.

Summary

"When you die, the Storyteller gains a Minion ability."

The Plague Doctor brings an extra Minion ability into play. The Storyteller chooses which Minion ability is gained.

  • This ability is in effect for the rest of the game.
  • Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
  • If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.

How to Run

When the Plague Doctor dies, place a Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s STORYTELLER ABILITY reminder. If applicable, add a night token to the night sheet.

When this Minion would normally act, the relevant choices are made by the Storyteller.

Examples

The Plague Doctor dies. The Storyteller gains the Poisoner ability and chooses a player to poison each night for the rest of the game.
The Plague Doctor is executed and the Storyteller gains the Cerenovus ability. That night, the Pit-Hag turns the Witch into the Cerenovus. There are now two Cerenovus abilities in play – the Storyteller’s and the new Cerenovus’.
The Plague Doctor has died and the Storyteller has had the Organ Grinder ability for two days. The Plague Doctor is made drunk by the Minstrel. The Storyteller still has the Organ Grinder ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that.

Tips & Tricks

  • Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.
  • When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.
  • Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.
  • You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.

Bluffing as the Plague Doctor

  • Plague Doctors are almost never happy to die – they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the Saint, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
  • Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.
  • Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!
  • Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.
  • You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a Pit-Hag that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.