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Minstrel and Plague Doctor: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_minstrel.png|250px]]
[[File:icon_plaguedoctor.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types #Outsider|Outsider]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>24/08/2023</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"And I shall hear, tho' soft you tread above me... And all my dreams will warm and sweeter be... If you'll not fail to tell me that you love me... I simply sleep in peace until you come to me."</p>
<p class='flavour'>“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px|link=Bad Moon Rising]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>_ZcP5gr9ZWM</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/49402892/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2022-2-21%2F255124222-44100-2-39655467df082.m4a">You need to enable JavaScript to play this audio</div>


</div>
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Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
</span>
<table style="width: 90%; margin: 0 auto;">
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Legion|legion|Evil|If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.}}
{{Jinx|Baron|baron|Evil|If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.}}
{{Jinx|Riot|riot|Evil|Only 1 jinxed character can be in play.}}
{{Jinx|Boomdandy|boomdandy|Evil|If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.}}
{{Jinx|Evil Twin|eviltwin|Evil|The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.}}
{{Jinx|Fearmonger|fearmonger|Evil|If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.}}
{{Jinx|Goblin|goblin|Evil|If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.}}
{{Jinx|Marionette|marionette|Evil|If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.}}
{{Jinx|Scarlet Woman|scarletwoman|Evil|If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.}}
{{Jinx|Spy|spy|Evil|If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.}}
</table>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."
"When you die, the Storyteller gains a Minion ability."


The Minstrel makes everybody drunk if a Minion dies.
The Plague Doctor brings an extra Minion ability into play.
* If a Minion is executed and dies, all players (except the Minstrel) become drunk immediately and stay drunk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This doesn’t happen if a Minion died at night.
The Storyteller chooses which Minion ability is gained.
* If a dead Minion is executed, the Minstrel ability does not trigger—a dead character cannot die again! If a Minion is executed but does not die, the Minstrel’s ability does not trigger. If the Minstrel is drunk or poisoned when a Minion dies by execution, the Minstrel ability does not trigger.
* This ability is in effect for the rest of the game.
* Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
* If all Minions are in play, the Storyteller can gain an in-play Minion ability.
* If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.
</div>
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
When the Plague Doctor dies, place a Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s '''STORYTELLER ABILITY''' reminder. If applicable, add a night token to the night sheet.


During the day, if a Minion dies by execution, all other players except Travellers become '''drunk'''—put the Minstrel’s '''EVERYONE IS DRUNK''' reminder in the center of the left side of the Grimoire.
When this Minion would normally act, the relevant choices are made by the Storyteller. </div>
 
At dusk tomorrow, all players made drunk by the Minstrel become '''sober'''—remove the '''EVERYONE IS DRUNK''' reminder.
</div>


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<div class='example'>
<div class='example'>
During the first day, the {{Good|Pacifist}} dies. That night, players act as normal, because the {{Good|Pacifist}} is not a Minion. During the second day, the {{Traveler|Judge}} executes the {{Evil|Godfather}}. That night, everyone is drunk, including the Demon, so nobody dies. During the third day, a Minion who is protected by the {{Evil|Devil's Advocate}} is executed and dies, because the {{Evil|Devil's Advocate}} is drunk. Again, since a Minion died during the day, the Minstrel makes everyone drunk.
The Plague Doctor dies. The Storyteller gains the {{Evil|Poisoner}} ability and chooses a player to poison each night for the rest of the game. </div>
</div>
 
<div class='example'>
<div class='example'>
The {{Evil|Assassin}} is executed, so the Minstrel makes everyone drunk. The next day, the {{Evil|Godfather}} is executed, so the Minstrel makes everyone drunk again. The Demon could not kill on either night. The next day, the evil {{Traveler|Apprentice}} Mastermind is exiled, so that night everyone becomes sober again, because the Minstrel ability doesn't trigger from a Traveller being exiled.
The Plague Doctor is executed and the Storyteller gains the {{Evil|Cerenovus}} ability. That night, the {{Evil|Pit-Hag}} turns the {{Evil|Witch}} into the {{Evil|Cerenovus}}. There are now two {{Evil|Cerenovus}} abilities in play – the Storyteller’s and the new {{Evil|Cerenovus}}. </div>
</div>
 
<div class='example'>
<div class='example'>
During the day, the {{Evil|Assassin}} dies, so the Minstrel makes everyone drunk. The following day, the {{Evil|Zombuul}} is executed and dies for the first time. Good wins, because the {{Evil|Zombuul}} is drunk and so has no ability.  
The Plague Doctor has died and the Storyteller has had the {{Evil|Organ Grinder}} ability for two days. The Plague Doctor is made drunk by the {{Good|Minstrel}}. The Storyteller still has the {{Evil|Organ Grinder}} ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that. </div>
</div>
 
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* At first glance, the Minstrel does not seem that powerful, but in actuality you gain some of the most reliable information in the game. After any day with an execution, you know with confidence that if ''anyone'' dies at night, the recent executee is not a Minion. Since an executed Demon typically ends the game ({{Evil|Zombuul}} and {{Evil|Mastermind}} aside), you can in fact be reasonably confident that they are actually good!
* Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.  
 
* If the town does successfully execute a Minion, the Minstrel ability will activate, and nobody will die that night. This does not mean that a night without death is any guarantee that your ability was the cause though. In [[Bad Moon Rising]], there are as many reasons people don't die as there are reasons they do (e.g. {{Good|Exorcist}}, {{Good|Innkeeper}}, {{Evil|Po}} charging up)! To be sure your ability is the cause and the recent executee should be condemned, do some sleuthing - since you affect ''all'' abilities in the game, you should be able to find evidence that other abilities did not work as expected. As an example, characters like the {{Good|Chambermaid}} or {{Good|Gambler}} could get odd results. Additionally, nobody will be safe from execution (e.g. {{Good|Pacifist}}, {{Evil|Devil's Advocate}}), and characters like the {{Good|Tinker}} will not randomly die that day.


* Gun for executions! The more executions, the better chance you have of getting a minion. Good players may be reluctant to execute anyone who isn't a demon suspect as the death count can be unexpected and heavy in [[Bad Moon Rising]], but it is worth it to remove powerful Minions like the {{Evil|Assassin}} or {{Evil|Mastermind}} from play before they can do too much damage. Combined with the one night reprieve your ability grants on successful execution, your ability should be plenty of incentive to be more aggressive than usual!
* When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.


* Demons may be less likely to target you since they underestimate your power! Unless Minions are getting executed left and right, the Minstrel is likely to survive a little longer than other townsfolk without protections, simply because a Demon is going to be much more worried about an {{Good|Exorcist}} or a {{Good|Tea Lady}} surviving for another night. Take full advantage of this blind spot - hopefully by the time the evil team realizes what a danger you are, a Minion or two has fallen!
* Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.


* If your evil team is a little more savvy, they may be keen to target you earlier, especially if the good team is zeroing in on some of the Minions. Keeping your identity under your hat for a few days can allow you to spring an unpleasant surprise on these clever sorts, since they won't know that you've blocked them from acting and exposed a demon until nobody gets to act. Your unexpected death can also be an indicator that you were hot on the trail of a minion that the evil team really didn't want confirmed as such.
* You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.
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== Bluffing as the Minstrel ==


When bluffing as the Minstrel, there are a few things you should keep in mind:
== Bluffing as the Plague Doctor ==
 
* Plague Doctors are almost never happy to die – they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the {{Good|Saint}}, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
 
* Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.


* The Minstrel is a good passive or 'cover' bluff. There is not much you need to do other than remind people that you are the Minstrel every so often. Because it is easy, some good players will pretend to be the Minstrel to cover the fact that they are the {{Good|Exorcist}}, for example. You can do the same.
* Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!


* At least once per game, get the Demon to avoid killing at night. If no other deaths occur, this will simulate what occurs when a real Minstrel is in-play and a Minion is executed. If you do this after a suspicious player is executed, not only do you confirm the group's suspicions in that player's nefariousness, but you also convince the group that they were drunk that night - which throws a huge spanner in the works for characters that rely on night-time information and feedback, such as the {{Good|Exorcist}}, {{Good|Chambermaid}}, {{Good|Gambler}} and even the {{Good|Moonchild}}.
* Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.


* If you are claiming to be the Minstrel, and a fellow evil player is executed, having the Demon kill as normal that night is a great way to convince the group that the executed player was good. You may not even need to say anything more than the fact that you are the Minstrel - and let them figure the rest out themselves.
* You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a {{Evil|Pit-Hag}} that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.


* Encourage executions - of players other than yourself and your Demon, of course.


* If a real Minstrel is in play, and you are the Demon, choose not to kill every so often so as to throw the Minstrel off the scent. If a Minstrel is assuming that the group just executed a Minion when they in fact executed a Townsfolk, then not only will that Townsfolk look evil, but the rest of the good players will assume they were drunk tonight (due to the Minstrel ability), even though they were completely sober.
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[[Category:Bad Moon Rising]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Outsiders]]

Revision as of 22:11, 10 November 2024

Icon plaguedoctor.png Information

Type Outsider
Artist Aidan Roberts
Revealed 24/08/2023

“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.”

Character Showcase

Related Jinxes (Open)

Icon baron.png

Baron

If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.

Icon boomdandy.png

Boomdandy

If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.

Icon eviltwin.png

Evil Twin

The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.

Icon fearmonger.png

Fearmonger

If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.

Icon goblin.png

Goblin

If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.

Icon marionette.png

Marionette

If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.

Icon scarletwoman.png

Scarlet Woman

If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

Icon spy.png

Spy

If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.

Summary

"When you die, the Storyteller gains a Minion ability."

The Plague Doctor brings an extra Minion ability into play. The Storyteller chooses which Minion ability is gained.

  • This ability is in effect for the rest of the game.
  • Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
  • If all Minions are in play, the Storyteller can gain an in-play Minion ability.
  • If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.

How to Run

When the Plague Doctor dies, place a Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s STORYTELLER ABILITY reminder. If applicable, add a night token to the night sheet.

When this Minion would normally act, the relevant choices are made by the Storyteller.

Examples

The Plague Doctor dies. The Storyteller gains the Poisoner ability and chooses a player to poison each night for the rest of the game.
The Plague Doctor is executed and the Storyteller gains the Cerenovus ability. That night, the Pit-Hag turns the Witch into the Cerenovus. There are now two Cerenovus abilities in play – the Storyteller’s and the new Cerenovus’.
The Plague Doctor has died and the Storyteller has had the Organ Grinder ability for two days. The Plague Doctor is made drunk by the Minstrel. The Storyteller still has the Organ Grinder ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that.

Tips & Tricks

  • Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.
  • When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.
  • Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.
  • You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.

Bluffing as the Plague Doctor

  • Plague Doctors are almost never happy to die – they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the Saint, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
  • Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.
  • Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!
  • Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.
  • You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a Pit-Hag that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.