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__NOTOC__
Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.  
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[[File:icon_hatter.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<table style="width: 90%; margin: 0 auto;">
<tr>
<td>Type</td>
<td>[[Character Types #Outsider|Outsider]]</td>
</tr>
<tr>
<td>Artist</td>
<td> Aidan Roberts, Chloe McDougall, Steven Medway</td>
</tr>
<tr>
<td>Revealed</td>
<td>30/11/2023</td>
</tr>
</table>
<p class='flavour'>”One Hat. Too Hat. Three Hat. Tea Hat. Fore Hat. Thrive Hat. Six Hat. Sticks Hat.”</p>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>83mxJhR6j_s</youtube>
</div>


<div id='jinxes'>
Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.


<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">Related Jinxes</span>
{{TOClimit|3}}
=  October 18th 2024 =


<table style="width: 90%; margin: 0 auto;">
== Character changes ==
{{Jinx|Legion|legion|Evil|If the Hatter dies and Legion is in play, nothing happens. If the Hatter dies and an evil player chooses Legion, all current evil players become Legion.}}
=== Organ Grinder ===
{{Jinx|Leviathan|leviathan|Evil|If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.}}
* Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
{{Jinx|Lil' Monsta|lilmonsta|Evil|If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.}}
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.
{{Jinx|Riot|riot|Evil|If the Hatter dies, Riot is in play and a Riot chooses a different Demon, a normal evil team is created from the Riot players. If the Hatter dies and the Demon chooses Riot, Minions become Riot too.}}
{{Jinx|Summoner|summoner|Evil|The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.}}
</table>


</div>
=== Acrobat ===
</div>
The Acrobat has become a Townsfolk.
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* Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
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* Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
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== Summary ==  
"If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be."


The Hatter allows the evil players to change characters. 
== Updated Jinxes ==
* Each player with a Minion or Demon character may choose to become any character of the same type as their current character. 
=== Kazali / Goon ===
* They may choose not to change characters. 
* Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
* If a player becomes a new character, they gain the new ability, even if it was a "you start knowing" ability or a once per game ability that had already been used. 
* Current → The Kazali can choose that the Goon player is one of their evil Minions.
* Once a player has changed character, their previous character ability has no further effect on the game. 
* If a player dies then becomes the Hatter, the evil players do not change characters tonight. 
* Once a character has been chosen, a second player cannot choose the same character. If it is already in play, the player with that character must choose a new character.
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== How to Run ==  
If the Hatter dies, mark them with the '''TEA PARTY TONIGHT''' reminder.
During that night, wake the Minions and Demon. Show them the '''THIS CHARACTER SELECTED YOU''' info token, then the Hatter token. Each player either shakes their head no or points to another character of the same type as their current character.  If a second player would end up with the same character as another player, shake your head no and gesture for them to choose again. Put them to sleep. Remove the '''TEA PARTY TONIGHT''' reminder. Change each player to the character they chose.
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Optional rule: if the Hatter dies, allow the Demon to become a Minion, and a Minion to become a Demon. This may cause some chaos among the evil team as they try to communicate silently at night about who wants to be the Demon.  
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== Examples ==  
=== Kazali / Soldier ===
<div class='example'>
* Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
The Hatter dies. The {{Evil|Ojo}} chooses to become the {{Evil|No Dashii}} and the {{Evil|Devil's Advocate}} chooses to become the {{Evil|Scarlet Woman}}.
* Current → The Kazali can choose that the Soldier player is one of their evil Minions.
</div>
<div class='example'>
The {{Evil|Vigormortis}} has killed their {{Evil|Pit-Hag}}, then later kills the Hatter. Both players choose to stay the same characters, so that they don't lose the effects of the {{Evil|Vigormortis}}.
</div>
<div class='example'>
The {{Evil|Assassin}} kills a player. The Hatter is executed. That night, the {{Evil|Assassin}} becomes the {{Evil|Mastermind}} and the {{Evil|Mastermind}} shakes their head no to stay the {{Evil|Mastermind}}. The Storyteller shakes their head no because the {{Evil|Mastermind}} character has been chosen already, and gestures for the {{Evil|Mastermind}} player to choose again, so they choose {{Evil|Assassin}}. The new {{Evil|Assassin}} then uses their new ability to kill a player.
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== Tips & Tricks ==
*  Don’t die! As soon as you die, the evil team gets to power up to become the exact combination they think will be most effective, regardless of the prior game balance. And that could be overpowering if the evil team can do it with impunity when they want to.  


* Die as early as possible! The sooner you die, the less time the evil team have to work out which characters are going to be most effective against the characters arrayed on the good team. It also increases the odds that you are confirmed by later Minion/Demon activity contradicting the early indications, helping town work out the Outsider count.
=  September 27th 2024 =


* Mid-game is the worst time for you to die. Just as the good team are getting to grips with their information and tracking down evil players, your ability can completely switch that information around and make it incredibly hard to parse, just when you need it most to narrow down between the smaller group of candidates remaining.  
== New characters ==
=== Boffin ===
Be confirmed and be evil! Welcome the {{Evil|Boffin}}.


* The day after you die, tell everyone that you were the Hatter! They need to adjust their choices accordingly to adjust to a potential change of characters on the evil team, whether that’s night choices or nominations and voting choices to hunt the Demon effectively.
=  August 29th 2024 =


* After you die, try to see if you can spot what the Minions/Demons have changed to based on game state changes from the early game. Maybe some people’s information has gone weird when it was previously reliable, maybe a suspected evil player is suddenly much happier to die, maybe there was an extra death you can’t explain. Any clues you can garner about your new evil team are even more crucial than they would ordinarily be, with the reduced time available to work out your new evil team.  
== New characters ==
</div>
=== Lord of Typhon ===
</div>
Keep your enemies close, but your friends closer. Welcome the {{Evil|Lord of Typhon}}.
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== Bluffing as the Hatter ==  
== Updated Jinxes ==
* You don’t want to die! Take advantage of the fact that the good team will be wary of killing a Hatter to stay alive longer than you would do otherwise. You can possibly even take this bluff to the final 3 and beyond if you can keep playing up the fear of what might happen if you die.  
=== Marionette / Balloonist ===
* Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
* Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.


* If you do die, see if your fellow evils can bluff a change of Minion or Demon abilities affecting them to back up your bluff. It depends which evil characters are on the script, but this can have effects far beyond implying that you yourself are good. It can also send the good team off down a rabbit hole of theorising entirely around a Demon type that isn’t in play and never has been.
=  July 26th 2024 =


* Hatters are often mad! They like to claim to be other things to try to survive as long as possible and conceal themselves so the evil team can’t use them to switch around their characters when it’s most effective for them. This makes it a great fallback bluff for you if an initial bluff has gone awry or if your initial bluff doesn't give you a good reason not to be executed when the pressure comes on.  
== New characters ==
=== Zealot ===
They've got my vote. It's the {{Good|Zealot}}.


* Make a good faith effort after you die to try to solve what the changes were to sell your bona fides. You might be able to be the butter in the gears that makes the good team’s calculations fall apart by distracting them constantly with theories about different Minion and Demon types to expand the list of possible explanations for any given situation so much farther than it might be otherwise.  
== Ability text changes ==
=== Lleech ===
* Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
* Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
= June 27th 2024 =


* If you are the Demon bluffing Hatter, try to make it look like weaker Minion/Demons in play. This increases the threat of your death as the evil team being able to pick the most powerful options possible is terrifying for any good team and will potentially allow you to survive through the whole game. You will, however, need to have good reasons prepared for why the evil team hasn’t just killed you at night at any point. So it might be worth claiming something else publicly and Hatter privately to dead good players and leaning on their support to keep you alive if the living come after you.
== New characters ==
</div>
=== Alsaahir ===
</div>
Guess who? It's the {{Good|Alsaahir}}.
</div>
 
</div>
== Ability text changes ==
[[Category:Experimental Characters]]
=== Balloonist ===
[[Category:Outsiders]]
* Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
* Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
 
=== Harpy ===
* Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
* Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
=== Lil' Monsta ===
* Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
* Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a not-in-play Minion ability.
* Current → If you die, the Storyteller gains a Minion ability.
 
== New Jinxes ==
=== Kazali ===
* {{Evil|Kazali}} / {{Good|Soldier}}: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
=== Legion ===
* {{Evil|Legion}} / {{Good|Minstrel}}: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Preacher}}: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
 
== Updated Jinxes ==
=== Al-Hadikhia / Mastermind ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
=== Legion / Preacher ===
* Previous → Only 1 jinxed character can be in play.
* Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
=== Lil' Monsta / Magician ===
* Previous → Only 1 jinxed character can be in play.
* Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
=== Organ Grinder / Minstrel ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.
=== Organ Grinder / Preacher ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.
 
== Removed Jinxes ==
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Flowergirl}} are no longer jinxed.
 
= June 6th 2024 =
== New Jinxes ==
=== Philosopher ===
* {{Good|Philosopher}} / {{Good|Bounty Hunter}}: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
 
== Updated Jinxes ==
=== Organ Grinder / Flowergirl ===
* '''Previous''' → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
* '''Current''' → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)
 
= May 24th 2024 =
== New Jinxes ==
=== Cannibal ===
* {{Good|Cannibal}} / {{Good|Juggler}}: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
 
== Updated Jinxes ==
=== Vizier / Magician ===
* '''Previous''' → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* '''Current''' → If the Vizier and Magician are both in play, the Demon does not learn the Minions.
 
= May 15th 2024 =
== Ability text changes ==
=== King ===
* '''Previous''' → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''' → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
 
== Almanac changes ==
=== Goblin ===
* The {{Evil|Goblin}} now has a rulebook entry in the experimental almanac.
== New Jinxes ==
=== Pit-Hag ===
* {{Evil|Pit-Hag}} / {{Good|Cult Leader}}: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
* {{Evil|Pit-Hag}} / {{Good|Goon}}: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
=== Politician ===
* {{Good|Politician}} / {{Evil|Vizier}}: The Politician might register as evil to the Vizier.
 
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Courtier}}: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
* {{Evil|Summoner}} / {{Good|Engineer}}: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
* {{Evil|Summoner}} / {{Good|Hatter}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pit-Hag}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pukka}}: The Summoner may choose a player to become the Pukka on the 2nd night.
* {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
 
== Updated Jinxes ==
 
=== Pit-Hag / Politician ===
* '''Previous''' → The Pit-Hag cannot create an evil Politician.
* '''Current''' → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
 
=== Spy / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Spy is (or has been) in play, the Damsel is poisoned.
 
=== Summoner / Kazali ===
* '''Previous''' → The Kazali can not choose to create a Summoner.
* '''Current''' → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
 
=== Summoner / Riot ===
* '''Previous''' → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
* '''Current''' → If the Summoner creates Riot, all Minions become Riot.
 
=== Widow / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Widow is (or has been) in play, the Damsel is poisoned.
 
== Miscellaneous ==
=== Teensyville ===
* Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.

Revision as of 12:21, 18 October 2024

Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.

Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.

October 18th 2024

Character changes

Organ Grinder

  • Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
  • Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.

Acrobat

The Acrobat has become a Townsfolk.

  • Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
  • Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

Updated Jinxes

Kazali / Goon

  • Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
  • Current → The Kazali can choose that the Goon player is one of their evil Minions.

Kazali / Soldier

  • Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
  • Current → The Kazali can choose that the Soldier player is one of their evil Minions.

September 27th 2024

New characters

Boffin

Be confirmed and be evil! Welcome the Boffin.

August 29th 2024

New characters

Lord of Typhon

Keep your enemies close, but your friends closer. Welcome the Lord of Typhon.

Updated Jinxes

Marionette / Balloonist

  • Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
  • Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.

July 26th 2024

New characters

Zealot

They've got my vote. It's the Zealot.

Ability text changes

Lleech

  • Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
  • Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

June 27th 2024

New characters

Alsaahir

Guess who? It's the Alsaahir.

Ability text changes

Balloonist

  • Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
  • Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

Harpy

  • Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
  • Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Lil' Monsta

  • Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
  • Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]

Plague Doctor

  • Previous → If you die, the Storyteller gains a not-in-play Minion ability.
  • Current → If you die, the Storyteller gains a Minion ability.

New Jinxes

Kazali

  • Kazali / Soldier: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.

Legion

  • Legion / Minstrel: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Summoner

  • Summoner / Preacher: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Updated Jinxes

Al-Hadikhia / Mastermind

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Legion / Preacher

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Lil' Monsta / Magician

  • Previous → Only 1 jinxed character can be in play.
  • Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.

Organ Grinder / Minstrel

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.

Organ Grinder / Preacher

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.

Removed Jinxes

Organ Grinder

June 6th 2024

New Jinxes

Philosopher

Updated Jinxes

Organ Grinder / Flowergirl

  • Previous → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
  • Current → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)

May 24th 2024

New Jinxes

Cannibal

  • Cannibal / Juggler: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

Updated Jinxes

Vizier / Magician

  • Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
  • Current → If the Vizier and Magician are both in play, the Demon does not learn the Minions.

May 15th 2024

Ability text changes

King

  • Previous → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
  • Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.

Almanac changes

Goblin

  • The Goblin now has a rulebook entry in the experimental almanac.

New Jinxes

Pit-Hag

  • Pit-Hag / Cult Leader: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
  • Pit-Hag / Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Politician

Summoner

  • Summoner / Courtier: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
  • Summoner / Engineer: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
  • Summoner / Hatter: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pit-Hag: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pukka: The Summoner may choose a player to become the Pukka on the 2nd night.
  • Summoner / Zombuul: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

Updated Jinxes

Pit-Hag / Politician

  • Previous → The Pit-Hag cannot create an evil Politician.
  • Current → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Spy / Damsel

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Spy is (or has been) in play, the Damsel is poisoned.

Summoner / Kazali

  • Previous → The Kazali can not choose to create a Summoner.
  • Current → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner / Riot

  • Previous → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
  • Current → If the Summoner creates Riot, all Minions become Riot.

Widow / Damsel

  • Previous → Only 1 jinxed character can be in play.
  • Current → If the Widow is (or has been) in play, the Damsel is poisoned.

Miscellaneous

Teensyville

  • Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.