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Yaggababble and Mastermind: Difference between pages

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[[File:icon_yaggababble.png|250px]]
[[File:icon_mastermind.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Demon|Demon]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Lachlan Bastiaen</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>29/02/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Murders inside the Rue Morgue? Фальшивые новости! Hounds on the Baskerville moor? Фальшивые новости! Death while sailing the Nile? Фальшивые новости!"</p>
<p class='flavour'>"The tentacles of that monster are nailed to the doors of the church. Mothers and children are dancing in the street. Excellent. Everything is proceeding exactly as I have planned."<p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px|link=Bad Moon Rising]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episodes</span>
<youtube>IE12EQJLGVI</youtube>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/30131665/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-2-28%2F169882828-44100-2-4cf2355cc14d7.m4a">You need to enable JavaScript to play this audio</div>
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</div>
 
<div id='jinxes'>
 
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Al-Hadikhia|alhadikhia|Evil|If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.}}
{{Jinx|Lleech|lleech|Evil|If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.}}
</table>


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== Summary ==
== Summary ==
"You start knowing a secret phrase. For each time you said it publicly today, a player might die."
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
 
The Yaggababble kills by talking.
* The phrase that the Yaggababble says can be any length, but is usually 2 to 5 words long.
* If the Yaggababble says this phrase, the Storyteller may kill a player any time afterwards, until dawn.
* The Yaggababble may say this phrase as a standalone sentence, or part of another sentence.
* The Yaggababble may say this phrase multiple times per day. If so, the Storyteller may kill multiple players.
* The Storyteller chooses which players die.
* The Storyteller may choose to kill fewer players than the number of times the phrase was said.
* If the Yaggababble is drunk or poisoned, players cannot die, even if the Yaggababble was sober and healthy when they said their phrase. If the Yaggababble is sober and healthy, players might die, even if the Yaggababble was drunk or poisoned when they said their phrase.
* It is rare for the Yaggababble to kill during the day.


The Mastermind can still win after the Demon is dead.
* If the Demon dies by execution, the game continues. The players do not learn that the Demon died. The following day, if a good player is executed—whether or not they die from it—then evil wins. If an evil player is executed or nobody is executed, then the good team wins.
* A dead Demon does not get to attack. They lose their ability, as normal. During this extra night and day, other characters’ abilities function as normal.
* If the Demon dies and just two players are left alive, the game still continues for another day—evil does not win from two players being alive, and good did not win by killing the Demon. The Mastermind ability says “play for one more day,” and abilities override standard game rules.
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== How to Run ==


== How to Run ==
If the Demon is executed and dies, and the game would end, continue playing the game. (''Add a shroud as normal. Do not say that the Demon has died.'')
During setup, write a phrase on a piece of paper, or on a phone.


During the first night, wake the Demon. Show this phrase, then put them to sleep.
Tomorrow, if a good player is executed, declare that the game ends and evil wins, but if an evil player or no player is executed, declare that the game ends and good wins.
</div>
Each time Demon says the secret phrase, put a '''DEAD''' reminder in the centre of the left side of the Grimoire, as a reminder to yourself to place it tonight.
Each night, you may mark players with these '''DEAD''' reminders, and add a shroud to each marked player. These players die.
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<div class='example'>
The Yaggababble's phrase is "that sounds fishy". The Yaggabble says this once during the first day. That night, a player dies. The next day, the Yaggababble says "that sounds fishy" three times. That night, three players die.
The {{Evil|Shabaloth}} dies. The next day, the {{Good|Professor}} is executed and dies. Evil wins.
</div>
 
<div class='example'>
The {{Evil|Po}} dies. The next day, the {{Evil|Godfather}} is executed, but remains alive because they were protected by the {{Evil|Devil's Advocate}}. However, since an evil player was executed, good wins.
</div>
 
<div class='example'>
The {{Evil|Zombuul}} is executed and appears to die. The Mastermind’s ability does not trigger yet, because the {{Evil|Zombuul}}'s execution did not make the game end. When the {{Evil|Zombuul}} is executed a second time and dies for real, the {{Evil|Mastermind}}’s ability triggers, and the game continues for one more day.
</div>
</div>


<div class='example'>
<div class='example'>
The Yaggababble has said their phrase twice today. A {{Evil|Witch}} is in play. When the {{Good|Heretic}} nominates, the {{Good|Heretic}} dies, even though they were not cursed by the {{Evil|Witch}}. The {{Good|Golem}} nominates the Demon, and the {{Good|Golem}} dies. Both players died due to the Yaggababble's ability.
There are three players alive. The Demon dies. The following day, with just two players alive, good decides not to execute. When night falls, just two players are left alive but the Demon is dead, so good wins.
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== Tips & Tricks ==
== Tips & Tricks ==
* Say your phrase as often as you can! It's how you get kills, after all, you can really charge up your ability by getting a bunch of kills every single night.


* Be sparing, around once per day, with how often you say it to conceal the phrase from the town, you don’t want to be giving yourself away by making your phrase really obvious. Once a day is a good benchmark, though, to still be able to mimic other Demons.
* The Mastermind is a minion that continues the sinister intentions of the demon even after their death, giving the evil team a second chance at victory. You play the ultimate long game, striving to outlive even your own team... all while never announcing your presence at all.


* Make sure that when you say your phrase, the Storyteller can hear you – if they don’t hear you it’s not going to do anything but possibly still out you for saying it too often.
* Stay alive, pretty much at all costs - your ability is the evil team's backup plan and last ditch resort, and it won't activate if you're dead in the dirt. Coordinate with your demon for a strong bluff and ingratiate yourself with the good team - good options for you are roles that don't act at night (so you don't attract the suspicion of a {{Good|Chambermaid}}) and who the good team would want to protect, like the {{Good|Pacifist}}, {{Good|Tea Lady}} or {{Good|Minstrel}}.


* Share the phrase with your Minions - they can give you conversational segues to bring up your phrase and make everything seem more natural rather than forced.
* As a Mastermind, you know that timing is everything. The good team knows you might be lurking about, and if they're confident they've killed the demon, all they have to do to tank your plans is not execute. To outwit them, get the demon executed at a time when the good team doesn't suspect that you are in play. In general, this means the execution should happen earlier in the game (most demons will survive past a few days), ''or'' if they believe the player they're executing is not the demon. [[Bad Moon Rising]] is the only edition where your demon can die on day 1 and that can be a ''good'' thing!


* Trust your ST to reward you for the risk of saying it a lot - you can possibly take the risk of squeezing a few extra utterings to get an extra couple of kills if it’ll drive you to endgame that much sooner.
* Encourage your town to embrace executions! While most good teams won't need any extra help to kill indiscriminately, making sure that they're executing aggressively every day will have them primed to keep executing once the demon is dead and gone. You don't want them chickening out of your last chance at victory! Remind them that executions gain information (testing the claims of a {{Good|Sailor}} or {{Good|Tea Lady}}, looking for the presence of a {{Evil|Devil's Advocate}}), and that depending on the demon, the good team really can't afford to waste any chances to get their hands on evil players anyway. This is all true, which makes you look even more good and trustworthy!


* If your ST isn’t rewarding you for saying the phrase multiple times, don’t bother. You can say your phrase once per day and still be a very effective Demon.
* Convince the good team there's a different minion in play to yourself. Bluff as an outsider to simulate the presence of a {{Evil|Godfather}}. Blame an unusual death count on the presence of an {{Evil|Assassin}} (as opposed to a {{Good|Gambler}}, {{Good|Gossip}} or {{Good|Tinker}} activating). If a player is executed, but does not die? Surely that must be evidence of a {{Evil|Devil's Advocate}}! If the good team wholeheartedly believes that they know which minions are in play and it does not include you, then they will feel much more comfortable going for that final execution, especially if you've coordinated with your demon using some of the other tips on this list!


* Your Minions can choose their own odd phrases to repeat themselves as well to make it seem like they might be the Demon in the late game.
* Lull the good team into false sense of security by convincing the Demon (and other Minions) to occasionally avoid killing at night time. Once there has been a night (or two) with no kills, and the good team has learnt that they can safely execute after such a night, they will be much more likely to execute after a night with no kills due to the Demon having been executed.
 
* Say your phrases when there are fewer people around – if fewer people hear it then fewer people can draw the link of how many times you might have said your phrase.
 
* Pay attention to any phrases that any good players say more than once and draw attention to those. The more candidates there are for Yaggababble phrases, the more your own phrase can hide.
 
* If the Storyteller gives you an unusual phrase that you’re unsure how to get into conversation, you can request a more common one on the first day.
 
* Make sure you’re confident that you are saying the exact phrase you were given – don't reword the phrase or the Storyteller might not give the kills to you.
 
* Say phrases that are similar in concept to your actual phrase, to muddy the waters and convince the group that you’re trying to get across an overall idea, not just repeat a single phrase.
 
* Pick a secondary phrase that you say that doesn’t match your kills. This might make you look like a Minion that’s trying to cover for a Yaggababble.
 
* Try to mix up the emphasis and rhythm of your phrase so it’s less recognisable as the same phrase.


* If the Demon dies by execution, do whatever you can to engineer a player death that night. Tell the {{Evil|Assassin}} to use their ability. Convince the {{Good|Gambler}} to guess your character. Influence the {{Good|Gossip}} into making a true statement. Beg the Storyteller to kill the {{Good|Tinker}}. If the players believe that the death at night is caused by a Demon, they will be much more likely to execute again tomorrow.
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== Fighting the Mastermind ==


== Fighting the Yaggababble ==
* In [[Bad Moon Rising]], all other Minions give some kind of indication that they are in play. The {{Evil|Devil's Advocate}} prevents players from dying by execution, the {{Evil|Assassin}} causes an extra death at night time, as does the {{Evil|Godfather}}. If you can see these tells, you may be able to determine that there is no Mastermind in play. If there is no Mastermind in play, you don't need to be cautious about executing when you are unsure of whether the player is good or evil.


* Watch for odd phrases that are getting repeated and compare to Demon kills at night. If in doubt, it’s probably worth killing players that’re reusing phrases just in case, even if there’s good odds they’re good.
* However, if you cannot see evidence of a {{Evil|Devil's Advocate}}, {{Evil|Godfather}} or {{Evil|Assassin}}, you may have a Mastermind in play, and in this case, it is usually best to assume that there is.


* Be aware that Minions might repeat phrases to try to conceal the Yaggababble phrase – any player that repeats any given phrase too often should be treated with great suspicion!
* If there is a night with no death, be extremely cautious about who you execute the next day. Maybe even don't execute at all. As long as there are deaths at night, there is a good chance that the Demon is still alive... but that may not be the case if the Demon is a {{Evil|Zombuul}}. In most cases though, a death at night means that you can safely execute the following day, whilst no death at night means that you should investigate the possibility that the player you executed yesterday was actually the Demon.


* Watch for players that seem eager to speak when the Storyteller is listening – a true Yaggababble will want to make sure the Storyteller hears them when they say their phrase so will prioritise speaking when the Storyteller is nearby.
* The Mastermind can't use their ability if they are dead. Execute as many players as you can in the hope of killing the Mastermind before the Demon. Like the {{Evil|Devil's Advocate}}, the longer the Mastermind survives, the more trouble the good team is in. Kill early. Kill often. Do your best to figure out which players are possibly Minions. And cross your fingers.


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[[Category:Experimental Characters]]
 
[[Category:Demons]]
[[Category:Bad Moon Rising]]
[[Category:Minions]]

Latest revision as of 14:55, 7 October 2024

Icon mastermind.png Information

Type Minion
Artist Aidan Roberts

"The tentacles of that monster are nailed to the doors of the church. Mothers and children are dancing in the street. Excellent. Everything is proceeding exactly as I have planned."

Appears in Logo bad moon rising.png Cult of the Clocktower Episodes by Andrew Nathenson

You need to enable JavaScript to play this audio
You need to enable JavaScript to play this audio

Related Jinxes (Open)

Icon alhadikhia.png

Al-Hadikhia

If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Icon lleech.png

Lleech

If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.

Summary

"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."

The Mastermind can still win after the Demon is dead.

  • If the Demon dies by execution, the game continues. The players do not learn that the Demon died. The following day, if a good player is executed—whether or not they die from it—then evil wins. If an evil player is executed or nobody is executed, then the good team wins.
  • A dead Demon does not get to attack. They lose their ability, as normal. During this extra night and day, other characters’ abilities function as normal.
  • If the Demon dies and just two players are left alive, the game still continues for another day—evil does not win from two players being alive, and good did not win by killing the Demon. The Mastermind ability says “play for one more day,” and abilities override standard game rules.

How to Run

If the Demon is executed and dies, and the game would end, continue playing the game. (Add a shroud as normal. Do not say that the Demon has died.)

Tomorrow, if a good player is executed, declare that the game ends and evil wins, but if an evil player or no player is executed, declare that the game ends and good wins.

Examples

The Shabaloth dies. The next day, the Professor is executed and dies. Evil wins.

The Po dies. The next day, the Godfather is executed, but remains alive because they were protected by the Devil's Advocate. However, since an evil player was executed, good wins.

The Zombuul is executed and appears to die. The Mastermind’s ability does not trigger yet, because the Zombuul's execution did not make the game end. When the Zombuul is executed a second time and dies for real, the Mastermind’s ability triggers, and the game continues for one more day.

There are three players alive. The Demon dies. The following day, with just two players alive, good decides not to execute. When night falls, just two players are left alive but the Demon is dead, so good wins.

Tips & Tricks

  • The Mastermind is a minion that continues the sinister intentions of the demon even after their death, giving the evil team a second chance at victory. You play the ultimate long game, striving to outlive even your own team... all while never announcing your presence at all.
  • Stay alive, pretty much at all costs - your ability is the evil team's backup plan and last ditch resort, and it won't activate if you're dead in the dirt. Coordinate with your demon for a strong bluff and ingratiate yourself with the good team - good options for you are roles that don't act at night (so you don't attract the suspicion of a Chambermaid) and who the good team would want to protect, like the Pacifist, Tea Lady or Minstrel.
  • As a Mastermind, you know that timing is everything. The good team knows you might be lurking about, and if they're confident they've killed the demon, all they have to do to tank your plans is not execute. To outwit them, get the demon executed at a time when the good team doesn't suspect that you are in play. In general, this means the execution should happen earlier in the game (most demons will survive past a few days), or if they believe the player they're executing is not the demon. Bad Moon Rising is the only edition where your demon can die on day 1 and that can be a good thing!
  • Encourage your town to embrace executions! While most good teams won't need any extra help to kill indiscriminately, making sure that they're executing aggressively every day will have them primed to keep executing once the demon is dead and gone. You don't want them chickening out of your last chance at victory! Remind them that executions gain information (testing the claims of a Sailor or Tea Lady, looking for the presence of a Devil's Advocate), and that depending on the demon, the good team really can't afford to waste any chances to get their hands on evil players anyway. This is all true, which makes you look even more good and trustworthy!
  • Convince the good team there's a different minion in play to yourself. Bluff as an outsider to simulate the presence of a Godfather. Blame an unusual death count on the presence of an Assassin (as opposed to a Gambler, Gossip or Tinker activating). If a player is executed, but does not die? Surely that must be evidence of a Devil's Advocate! If the good team wholeheartedly believes that they know which minions are in play and it does not include you, then they will feel much more comfortable going for that final execution, especially if you've coordinated with your demon using some of the other tips on this list!
  • Lull the good team into false sense of security by convincing the Demon (and other Minions) to occasionally avoid killing at night time. Once there has been a night (or two) with no kills, and the good team has learnt that they can safely execute after such a night, they will be much more likely to execute after a night with no kills due to the Demon having been executed.
  • If the Demon dies by execution, do whatever you can to engineer a player death that night. Tell the Assassin to use their ability. Convince the Gambler to guess your character. Influence the Gossip into making a true statement. Beg the Storyteller to kill the Tinker. If the players believe that the death at night is caused by a Demon, they will be much more likely to execute again tomorrow.

Fighting the Mastermind

  • In Bad Moon Rising, all other Minions give some kind of indication that they are in play. The Devil's Advocate prevents players from dying by execution, the Assassin causes an extra death at night time, as does the Godfather. If you can see these tells, you may be able to determine that there is no Mastermind in play. If there is no Mastermind in play, you don't need to be cautious about executing when you are unsure of whether the player is good or evil.
  • However, if you cannot see evidence of a Devil's Advocate, Godfather or Assassin, you may have a Mastermind in play, and in this case, it is usually best to assume that there is.
  • If there is a night with no death, be extremely cautious about who you execute the next day. Maybe even don't execute at all. As long as there are deaths at night, there is a good chance that the Demon is still alive... but that may not be the case if the Demon is a Zombuul. In most cases though, a death at night means that you can safely execute the following day, whilst no death at night means that you should investigate the possibility that the player you executed yesterday was actually the Demon.
  • The Mastermind can't use their ability if they are dead. Execute as many players as you can in the hope of killing the Mastermind before the Demon. Like the Devil's Advocate, the longer the Mastermind survives, the more trouble the good team is in. Kill early. Kill often. Do your best to figure out which players are possibly Minions. And cross your fingers.