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Chambermaid and Choirboy: Difference between pages

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<div id='character-details'>
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[[File:icon_chambermaid.png|250px]]
[[File:icon_choirboy.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>John Grist</td>
</tr>
<tr>
<td>Revealed</td>
<td>29/04/2021</td>
</tr>
</tr>
</table>
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<p class='flavour'>"I aint seen nothin' untoward, Milady. Begging your pardon, but if I did see somethin', it certainly weren't the master o' the house sneaking into the professor's laboratory 'round eleven o'clock and mixing up fancy potions, just like you said, Miss."</p>
<p class='flavour'>"I saw it, I did. I was in the pews, tidying the hymn books, when a dreadful tune started from the pipe organ. The organist had a long cloak, and long fingers on the keys. And a hat that looked… just like… yours."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px|link=Bad Moon Rising]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>rBTs8WsYArw</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/55622605/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2022-7-2%2F279065534-44100-2-033d8a51b9181.m4a">You need to enable JavaScript to play this audio</div>


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<table style="width: 90%; margin: 0 auto;">
{{Jinx|Mathematician|mathematician|Good|The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.}}
{{Jinx|Kazali|kazali|Evil|The Kazali can not choose the King to become a Minion if a Choirboy is in play.}}
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
"If the Demon kills the King, you learn which player is the Demon. [+the King]"


The Chambermaid learns who woke up at night.
The Choirboy learns who the Demon is when the King is slain.
* Each night, the Chambermaid chooses two players and learns if they woke tonight. They must choose alive players, and may not choose themself. This does not detect which of those players woke, only how many.
* The King can be in play without the Choirboy. During the setup phase, if the Choirboy is in play and the King isn’t, the King is added. If a King is already in play, the Choirboy doesn’t add a second King.
* This ability only detects characters who woke in order to use their ability. It does not detect characters who woke for any other reason—such as if the Storyteller woke a Minion to let them know who the Demon is, woke the Demon to give them their starting Demon info, woke a player due to the ability of a different character, or woke someone accidentally.
* If the Demon kills the King using their ability, the Choirboy learns which player is the Demon. The Demon nominating and executing the King doesn’t count. Minions that kill the King, such as the Assassin, don’t count either.
* If the character woke on a previous night but not this night, they are not detected by the Chambermaid.
* If the Demon attacks the King but doesn’t kill the King, the Choirboy doesn’t learn who the Demon is.
* Players that woke tonight due to their ability but are drunk or poisoned still count as having woke tonight.
* The Choirboy learns which player the Demon is, but does not learn which character.
* If the Chambermaid chooses a dead player accidentally, the Storyteller prompts them to choose again.
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== How to Run ==
== How to Run ==


Each night, wake the Chambermaid. They point at any two alive players except themself. Show the Chambermaid fingers (''0, 1, or 2'') equaling the number of chosen characters who woke tonight. Put the Chambermaid to sleep.
While setting up the game, before putting character tokens in the bag, if the King is not already in play, remove a Townsfolk character token and add the King character token.


Do not wake the Chambermaid if there are not two players alive to be chosen (''due to the Mastermind, Zombuul, etc.'').
Each night except the first, if the Demon kills the King, put the Demon to sleep then wake the Choirboy. Point to the Demon player then put the Choirboy to sleep.
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<div class='example'>
<div class='example'>
The Chambermaid chooses the {{Good|Exorcist}} and the {{Good|Innkeeper}}, and learns a "2." The next night, the {{Good|Exorcist}} chooses the {{Evil|Shabaloth}}, which will wake the {{Evil|Shabaloth}}. Later, Chambermaid chooses the {{Evil|Shabaloth}} and the {{Good|Fool}}. Since the {{Evil|Shabaloth}} only woke due to the {{Good|Exorcist}} ability, the Chambermaid learns a "0".
The {{Evil|Imp}} attacks the {{Good|Empath}}. The {{Good|Empath}} dies. The next night, the {{Evil|Imp}} attacks the {{Good|King}}, who is protected by the {{Good|Monk}}. The {{Good|King}} lives. The next night, the {{Evil|Imp}} attacks the {{Good|King}}, who is no longer protected by the {{Good|Monk}}. The {{Good|King}} dies. The Choirboy is woken by the Storyteller and learns which player is the {{Evil|Imp}}.
</div>
 
<div class='example'>
It is the second night. The Chambermaid chooses the {{Good|Grandmother}} and the evil {{Good|Goon}}, and learns a "2." Only the {{Good|Goon}} will wake tonight, but the Chambermaid is drunk.
</div>
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<div class='example'>
<div class='example'>
It is the first night. The Chambermaid chooses the {{Evil|Assassin}} and the {{Good|Moonchild}}, and learns a "0" because the {{Evil|Assassin}} does not wake to use their ability on the first night. The next night, they choose the {{Evil|Assassin}} and the {{Good|Gossip}}. The {{Evil|Assassin}} woke but did not use their ability. The {{Good|Gossip}} ability is used, but the {{Good|Gossip}} does not wake to use it. The Chambermaid learns a "1".
The {{Evil|Shabaloth}} kills the {{Good|King}}. The drunk Choirboy wakes and wrongly learns that the {{Good|General}} is the Demon.
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== Tips & Tricks ==
== Tips & Tricks ==


* Your ability does not outright detect evil players - it detects players who are lying about their character ability. This can catch out players who are good AND evil, since many good players have a reason to be dishonest about their character... at least initially. If you catch someone out in a lie, see what they have to say for themselves. Good players will usually come clean about their real character, while evil players will have to choose between picking a second bluff to match your information or doubling down on their claim.
* The Choirboy is an ambush for the Demon. Not knowing whether you’re in the game or not is going to make the Demon act much more cautiously around the {{Good|King}}. The Demon however has a dilemma, if they let the {{Good|King}} stay alive for too long, then they are going to get really good information at a crucial moment in the game. Try to survive as long as you can to keep the pressure on the Demon.
 
* Pick players to verify their claims. If someone is claiming to be the {{Good|Gambler}}, they'll wake up every night - check them and see if they're being honest. As another example, someone claiming to be a {{Good|Courtier}} will only wake up each night until they've used their ability - if they're claiming to have used their ability, you can check to see if that's true by seeing if they wake up the next night!


* Early in the game, you can tell players what you know about them before they have revealed their character. This helps them to trust you.
* If you die, don’t reveal this publicly, because just the threat of you being alive can be enough. You can take your secret with you to the grave. If there are characters like the {{Good|Undertaker}} or {{Good|Dreamer}} that learn who you are, it can be good to chat with them and get them to lie about your character. Remember the threat of a living Choirboy is almost as good as an alive Choirboy.


* Pick the same players a couple of nights in a row. Some characters don't act consistently every night. For example, an {{Evil|Assassin}} claiming to be an {{Good|Innkeeper}} could wake up one night when you check them, appearing to be legitimate. However once they have killed, they do not wake up again, meaning that checking them for a second night will give them away as being dishonest.
* If the {{Good|King}} reveals themselves, try to visit them discreetly when you can. If you’re too obvious in trying to seek out the {{Good|King}}, this might signal to the Demon that you’re the Choirboy.  Maybe find a player you trust, and have them speak to the {{Good|King}} on your behalf. Even if they don't reveal who you are to the {{Good|King}}, you're letting them know that a Choirboy is in play, and this might let them act more safely.


* Find a player with an ability that doesn't act at night (like the {{Good|Fool}} or {{Good|Minstrel}} - if you trust this player, you can use them as base for checking a single person thoroughly. Since the {{Good|Fool}} or {{Good|Minstrel}} will always give you a 0, you know that any read of 1 must be coming from the other player that you select. This method is slower and garners you less information about the entire town overall in favor of getting a narrow and accurate focus on one player.
* If no one comes out as the {{Good|King}}, you know that there should still be one in play. For some reason they’re not coming out. At this point, only you and the Demon knows for certain that there is a {{Good|King}} in play, but the Demon has the advantage of knowing who they are, and might be quite confused about why they’re not coming out.  


* Pick as many players as you can, casting a wide net and getting a good amount of information on the entire town. Death can come at any time in Bad Moon Rising, and broad information will give you a lot of options to work with when comparing to other players and their information/claims.
* Character swap with another player and let them claim to be the Choirboy. If the Demon kills the fake Choirboy and then kills the {{Good|King}}, you learn who the Demon is. Of course, if the other player is too obvious with their claim, the Demon might not believe them. However, the uncertainty it creates might help keep the {{Good|King}} alive anyway.
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== Bluffing as the Chambermaid ==
== Bluffing as the Choirboy ==


When bluffing as the Chambermaid, there are a few things you should keep in mind:
When bluffing as the Choirboy, there are a few things you should keep in mind:


* If you learn which good players are which characters, you can claim to have chosen them, and give correct information about their night time activities. This makes them look trustworthy, and makes you look trustworthy too.
* The Demon will know if there is a {{Good|King}} in play or not. If there is no {{Good|King}}, a Choirboy bluff will need to partner up with another evil player who pretends to be the {{Good|King}}. If the Demon or another evil player leads with a {{Good|King}} bluff, support their bluff by letting a few people know you’re the Choirboy.


* If you don't know which good players are which characters, you can throw caution to the wind, and give information that doesn't match their night time activities. For example, if you claim to have chosen players who are saying that they are the {{Good|Exorcist}} and the {{Good|Innkeeper}}, but you say that only one of them woke, it is likely that the good team will distrust the Townsfolk before they distrust you.
* If there is a {{Good|King}} in play, pretend you are a Choirboy to the {{Good|King}}. This might help you discover whether there is a real Choirboy or not, which is useful information to the Demon. If the {{Good|King}} does not reveal there is a double up, then the {{Good|King}} is safe to kill and even better you can feed the game with a false Demon claim. However, if there is a double up, you might help flush out the real Choirboy and make the players doubt their information.


* Confirm evil players, to help your team look trustworthy. You can either listen to which bluffs your team mates are making, and then give information that matches those bluffs, or you can give information (and maybe a wink, for the slow-on-the-uptake teammate) and hope that your fellow evil players realize that they should bluff as characters that match your Chambermaid information.
* Bluffing as the Choirboy can come to a head if the {{Good|King}} (real or fake) is killed by the Demon. Because when this happens, the town will expect you to come out with a Demon accusation. This bluff will probably fall apart when that player is executed and the game doesn’t immediately end. You might be fine if there are Minions like the {{Evil|Scarlet Woman}} on the script.  


* If you don't know who is who, telling the group that you received a 1 is safer than a 0 or a 2. If you give a 0, and one of your chosen players actually woke up, they know you are lying. If you give a 2, and either player didn't wake up, they know that you are lying. But, if you give a 1, then whether or not a player woke, they won't know whether you are lying, or if you are the Chambermaid and the other player you chose is lying.
* If there are means of death by night that are not the Demon, such as the {{Evil|Assassin}} or the {{Good|Lycanthrope}}, if the {{Good|King}} (fake or not) dies during the night, you can always claim that you learned nothing, which suggests the {{Good|King}} died by one of them instead. This can be tricky if there should be an additional death which does not happen (like the {{Evil|Assassin}}).  


* If you are a good player, bluffing as the Chambermaid can be good way to intimidate a player into telling the truth about their character. If you suspect that they are lying (or they haven't said anything at all), you can claim to know whether they have woken up at night, which might prompt them into changing their character bluff (if evil), or revealing who they really are (if good). The Chambermaid is fairly unique in this ability to detect whether people are lying, without detecting whether they are good or evil.
* Be careful if you actually double up with a Choirboy - for if the {{Good|King}} is killed by the Demon while the real Choirboy is alive, you will have to accuse someone of being the Demon. If this happens too early, it’s only a matter of time before the players execute the real Demon as their choices are reduced down to two players.  
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[[Category:Bad Moon Rising]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Latest revision as of 08:09, 7 October 2024

Icon choirboy.png Information

Type Townsfolk
Artist John Grist
Revealed 29/04/2021

"I saw it, I did. I was in the pews, tidying the hymn books, when a dreadful tune started from the pipe organ. The organist had a long cloak, and long fingers on the keys. And a hat that looked… just like… yours."

Character Showcase

Related Jinxes (Open)

Icon kazali.png

Kazali

The Kazali can not choose the King to become a Minion if a Choirboy is in play.

Summary

"If the Demon kills the King, you learn which player is the Demon. [+the King]"

The Choirboy learns who the Demon is when the King is slain.

  • The King can be in play without the Choirboy. During the setup phase, if the Choirboy is in play and the King isn’t, the King is added. If a King is already in play, the Choirboy doesn’t add a second King.
  • If the Demon kills the King using their ability, the Choirboy learns which player is the Demon. The Demon nominating and executing the King doesn’t count. Minions that kill the King, such as the Assassin, don’t count either.
  • If the Demon attacks the King but doesn’t kill the King, the Choirboy doesn’t learn who the Demon is.
  • The Choirboy learns which player the Demon is, but does not learn which character.

How to Run

While setting up the game, before putting character tokens in the bag, if the King is not already in play, remove a Townsfolk character token and add the King character token.

Each night except the first, if the Demon kills the King, put the Demon to sleep then wake the Choirboy. Point to the Demon player then put the Choirboy to sleep.

Examples

The Imp attacks the Empath. The Empath dies. The next night, the Imp attacks the King, who is protected by the Monk. The King lives. The next night, the Imp attacks the King, who is no longer protected by the Monk. The King dies. The Choirboy is woken by the Storyteller and learns which player is the Imp.

The Shabaloth kills the King. The drunk Choirboy wakes and wrongly learns that the General is the Demon.

Tips & Tricks

  • The Choirboy is an ambush for the Demon. Not knowing whether you’re in the game or not is going to make the Demon act much more cautiously around the King. The Demon however has a dilemma, if they let the King stay alive for too long, then they are going to get really good information at a crucial moment in the game. Try to survive as long as you can to keep the pressure on the Demon.
  • If you die, don’t reveal this publicly, because just the threat of you being alive can be enough. You can take your secret with you to the grave. If there are characters like the Undertaker or Dreamer that learn who you are, it can be good to chat with them and get them to lie about your character. Remember the threat of a living Choirboy is almost as good as an alive Choirboy.
  • If the King reveals themselves, try to visit them discreetly when you can. If you’re too obvious in trying to seek out the King, this might signal to the Demon that you’re the Choirboy. Maybe find a player you trust, and have them speak to the King on your behalf. Even if they don't reveal who you are to the King, you're letting them know that a Choirboy is in play, and this might let them act more safely.
  • If no one comes out as the King, you know that there should still be one in play. For some reason they’re not coming out. At this point, only you and the Demon knows for certain that there is a King in play, but the Demon has the advantage of knowing who they are, and might be quite confused about why they’re not coming out.
  • Character swap with another player and let them claim to be the Choirboy. If the Demon kills the fake Choirboy and then kills the King, you learn who the Demon is. Of course, if the other player is too obvious with their claim, the Demon might not believe them. However, the uncertainty it creates might help keep the King alive anyway.

Bluffing as the Choirboy

When bluffing as the Choirboy, there are a few things you should keep in mind:

  • The Demon will know if there is a King in play or not. If there is no King, a Choirboy bluff will need to partner up with another evil player who pretends to be the King. If the Demon or another evil player leads with a King bluff, support their bluff by letting a few people know you’re the Choirboy.
  • If there is a King in play, pretend you are a Choirboy to the King. This might help you discover whether there is a real Choirboy or not, which is useful information to the Demon. If the King does not reveal there is a double up, then the King is safe to kill and even better you can feed the game with a false Demon claim. However, if there is a double up, you might help flush out the real Choirboy and make the players doubt their information.
  • Bluffing as the Choirboy can come to a head if the King (real or fake) is killed by the Demon. Because when this happens, the town will expect you to come out with a Demon accusation. This bluff will probably fall apart when that player is executed and the game doesn’t immediately end. You might be fine if there are Minions like the Scarlet Woman on the script.
  • If there are means of death by night that are not the Demon, such as the Assassin or the Lycanthrope, if the King (fake or not) dies during the night, you can always claim that you learned nothing, which suggests the King died by one of them instead. This can be tricky if there should be an additional death which does not happen (like the Assassin).
  • Be careful if you actually double up with a Choirboy - for if the King is killed by the Demon while the real Choirboy is alive, you will have to accuse someone of being the Demon. If this happens too early, it’s only a matter of time before the players execute the real Demon as their choices are reduced down to two players.