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<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">Related Jinxes</span>
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{{Jinx|Ogre|ogre|Good|If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.}}
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Revision as of 12:40, 5 October 2024

Icon recluse.png Information

Type Outsider
Artist Aidan Roberts

"Garn git ya darn grub ya mitts ofma lorn yasee. Grr. Natsy pikkins yonder southwise ye begittin afta ya! Git! Me harvy no so widda licks and demmons no be fightin' hadsup ne'er ma kin. Git, assay!"

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

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Related Jinxes

Icon ogre.png

Ogre

If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Summary

"You might register as evil & as a Minion or Demon, even if dead."

The Recluse might appear to be an evil character, but is actually good.

  • Whenever the Recluse's alignment is detected, the Storyteller chooses whether the Recluse registers as good or evil.
  • Whenever the Recluse is targeted by an ability that affects specific Minions or Demons, the Storyteller chooses whether the Recluse registers as that specific Minion or Demon.
  • The Recluse may register as either good or evil, or as an Outsider, Minion, or Demon, at different parts of the same night. The Storyteller chooses whatever is most interesting.
  • A Recluse that registers as a particular Minion or Demon does not have this character's ability. For example, a Recluse that registers as a Poisoner does not wake at night and cannot poison a player.

How to Run

Each time the Recluse is targeted by an ability that detects or affects evil characters, choose which character and alignment the Recluse registers as. (Do whatever is appropriate, such as showing an evil character token, nodding, giving finger signals, or allowing an ability to work that would normally only affect evil, Minion, or Demon players.)

Examples

The Slayer uses their ability on the Recluse. The Storyteller decides that the Recluse registers as the Imp, so the Recluse dies. The Slayer believes that they just killed the Imp.

The Empath, who neighbours the Recluse and the Monk, learns she is neighbouring one evil player. The next night, the Empath learns they are neighbouring no evil players.

The Investigator learns that either the Recluse or the Saint is the Scarlet Woman.

The Recluse is executed. The Undertaker learns that the Imp was executed.

The Recluse neighbours the Imp and an Evil Traveller. Because showing a "2" to the Chef might be too revealing, the Chef learns true information, a "0,” instead.

Tips & Tricks

  • Tell everyone that you are the Recluse as soon as possible! This way, much of the good players' misinformation can be accounted for, such as that from the Chef, Empath or Investigator. Characters that get further information, like the Fortune Teller and Ravenkeeper will know not to choose you. However, if the group knows that you are the Recluse, they may want to execute you anyway.
  • Alternatively, stay silent about which character you are until the final day. If you can figure out which other players are Outsiders, or which characters you have been registering falsly to (hopefully not many), then you may be able to convince the group that you are actually an Outsider. Since the good team will often want to kill a Recluse, and this is not of benefit to the team as a whole, then staying alive by any means necessary is a helpful way to win.
  • Remember that you are a good player, and are therefore generally a worse choice of execution than any evil player. You also might register as evil even after you're dead - the Undertaker will not get reliable information about you.
  • You will usually register as evil - be suspicious of anyone saying otherwise. If you are sitting next to an Empath who is saying that both their neighbours are good, or if a Fortune Teller says you are not the Demon, they are probably lying, and therefore evil. Similarly, anyone who claims to have information about you being evil can often be trusted.
  • Don't get Slayed! The Slayer will usually kill you if they select you, and this will make it look like you are the Demon and a Scarlet Woman is in play. This is not helpful to your team, and should be avoided at all costs. Similarly, avoid getting executed, since an Undertaker will usually learn that you are a Minion or Demon, confusing the good team even further.
  • Registering as evil can sometimes be quite helpful. Players who say that you are evil can often be trusted, and information like the Chef or Empath can be downright useful in helping you detect other evil players... if you can convince the group that you are not actually evil.
  • If the players are incredibly suspicious of you, and very much want to execute you, it is best to accept your fate before the final day happens. You can even vote for yourself to make sure you are executed. If the group thinks you are evil, then dying before the final day at least confirms that you are not the Demon, and will turn the good team's attention to other players. Dying on the second last day is safe. Dying on the last day means game over for you.

Bluffing as the Recluse

When bluffing as the Recluse, there are a few things you should keep in mind:

  • You would never wake, learn anything, or act during the day.
  • "I'm not evil, I just register that way" - Since the Recluse registers as evil, it's a great excuse for you to be registering as evil. This can help you avoid heat from characters like the Empath. Fortune Teller and even the Investigator!
  • Be as helpful to the good team as possible. Tell them early that you are the Recluse and be proactive about finding other Outsiders, making sure information isn't confused, etc. If they believe you are good, it'll be to their benefit to keep you alive, even if you appear to be messing up their abilities
  • Use the Recluse as a backup bluff, or stay quiet about your claim for a while - you can eventually reveal and say you have been hiding to confuse evil players by hiding the existence of your Outsider status, or so that you can check the claims of players gathering information since you would register evil to them.
  • As the Recluse continues to register as evil even when you are dead, you can maintain this bluff from beyond the grave, even when characters like the Undertaker or Ravenkeeper have had a read on you. Insisting that there is still an alive Minion or Demon out there will help sow confusion into the town.
  • Knowing that you register as evil will give the good team information to work with; be wary of characters like the Chef, who will want to use you as a focal point for finding other evil players. If you're sitting right next to your Demon, maybe wait and see what people have to say before revealing your bluff.
  • Claiming to be an Outsider can obscure the presence of a Drunk, and perhaps imply the existence of a Baron.