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Farmer and Gunslinger: Difference between pages

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[[File:icon_farmer.png|250px]]
[[File:icon_gunslinger.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Anica Kelsen</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>20/05/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Even the high and mighty need food on the table. Without us, the city starves."</p>
<p class='flavour'>"It's time someone took matters into their own hands. That someone... is me."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px|link=Trouble Brewing]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<youtube>IdDrWvaqgwY</youtube>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/17153879/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2020-6-27%2Fc9ae121e-f627-ee0e-88d8-04cac9a66bc6.mp3">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"If you die at night, an alive good player becomes a Farmer."
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."


The Farmer creates more farmers.
The Gunslinger kills players who vote.
* If a Farmer dies at night, another player becomes a Farmer too.
* Each day, after the first vote for execution has been tallied, the Gunslinger may publicly choose a player that just voted to die immediately. The Gunslinger does not have to kill a player—it is entirely up to them. Whether they use their ability or not, the Gunslinger cannot kill any further players that day.
* Only players that are good can become Farmers this way.
* It is the Gunslinger’s responsibility to speak up and let the Storyteller know that they wish to use their ability.
* If this new Farmer also dies at night, another Farmer is created.
* Since exiles are not affected by character abilities in any way, the Gunslinger cannot use their ability to kill a player that supports an exile.
* Farmers that die during the day, such as by execution, do not create more Farmers.
* Farmers that have turned evil, such as from the Mezepheles’ ability, can create more Farmers. But Townsfolk and Outsiders that have turned evil cannot become a Farmer.
* Farmers do not learn who each other are, but each player that becomes a Farmer learns that they are now a Farmer.
* When a player becomes a Farmer, they are no longer their old character, and do not have that ability. Any ongoing effects of their old ability immediately end.
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== How to Run ==
== How to Run ==
Each day, immediately after the first vote for execution is tallied, the Gunslinger can declare that they wish to use their ability. If so, the Gunslinger points at any player who voted for this execution. The chosen player '''dies'''.


If the Farmer died tonight, wake an alive good player. Show them the '''YOU ARE''' info token and a Farmer character token, then put them to sleep. Replace their previous character token with a Farmer character token.
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If the Gunslinger is a new player, you may wish to remind them that they can use their ability.
<hr />
When the Gunslinger wants to use their ability, you may need to ask all players who voted to raise their hand again, so the Gunslinger doesn’t accidentally choose a player that didn’t vote.
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<div class='example'>
Julian is the Farmer. The Demon kills him at night. Evin is the {{Evil|Fearmonger}}, and Sarah is the {{Good|Alchemist}}. Sarah becomes the Farmer that night. Evin could not become the Farmer, because he is evil.
The {{Evil|Imp}} has been nominated. There are 10 players alive, and five votes for the {{Evil|Imp}}, so the {{Evil|Imp}} is about to die. The Gunslinger chooses a voting player to die. They die, and the nomination continues, with the {{Evil|Imp}} still about to die.
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<div class='example'>
<div class='example'>
On the 2nd night, the Farmer dies. The {{Good|Choirboy}} becomes the Farmer. On the 3rd night, the new Farmer dies, and the {{Good|Heretic}} becomes a Farmer. There is now no {{Good|Heretic}} and no {{Good|Choirboy}} in play, and three Farmers in play, two of which are dead.
The players exile the {{Traveler|Thief}}. Then, the {{Good|Butler}} is nominated for execution and gets one vote. This is the first nomination for execution, since the {{Traveler|Thief}}’s exile does not count. The Gunslinger  chooses to kill the single voting player. Later that day, the {{Good|Saint}} is nominated and six players vote. The Gunslinger  cannot use their ability now because this is not the first vote for execution today.
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== Tips & Tricks ==
== Tips & Tricks (if you are good) ==


* If you die at night, play it cool and wait for somebody to approach you as the new Farmer that has been created.
* Hot diggity, you're the Gunslinger ! Enjoy it while you can!


* The Farmer can be a powerful trap for the evil team. If you turn into the Farmer at night, reach out to the player that most recently died and reveal to them that you are a Farmer now. It’s very difficult to fake this interaction, meaning the two of you can trust each other.
* Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the {{Good|Undertaker}}.


* If you feel like you want to survive, come out as the Farmer, blatantly daring the Demon to kill you at night. This is especially effective if there are no other sources of deaths by night in the game. It might also confuse the Demon, who might second guess your motives.  
* You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.


* Claim to be a high priority target, like the {{Good|Bounty Hunter}} or the {{Good|Fortune Teller}}, and bait the Demon into killing you at night. Then, once you’ve died and confirmed who the new Farmer is, claim that you swapped characters with them and that they’re the real high priority target to try and bait the Demon into killing them too.  
* Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.


* Try not to come out right away publically as building up a large group of Farmers is much more powerful than a small group of Farmers. Backtracking through the information that the new Farmers may have valuable information that you can trust.
* Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.


* Try to find a high priority target and role swap with them so that you can become a good target to be killed at night and also helps to protect that player, especially if you are the first Farmer.
* It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed {{Good|Undertaker}} or a suspicious looking {{Good|Recluse}}. As long as you kill a Minion or two as well, it was probably worth it.


*Try to talk with lots of people throughout the game, that way you may look like you are spreading lots of powerful information about where the evil team might be, that way you seem like a high priority target that may need to be silenced.
* You are the perfect way to deal with the {{Good|Saint}}. They can't be executed? You don't execute!


* Avoid execution at all costs as your ability only triggers if you die at night.  
*If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill a Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.


* After you have confirmed a couple of players who have been turned into Farmers coming out together and using that information as a base for where to start looking for evil players can be a good strategy to get the ball rolling on who you can and cannot trust.
* Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.  


* If there is a Farmer chain that is greater than the total number of evil players in the current game's setup this generally means that you can trust all the Farmers in that group.
* If there are 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.
 
* Powerful roles becoming Farmers is much more beneficial than trying to keep powerful characters alive at night. Do not be scared of dying at night for fear of turning powerful characters into Farmers.
* Pay attention to what the player was before they became a Farmer. If they were an Outsider, this might be a clue that the good team is doing badly and the Storyteller is trying to help out. If it’s a start player or a once per game character that’s used their ability, this might mean the game is fairly even. If it’s a powerful character, and there seem to be other choices, maybe this means the good team is winning.
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== Bluffing as the Farmer ==


When bluffing as the Farmer, there are a few things you should keep in mind:
== Tips & Tricks (if you are evil) ==
 
* Just like a good Gunslinger, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.
 
* Obviously, shooting the Demon is a bad idea, unless you know you have a {{Evil|Scarlet Woman}}, or you're not playing Trouble Brewing and there's a {{Evil|Zombuul}} in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the living players by one - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a {{Evil|Baron}} or a {{Evil|Spy}}, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a {{Evil|Poisoner}} or {{Evil|Scarlet Woman}} is probably a mistake.
** Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!
 
* Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.


* A Farmer bluff can be a good bluff to fall on late in the game if you’ve been trying to keep things a secret. The Farmer isn’t likely to come out early, and it might also help provide cover if you bluffed as a character and the bluff falls apart.  
* You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.


* Telling only a couple of people early game that you are the farmer and keeping them alive until late game, so that you can frame them as the Demon or evil to explain why you haven't died is a strong evil bluff.
* You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a {{Good|Fortune Teller}} keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a {{Good|Soldier}} is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the {{Good|Soldier}} is one of three living players. To avoid this situation, sacrificing yourself to remove the {{Good|Soldier}} would be well worth it.


* If a fellow evil player dies at night for any reason, you can pick up a Farmer bluff. Simply go over to them and tell them secretly that you're going to bluff as the Farmer, and that you just became a Farmer last night when the other evil player died. This can be particularly powerful when combined with Demons that like to kill Minions like the {{Evil|Vigormortis}}.  
* Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.


* Bluffing as the Farmer can be tricky as you will need to work with the other evil players to pull it off. If for some reason you die at night, you can claim to be the Farmer. This creates an opening for another evil player to claim they’re now a Farmer and thus verifying your claim. However, this doesn’t mean you will be trusted by anyone else, as all it does is confirm you’re working together.
* If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.


* Bluffing as a Farmer might be a good way to flush a real Farmer out. If you come out as a Farmer, the real Farmer might be forced to counterclaim you to prevent your story from being believed.
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[[Category:Experimental Characters]]
[[Category:Travellers]]
[[Category:Townsfolk]]

Latest revision as of 23:06, 2 July 2024

Icon gunslinger.png Information

Type Traveller
Artist Aidan Roberts

"It's time someone took matters into their own hands. That someone... is me."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."

The Gunslinger kills players who vote.

  • Each day, after the first vote for execution has been tallied, the Gunslinger may publicly choose a player that just voted to die immediately. The Gunslinger does not have to kill a player—it is entirely up to them. Whether they use their ability or not, the Gunslinger cannot kill any further players that day.
  • It is the Gunslinger’s responsibility to speak up and let the Storyteller know that they wish to use their ability.
  • Since exiles are not affected by character abilities in any way, the Gunslinger cannot use their ability to kill a player that supports an exile.

How to Run

Each day, immediately after the first vote for execution is tallied, the Gunslinger can declare that they wish to use their ability. If so, the Gunslinger points at any player who voted for this execution. The chosen player dies.

If the Gunslinger is a new player, you may wish to remind them that they can use their ability.


When the Gunslinger wants to use their ability, you may need to ask all players who voted to raise their hand again, so the Gunslinger doesn’t accidentally choose a player that didn’t vote.

Examples

The Imp has been nominated. There are 10 players alive, and five votes for the Imp, so the Imp is about to die. The Gunslinger chooses a voting player to die. They die, and the nomination continues, with the Imp still about to die.

The players exile the Thief. Then, the Butler is nominated for execution and gets one vote. This is the first nomination for execution, since the Thief’s exile does not count. The Gunslinger chooses to kill the single voting player. Later that day, the Saint is nominated and six players vote. The Gunslinger cannot use their ability now because this is not the first vote for execution today.

Tips & Tricks (if you are good)

  • Hot diggity, you're the Gunslinger ! Enjoy it while you can!
  • Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the Undertaker.
  • You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.
  • Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.
  • Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.
  • It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed Undertaker or a suspicious looking Recluse. As long as you kill a Minion or two as well, it was probably worth it.
  • You are the perfect way to deal with the Saint. They can't be executed? You don't execute!
  • If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill a Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.
  • Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.
  • If there are 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.

Tips & Tricks (if you are evil)

  • Just like a good Gunslinger, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.
  • Obviously, shooting the Demon is a bad idea, unless you know you have a Scarlet Woman, or you're not playing Trouble Brewing and there's a Zombuul in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the living players by one - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a Baron or a Spy, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a Poisoner or Scarlet Woman is probably a mistake.
    • Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!
  • Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.
  • You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.
  • You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a Fortune Teller keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a Soldier is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the Soldier is one of three living players. To avoid this situation, sacrificing yourself to remove the Soldier would be well worth it.
  • Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.
  • If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.