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Flowergirl and King: Difference between pages

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[[File:icon_flowergirl.png|250px]]
[[File:icon_king.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>John Grist</td>
</tr>
<tr>
<td>Revealed</td>
<td>29/04/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Yesterday's violets have withered and died, but today my poppies bloom."</p>
<p class='flavour' style='padding: 20px 0 0 0; font-size: 13px'>"↑Betwixt the unknown strains of mortal strife→<br>
                And morbid night, sweet↓ with mystery and woe<br>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
                ←Lies unfettered joys of fate’s long and colored life<br>
[[File:logo_sects_and_violets.png|100px|link=Sects & Violets]]
                Who’s garden blooms with each painted Face to Show."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>rBTs8WsYArw</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/25712874/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-0-25%2F074ace96-1cf2-19b2-fb7e-01e17929830a.mp3">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Each night*, you learn if a Demon voted today."
"Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are."


The Flowergirl knows if the Demon voted or not.
The King learns which characters are still alive.
* A Demon’s vote counts whether or not the nominee was executed.
* The King only gains this ability after a few nights have passed—once the dead players equal or outnumber the living.
* The Flowergirl does not detect if the Demon raised their hand for other reasons, such as when the players “vote” on what to order for dinner, or when the players raise their hand to exile a Traveller.
* At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
* If the Demon changes players after the original Demon voted but before the Flowergirl wakes to learn their information, the Flowergirl detects the original Demon.
* The King may not survive long enough to use their ability. Once the number of dead players is equal to or greater than the number of alive players, the King learns one alive character each night.
* If there are two (or more!) Demons, even dead Demons, the Flowergirl detects if any of them voted. If even one Demon voted, the Flowergirl learns a “yes”.
* The King may learn good or evil characters, and may even learn the same character more than once.
* There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.
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== How to Run ==
== How to Run ==


Each dawn, mark the Flowergirl with the '''DEMON NOT VOTED''' reminder, and remove the '''DEMON VOTED''' reminder, if any.  
During the first night, wake the Demon. Show them the '''THIS PLAYER IS''' info token, then the King token, then point at the King player. Put the Demon to sleep.


Each day, if the Demon votes for any execution, replace the '''DEMON NOT VOTED''' reminder with the '''DEMON VOTED''' reminder.
When the number of dead players equals or exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.
 
Each night except the first, wake the Flowergirl. If the Flowergirl is marked '''DEMON NOT VOTED''', shake your head no. If the Flowergirl is marked '''DEMON VOTED''', nod your head yes.
Then, put the Flowergirl to sleep.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If you forget whether the Demon voted or not, wake the Demon at night and ask by showing them the <span style='font-style: normal'>'''DID YOU VOTE TODAY?'''</span> info token. They must answer honestly, then go to sleep.
Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.
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<div class='example'>
<div class='example'>
There was one nomination today. Lots of players voted, the player was executed, but the Demon did not vote. That night, the Flowergirl learns that the Demon did not vote today.  
Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the {{Good|Snitch}} is alive. On the fifth night, she learns that the {{Evil|Witch}} is alive.
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<div class='example'>
There were three nominations today. The Demon voted during the second nomination. Nobody was executed. That night, the Flowergirl learns that the Demon voted today.
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<div class='example'>
<div class='example'>
There were no nominations today. A Traveller was exiled, and all players raised their hand to support the exile. That night, the Flowergirl learns that the Demon did not vote today. (Exiles are never affected by abilities.)
The Demon knows that Abdallah is the King. Evin is claiming to be the {{Good|Choirboy}}, but is the {{Good|Butler}}. The Demon takes a risk and kills Abdallah. If Evin was actually the {{Good|Choirboy}}, he would have learnt which player was the Demon.
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== Tips & Tricks ==
== Tips & Tricks ==


* Pay attention! You need to keep track of who votes each day, or your information isn't going to be very helpful. Evil players can and will lie about whether they voted or not, so you can't rely on polling the group about who voted if you forget, either. Your information narrows the demon's location down every time you receive it, so make sure it's useful.
* The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the {{Good|Choirboy}} is out of the way, the King is likely to survive to the end game.


* Keep an eye on who ''doesn't'' vote as much the players who do. Evil players are less likely to want to vote and draw your attention, but if you get a number of players voting and get a 'no', then you know that the demon is among those who didn't that day. Also keep an eye out for players jumping on a bandwagon of a large voting majority - this could be the demon trying to disguise themselves among the large number of players, limiting your information.
* The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.


* For an execution, only half the living player's votes are required. If an execution is happening, try to convince the group to limit their votes to only what is required. This will allow you to make a clean divide between two sets of players - if you receive a "yes", then you know the demon is among those asked to vote today. If "no", you know that the demon is among those who didn't. Controlling voting in this way makes it easier to narrow down where the demon is, BUT be aware that it will likely get you targeted and killed much more quickly than staying quiet and observing the votes naturally.
* The King’s protection from the Demon lasts as long as the {{Good|Choirboy}} is alive. Find another good player and secretly let others know that they are the {{Good|Choirboy}}. If there is no {{Good|Choirboy}} in play, this might help drive the Demon mad as they desperately hunt for the {{Good|Choirboy}}. If there is one in play, it provides a false target for the Demon, helping the {{Good|Choirboy}} (and therefore you) to stay alive.


* Your power allows you to detect the demon, so you are an extremely high value target for the evil team to undermine and kill early. Try and form an alliance with another player you think is good and let them do the talking for you. In particular, characters like the {{Good|Sage}} (who want the demon to target them) will be eager to take on your role and draw the demon's ire while you continue to collect information in the background. This can also protect you from being targeted by the {{Evil|Witch}}, {{Evil|Cerenovus}}, and {{Evil|Pit Hag}}, all of who can disrupt you.
* Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the {{Good|Choirboy}} and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.


* You share a special synergy with the {{Good|Town Crier}}, as both of you are invested in nominations and executions. While you are keeping track of who voted, also pay special consideration to who nominates. Not only can this help out your fellow good player, but if you are controlling votes for the sake of your information, it doesn't cost you anything to give them a little extra to work with.
* Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.


* You can detect if a {{Evil|Vortox}} is play under rare circumstances. If all players vote, and you learn that Demon did not vote, then either a {{Evil|Vortox}} is in play (which is extremely helpful information to know), or you are drunk/poisoned (which is also very useful for the town to know!)
* There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.
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== Bluffing as the Flowergirl ==
== Bluffing as the King ==
 
When bluffing as the Flowergirl, there are a few things you should keep in mind:
 
* The information that you give each day will narrow down the possible Demon. If, on the second day, you say that one of five people is the Demon, this number may be down to 3 the next day. Do not implicate your fellow evil players if possible. Pay attention to who voted and who didn't, and get good players killed.
 
* Or, if you do implicate evil players this way, do what you can to look as evil as possible yourself. Smile when you lie. Accuse trusted players of being evil. Misremember your character. If you look evil, the players that the good team believes you are trying to kill will look good. If one of these players is the Demon, you have done well.


* You can direct the good team to vote in a particular way. If you suggest which players should or shouldn't vote, you can give more damning information the following day. However, since the Demon would usually kill a real Flowergirl that acted in this way, the good team will probably be wondering why you are still alive after a few days of this.
When bluffing as the King, there are a few things you should keep in mind:


* If you are a Minion, get the Demon to kill you at night. Players that die this way are usually more trusted than those that die by execution.  
* The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.


* Stay silent for a few days before revealing that you are the Flowergirl. Real Flowergirl's usually do this, so it makes you look more legitimate. Or, bluff as a character that doesn't disrupt the game too much for a few days, such as the {{Good|Sage}} or the {{Good|Sweetheart}}, then reveal that you are the Flowergirl later on.
* It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is making by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.


* The Flowergirl is a great backup bluff, in case your first bluff falls flat. For example, you can cause a lot of chaos by bluffing as the {{Good|Juggler}} or the {{Good|Seamstress}}, then later in the game, claiming that you are actually the Flowergirl, and those previous characters were just bluffs you used to trick the Demon into keeping you alive.
* If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.


* Act confused. The Flowergirl is a confusing character at times. There can be a lot of different players voting, and even real Flowergirls make mistakes remembering who did and who didn't, especially for several days at a time. Telling the group that you are the Flowergirl, but that you can't quite remember or can't quite figure out who the Demon is, is perfectly fine. Even giving deliberately contradictory information from day to day will often not be suspect.
* If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.  


*Flowergirls can detect if a {{Evil|Vortox}} is in play under rare circumstances. If a {{Evil|Vortox}} is in play, and you think that the good team is figuring out that a {{Evil|Vortox}} is in play, give accurate information on when the {{Evil|Vortox}} voted, so that the good players will reverse this information.
* Since the {{Good|Choirboy}} can only be in play if the King is in play, if the Demon learns there is no King in play they also know the {{Good|Choirboy}} is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.
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[[Category:Sects & Violets]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Revision as of 21:26, 25 May 2024

Icon king.png Information

Type Townsfolk
Artist John Grist
Revealed 29/04/2021

"↑Betwixt the unknown strains of mortal strife→
And morbid night, sweet↓ with mystery and woe
←Lies unfettered joys of fate’s long and colored life
Who’s garden blooms with each painted Face to Show."

Character Showcase

Summary

"Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are."

The King learns which characters are still alive.

  • The King only gains this ability after a few nights have passed—once the dead players equal or outnumber the living.
  • At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
  • The King may not survive long enough to use their ability. Once the number of dead players is equal to or greater than the number of alive players, the King learns one alive character each night.
  • The King may learn good or evil characters, and may even learn the same character more than once.
  • There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.

How to Run

During the first night, wake the Demon. Show them the THIS PLAYER IS info token, then the King token, then point at the King player. Put the Demon to sleep.

When the number of dead players equals or exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.

Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.

Examples

Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the Snitch is alive. On the fifth night, she learns that the Witch is alive.

The Demon knows that Abdallah is the King. Evin is claiming to be the Choirboy, but is the Butler. The Demon takes a risk and kills Abdallah. If Evin was actually the Choirboy, he would have learnt which player was the Demon.

Tips & Tricks

  • The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the Choirboy is out of the way, the King is likely to survive to the end game.
  • The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.
  • The King’s protection from the Demon lasts as long as the Choirboy is alive. Find another good player and secretly let others know that they are the Choirboy. If there is no Choirboy in play, this might help drive the Demon mad as they desperately hunt for the Choirboy. If there is one in play, it provides a false target for the Demon, helping the Choirboy (and therefore you) to stay alive.
  • Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the Choirboy and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.
  • Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.
  • There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.

Bluffing as the King

When bluffing as the King, there are a few things you should keep in mind:

  • The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.
  • It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is making by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.
  • If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.
  • If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.
  • Since the Choirboy can only be in play if the King is in play, if the Demon learns there is no King in play they also know the Choirboy is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.