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Bone Collector and Farmer: Difference between pages

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<div id='character-details'>
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[[File:icon_bonecollector.png|250px]]
[[File:icon_farmer.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Traveller|Traveller]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>Anica Kelsen</td>
</tr>
<tr>
<td>Revealed</td>
<td>20/05/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"I collect many things. Hair. Teeth. Clothes. Fragments of poems. The dreams of lost lovers. My secret arts are not for you to know but my fee is a mere pittance. Bring me the blood of a noblewoman who died of heartbreak under a full moon, and you shall have your answers."</p>
<p class='flavour'>"Even the high and mighty need food on the table. Without us, the city starves."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_sects_and_violets.png|100px|link=Sects & Violets]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>IdDrWvaqgwY</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/41202996/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-9-3%2F222062055-44100-2-a9754ed107f35.m4a">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Once per game, at night, choose a dead player: they regain their ability until dusk."
"If you die at night, an alive good player becomes a Farmer."


The Bone Collector temporarily gives dead players their ability back.
The Farmer creates more farmers.
* The Bone Collector must choose a dead player. The chosen player remains dead, but they get their ability to use. If their ability was a “you start knowing” or a “once per game” ability—such as the Virgin, Slayer, Clockmaker, Seamstress, or Juggler—they may use it again, even if it was already used, until dusk falls.
* If a Farmer dies at night, another player becomes a Farmer too.
* When the Bone Collector chooses a player, that player does not learn they were selected by the Bone Collector, although they find out soon enough when they are woken to use their ability.
* Only players that are good can become Farmers this way.
* If the Bone Collector dies, that player no longer has the ability they regained due to the Bone Collector.
* If this new Farmer also dies at night, another Farmer is created.
* Farmers that die during the day, such as by execution, do not create more Farmers.
* Farmers that have turned evil, such as from the Mezepheles’ ability, can create more Farmers. But Townsfolk and Outsiders that have turned evil cannot become a Farmer.
* Farmers do not learn who each other are, but each player that becomes a Farmer learns that they are now a Farmer.
* When a player becomes a Farmer, they are no longer their old character, and do not have that ability. Any ongoing effects of their old ability immediately end.
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== How to Run ==
== How to Run ==


Each night, wake the Bone Collector. They either shake their head no or point at any dead player. Put the Bone Collector to sleep.
If the Farmer died tonight, wake an alive good player. Show them the '''YOU ARE''' info token and a Farmer character token, then put them to sleep. Replace their previous character token with a Farmer character token.
 
If they pointed at a dead player, '''the chosen player regains their ability'''—mark their character token with the Bone Collector’s '''HAS ABILITY''' reminder. (''They may need to be woken tonight to use their ability.'') '''The Bone Collector loses their ability'''—mark them with their '''NO ABILITY''' reminder. The next dusk, '''the chosen player loses their ability'''—remove the '''HAS ABILITY''' reminder.
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<div class='example'>
<div class='example'>
The Bone Collector gives the dead {{Good|Flowergirl}} her ability back. That night, the {{Good|Flowergirl}} learns that the Demon did indeed vote today. The following night, the {{Good|Flowergirl}} once again has no ability.
Julian is the Farmer. The Demon kills him at night. Evin is the {{Evil|Fearmonger}}, and Sarah is the {{Good|Alchemist}}. Sarah becomes the Farmer that night. Evin could not become the Farmer, because he is evil.
</div>
 
<div class='example'>
The Bone Collector chooses the dead {{Evil|Witch}}. The {{Evil|Witch}} wakes and curses the {{Good|Clockmaker}}. The {{Good|Clockmaker}} nominates the following day, and dies.
</div>
</div>


<div class='example'>
<div class='example'>
At night, the Bone Collector chooses the dead {{Traveler|Butcher}}. The following day, after an execution has occurred, the Storyteller prompts the {{Traveler|Butcher}} to nominate again.
On the 2nd night, the Farmer dies. The {{Good|Choirboy}} becomes the Farmer. On the 3rd night, the new Farmer dies, and the {{Good|Heretic}} becomes a Farmer. There is now no {{Good|Heretic}} and no {{Good|Choirboy}} in play, and three Farmers in play, two of which are dead.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks ==
 
* If you die at night, play it cool and wait for somebody to approach you as the new Farmer that has been created.
 
* The Farmer can be a powerful trap for the evil team. If you turn into the Farmer at night, reach out to the player that most recently died and reveal to them that you are a Farmer now. It’s very difficult to fake this interaction, meaning the two of you can trust each other.
 
* If you feel like you want to survive, come out as the Farmer, blatantly daring the Demon to kill you at night. This is especially effective if there are no other sources of deaths by night in the game. It might also confuse the Demon, who might second guess your motives.


* As the Bone Collector, you'll want to know exactly which characters are dead. Talk to the dead players. Find out if any of them are actually different characters than they said they were when alive. Once there are a number of dead players, you'll be able to make a good decision on which one of their abilities would be most useful to have back in the game. If you think the Demon has changed players, maybe return the {{Good|Clockmaker}} ability or the {{Good|Flowergirl}} ability? If you need to know which twin is the {{Evil|Evil Twin}}, maybe return the {{Good|Town Crier}} ability, or the {{Good|Seamstress}}  ability? If you need to figure out whether a {{Evil|Vortox}} is in-play, maybe return the {{Good|Dreamer}}  or the {{Good|Juggler}}  ability?
* Claim to be a high priority target, like the {{Good|Bounty Hunter}} or the {{Good|Fortune Teller}}, and bait the Demon into killing you at night. Then, once you’ve died and confirmed who the new Farmer is, claim that you swapped characters with them and that they’re the real high priority target to try and bait the Demon into killing them too.


* You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to be very helpful. Occasionally, you may want a dead Traveller to use their ability again.  
* Try not to come out right away publically as building up a large group of Farmers is much more powerful than a small group of Farmers. Backtracking through the information that the new Farmers may have valuable information that you can trust.


* Signal to the group that you'd like to use your power on a particular player tonight. [[Sects & Violets]] needs all good players to co-operate well, so letting the group know what your intention is can really help. You can even have a private conversation and ask a player whether they would like to have their ability back tonight - they'll usually have an opinion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
* Try to find a high priority target and role swap with them so that you can become a good target to be killed at night and also helps to protect that player, especially if you are the first Farmer.


* Don't signal at all! Give a player's ability back out of the blue! This has the advantage that the evil team doesn't know what you are doing, so can't plan around it.  
*Try to talk with lots of people throughout the game, that way you may look like you are spreading lots of powerful information about where the evil team might be, that way you seem like a high priority target that may need to be silenced.


* If you have chosen a player, but things seem a bit wonky the following day - there seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly, if a death occurred last night, but the last few nights have had no deaths, you may have given the dead Demon it's ability back in a game where an {{Evil|Evil Twin}} was keeping the game going.  
* Avoid execution at all costs as your ability only triggers if you die at night.
 
* After you have confirmed a couple of players who have been turned into Farmers coming out together and using that information as a base for where to start looking for evil players can be a good strategy to get the ball rolling on who you can and cannot trust.
 
* If there is a Farmer chain that is greater than the total number of evil players in the current game's setup this generally means that you can trust all the Farmers in that group.
 
* Powerful roles becoming Farmers is much more beneficial than trying to keep powerful characters alive at night. Do not be scared of dying at night for fear of turning powerful characters into Farmers.
* Pay attention to what the player was before they became a Farmer. If they were an Outsider, this might be a clue that the good team is doing badly and the Storyteller is trying to help out. If it’s a start player or a once per game character that’s used their ability, this might mean the game is fairly even. If it’s a powerful character, and there seem to be other choices, maybe this means the good team is winning.
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== Bluffing as the Farmer ==


== Tips & Tricks (if you are evil) ==
When bluffing as the Farmer, there are a few things you should keep in mind:
 
* Talk to the dead players. Pretend that you are trying to figure out which of them is the best for you to use your ability on. This gives you ample excuse to have private conversations with dead evil players.


* Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to tell the Minion in question that you are going to do so, so that they can claim to have gotten the ability of their bluffed character instead. Usually though, a Minion that gets their ability back for a night will stay quiet about it, and you will too.
* A Farmer bluff can be a good bluff to fall on late in the game if you’ve been trying to keep things a secret. The Farmer isn’t likely to come out early, and it might also help provide cover if you bluffed as a character and the bluff falls apart.  


* Give Townsfolk their ability back, if you are aiming to appear like a good player. The Townsfolk in question will trust you, and if the group trusts them, they'll trust you too, and keep you alive until the final day. You will have gained an important extra vote on the final day, but at the cost of giving the good team an extra piece of information. Do your best to pick a Townsfolk player whose information isn't going to be very helpful.
* Telling only a couple of people early game that you are the farmer and keeping them alive until late game, so that you can frame them as the Demon or evil to explain why you haven't died is a strong evil bluff.


* Pretend to use your ability, but don't. Get a dead Minion to tell the group that they got their Townsfolk ability back last night. Or simply signal to the entire group who you intend to use your ability on tonight, choose the Minion player, and hope they understand that you are faking it. Later in the game, give the Minion their ability back for real.
* If a fellow evil player dies at night for any reason, you can pick up a Farmer bluff. Simply go over to them and tell them secretly that you're going to bluff as the Farmer, and that you just became a Farmer last night when the other evil player died. This can be particularly powerful when combined with Demons that like to kill Minions like the {{Evil|Vigormortis}}.  


* Tell the group that you gave a particular player their ability back last night, but keep your ability for another time. The player in question (if they are good) will deny that they got their ability back. The group will know that one of you is evil, and will probably exile you to be sure, but you at least throw confusion in as to who might be evil!
* Bluffing as the Farmer can be tricky as you will need to work with the other evil players to pull it off. If for some reason you die at night, you can claim to be the Farmer. This creates an opening for another evil player to claim they’re now a Farmer and thus verifying your claim. However, this doesn’t mean you will be trusted by anyone else, as all it does is confirm you’re working together.


* Bluffing as a Farmer might be a good way to flush a real Farmer out. If you come out as a Farmer, the real Farmer might be forced to counterclaim you to prevent your story from being believed.
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[[Category:Travellers]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]

Revision as of 09:50, 15 May 2024

Icon farmer.png Information

Type Townsfolk
Artist Anica Kelsen
Revealed 20/05/2021

"Even the high and mighty need food on the table. Without us, the city starves."

Character Showcase

Summary

"If you die at night, an alive good player becomes a Farmer."

The Farmer creates more farmers.

  • If a Farmer dies at night, another player becomes a Farmer too.
  • Only players that are good can become Farmers this way.
  • If this new Farmer also dies at night, another Farmer is created.
  • Farmers that die during the day, such as by execution, do not create more Farmers.
  • Farmers that have turned evil, such as from the Mezepheles’ ability, can create more Farmers. But Townsfolk and Outsiders that have turned evil cannot become a Farmer.
  • Farmers do not learn who each other are, but each player that becomes a Farmer learns that they are now a Farmer.
  • When a player becomes a Farmer, they are no longer their old character, and do not have that ability. Any ongoing effects of their old ability immediately end.

How to Run

If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token, then put them to sleep. Replace their previous character token with a Farmer character token.

Examples

Julian is the Farmer. The Demon kills him at night. Evin is the Fearmonger, and Sarah is the Alchemist. Sarah becomes the Farmer that night. Evin could not become the Farmer, because he is evil.

On the 2nd night, the Farmer dies. The Choirboy becomes the Farmer. On the 3rd night, the new Farmer dies, and the Heretic becomes a Farmer. There is now no Heretic and no Choirboy in play, and three Farmers in play, two of which are dead.

Tips & Tricks

  • If you die at night, play it cool and wait for somebody to approach you as the new Farmer that has been created.
  • The Farmer can be a powerful trap for the evil team. If you turn into the Farmer at night, reach out to the player that most recently died and reveal to them that you are a Farmer now. It’s very difficult to fake this interaction, meaning the two of you can trust each other.
  • If you feel like you want to survive, come out as the Farmer, blatantly daring the Demon to kill you at night. This is especially effective if there are no other sources of deaths by night in the game. It might also confuse the Demon, who might second guess your motives.
  • Claim to be a high priority target, like the Bounty Hunter or the Fortune Teller, and bait the Demon into killing you at night. Then, once you’ve died and confirmed who the new Farmer is, claim that you swapped characters with them and that they’re the real high priority target to try and bait the Demon into killing them too.
  • Try not to come out right away publically as building up a large group of Farmers is much more powerful than a small group of Farmers. Backtracking through the information that the new Farmers may have valuable information that you can trust.
  • Try to find a high priority target and role swap with them so that you can become a good target to be killed at night and also helps to protect that player, especially if you are the first Farmer.
  • Try to talk with lots of people throughout the game, that way you may look like you are spreading lots of powerful information about where the evil team might be, that way you seem like a high priority target that may need to be silenced.
  • Avoid execution at all costs as your ability only triggers if you die at night.
  • After you have confirmed a couple of players who have been turned into Farmers coming out together and using that information as a base for where to start looking for evil players can be a good strategy to get the ball rolling on who you can and cannot trust.
  • If there is a Farmer chain that is greater than the total number of evil players in the current game's setup this generally means that you can trust all the Farmers in that group.
  • Powerful roles becoming Farmers is much more beneficial than trying to keep powerful characters alive at night. Do not be scared of dying at night for fear of turning powerful characters into Farmers.
  • Pay attention to what the player was before they became a Farmer. If they were an Outsider, this might be a clue that the good team is doing badly and the Storyteller is trying to help out. If it’s a start player or a once per game character that’s used their ability, this might mean the game is fairly even. If it’s a powerful character, and there seem to be other choices, maybe this means the good team is winning.

Bluffing as the Farmer

When bluffing as the Farmer, there are a few things you should keep in mind:

  • A Farmer bluff can be a good bluff to fall on late in the game if you’ve been trying to keep things a secret. The Farmer isn’t likely to come out early, and it might also help provide cover if you bluffed as a character and the bluff falls apart.
  • Telling only a couple of people early game that you are the farmer and keeping them alive until late game, so that you can frame them as the Demon or evil to explain why you haven't died is a strong evil bluff.
  • If a fellow evil player dies at night for any reason, you can pick up a Farmer bluff. Simply go over to them and tell them secretly that you're going to bluff as the Farmer, and that you just became a Farmer last night when the other evil player died. This can be particularly powerful when combined with Demons that like to kill Minions like the Vigormortis.
  • Bluffing as the Farmer can be tricky as you will need to work with the other evil players to pull it off. If for some reason you die at night, you can claim to be the Farmer. This creates an opening for another evil player to claim they’re now a Farmer and thus verifying your claim. However, this doesn’t mean you will be trusted by anyone else, as all it does is confirm you’re working together.
  • Bluffing as a Farmer might be a good way to flush a real Farmer out. If you come out as a Farmer, the real Farmer might be forced to counterclaim you to prevent your story from being believed.