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Lleech and Goblin: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_lleech.png|250px]]
[[File:icon_goblin.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Anica Kelsen</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>17/06/2021</td>
<td>07/04/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."</p>
<p class='flavour'>"You don’t want to insult the goblins. You really, really don’t. On a completely different note… can I have another piece of cake?"</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>iH2iTJpYt6s</youtube>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."  
"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."


The Lleech lives if their host lives, and dies if their host dies.
The Goblin takes revenge if the town knowingly executes them.
* On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
* If the Goblin is executed, evil wins.
* If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
* ...but for this to happen the Goblin needs to tell the group that they are the Goblin when they are nominated, but before votes happen, and to do so in a way that everyone hears. The good players need to know the risk.
* If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
* If the Goblin is executed without telling the group that they are the Goblin when nominated, the Goblin dies and the game continues as normal.
* From the second night onwards, players that the Lleech attacks die but are not poisoned.
* The Goblin must have claimed to be the Goblin today for their abilit to work. Telling the group yesterday, or even every previous day, doesn't count.
* If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.
* Any player may claim to be the Goblin when nominated.
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== How to Run ==
== How to Run ==
If the Goblin claims to be the Goblin when nominated (and before voting begins), declare that this player has claimed to be the Goblin, so that all the group hears. Put the '''CLAIMED''' reminder by the Goblin token.


During the first night, wake the Lleech. They point at any player. That player is '''poisoned'''—mark them with the '''POISONED''' reminder. Put the Lleech to sleep.
If the Goblin is executed, and they are marked '''CLAIMED''', then declare that evil wins.
 
Each night except the first, wake the Lleech. They point at any player. That player '''dies'''—mark them with the '''DEAD''' reminder. Put the Lleech to sleep.
 
If the Lleech would die but the player marked with the Lleech’s '''POISONED''' reminder is alive, the Lleech does not die. If the player marked with the Lleech’s '''POISONED''' reminder '''dies''', the Lleech '''dies''' and the good team wins.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.
If a non-Goblin player claims to be the Goblin when nominated, act as if they are the Goblin. Delcare to the group that they have claimed to be the Goblin and pretend to move a reminder tokein in the Grimoire.
<hr />
Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)
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<div class='example'>
<div class='example'>
The Lleech poisons the {{Good|Noble}}. The {{Good|Noble}} learns false information. The Lleech is executed, but does not die. The next day, the {{Good|Noble}} is executed. The {{Good|Noble}} and the Lleech die. Good wins.
Abdallah is the Goblin. Alex nominates Abdallah, and Abdallah claims to be the Goblin. Votes are counted, and Abdallah is about to die. Other nominations occur later today, but Abdallah has the most votes and is executed. Evil wins.
</div>
</div>


<div class='example'>
<div class='example'>
The Lleech poisons the {{Good|Farmer}}. The Lleech is made drunk by the {{Good|Courtier}}. The poisoned {{Good|Farmer}} dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.
Lewis is the {{Good|Artist}}, and claims to be the Goblin when nominated. He is executed, and the game continues.
</div>
 
<div class='example'>
Doug is the Goblin. He claimed to be the Goblin yesterday and the day before, but not today. He is executed. The game continues.
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== Tips & Tricks ==
== Tips & Tricks ==


* Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the {{Good|Preacher}} into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.
* The Goblin has one job, and one job only - get the town to call their bluff and execute them! If you can successfully get the town to take you out, the ends justify the means!


* Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.  
* Claim to be the Goblin ! You’re mostly giving away your alignment and character when you do so, so perhaps best to wait until you’re actually under threat of execution, but afterwards, go for it! You have no ability without doing so and it is sure to throw good off their game.


* Poison someone on the other side of the circle, to draw attention as far away from you as possible.  
* In order to be executed to win, you’ll need to make yourself look like the Demon in spite of your public claim. Try doing Demon-y behaviours at the start of the game to encourage this.


* Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the {{Evil|Lleech}} they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.
* By the nature of having to claim publicly, the Goblin is a noisier Minion than some - lean into that by being as shifty as possible. Spread outright lies about townsfolk ("I've heard of two other {{Good|Fortune Teller}} claims, so I think you're probably just lying!"), make multiple character claims to different people ("What, I never claimed {{Good|Dreamer}} to Alan; I've been the {{Good|Chambermaid}} the whole time!") and just generally cause as much chaos as you possibly can ("Everyone knows there's 3 Outsiders in this game, so we have to have a {{Good|Huntsman}}!"). What are they gonna do about it? Execute you?


* Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the {{Good|Noble}} is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.
* If you lean too much into chaos and then claim Goblin, people will probably believe that you're the Goblin, which is terrible, because they probably won't execute you and they'll stop listening to your helpful tips! It can be prudent to be sneaky and subtle instead, holding a powerful character bluff up as the reason you don't want to be killed by the town - claiming Goblin will cause some friction with the town, but it's just words until they follow through on the execution, and lots of characters have a great reason to not want to die. {{Good|Undertaker}}, {{Good|Savant}}, or {{Good|Cannibal}} all are useful examples of characters desiring to prolong their life as long as possible, even if the town finds them dodgy.


* If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.
* Don't forget that for your ability to count, you must make a public claim each time you're nominated! The Goblin is not affected by madness like their cousin the {{Evil|Cerenovus}} - you look the Townsfolk right in the eye and dare them to follow through on their threats.


* If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.
* Try to convince the town that you are a Demon! In nearly all cases, Minions are hindrances that don't have to be executed - if a suspected evil Minion claims Goblin, the town will probably back off. If they suspect you're the *Demon*, however, they have no choice but to attempt to execute you at some point! Encourage your evil teammates to condemn you with their bluffs, and make your bluff believable... perhaps TOO believable?


* In a normal Demon game, the priority is to protect the Demon from being killed. In a {{Evil|Lleech}} game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.
* Encourage other players to claim Goblin, whether they're good or evil! Other evil Minions like the {{Evil|Poisoner}} can use the claim to extend their life (and anyone can say it, a Goblin doesn't have to be in play to make the claim!), while good players can use the Goblin to fend off accusations for a day or two in order to ensure they get just a little more information... or even look like a character desperate to live in order to attract a Demon kill! The benefit of this for an actual Goblin is that if everyone in town is claiming Goblin like it's a fun new fashionable trend, it'll lull the group into a false sense of security when it's finally *your* turn to claim Goblin while up on the chopping block!


* The {{Evil|Lleech}} can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.
* Trying to get the town to execute you for benign reasons (e.g. to have your ability checked by an {{Good|Undertaker}}) will clash with you then making a Goblin claim. Don't be discouraged though - it can work out if the town thinks you're not on board with their reasoning to kill you, and are just claiming Goblin to make it difficult. The looks on their faces when you win that way will be incredibly satisfying!


* If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a {{Evil|Lleech}} game.
* Beware of the {{Good|Chef}} and the {{Good|Clockmaker}}, and others of their ilk! If the town believes you are a Goblin, they can use your presence to track down your Demon! (Alternatively in larger games, you can deliberately invoke this if you are far from the other evil team members, making the town waste time executing your neighbours instead of your Demon!)
 
* The Goblin is ultimately a very social minion, so keeping your finger on the pulse of the town is essential - in nearly all cases, you want to sway them to think differently about you than they are. If town thinks you're good, they have very little reason to execute you - try to "slip up" a couple of times and give them reason to be suspicious! Similarly if they think you're evil and you don't deny it, the town might write you off as a Goblin completely - starting putting extra effort into convincing them you're good! It's all about getting yourself to that sweet spot of "claimed Goblin, but we don't believe it and we're going to execute anyway". All the chaos caused along the way is just a fun bonus!
 
* If you’re a different evil character, especially the Demon, claim to be the Goblin! When left with no other recourse it is an excellent backup plan to hopefully scare the good team off of executing you, at least for a day or two.  
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== Fighting the Lleech ==
== Fighting the Goblin ==
 
* Your main issue isn’t the Goblin, it’s the Demon that’s claiming Goblin. A fantastic cover to stay an execution, the Goblin forces your team to interrogate their conclusion on who the Demon is with double the scrutiny, because if you’re wrong that’s the end.
 
* If a player is claiming to be the Goblin, and you are not sure if they are the Goblin or not, don't execute them! It's too risky. At least for now...
 
* Use whatever information you can to distinguish between honest Goblin claims and false: the {{Good|Fortune Teller}}, the {{Good|Slayer}}, the {{Good|Snake Charmer}}, or the {{Good|Exorcist}} can all greatly help you decide whether to actually pull the trigger on the Goblin.
 
* Remember the Goblin’s ability only works if they publicly claim to be so before they are executed. If your nominatee doesn’t claim to be a Goblin then, there is no need to concern yourself with a Goblin win risk.
 
* If a player has claimed to be the Goblin, take your time and co-ordinate among the good team to use Townsfolk abilities on them to find out their real character. Characters that learn alignment or character, such as the {{Good|Ravenkeeper}}, {{Good|Fortune Teller}}, {{Good|Dreamer}}, {{Good|Investigator}}, or {{Good|Town Crier}} can be very useful. Even gaining some secondary information about who is who, such as via the {{Good|Chambermaid}} or the {{Good|Sage}} can be helpful. When you have enough information to determine whether or not the player really is the Goblin, then you can execute them accordingly.
 
* You can claim to be the Goblin as good… but you’ll need a pretty good reason to do so. Perhaps if you really must live to complete your set of information as a Townsfolk, this is a worthwhile claim, but you’ll have a tough road ahead of you building your trust back after giving evil such a strong cover.
 
* Throw nominations about willy nilly early in the game, to reveal the Goblin as soon as possible. The Goblin player may not have had time to fully think out their strategy by that point, and find themselves claiming to be the Goblin before they know if it is wise or not.


* Figure out whether or not a {{Evil|Lleech}} is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. Once you know it's a {{Evil|Lleech}} game, then the key is to find and kill the host instead.  
* If there is only one Minion in the game, wait until the final day to kill a Goblin. At this stage, the alive players should be the Demon, the Goblin, and a good player. This still gives you the chance to kill the Demon, or kill the player claiming to be the Goblin if you think that they are the Demon.  


* Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the {{Evil|Lleech}} target is.  
* If there is more than one Minion in play, kill the player claiming Goblin long before the final day arrives. Or if you don't, at least make sure that all other Minion players are dead. If the game gets to the point where the three living players are the Demon, Goblin, and one other Minion, evil will win.
** If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
** If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.


* Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the {{Evil|Lleech}} and it doesn't move. If you can verify a player as sober and healthy, they cannot be the {{Evil|Lleech}} host.
* If you 100% believe that the player claiming Goblin actually is the Goblin, that's good news for the good team. Assume that the Goblin player is telling the truth, and use this information to find the Demon. Pay attention to what other information the Goblin is saying, who they talk to. Pay attention to the information of characters that gain information about Minions, such as the {{Good|Investigator}}, {{Good|Chef}}, {{Good|Clockmaker}}, or {{Good|Undertaker}}, both to confirm which players are getting good information, and which player this points to as the Demon.  


* If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
* If you think that a player claiming to be the Goblin is actually good and just doesn't want to be executed, claim to be the Goblin as well. If you do this convincingly when nominated, saying that the other Goblin claim is bogus, the good player may admit to actually being a different character - their real, good character - and not claim to be the Goblin again. Since the real Goblin is unlikely to do this, you have found out another good player.  
** A confirmed good player or any public high priority target that has survived the whole game, such as the {{Good|Balloonist}} who has come out publicly; or
** A start info character that seems to just be hanging in there, such as the {{Good|Clockmaker}} that hasn't really done much since the start of the game and has even volunteered to be executed; or
** A once per game ability character that has used their ability, such as the {{Good|Fisherman}} who has acted upon their hint but it didn't seem to do much.  


* Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.  
* Use the Goblin name to get out of being executed yourself. If you really don't want to be executed, claim to be the Goblin when you are nominated. You can tell the group that you are only claiming to be the Goblin so that they do not execute you, then go straight back to claiming to be your real character. Sometimes, it is worth deceiving the good team for a short period, just so you can survive for a few more days. This works best if you get great information each day, such as the {{Good|Savant}} or the {{Good|Flowergirl}}, but also works well if you have an ability still to be used, such as the {{Good|Slayer}} or the {{Good|Mayor}}.


* Since the chance of you finding out that it's a {{Evil|Lleech}} game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a {{Evil|Lleech}} game.
* If all else fails, just execute the player claiming to be the Goblin. They are probably lying. Hopefully. Maybe. Perhaps. If you execute someone claiming Goblin, and the game continues, they can't be the Goblin! The whole group now knows something useful! Hooray!


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Demons]]
[[Category:Minions]]

Revision as of 09:29, 15 May 2024

Icon goblin.png Information

Type Minion
Artist Anica Kelsen
Revealed 07/04/2021

"You don’t want to insult the goblins. You really, really don’t. On a completely different note… can I have another piece of cake?"

Summary

"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."

The Goblin takes revenge if the town knowingly executes them.

  • If the Goblin is executed, evil wins.
  • ...but for this to happen the Goblin needs to tell the group that they are the Goblin when they are nominated, but before votes happen, and to do so in a way that everyone hears. The good players need to know the risk.
  • If the Goblin is executed without telling the group that they are the Goblin when nominated, the Goblin dies and the game continues as normal.
  • The Goblin must have claimed to be the Goblin today for their abilit to work. Telling the group yesterday, or even every previous day, doesn't count.
  • Any player may claim to be the Goblin when nominated.

How to Run

If the Goblin claims to be the Goblin when nominated (and before voting begins), declare that this player has claimed to be the Goblin, so that all the group hears. Put the CLAIMED reminder by the Goblin token.

If the Goblin is executed, and they are marked CLAIMED, then declare that evil wins.

If a non-Goblin player claims to be the Goblin when nominated, act as if they are the Goblin. Delcare to the group that they have claimed to be the Goblin and pretend to move a reminder tokein in the Grimoire.

Examples

Abdallah is the Goblin. Alex nominates Abdallah, and Abdallah claims to be the Goblin. Votes are counted, and Abdallah is about to die. Other nominations occur later today, but Abdallah has the most votes and is executed. Evil wins.

Lewis is the Artist, and claims to be the Goblin when nominated. He is executed, and the game continues.

Doug is the Goblin. He claimed to be the Goblin yesterday and the day before, but not today. He is executed. The game continues.

Tips & Tricks

  • The Goblin has one job, and one job only - get the town to call their bluff and execute them! If you can successfully get the town to take you out, the ends justify the means!
  • Claim to be the Goblin ! You’re mostly giving away your alignment and character when you do so, so perhaps best to wait until you’re actually under threat of execution, but afterwards, go for it! You have no ability without doing so and it is sure to throw good off their game.
  • In order to be executed to win, you’ll need to make yourself look like the Demon in spite of your public claim. Try doing Demon-y behaviours at the start of the game to encourage this.
  • By the nature of having to claim publicly, the Goblin is a noisier Minion than some - lean into that by being as shifty as possible. Spread outright lies about townsfolk ("I've heard of two other Fortune Teller claims, so I think you're probably just lying!"), make multiple character claims to different people ("What, I never claimed Dreamer to Alan; I've been the Chambermaid the whole time!") and just generally cause as much chaos as you possibly can ("Everyone knows there's 3 Outsiders in this game, so we have to have a Huntsman!"). What are they gonna do about it? Execute you?
  • If you lean too much into chaos and then claim Goblin, people will probably believe that you're the Goblin, which is terrible, because they probably won't execute you and they'll stop listening to your helpful tips! It can be prudent to be sneaky and subtle instead, holding a powerful character bluff up as the reason you don't want to be killed by the town - claiming Goblin will cause some friction with the town, but it's just words until they follow through on the execution, and lots of characters have a great reason to not want to die. Undertaker, Savant, or Cannibal all are useful examples of characters desiring to prolong their life as long as possible, even if the town finds them dodgy.
  • Don't forget that for your ability to count, you must make a public claim each time you're nominated! The Goblin is not affected by madness like their cousin the Cerenovus - you look the Townsfolk right in the eye and dare them to follow through on their threats.
  • Try to convince the town that you are a Demon! In nearly all cases, Minions are hindrances that don't have to be executed - if a suspected evil Minion claims Goblin, the town will probably back off. If they suspect you're the *Demon*, however, they have no choice but to attempt to execute you at some point! Encourage your evil teammates to condemn you with their bluffs, and make your bluff believable... perhaps TOO believable?
  • Encourage other players to claim Goblin, whether they're good or evil! Other evil Minions like the Poisoner can use the claim to extend their life (and anyone can say it, a Goblin doesn't have to be in play to make the claim!), while good players can use the Goblin to fend off accusations for a day or two in order to ensure they get just a little more information... or even look like a character desperate to live in order to attract a Demon kill! The benefit of this for an actual Goblin is that if everyone in town is claiming Goblin like it's a fun new fashionable trend, it'll lull the group into a false sense of security when it's finally *your* turn to claim Goblin while up on the chopping block!
  • Trying to get the town to execute you for benign reasons (e.g. to have your ability checked by an Undertaker) will clash with you then making a Goblin claim. Don't be discouraged though - it can work out if the town thinks you're not on board with their reasoning to kill you, and are just claiming Goblin to make it difficult. The looks on their faces when you win that way will be incredibly satisfying!
  • Beware of the Chef and the Clockmaker, and others of their ilk! If the town believes you are a Goblin, they can use your presence to track down your Demon! (Alternatively in larger games, you can deliberately invoke this if you are far from the other evil team members, making the town waste time executing your neighbours instead of your Demon!)
  • The Goblin is ultimately a very social minion, so keeping your finger on the pulse of the town is essential - in nearly all cases, you want to sway them to think differently about you than they are. If town thinks you're good, they have very little reason to execute you - try to "slip up" a couple of times and give them reason to be suspicious! Similarly if they think you're evil and you don't deny it, the town might write you off as a Goblin completely - starting putting extra effort into convincing them you're good! It's all about getting yourself to that sweet spot of "claimed Goblin, but we don't believe it and we're going to execute anyway". All the chaos caused along the way is just a fun bonus!
  • If you’re a different evil character, especially the Demon, claim to be the Goblin! When left with no other recourse it is an excellent backup plan to hopefully scare the good team off of executing you, at least for a day or two.

Fighting the Goblin

  • Your main issue isn’t the Goblin, it’s the Demon that’s claiming Goblin. A fantastic cover to stay an execution, the Goblin forces your team to interrogate their conclusion on who the Demon is with double the scrutiny, because if you’re wrong that’s the end.
  • If a player is claiming to be the Goblin, and you are not sure if they are the Goblin or not, don't execute them! It's too risky. At least for now...
  • Use whatever information you can to distinguish between honest Goblin claims and false: the Fortune Teller, the Slayer, the Snake Charmer, or the Exorcist can all greatly help you decide whether to actually pull the trigger on the Goblin.
  • Remember the Goblin’s ability only works if they publicly claim to be so before they are executed. If your nominatee doesn’t claim to be a Goblin then, there is no need to concern yourself with a Goblin win risk.
  • If a player has claimed to be the Goblin, take your time and co-ordinate among the good team to use Townsfolk abilities on them to find out their real character. Characters that learn alignment or character, such as the Ravenkeeper, Fortune Teller, Dreamer, Investigator, or Town Crier can be very useful. Even gaining some secondary information about who is who, such as via the Chambermaid or the Sage can be helpful. When you have enough information to determine whether or not the player really is the Goblin, then you can execute them accordingly.
  • You can claim to be the Goblin as good… but you’ll need a pretty good reason to do so. Perhaps if you really must live to complete your set of information as a Townsfolk, this is a worthwhile claim, but you’ll have a tough road ahead of you building your trust back after giving evil such a strong cover.
  • Throw nominations about willy nilly early in the game, to reveal the Goblin as soon as possible. The Goblin player may not have had time to fully think out their strategy by that point, and find themselves claiming to be the Goblin before they know if it is wise or not.
  • If there is only one Minion in the game, wait until the final day to kill a Goblin. At this stage, the alive players should be the Demon, the Goblin, and a good player. This still gives you the chance to kill the Demon, or kill the player claiming to be the Goblin if you think that they are the Demon.
  • If there is more than one Minion in play, kill the player claiming Goblin long before the final day arrives. Or if you don't, at least make sure that all other Minion players are dead. If the game gets to the point where the three living players are the Demon, Goblin, and one other Minion, evil will win.
  • If you 100% believe that the player claiming Goblin actually is the Goblin, that's good news for the good team. Assume that the Goblin player is telling the truth, and use this information to find the Demon. Pay attention to what other information the Goblin is saying, who they talk to. Pay attention to the information of characters that gain information about Minions, such as the Investigator, Chef, Clockmaker, or Undertaker, both to confirm which players are getting good information, and which player this points to as the Demon.
  • If you think that a player claiming to be the Goblin is actually good and just doesn't want to be executed, claim to be the Goblin as well. If you do this convincingly when nominated, saying that the other Goblin claim is bogus, the good player may admit to actually being a different character - their real, good character - and not claim to be the Goblin again. Since the real Goblin is unlikely to do this, you have found out another good player.
  • Use the Goblin name to get out of being executed yourself. If you really don't want to be executed, claim to be the Goblin when you are nominated. You can tell the group that you are only claiming to be the Goblin so that they do not execute you, then go straight back to claiming to be your real character. Sometimes, it is worth deceiving the good team for a short period, just so you can survive for a few more days. This works best if you get great information each day, such as the Savant or the Flowergirl, but also works well if you have an ability still to be used, such as the Slayer or the Mayor.
  • If all else fails, just execute the player claiming to be the Goblin. They are probably lying. Hopefully. Maybe. Perhaps. If you execute someone claiming Goblin, and the game continues, they can't be the Goblin! The whole group now knows something useful! Hooray!