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  • [[File:icon_pithag.png|250px|thumb|center|link=Category:Minions]] ...r; font-family: Trade Gothic LT Std; font-size: 18px;">[[:Category:Minions|Minions]]</p>
    2 KB (323 words) - 12:36, 19 May 2023
  • "Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" The Kazali chooses their own Minions.
    6 KB (1,004 words) - 07:35, 17 April 2024
  • The Town Crier knows when Minions nominate. ...are Minions or how many Minions made nominations, just whether or not any Minions made nominations today.
    8 KB (1,287 words) - 18:01, 25 January 2024
  • "The Demon thinks you are a Minion. Minions think you are a Demon." * On the first night, instead of learning which player is the Demon, the Minions are told that both players—the Demon and the Magician—are the Demon.
    9 KB (1,526 words) - 11:52, 26 March 2024
  • "Minions start knowing 3 not-in-play characters." * The Minions learn three not-in-play characters at the start of the game, just like the
    7 KB (1,192 words) - 21:51, 29 March 2024
  • ...first night, the Clockmaker learns a "2,” because evil Travellers are not Minions. ...|Oracle}} and the {{Good|Seamstress}}), while others detect the Demons and Minions directly (like the {{Good|Flowergirl}}, {{Good|Town Crier}} or even the {{G
    9 KB (1,414 words) - 18:01, 25 January 2024
  • <td class='edition-details-characters-title'>Minions</td> ...g past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
    10 KB (1,431 words) - 07:02, 3 April 2023
  • "Minions & Demons do not know each other. If you die, they learn who each other are * If the Poppy Grower dies, the Demon and Minions learn who each other are, as though it were the first night again.
    10 KB (1,688 words) - 11:54, 26 March 2024
  • "Once per game, at night, choose which Minions or which Demon is in play." ...racters, the Demon player remains the Demon, and the Minion players remain Minions. The number of evil players stays the same.
    11 KB (1,890 words) - 07:36, 17 April 2024
  • <td class='edition-details-characters-title'>Minions</td> ...he Demon. With a {{Evil|Vigormortis}} in play, Townsfolk get poisoned when Minions die at night. With a {{Evil|Vortox}} in play, all information is false. Onc
    10 KB (1,453 words) - 07:01, 3 April 2023
  • "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" The Vigormortis kills their own Minions, but those Minions keep their ability.
    12 KB (2,084 words) - 18:03, 25 January 2024
  • == Minions ==
    14 KB (1,986 words) - 23:52, 25 April 2024
  • ...during the first night to learn three bluffs and the appropriate number of Minions, but this information may be wrong. ...r of Minions in play. (''These can be any players, whether or not they are Minions.'') Show any three good character tokens as bluffs. (''These can even be ch
    11 KB (1,899 words) - 18:06, 25 January 2024
  • "Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies eac * The town will be on the lookout for how many Minions appear to be operating in their town - one more than expected will definite
    9 KB (1,525 words) - 11:51, 26 March 2024
  • <td class='edition-details-characters-title'>Minions</td> ...ook like a {{Evil|Poisoner}} is in the game? Causing confusion about which Minions are in play can be the difference between victory and defeat.
    9 KB (1,377 words) - 11:37, 26 March 2024
  • "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability." ...once-per-game abilities do not gain another use of that ability. Affected Minions are not told that the Preacher is dead, but may be able to figure it out wh
    10 KB (1,768 words) - 11:54, 26 March 2024
  • "All Minions know you are in play. If a Minion publicly guesses you (once), your team lo ...nion makes a guess and is wrong, future guesses by this Minion or by other Minions don’t count.
    12 KB (2,211 words) - 11:46, 26 March 2024
  • * The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to fi [[Category:Minions]]
    3 KB (533 words) - 09:03, 22 April 2024
  • ...l of your evil knowledge... or say nothing for a few days. This way, your minions will still trust you and you can use their powers to hunt out and undermine ...l the group who your Minions were. The good team will want to know who the Minions are, and you can feed them correct or false information, as you prefer.
    10 KB (1,812 words) - 12:13, 26 February 2024
  • ...ties too obviously let's the good team know which players specifically are Minions, this could cause trouble, outweighing the benefit of another alive Minion. ...to give Townsfolk players their ability back, these players may look like Minions to the good team, confusing their information. Also, you can be fairly cert
    11 KB (1,845 words) - 11:43, 26 March 2024
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