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Grandmother and Butcher: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Take a jacket if you go outside, dearie. And your thermos. And your scarf. I have a weak heart, you know. Whatever would I do if you caught cold...or worse?"<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> File:logo_...")
 
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[[File:icon_grandmother.png|250px]]
[[File:icon_butcher.png|250px]]
<p class='flavour'>"Take a jacket if you go outside, dearie. And your thermos. And your scarf. I have a weak heart, you know. Whatever would I do if you caught cold...or worse?"<p>
<p class='flavour'>"It tastes like chicken. More please."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
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<td>Artist</td>
<td>John Grist</td>
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The Grandmother knows who their grandchild is, but if they are killed by the Demon, the Grandmother dies too.
The Butcher allows a second execution to occur per day.


__TOC__
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== Character Text ==
== Character Text ==


"You start knowing a good player & their character. If the Demon kills them, you die too."
"Each day, after the 1st execution, you may nominate again."
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During the first night, the Grandmother wakes and learns that Julian, their Grandchild, is the {{Good|Professor}}. Three nights later, Julian is killed by the Demon, so the Grandmother dies too.
The {{Evil|Witch}} is executed and dies. The {{Traveler|Butcher}} then nominates the {{Good|Sage}}, who gets enough votes to be executed. The {{Good|Sage}} dies too.
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<div class='example'>
<div class='example'>
The Grandmother knows that Lewis, their Grandchild, is the {{Good|Gambler}}. Lewis gambles and dies because of it. The Grandmother remains alive.
The {{Traveler|Bone Collector}} is exiled, and then the {{Traveler|Harlot}} is exiled. There are no executions today. The {{Traveler|Butcher}} does not get to nominate again, because exiles are not executions.
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<div class='example'>
<div class='example'>
The Grandmother knows that Sarah, their Grandchild, is the {{Good|Tinker}}. Sarah is killed by the Demon, but the Grandmother is drunk because of the {{Good|Sailor}}, so the Grandmother remains alive.
The {{Traveler|Butcher}} nominates the {{Good|Town Crier}}, but the {{Good|Town Crier}} is not executed. The {{Good|Mathematician}} gets more votes and is executed today. The game continues, and the {{Traveler|Butcher}} nominates the {{Good|Town Crier}} again. This time, enough hands are raised, and the {{Good|Town Crier}} is executed.
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== Tips & Tricks ==
== Tips & Tricks (if you are good) ==


* Protect your beloved grandchild! They are almost certainly good, and that is a certainty that is rare and precious in Bad Moon Rising. Also, if they're killed by the Demon, you will die too - extra motivation!
* Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.


* Talk to your grandchild, feed them cookies, and get them to trust you! Unlike similar characters like the {{Good|Washerwoman}}, your information is so absolute since you only learn one player and their identity - there's no benefit to getting them to admit who they are first unless you ''sincerely'' doubt your sobriety. When you get a chance, reveal that you know their character and how, and you will have a lot of trust from the get go.
* During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.  


* Don't reveal the identity of your grandchild to anyone! If the evil team know how you are connected, they'll absolutely want to kill them and score your death as a free bonus. Keep them secret to keep them safe.
* If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.


* Reveal your identity and your grandchild early to a couple of players. This has a couple of bonuses - if these people are trustworthy, they will know to trust you and your grandchild in turn. However, if you and your grandchild suddenly die, you can look at these players with great suspicion - it's possible that one of them is actually the Demon! (If you suspect you're talking to evil players, you don't have to tell them who your ''real'' grandchild is...)
* If there is an {{Evil|Evil Twin}} in the game, be much more frugal with your nominations. If the Demon and the {{Evil|Evil Twin}} are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a {{Evil|Witch}} or {{Evil|Cerenovus}} is in-play and still alive.


* There are many ways to build trust with the good team using your information!
* If the {{Evil|Witch}} curses you, this is great news! An Evil {{Evil|Witch}} will definitely want to keep an evil {{Traveler|Butcher}} alive, so that fact that the {{Evil|Witch}} cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.  
** Encourage protective characters to cover your grandchild. If you know the identity of an {{Good|Innkeeper}}, or your grandchild is close to a {{Good|Tea Lady}}, try getting things set up so that your grandchild can be covered at night, keeping both of you safe.
<br>
** Similarly, you can warn away players like the {{Good|Sailor}} and the {{Good|Exorcist}}, who will be making your grandchild drunk OR just wasting their ability on someone you know for certain is good.  
** Finally, you can encourage the {{Good|Gambler}} and the {{Good|Chambermaid}} to use their abilities on you or your grandchild, expanding the circle of trust when your information lines up!
 
* If you and your grandchild are the only ones to die at night, you probably died because of your ability. If you suspect this is the case, make sure to let the good team know, as otherwise two deaths at night is an early indicator that the deadly {{Evil|Shabaloth}} or {{Evil|Po}} is lurking, when in fact the {{Evil|Zombuul}} or {{Evil|Pukka}} are still very viable options.


* Don't talk to your grandchild right away. Whispering together, especially in the early days of the game, will attract both good and evil attention, and a Demon may just pick you two off on suspicion that you're Grandmother and grandchild.
== Tips & Tricks (if you are evil) ==
 
* Reveal to the group that you are the Grandmother, but without saying which player your grandchild is. For example, you can simply say "I am the Grandmother, I know there is an {{Good|Exorcist}} in the Town", or something similar. This lets the group know that you are a Townsfolk character, and also lets them know to expect an {{Good|Exorcist}} to reveal themselves at some stage.
<br>


== Bluffing as the Grandmother ==
* Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.


When bluffing as the {{Good|Grandmother }}, there are a few things you should keep in mind:
* You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.


* The easiest way to bluff as the Grandmother is to claim that you are the Grandmother, and claim that an evil player is your grandchild. You probably won't want to do this on the first day, since most Grandmothers take a day or two to reveal their information. Waiting a day or two also gives your fake grandchild a chance to tell the group who they are, so you can copy them. Or, you can simply say that you are the Grandmother, declare that an evil player is a particular good character, and hope that they see what you are doing, and claim to be that character too.
* If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more evil the Demon looks.  


* Convince a good player that you are their Grandmother. This is easiest to do if the good player has revealed their character to you beforehand, or revealed their character publicly. If you know their character, you can tell the group the same thing. If you don't know their character, you can have a guess... or refuse to say anything at all.
* Nominate Minions using your ability. Or don't. Whatever you think is best.  


* Ask your fellow evil players to secretly find out which good players are which, and to get this information back to you. Once you know the identity of a good player without that good player knowing that you know, it is much easier to convince them that you are their Grandmother.
* If an {{Evil|Evil Twin}}, a {{Evil|Witch}}, or a {{Evil|Cerenovus}} are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the {{Evil|Evil Twin}}, the good twin, and the Demon. At this point, evil has usually already won.  


* Bluff as the grandchild! You can claim to be a good character and still claim to be the grandchild. Tell the group that the Grandmother has approached you privately, and you trust them completely. Hopefully, an evil player will later claim to be the Grandmother and corroborate your story.  
* If the Demon is a {{Evil|Fang Gu}}, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a {{Good|Snake Charmer}} becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.  


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[[Category:Trouble Brewing]]
[[Category:Sects & Violets]]
[[Category:Townsfolk]]
[[Category:Travellers]]

Revision as of 23:15, 4 March 2023

Icon butcher.png

"It tastes like chicken. More please."

Appears in Logo sects and violets.png Information

Type Traveller

The Butcher allows a second execution to occur per day.

Character Text

"Each day, after the 1st execution, you may nominate again."

Examples

The Witch is executed and dies. The Butcher then nominates the Sage, who gets enough votes to be executed. The Sage dies too.

The Bone Collector is exiled, and then the Harlot is exiled. There are no executions today. The Butcher does not get to nominate again, because exiles are not executions.

The Butcher nominates the Town Crier, but the Town Crier is not executed. The Mathematician gets more votes and is executed today. The game continues, and the Butcher nominates the Town Crier again. This time, enough hands are raised, and the Town Crier is executed.

Tips & Tricks (if you are good)

  • Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.
  • During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.
  • If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.
  • If there is an Evil Twin in the game, be much more frugal with your nominations. If the Demon and the Evil Twin are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a Witch or Cerenovus is in-play and still alive.
  • If the Witch curses you, this is great news! An Evil Witch will definitely want to keep an evil Butcher alive, so that fact that the Witch cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.


Tips & Tricks (if you are evil)

  • Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.
  • You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.
  • If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more evil the Demon looks.
  • Nominate Minions using your ability. Or don't. Whatever you think is best.
  • If an Evil Twin, a Witch, or a Cerenovus are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the Evil Twin, the good twin, and the Demon. At this point, evil has usually already won.
  • If the Demon is a Fang Gu, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a Snake Charmer becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.