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Bootlegger and Ferryman: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_bootlegger.png|250px]]
[[File:icon_ferryman.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Fabled|Fabled]]</td>
<td>[[Character Types #Fabled|Fabled]]</td>
</tr>
</tr>
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<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>28/04/2023</td>
<td>27/07/2023</td>
</tr>
</tr>
</table>
</table>
<p class='flavour'>"When righteous dreams come, they have the weight of truth"</p>


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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"This script has homebrew characters or rules."
"On the final day, all dead players regain their vote token."
 
Add the Bootlegger to include homebrew characters or rules.
* The Bootlegger allows Storytellers to use characters they, or others, have created that are not official characters or allows them to use non-standard rules in the game.
* If there are homebrew characters on the character sheet, or homebrew rules in effect, the Storyteller tells all players what they are before play begins.
* The Bootlegger allows for multiple characters or rules to be in effect at once.
* As long as there is at least one homebrew character on the current script, this Fabled will be in play and can only be removed by switching to a script that does not contain any homebrew characters.
* The Bootlegger is designed for use in the official app only.
* Bootlegger, despite many claims to the contrary, defeated {{Fabled|Homebrewy McHomebrewface}}, “the people’s choice”, in a hotly contested poll to decide the Fabled’s name.


Use the Ferryman to create a fun and inclusive climax to the game even if new players have used their vote tokens.
*  If you are running a game for newer players who don’t yet grasp the strategy of when to use their dead votes, or have used them when they forgot they were dead, you can add the Ferryman. This will ensure everyone gets a say in the final day’s critical votes.
*  All dead players regain their vote tokens on the final day, regardless of alignment or when they voted.
* If a dead player still has their vote token, they do not get a second one from the Ferryman.
* The final day is the day that the Storyteller thinks is most likely to be the last day of the game – the day where, if the Demon is not executed, evil will win. This most likely means the day with only 3 living players remaining.
* If vote tokens are used on the final day, they aren’t returned.
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== How to Run ==
== How to Run ==


At the start of the game, if there are homebrew characters on the character sheet or you are running homebrew rules, declare that the Bootlegger is in play and inform the group of all the homebrew characters and/or rules you are using in this game.
During the game, when you notice that it would be a good idea to add it, declare that the Ferryman is in play. Add the Ferryman token to the Grimoire.


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At the start of the final day, ask the players to return vote tokens to any dead players that do not have one in the Town Square. </div>


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<div class='example'>
<div class='example'>
The character sheet contains the homebrew character the {{Joke|Peasant}}. The Storyteller announces that the Bootlegger is in play and then explains how the {{Joke|Peasant}} works.
Most of the group is new. Two players, Amy and Doug, forgot they were dead in the excitement of voting. The Storyteller puts the Ferryman in play. Later in the game, when there are three players left alive, the Storyteller declares that it is the final day. Amy and Doug regain their vote tokens
</div>
</div>
<div class='example'>
<div class='example'>
The Storyteller has a homebrew or house rule. The Storyteller announces that the Bootlegger is in play and explains what the homebrew rule is and how it will affect the game.
It is the start of the final day. 17 players are dead and three players are alive. 10 dead players have used their vote tokens. In order to create a more fun and engaging final day, the Storyteller adds the Ferryman and those dead players regain their vote tokens. After a riotously entertaining final day, the Storyteller is celebrated for maximizing the players’ enjoyment.
</div>
</div>
</div>
</div>


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[[Category:Experimental Characters]]
[[Category:Fabled]]
[[Category:Fabled]]

Latest revision as of 12:04, 26 March 2024

Icon ferryman.png Information

Type Fabled
Artist Chloe McDougall
Revealed 27/07/2023

"When righteous dreams come, they have the weight of truth"

Summary

"On the final day, all dead players regain their vote token."

Use the Ferryman to create a fun and inclusive climax to the game even if new players have used their vote tokens.

  • If you are running a game for newer players who don’t yet grasp the strategy of when to use their dead votes, or have used them when they forgot they were dead, you can add the Ferryman. This will ensure everyone gets a say in the final day’s critical votes.
  • All dead players regain their vote tokens on the final day, regardless of alignment or when they voted.
  • If a dead player still has their vote token, they do not get a second one from the Ferryman.
  • The final day is the day that the Storyteller thinks is most likely to be the last day of the game – the day where, if the Demon is not executed, evil will win. This most likely means the day with only 3 living players remaining.
  • If vote tokens are used on the final day, they aren’t returned.

How to Run

During the game, when you notice that it would be a good idea to add it, declare that the Ferryman is in play. Add the Ferryman token to the Grimoire.

At the start of the final day, ask the players to return vote tokens to any dead players that do not have one in the Town Square.

Examples

Most of the group is new. Two players, Amy and Doug, forgot they were dead in the excitement of voting. The Storyteller puts the Ferryman in play. Later in the game, when there are three players left alive, the Storyteller declares that it is the final day. Amy and Doug regain their vote tokens

It is the start of the final day. 17 players are dead and three players are alive. 10 dead players have used their vote tokens. In order to create a more fun and engaging final day, the Storyteller adds the Ferryman and those dead players regain their vote tokens. After a riotously entertaining final day, the Storyteller is celebrated for maximizing the players’ enjoyment.