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Summoner and Gardener: Difference between pages

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<div id='character-details'>
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[[File:icon_summoner.png|250px]]
[[File:icon_gardener.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Minion|Minion]]</td>
<td>[[Character Types#Fabled|Fabled]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Z. Benetatos</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>21/03/2024</td>
<td>28/04/2023</td>
</tr>
</tr>
</table>
</table>
<p class='flavour'>"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"</p>


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== Summary ==
== Summary ==
"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
"The Storyteller assigns 1 or more players' characters."
 
Use the Gardener to assign characters to particular players.
* After the ST has put the Gardener into play, they can manually assign and edit which characters are going to be given to which seated players before sending them out.
* If a player has an issue with a particular character, you may use the Gardener to affect setup so that player doesn’t draw the relevant token.
* The Gardener can also be useful if a particular player has drawn evil many times over a single session of playing Clocktower.
* The Gardener is designed for use in the official app only.


The Summoner creates a Demon.
* The Summoner may choose any player to become the Demon, even themselves.
* The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to figure this out.
* Even though there is no Demon in play for two days, the game does not end. However, if the Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
* The newly created Demon acts on the same night that it is created.
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<div class="small-12 large-6 columns" style="padding-right: 0;">
<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
During the setup phase, remove the Demon and add a Townsfolk.


When preparing the first night, put the Summoner’s '''NIGHT 1''' reminder by the Summoner. When preparing the second night, put the Summoner’s '''NIGHT 2''' reminder by the Summoner.
At the start of the game, declare that the Gardener is in play.  


When preparing the third night, put the Summoner’s '''NIGHT 3''' reminder by the Summoner.
Before character tokens are sent out to players, decide what characters the players affected by Gardener will have. Assign, or swap, the relevant players to the characters you have decided.


During the first night, show the Summoner 3 not-in-play characters as bluffs.
Then, send the characters to players in the game.
 
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During the night, if the Summoner has a '''NIGHT 3''' reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player. Show the '''YOU ARE''' info token, then the Demon token. Show the '''YOU ARE''' info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.
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<div class='example'>
<div class='example'>
On the third night, the Summoner chooses the {{Good|Snitch}} player, and the {{Evil|Lleech}}. The {{Good|Snitch}} becomes the evil {{Evil|Lleech}}, and chooses a player to poison, and a player to kill.
The {{Evil|Vizier}} is on the script and Ida doesn’t like playing as outed evil. To ensure that Ida doesn’t receive the {{Evil|Vizier}} token, the Storyteller puts the Gardener into play and assigns Ida directly as the {{Evil|Poisoner}} instead.
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<div class='example'>
<div class='example'>
On the first day, the Summoner is executed. Good wins.
Robin has been evil every game today. The Storyteller puts the Gardener into play and assigns Robin directly as the {{Good|Chef}} instead.
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<div class='example'>
 
On the third night, the Summoner turns the {{Good|Alchemist}} into the {{Evil|Leviathan}}. At dawn, all players learn that {{Evil|Leviathan}} is in play, and that it is day three of five.
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[[Category:Experimental Characters]]
[[Category:Fabled]]
[[Category:Minions]]

Latest revision as of 12:03, 26 March 2024

Icon gardener.png Information

Type Fabled
Artist Z. Benetatos
Revealed 28/04/2023

Summary

"The Storyteller assigns 1 or more players' characters."

Use the Gardener to assign characters to particular players.

  • After the ST has put the Gardener into play, they can manually assign and edit which characters are going to be given to which seated players before sending them out.
  • If a player has an issue with a particular character, you may use the Gardener to affect setup so that player doesn’t draw the relevant token.
  • The Gardener can also be useful if a particular player has drawn evil many times over a single session of playing Clocktower.
  • The Gardener is designed for use in the official app only.

How to Run

At the start of the game, declare that the Gardener is in play.

Before character tokens are sent out to players, decide what characters the players affected by Gardener will have. Assign, or swap, the relevant players to the characters you have decided.

Then, send the characters to players in the game.

Examples

The Vizier is on the script and Ida doesn’t like playing as outed evil. To ensure that Ida doesn’t receive the Vizier token, the Storyteller puts the Gardener into play and assigns Ida directly as the Poisoner instead.

Robin has been evil every game today. The Storyteller puts the Gardener into play and assigns Robin directly as the Chef instead.