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Pixie and Yaggababble: Difference between pages

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<div id='character-details'>
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[[File:icon_pixie.png|250px]]
[[File:icon_yaggababble.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types #Demon|Demon]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Lachlan Bastiaen</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td21/01/2021></td>
<td>29/02/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Round and round the garden, go.<br>
<p class='flavour'>"Murders inside the Rue Morgue? Фальшивые новости! Hounds on the Baskerville moor? Фальшивые новости! Death while sailing the Nile? Фальшивые новости!"</p>
Little girls run to and fro.<br>
Little boys climb up the tree.<br>
Which of these should Pixie be?<br>
Ladies smile and go to town. <br>
Lords with axe chop forest down.<br>
What’s yours is mine. What’s mine, divine.<br>
Silly little Pixie, me."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>L695ll_Gjqs</youtube>
<youtube>IE12EQJLGVI</youtube>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
"You start knowing a secret phrase. For each time you said it publicly today, a player might die."
 
The Yaggababble kills by talking.
* The phrase that the Yaggababble says can be any length, but is usually 2 to 5 words long.
* If the Yaggababble says this phrase, the Storyteller may kill a player any time afterwards, until dawn.
* The Yaggababble may say this phrase as a standalone sentence, or part of another sentence.
* The Yaggababble may say this phrase multiple times per day. If so, the Storyteller may kill multiple players.
* The Storyteller chooses which players die.
* The Storyteller may choose to kill fewer players than the number of times the phrase was said.
* If the Yaggababble is drunk or poisoned, players cannot die, even if the Yaggababble was sober and healthy when they said their phrase. If the Yaggababble is sober and healthy, players might die, even if the Yaggababble was drunk or poisoned when they said their phrase.
* It is rare for the Yaggababble to kill during the day.


The Pixie pretends to be the same character as someone else.
* On the first night, the Pixie learns an in-play Townsfolk. The Storyteller chooses which Townsfolk this is. The Pixie does not learn which player is this character.
* If the Pixie player pretends that they are this Townsfolk, they gain the ability of this Townsfolk when the Townsfolk dies. They could have spoken loudly about being the character for one day, or pretended to be the character each day this game, or accused the Townsfolk of being a liar—the Storyteller is the judge of whether or not the player was convincing, by “being mad that they are this character”.
* When the Townsfolk player dies, the Pixie does not learn this, and is not told that they have gained a new ability. They may learn this has happened if they wake at night and start gaining information, or are prompted to choose players.
* If the player the Pixie learns about changes character then dies, the Pixie gains the ability of the Townsfolk the Pixie learnt about, not the new character.
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== How to Run ==
== How to Run ==
During setup, write a phrase on a piece of paper, or on a phone.


During the first night, mark a Townsfolk character token with the Pixie’s '''MAD''' reminder. Wake the Pixie. Show the Pixie this Townsfolk character token. Put the Pixie to sleep.
During the first night, wake the Demon. Show this phrase, then put them to sleep.
 
If the Townsfolk marked '''MAD''' dies, and you feel that the Pixie player has been sufficiently '''mad''' that they were this character, replace the '''MAD''' reminder with the '''HAS ABILITY''' reminder. The Pixie now has this Townsfolk’s ability, and will wake at night when this Townsfolk would normally wake.
Each time Demon says the secret phrase, put a '''DEAD''' reminder in the centre of the left side of the Grimoire, as a reminder to yourself to place it tonight.
</div>
Each night, you may mark players with these '''DEAD''' reminders, and add a shroud to each marked player. These players die.
</div>


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<div class='example'>
<div class='example'>
Amy is the Pixie, and knows that the {{Good|Washerwoman}} is in play. For three days, Amy claims that the {{Good|Washerwoman}} player is lying, because she is the {{Good|Washerwoman}}. The {{Good|Washerwoman}} is executed. That night, Amy gains the {{Good|Washerwoman}} ability, and learns that one of two people is the {{Good|Monk}}.
The Yaggababble's phrase is "that sounds fishy". The Yaggabble says this once during the first day. That night, a player dies. The next day, the Yaggababble says "that sounds fishy" three times. That night, three players die.
</div>
 
<div class='example'>
Doug is the Drunk Pixie. He learns that the {{Good|Lycanthrope}} is in play. There is no {{Good|Lycanthrope}} in play, but a Minion bluffs as the {{Good|Lycanthrope}}. The Minion dies. The Storyteller wakes Doug and Doug chooses a player to “attack” each night, but they do not die because Doug does not have the {{Good|Lycanthrope}} ability.
</div>
</div>


<div class='example'>
<div class='example'>
On the first day, the Pixie player claims to be the {{Good|Soldier}}. The real {{Good|Soldier}} also claims to be the {{Good|Soldier}}. The Pixie player doesn’t dispute this. When the {{Good|Soldier}} dies, the Pixie player does not gain the {{Good|Soldier}} ability, as the Storyteller feels that the Pixie did not really pretend to be the {{Good|Soldier}}.
The Yaggababble has said their phrase twice today. A {{Evil|Witch}} is in play. When the {{Good|Heretic}} nominates, the {{Good|Heretic}} dies, even though they were not cursed by the {{Evil|Witch}}. The {{Good|Golem}} nominates the Demon, and the {{Good|Golem}} dies. Both players died due to the Yaggababble's ability.
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== Tips & Tricks ==
== Tips & Tricks ==
* Say your phrase as often as you can! It's how you get kills, after all, you can really charge up your ability by getting a bunch of kills every single night.
* Be sparing, around once per day, with how often you say it to conceal the phrase from the town, you don’t want to be giving yourself away by making your phrase really obvious. Once a day is a good benchmark, though, to still be able to mimic other Demons.


* Be as mad as possible as the Townsfolk you know is in play. Claim to be that character. Give the information that character would know. Claim to use your ability. Claim, loudly and often, that the other player is lying. Get them killed by any means necessary. Once this is all done, you will gain that character's ability - totes worth it!
* Make sure that when you say your phrase, the Storyteller can hear you – if they don’t hear you it’s not going to do anything but possibly still out you for saying it too often.


* Be mad as the duplicate character from minute one, day one, and keep up the charade for every following day. This will go a long way to convincing the group that you are the duplicate character, as well as showing the Storyteller that you are mad.
* Share the phrase with your Minions - they can give you conversational segues to bring up your phrase and make everything seem more natural rather than forced.


* Don't be mad at all about being your duplicate character at all for a few days. Say nothing about it. Then, on the day that you think that you can get this player executed, be very mad as this character. If the Storyteller sees that you "have been" mad as the duplicate character, and that your madness got the duplicate character executed, they will very likely give you the Pixie madness benefit - that player's ability when that player dies.  
* Trust your ST to reward you for the risk of saying it a lot - you can possibly take the risk of squeezing a few extra utterings to get an extra couple of kills if it’ll drive you to endgame that much sooner.


* Once you have gained the ability of your duplicate character, you can safely come out publicly as the Pixie. You've got the new ability locked in now, so use it as much as you want, and let the duplicate character (and the group) know that you were the Pixie all along. An apology to the poor good player that you threw under the bus might be necessary ;)
* If your ST isn’t rewarding you for saying the phrase multiple times, don’t bother. You can say your phrase once per day and still be a very effective Demon.


* If you admit to being the Pixie, that will count as "not being mad that you are the duplicate character" and will almost certainly prevent you from gaining the duplicate's ability. Best not say this.
* Your Minions can choose their own odd phrases to repeat themselves as well to make it seem like they might be the Demon in the late game.


* If you can have a private conversation with the duplicate player and tell them that you are their Pixie, then they may agree to get themselves executed. Be aware though... if the Storyteller overhears you claiming to be the Pixie, then you will no longer be "mad" and won't gain the character ability. Similarly, if the player you tell is evil and then tells the Storyteller what you said, then you will no longer be "mad" and won't gain the character ability.  
* Say your phrases when there are fewer people around – if fewer people hear it then fewer people can draw the link of how many times you might have said your phrase.


* Be pro-active when being mad. The Storyteller wants to see you make an honest effort to convince the group that you are a character that you are not.  
* Pay attention to any phrases that any good players say more than once and draw attention to those. The more candidates there are for Yaggababble phrases, the more your own phrase can hide.


* Change up your Pixie strategy based on which character you are shown on the first night. If you are shown the {{Good|Investigator}} then get them killed as soon as possible, so that you can both learn your information as early as possible. If you are shown the {{Good|Undertaker}}, then wait until after they have learnt at least one executed player's character, so that both of you can corroborate information and trust each other. If you are shown the {{Good|Sage}}, then bluff as a different character first, then the {{Good|Sage}}, to make your {{Good|Sage}} bluff seem believable. The strategies for the Pixie are as numerous as the characters available.  
* If the Storyteller gives you an unusual phrase that you’re unsure how to get into conversation, you can request a more common one on the first day.


* You know a character that is in play, but not which player it is. When they die, you may be able to confirm that they are what they claim to be. If a player dies and you do not gain your duplicated ability, the person that died was not the character you know. The real character you know is in play is still out there.
* Make sure you’re confident that you are saying the exact phrase you were given – don't reword the phrase or the Storyteller might not give the kills to you.


* Don't forget that once-per-game roles and 'you start knowing' roles, such as the {{Good|Seamstress}} and the {{Good|Librarian}} respectively, may have already used their abilities. By executing them (assuming you have successfully been 'mad' about being their role), not only will you confirm that they are who they claim to be, but you will also get a second use of their ability, gaining new information.
* Say phrases that are similar in concept to your actual phrase, to muddy the waters and convince the group that you’re trying to get across an overall idea, not just repeat a single phrase.


* You can test the Pixie to see if they are telling the truth. If you are the character that the Pixie is claiming to be, but you have not revealed who you are yet, stay silent and do what you can to get yourself killed. When you are dead, the Pixie will gain a new ability, so the Pixie should be very vocal about this. If you die, and the player claiming to be the Pixie does not claim to have gained a new ability, then they are probably not the Pixie because they don't know that you died.  
* Pick a secondary phrase that you say that doesn’t match your kills. This might make you look like a Minion that’s trying to cover for a Yaggababble.


* When the Pixie is on the script, don't be too suspicious of two players claiming to be the same character. They may very well be two good players just playing their characters well. Of course, the evil players know this, and may be doubling up with their bluffs. Whether the two players are both good (and one is the Pixie), or whether one player is evil and is doubling up, it is probably best to execute one of the players anyway. Hopefully, you'll be executing an evil player or a good player that is giving the Pixie an extra ability.  
* Try to mix up the emphasis and rhythm of your phrase so it’s less recognisable as the same phrase.


* Just saying that you are the Pixie early in the game, and deliberately excluding yourself from the possibility of gaining a character ability, can still be helpful. You start the game knowing that a particular good character is in play. This is useful information. Telling the group what you know will help confirm that this player is good. The group will know that you are the Pixie, so there is no point being mad as a different character this game.
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== Bluffing as the Pixie ==
When bluffing as the Pixie, there are a few things you should keep in mind:
* Are you a Minion that's walked right into a messy double claim? Bluffing as {{Good|Tea Lady}}, but your good neighbour just died, and the other {{Good|Tea Lady}} claim has a very angry {{Good|Grandmother}} backing them up? Don't fret, just sidle on over to them and whisper very sweetly in their ear: "Hey, I'm actually your Pixie!" Townsfolk are usually very happy to know there's a Pixie doubling up with them, since that proves their existence and gives them a backup plan in the event they unexpectedly die - lean into that to recover from your blunder and keep the good team guessing... but hopefully on your side for a little longer.


* The Pixie is a great Hail Mary if you stumble into a sticky situation, but you can also plan to be a Pixie from the outset. Pick a Townsfolk you suspect is in play and go to town! If your Townsfolk is indeed in play, they'll probably make contact with you at some point, but you can also use this to convince people a particular character is in play when it isn't, or to lend credibility to a fellow evil player's bluff by "proving" they must be in play! Deliberately coming out strong with Pixie madness gives you a lot of avenues to pursue as you get the feel of the game's flow.
== Fighting the Yaggababble ==


* Picking a strong good player and double claiming them as a Pixie bluff will reassure other players to trust that person, but also to trust you. Conversely, backing up an evil player's bluff will help them look more reliable, at the risk of you two coming off as an evil pair if one of you gets caught out.
* Watch for odd phrases that are getting repeated and compare to Demon kills at night. If in doubt, it’s probably worth killing players that’re reusing phrases just in case, even if there’s good odds they’re good.


* If the town isn't trusting of mischievous Pixies, use that to your advantage and come out as the Pixie deliberately to tie yourself to another player. If the group suspects you're evil, the hapless patsy you're double claiming will look like they were in on it.
* Be aware that Minions might repeat phrases to try to conceal the Yaggababble phrase – any player that repeats any given phrase too often should be treated with great suspicion!


* Secretly reveal you're the Pixie to other players as a way of gaining their trust and to extend your longevity. Pixies are valuable to keep alive and players knowing for certain that's your claim means they might step in when others are gunning for your execution. You have nothing to fear from breaking madness, after all!
* Watch for players that seem eager to speak when the Storyteller is listening – a true Yaggababble will want to make sure the Storyteller hears them when they say their phrase so will prioritise speaking with the Storyteller is nearby.


* Are you bluffing as Pixie, but a real Pixie has just come out? Don't stress too much! The Pixie double-up creates a real conundrum for good, since each of you is tethered to another player by your ability and claims, and therefore the knot to untangle is not only which one of you is the real Pixie, but if you're an evil pair in cahoots, or a dastardly evil player corrupting an innocent good player! Plenty of noise and mess to keep the town off the scent of the Demon.
* If your Townsfolk dies, you as the "Pixie" will gain their ability and act as them (unless you "broke madness"). Make sure you know how that ability works when people start pressing you for your information. It's also good to be aware of when your Townsfolk dies - if you're a {{Good|Fortune Teller}} Pixie and the O.G. {{Good|Fortune Teller}} died two days ago, you should have two nights of info!
* If one of the three Demon bluffs is Pixie then you’ve got a lot of options to play with.
** You could use it to assert your own legitimacy by ‘confirming’ one of the in-play roles.
** Alternatively, you could combine it with one of the bluffs, creating a fake friction between yourself and a fellow evil player, which can then be ‘resolved’ if/when one of you dies.
** Finally, if you get lucky, you could find yourself claiming that you ‘saw’ a role that isn’t in play, essentially providing you with a free, extra bluff.
* If Pixie is actually in play, it’s unlikely that they’ll come out as the Pixie early in the game. If you can identify who they are and ensure both they and their seen character don’t die, you may find yourself claiming to have been the Pixie while the real Pixie feels compelled to remain silent in order to maintain their own madness. When they finally announce that they’re the real Pixie, they’ll have an uphill battle to unseat you as the "legitimate" Pixie.
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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Demons]]

Latest revision as of 12:02, 26 March 2024

Icon yaggababble.png Information

Type Demon
Artist Lachlan Bastiaen
Revealed 29/02/2024

"Murders inside the Rue Morgue? Фальшивые новости! Hounds on the Baskerville moor? Фальшивые новости! Death while sailing the Nile? Фальшивые новости!"

Character Showcase

Summary

"You start knowing a secret phrase. For each time you said it publicly today, a player might die."

The Yaggababble kills by talking.

  • The phrase that the Yaggababble says can be any length, but is usually 2 to 5 words long.
  • If the Yaggababble says this phrase, the Storyteller may kill a player any time afterwards, until dawn.
  • The Yaggababble may say this phrase as a standalone sentence, or part of another sentence.
  • The Yaggababble may say this phrase multiple times per day. If so, the Storyteller may kill multiple players.
  • The Storyteller chooses which players die.
  • The Storyteller may choose to kill fewer players than the number of times the phrase was said.
  • If the Yaggababble is drunk or poisoned, players cannot die, even if the Yaggababble was sober and healthy when they said their phrase. If the Yaggababble is sober and healthy, players might die, even if the Yaggababble was drunk or poisoned when they said their phrase.
  • It is rare for the Yaggababble to kill during the day.

How to Run

During setup, write a phrase on a piece of paper, or on a phone.

During the first night, wake the Demon. Show this phrase, then put them to sleep.

Each time Demon says the secret phrase, put a DEAD reminder in the centre of the left side of the Grimoire, as a reminder to yourself to place it tonight.

Each night, you may mark players with these DEAD reminders, and add a shroud to each marked player. These players die.

Examples

The Yaggababble's phrase is "that sounds fishy". The Yaggabble says this once during the first day. That night, a player dies. The next day, the Yaggababble says "that sounds fishy" three times. That night, three players die.

The Yaggababble has said their phrase twice today. A Witch is in play. When the Heretic nominates, the Heretic dies, even though they were not cursed by the Witch. The Golem nominates the Demon, and the Golem dies. Both players died due to the Yaggababble's ability.

Tips & Tricks

  • Say your phrase as often as you can! It's how you get kills, after all, you can really charge up your ability by getting a bunch of kills every single night.
  • Be sparing, around once per day, with how often you say it to conceal the phrase from the town, you don’t want to be giving yourself away by making your phrase really obvious. Once a day is a good benchmark, though, to still be able to mimic other Demons.
  • Make sure that when you say your phrase, the Storyteller can hear you – if they don’t hear you it’s not going to do anything but possibly still out you for saying it too often.
  • Share the phrase with your Minions - they can give you conversational segues to bring up your phrase and make everything seem more natural rather than forced.
  • Trust your ST to reward you for the risk of saying it a lot - you can possibly take the risk of squeezing a few extra utterings to get an extra couple of kills if it’ll drive you to endgame that much sooner.
  • If your ST isn’t rewarding you for saying the phrase multiple times, don’t bother. You can say your phrase once per day and still be a very effective Demon.
  • Your Minions can choose their own odd phrases to repeat themselves as well to make it seem like they might be the Demon in the late game.
  • Say your phrases when there are fewer people around – if fewer people hear it then fewer people can draw the link of how many times you might have said your phrase.
  • Pay attention to any phrases that any good players say more than once and draw attention to those. The more candidates there are for Yaggababble phrases, the more your own phrase can hide.
  • If the Storyteller gives you an unusual phrase that you’re unsure how to get into conversation, you can request a more common one on the first day.
  • Make sure you’re confident that you are saying the exact phrase you were given – don't reword the phrase or the Storyteller might not give the kills to you.
  • Say phrases that are similar in concept to your actual phrase, to muddy the waters and convince the group that you’re trying to get across an overall idea, not just repeat a single phrase.
  • Pick a secondary phrase that you say that doesn’t match your kills. This might make you look like a Minion that’s trying to cover for a Yaggababble.
  • Try to mix up the emphasis and rhythm of your phrase so it’s less recognisable as the same phrase.

Fighting the Yaggababble

  • Watch for odd phrases that are getting repeated and compare to Demon kills at night. If in doubt, it’s probably worth killing players that’re reusing phrases just in case, even if there’s good odds they’re good.
  • Be aware that Minions might repeat phrases to try to conceal the Yaggababble phrase – any player that repeats any given phrase too often should be treated with great suspicion!
  • Watch for players that seem eager to speak when the Storyteller is listening – a true Yaggababble will want to make sure the Storyteller hears them when they say their phrase so will prioritise speaking with the Storyteller is nearby.