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Psychopath and Riot: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_psychopath.png|250px]]
[[File:icon_riot.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
<td>[[Character Types#Demon|Demon]]</td>
</tr>
</tr>
<tr>
<tr>
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<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>18/11/2021</td>
<td>04/11/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Surprise!"</p>
<p class='flavour'>"Larga vida a la revolución! Mi revolucion!"</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>av9gstmXl4I</youtube>
<youtube>uDupkdU3Ow0</youtube>


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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo."
"Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"


The Psychopath kills in broad daylight.
Riot kills everybody in a panic.
* During the day, if the Psychopath declares that they are the Psychopath and publicly chooses a player, that player dies. This can only be done once per day, and only before the Storyteller has called for nominations.
* Each player that is nominated dies immediately. Even though they are dead, they may nominate again today. This may happen multiple times per day.
* The Psychopath does not need to use this ability if they don’t want to.
* The player that was nominated must nominate again immediately or lose their chance to do so. The Storyteller counts down “3... 2... 1...” to let the player know how long they have to nominate, should they wish to. If they don’t, no more nominations are allowed today.
* The Psychopath can be nominated and voted for normally. If the Psychopath is executed, they might not die. They play Roshambo (''Paper-Rock-Scissors'') with the player that nominated them. The nominator needs to win for the Psychopath to die. Drawing or losing means the Psychopath lives.
* The good team wins if all Riot players are dead. If the last Riot dies and only two players are alive, they do not nominate, and the good team wins.
* If the Psychopath is executed, this still counts as the one execution for the day. No more players may be nominated or executed today.
* On the third day, each nominated player must nominate again. If they do not, the Storyteller will nominate on their behalf, or declare that that player’s team loses.
* If the Psychopath dies by other means, such as the Demon attacking them, they do not play Roshambo. They die.
* If just three players are alive when the third day nominations begin, the group chooses which player nominates first. If no one nominates, the day ends and evil wins.
</div>
</div>


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<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
Once per day, before you have called for nominations, the Psychopath may publicly choose a player. That player '''dies'''.
While setting up the game, before putting the character tokens in the bag, replace all Minion tokens with Riot tokens. During the first night, skip the Minion Info step. During the Demon Info step, wake all Riot players and allow them to make eye contact. Show each Riot player three character bluffs, then put them to sleep.


If the Psychopath is executed, the Psychopath and the nominator play a game of Roshambo. If the Psychopath loses, they '''die'''. If the Psychopath draws or wins, they live. Either way, the day ends, since there is only one execution per day.
Each time a player is nominated, they '''die'''. Declare that they are dead, and add a shroud immediately. Tell them that they may nominate again. Publicly count down “3... 2... 1...” and if they nominate before their time runs out, repeat this process for the new nominee (''they '''die''', may nominate etc.'') If they do not nominate before their time runs out, the day ends.


If the Psychopath is executed due to a self-nomination, then the Psychopath plays Roshambo with you instead.
On the third day, nominated players '''die''' and must nominate again. If the day ends with more than two players alive, evil wins.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Optional Rule: When Riot is in play, the dead may not be nominated. (This is more fun, and is the original intent of Riot.)
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<div class='example'>
<div class='example'>
The Psychopath chooses to kill the {{Good|Sailor}}. The {{Good|Sailor}} is sober, so does not die. The Psychopath may not use their ability again today.
Alex nominates Lewis. Lewis dies and nominates Ben. Ben dies and nominates Marianna. Marianna dies and nominates Lachlan. Lachlan dies but does not nominate. Four players died today.
</div>
</div>


<div class='example'>
<div class='example'>
The Psychopath has been nominated by the {{Good|Barber}}, and is executed. In Roshambo, the {{Good|Barber}} has rock and the Psychopath has rock, so the Psychopath lives. The next day, the {{Good|Saint}} nominates and executes the Psychopath. The {{Good|Saint}} has paper and the Psychopath has scissors, so the Psychopath lives. The next day, the {{Good|Barber}} nominates and executes the Psychopath again. The {{Good|Barber}} has rock and the Psychopath has scissors, so the Psychopath dies.  
On the third day, a Riot player is nominated. They die and nominate the Amnesiac, who dies and nominates the Empath, who dies and nominates a Riot player. The game ends immediately, as all Riot players are dead.
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== Tips & Tricks ==
== Tips & Tricks ==


* Reveal yourself publicly on the first day, or as early as possible, and start killing immediately. Even if you kill players that are not ideal, like players that have already used their ability, it is still helpful. If the good team is executing a player per day, and you and the Demon are killing two players per "day", then you still have the advantage, regardless of which players are dying. The good team may want to execute you immediately, particularly in a large game, but if it takes them a few days to do so, it should still be worth it.
* Since all evil players are the Demon, all evil players get 3 bluffs at the start of the game. Communicate early on so that you don't accidentally choose the same bluffs, as the good team is likely to nominate and kill any suspicious players as early as possible.  
 
* Wait on revealing yourself until the perfect opportunity. Depending on the script, there may be some extremely dangerous Townsfolk in play. Sacrificing a day or three of activity might be worth it, to make a surprise attack on a particularly powerful character, such as the {{Good|Lycanthrope}}, {{Good|King}}, or the {{Good|Cult Leader}}. Even if you only kill this one player before you die, that could be enough to save the game for the evil team.
 
* Wait on revealing yourself until the very end of the game. If you can survive until the final three players, you can kill a player and win the game before the final day of nominations occur. Or, if there are four or five players alive, you can kill a player at that point, and force the good team to execute the Demon that day or face a loss that night.  


* Be aware that even though you are very powerful Minion, you have a significant downside - that the good team knows which player is a Minion. The good team knows one player that they don't need to execute to win the game. Also, characters that gain information about Minions can be particularly powerful, such as the {{Good|Noble}}, {{Good|Clockmaker}}, or {{Good|Balloonist}}.  
* Pay attention to the jinxes, and ask the Storyteller for clarification on any jinxed character that you intend to bluff as. Riot is a very unusual Demon and breaks the game's core rules in a number of ways, so has some unusual character interactions with Townsfolk that gain information or have mechanics based around nominations, executions, and voting. Make sure you know how your jinxed character operates so that you can bluff effectively.  


* Kill yourself if necessary. Towards the end of the game, it is often more useful for you to be dead (and one step closer to evil winning due to just two players alive) than alive and known to not be the Demon. You can use your ability to die, or even publicly announce that you are willing to die by the Demon to achieve this end.
* Before nominations begin, think about one or two players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.  


* Gain as much information as you can while you are alive. Listen in on private conversations, pay attention to which good players are which characters, and which players are planning what. Talk to everyone. You don't even need to talk to your own evil team, but you can if you want. Even though you may be annoying to the good players, the more information you have will mean you know who to attack each day.
* Don't be afraid to nominate good players that are trusted, powerful, or both. Since there will be no deaths at night, killing trusted good players early in the game avoids the very real possibility that you will need to face them when only 3 or 4 players are left alive. Even if nominating a trusted good player makes you look evil, it is often best to get them out of the way early on. If you are nominated and die as a result, then other Riot players may keep the game going.  


* Soak up some executions at the appropriate time. Early on in the game, it is usually best if the players are executing other players, since the chance of them executing the Demon is low. Later in the game, it is usually best if the good team is executing you, because the chance of otherwise executing the Demon is high. If you can convince the good players to execute you at the times when the Demon is suspicious, the odds favour you. If you can convince the good team to avoid executing you at the times when the Demon is trusted, then you gain the benefit of a good player executed and a good player dying due to the Psychopath each day.  
* If you are nominated on day one or two, nominate another player. This is your only chance to kill a player, and it is best to remove good players that may act tonight, so that the good team has less information on the final day. The best case scenario is that the good player you nominate will nominate another good player, and that player will nominate again. The worst case scenario is that the player that you nominate doesn't nominate again, but that still means one less good player alive. While it is unlikely that you will be able to win the game on day one or two, any attrition that you can cause on these days grants the good team less information to work with.


* When there are just four or five players alive, think carefully about who to attack. A savvy good team will realise that going to the night phase with a living Psychopath and just four players alive will mean certain doom the following day, when you attack a player before nominations.  
* On day three, remember that you must nominate if you are nominated. Hesitation may look very suspicious.


* Don't be afraid to die, but try to live as long as possible. In a large game, a lucky good team that executes the Psychopath on the first day has removed and confirmed a Minion with a lot of time to spare. This is not helpful, and not very fun for you.  
* Nominate players that look like they have given little thought to who they will nominate. Or nominate randomly. The more the good players feel rushed and confused, the poorer decisions they will make. Pretending to be flustered, rushed and confused yourself can go a long way into keeping up the pretence that you are a good player. This may not even be pretence.


* You can never reveal that you are the Psychopath, and just wait to be executed. The roshambo part of your ability will still activate, even if the good team has no idea that you are the Psychopath. This wastes an execution for the day, and will still allow you to attack a player the following day. As long as you don't lose roshambo, of course.  
* Be the first player to nominate each day, if possible. Pay attention to the Storyteller and when it looks like they are going to call for nominations. If you are the first player to nominate, then you kill a player without dying yourself. So, if you are nominated and die, you get to nominate a second player. This is very handy.


* If there are characters that swap the Demons on the script, it can sometimes be useful to obviously not use your ability during the day, even if the good team knows for a fact that you are the Psychopath. For example, if an {{Evil|Imp}}, {{Evil|Fang Gu}}, or {{Evil|Pit-Hag}} are on the script, you can trick the good team into executing you as they may think that you no longer have your ability.  
* If you want to appear to be a good player, don't nominate on days one or two. The downside is that you don't get to kill a player, but if you are bluffing as a character that is crucial to the decisions that the good team are making, such as the {{Good|Fortune Teller}} or the {{Good|Town Crier}}, then appearing to be trustworthy might result in the good team nominating more good players.  


* Learn some Roshambo (Paper-Rock-Scissors) psychology. Unlike normal, you don't need to win. Either winning or drawing is ok for you. Instead of trying to figure out what your roshambo opponent is going to do (a one in three chance), all you need to do is figure out what they are not going to do (a two in three chance). If you think they are not going to guess rock, guess scissors. If you think they are not going to guess scissors, guess paper. If you think that they are not going to guess paper, guess rock.  
* Don't be afraid to die. Normally, the Demon should stay alive at all costs. When you are Riot, dying isn't that much of a downside, as long as other Riot are still alive. Riot is particularly suited to bluffing as characters that have game-altering effects when they die, such as the {{Good|Sage}}, {{Good|Klutz}} or {{Good|Ravenkeeper}}.  


* Every so often, kill an evil player. If the good team correctly assumes that you only kill good players, that is giving them too much information. Killing an evil player to make them look good might be worth it.
* Unlike other Demons, the evil team wins when there are three players alive and two of them are evil, because whoever is nominated, the remaining two players will contain at least one Demon. If the player count is small, campaigning to be a character that is very important to keep alive can scare the good team into completely avoiding nominating you. You will need to make these arguments before nominations begin each day though, as the nomination phase leaves no time for talk.
 
* An evil player can nominate you, and deliberately lose roshambo. However, if the good team knows this, then they can just execute that evil player the following day. This is sometimes, but rarely, worth it.  
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== Fighting the Psychopath ==
== Fighting Riot  ==
 
* If Riot is on the script, nominate on the first day. Sure, a player will die, but at least you know which Demon you are facing and can avoid a complete panic by finding out on day three.


* Until the Psychopath reveals who they are and uses their ability, there is little you can do to fight the Psychopath. You won't know that the Psychopath is in play until their execution fails, and at that time you can formulate a strategy on how to deal with them.  
* Be the first player to nominate. If you are first, you kill a player without dying, and can kill another player if you are nominated later on. This means that you have double the chances of killing a Demon, and may even kill two.  


* Once a Psychopath has revealed themselves, consider executing them as soon as possible. Nominate and execute them every day until the Psychopath gets unlucky with Roshambo and dies. This strategy is best in large games where the Psychopath has revealed early. It is worth spending a few days to remove them, so as to avoid the Psychopath killing three, four, five, or even more players.  
* If you have good reason to believe that Riot is in play, because it is the only Demon on the script or the other Demons don't seem to be active, then consider not nominating at all on days one and two and convincing the group to do the same. The more players that are alive on day three, the more good abilities have had a chance to activate and the more information will be available for all good players to evaluate. Unlike a normal Demon, where executing each day means that you have more chances to execute the Demon, every player has (at least) one chance to kill the Demon, regardless of which day it is. Saving all nominations until day three may be the best option.  


* Once a Psychopath has revealed themselves, consider executing them each day, for as long as you don't have a solid reason to kill another player. If you don't have a clue who the Demon is, it is best to just execute the Psychopath over and over and hope for the best. When the game gets to four, five, or six players alive, you can turn your attention to finding the Demon.  
* If you are nominated on day one or two, you have a decision to make: do you nominate again, or cease nominations for the day? If you nominate again, you might kill a Demon. If you don't nominate again, you avoid accidentally killing too many players too soon and also signal to the good team that you are indeed good by ending the day without further casualties. Most Riots will nominate again on day one or two, so this is a chance to stand out from the crowd. This is your choice to make.  


* Once a Psychopath has revealed themselves, consider not executing them at all, if you have a clue or two on which player the Demon might be. It is usually best to take a shot at killing the Demon than wasting an execution on the Psychopath.  
* Before nominations begin, think about one, two, or three players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.


* If the group's strategy is to kill the Psychopath, make sure you are unanimous in your voting each day. Flip-flopping about your strategy will only benefit the evil team.  
* On day 3, even a hasty nomination is better than no nomination at all. If you don't nominate, either the game is over or the Storyteller will nominate a player on your behalf, and you can be certain that they will not be helpful to you.  


* If the group's strategy is to leave the Psychopath alive and find the Demon, stay quiet about your more powerful character abilities, so as to give the Psychopath as little information as possible. Talk to players you trust (or any players other that the Psychopath, really) and put your information together in secret. The Psychopath may wander in earshot of your conversations, so beware, and feel free to whisper. Or, to throw the Psychopath off the scent, if you are a character that doesn't mind dying, publicly bluff as characters the Psychopath would want to kill, such as the {{Good|Bounty Hunter}} or the {{Good|Fisherman}}. Or, if you are a character that definitely doesn't want to die, publicly bluff as a character that would be a poor Psychopath kill, such as the {{Good|Chef}} or the {{Good|Snitch}}.
* Make your arguments as to why you should not be nominated before nominations begin each day, as the nomination phase leaves no time for talk.


* When nominations are called, get in early to nominate the Psychopath. If the nomination is successful, it will be you who plays Roshambo with the Psychopath, and you know that you are good. Be suspicious of other players who jump in with too much eagerness to nominate the Psychopath, as they may be evil players nominating the Psychopath, with the intent to deliberately lose Roshambo.  
* Pay attention to which players are nominating trusted players. They are probably evil. Or they may just be good players forced into a too hasty decision.  


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Minions]]
[[Category:Demons]]

Latest revision as of 11:55, 26 March 2024

Icon riot.png Information

Type Demon
Artist John Grist
Revealed 04/11/2021

"Larga vida a la revolución! Mi revolucion!"

Character Showcase

Summary

"Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"

Riot kills everybody in a panic.

  • Each player that is nominated dies immediately. Even though they are dead, they may nominate again today. This may happen multiple times per day.
  • The player that was nominated must nominate again immediately or lose their chance to do so. The Storyteller counts down “3... 2... 1...” to let the player know how long they have to nominate, should they wish to. If they don’t, no more nominations are allowed today.
  • The good team wins if all Riot players are dead. If the last Riot dies and only two players are alive, they do not nominate, and the good team wins.
  • On the third day, each nominated player must nominate again. If they do not, the Storyteller will nominate on their behalf, or declare that that player’s team loses.
  • If just three players are alive when the third day nominations begin, the group chooses which player nominates first. If no one nominates, the day ends and evil wins.

How to Run

While setting up the game, before putting the character tokens in the bag, replace all Minion tokens with Riot tokens. During the first night, skip the Minion Info step. During the Demon Info step, wake all Riot players and allow them to make eye contact. Show each Riot player three character bluffs, then put them to sleep.

Each time a player is nominated, they die. Declare that they are dead, and add a shroud immediately. Tell them that they may nominate again. Publicly count down “3... 2... 1...” and if they nominate before their time runs out, repeat this process for the new nominee (they die, may nominate etc.) If they do not nominate before their time runs out, the day ends.

On the third day, nominated players die and must nominate again. If the day ends with more than two players alive, evil wins.

Optional Rule: When Riot is in play, the dead may not be nominated. (This is more fun, and is the original intent of Riot.)

Examples

Alex nominates Lewis. Lewis dies and nominates Ben. Ben dies and nominates Marianna. Marianna dies and nominates Lachlan. Lachlan dies but does not nominate. Four players died today.

On the third day, a Riot player is nominated. They die and nominate the Amnesiac, who dies and nominates the Empath, who dies and nominates a Riot player. The game ends immediately, as all Riot players are dead.

Tips & Tricks

  • Since all evil players are the Demon, all evil players get 3 bluffs at the start of the game. Communicate early on so that you don't accidentally choose the same bluffs, as the good team is likely to nominate and kill any suspicious players as early as possible.
  • Pay attention to the jinxes, and ask the Storyteller for clarification on any jinxed character that you intend to bluff as. Riot is a very unusual Demon and breaks the game's core rules in a number of ways, so has some unusual character interactions with Townsfolk that gain information or have mechanics based around nominations, executions, and voting. Make sure you know how your jinxed character operates so that you can bluff effectively.
  • Before nominations begin, think about one or two players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.
  • Don't be afraid to nominate good players that are trusted, powerful, or both. Since there will be no deaths at night, killing trusted good players early in the game avoids the very real possibility that you will need to face them when only 3 or 4 players are left alive. Even if nominating a trusted good player makes you look evil, it is often best to get them out of the way early on. If you are nominated and die as a result, then other Riot players may keep the game going.
  • If you are nominated on day one or two, nominate another player. This is your only chance to kill a player, and it is best to remove good players that may act tonight, so that the good team has less information on the final day. The best case scenario is that the good player you nominate will nominate another good player, and that player will nominate again. The worst case scenario is that the player that you nominate doesn't nominate again, but that still means one less good player alive. While it is unlikely that you will be able to win the game on day one or two, any attrition that you can cause on these days grants the good team less information to work with.
  • On day three, remember that you must nominate if you are nominated. Hesitation may look very suspicious.
  • Nominate players that look like they have given little thought to who they will nominate. Or nominate randomly. The more the good players feel rushed and confused, the poorer decisions they will make. Pretending to be flustered, rushed and confused yourself can go a long way into keeping up the pretence that you are a good player. This may not even be pretence.
  • Be the first player to nominate each day, if possible. Pay attention to the Storyteller and when it looks like they are going to call for nominations. If you are the first player to nominate, then you kill a player without dying yourself. So, if you are nominated and die, you get to nominate a second player. This is very handy.
  • If you want to appear to be a good player, don't nominate on days one or two. The downside is that you don't get to kill a player, but if you are bluffing as a character that is crucial to the decisions that the good team are making, such as the Fortune Teller or the Town Crier, then appearing to be trustworthy might result in the good team nominating more good players.
  • Don't be afraid to die. Normally, the Demon should stay alive at all costs. When you are Riot, dying isn't that much of a downside, as long as other Riot are still alive. Riot is particularly suited to bluffing as characters that have game-altering effects when they die, such as the Sage, Klutz or Ravenkeeper.
  • Unlike other Demons, the evil team wins when there are three players alive and two of them are evil, because whoever is nominated, the remaining two players will contain at least one Demon. If the player count is small, campaigning to be a character that is very important to keep alive can scare the good team into completely avoiding nominating you. You will need to make these arguments before nominations begin each day though, as the nomination phase leaves no time for talk.

Fighting Riot

  • If Riot is on the script, nominate on the first day. Sure, a player will die, but at least you know which Demon you are facing and can avoid a complete panic by finding out on day three.
  • Be the first player to nominate. If you are first, you kill a player without dying, and can kill another player if you are nominated later on. This means that you have double the chances of killing a Demon, and may even kill two.
  • If you have good reason to believe that Riot is in play, because it is the only Demon on the script or the other Demons don't seem to be active, then consider not nominating at all on days one and two and convincing the group to do the same. The more players that are alive on day three, the more good abilities have had a chance to activate and the more information will be available for all good players to evaluate. Unlike a normal Demon, where executing each day means that you have more chances to execute the Demon, every player has (at least) one chance to kill the Demon, regardless of which day it is. Saving all nominations until day three may be the best option.
  • If you are nominated on day one or two, you have a decision to make: do you nominate again, or cease nominations for the day? If you nominate again, you might kill a Demon. If you don't nominate again, you avoid accidentally killing too many players too soon and also signal to the good team that you are indeed good by ending the day without further casualties. Most Riots will nominate again on day one or two, so this is a chance to stand out from the crowd. This is your choice to make.
  • Before nominations begin, think about one, two, or three players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.
  • On day 3, even a hasty nomination is better than no nomination at all. If you don't nominate, either the game is over or the Storyteller will nominate a player on your behalf, and you can be certain that they will not be helpful to you.
  • Make your arguments as to why you should not be nominated before nominations begin each day, as the nomination phase leaves no time for talk.
  • Pay attention to which players are nominating trusted players. They are probably evil. Or they may just be good players forced into a too hasty decision.