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Butler: Difference between revisions

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The Mayor can win by peaceful means on the final day.
The Butler may only vote when their Master (another player) votes.


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== Character Text ==
== Character Text ==


"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
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<div class='example'>
<div class='example'>
The {{Evil|Imp}} attacks the {{Good|Mayor}}. The Storyteller chooses that the {{Good|Ravenkeeper}} dies instead.
The {{Good|Butler}} chooses Filip to be their Master. Tomorrow, if Filip raises his hand to vote on an execution, then the {{Good|Butler}} may too. If not, then the {{Good|Butler}} may not raise their hand
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<div class='example'>
<div class='example'>
There are three players alive. There are no nominations for execution today. Good wins.
A nomination is in progress. The {{Good|Butler}} and their Master both have their hands raised to vote. As the Storyteller is counting votes, the Master lowers their hand at the last second. The {{Good|Butler}} must lower their hand immediately.
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<div class='example'>
<div class='example'>
There are five players alive, including two Travellers. Both Travellers are exiled, and the vote is tied between the remaining players. Because a tied vote means neither player is executed, good wins.
The {{Good|Butler}} is dead. Because dead players have no ability, the {{Good|Butler}} may vote with their vote token at any time.
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== Tips & Tricks ==
== Tips & Tricks ==


* Your power activates on the final day, when just three players are alive. You may not know who the Demon is, but you can definitely win by not executing. Do whatever you can to convince the group that you are the {{Good|Mayor}}. Everything. If the good team believes you, they will either not nominate anybody, or will deliberately tie votes so that no execution occurs.
* The player who you choose as your "Master" is very important. Your vote still counts as much as a normal vote, it is just that you will not be able to vote at all if your Master has their hand down. So, spend a good deal of time listening, and being involved in figuring out which players are good. If your Master is evil, you will only be voting at times when it is unhelpful to you. If your Master is good, then you may be voting at times when it can actually be helpful. Find a good Master, and stick with them.


* It is often best not to reveal that you are the {{Good|Mayor}} until late in the game. If you reveal early, the Demon may spend night after night trying to kill you, and the Storyteller may let that attempt succeed.  
* If you tell your Master that you have selected them, they will often vote under the assumption that you will be voting with them. Observing how your Master wants you to vote can give you some hints as to whether your Master is good or evil. An evil Master may encourage you to vote for players that seem trustworthy.


* You might want to tell people that you're the {{Good|Mayor}}. Winning the game with your ability requires trust from your fellow players, and being open and honest is a fine way to acheive that trust.
* Even though you may not vote unless your Master has their hand up to vote too, you do not have to vote just because they do. Remember to only vote for players you truly believe are evil, or otherwise deserve it!


* When a character that's an unlikely target for the Demon to pick dies at night, such as the {{Good|Butler}}, this may be an indication that you were attacked instead. When convincing other players that you are the {{Good|Mayor}}, you can use this as evidence.
* The player you choose as your Master will usually trust you, and want to keep you alive. After all, you are in their power! It is in their best interest to help you survive, so building up that trust may come in handy if anybody nominates you for execution.


* Once the Demon attacks you and somebody else dies, they will know for sure that you are the {{Good|Mayor}}. At the very beginning of each morning, if a particular player looks surprised and confused, they are likely to be the Demon!
* You can choose a dead player as your Master, but do this carefully - as dead players only have one remaining vote, they may not use it for a while, meaning that you might not be able to vote at all.


* If you intend to use your ability to win the game by not executing, do everything you can to make sure you are not actually the {{Good|Drunk}}. Spend the game listening to other players, and verifying that any Outsiders are actually Outsiders. If you think a {{Good|Drunk}} is in play, you will need to figure out who it is, because if it is you, and you don't execute on the final day, evil wins. Similarly, if the only other players alive are the {{Evil|Imp}} and the {{Evil|Poisoner}}, then you will certainly be poisoned. You will need to make sure that the {{Evil|Poisoner}} is dead before using your Mayor ability.
*If particular other players think that you are evil, and want to execute you, you can often win their support by promising to be their {{Good|Butler}} tonight. If you ask them not to nominate or vote for you today, and in return you will choose them as your master tonight, they will often agree, and keep you alive.
 
* You may choose a dead player to be your Master. Sometimes, you will do so without intending to, if you and the {{Evil|Imp}} choose the same player. If this happens, you might find it hard to vote that day, but if you know tomorrow will be the last day, it can be beneficial to tie your vote to that of someone you trust to vote for the Demon - perhaps the {{Good|Librarian}} who saw you, or else the {{Good|Virgin}} whom you all know to be good?
 
* This is not a tip, but a word of warning: the onus is on you as a player to remember your ability. You may not under any circumstances vote if your Master didn't. The Storyteller will still count your vote, but by voting when your ability doesn't allow you to, you have broken the rules of the game. If this happens at a time when it doesn't affect the game, usually your Storyteller and fellow players will understand, but it's nonetheless important to only vote when you're allowed to.
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== Bluffing as the Mayor ==
== Bluffing as the Butler ==


When bluffing as the {{Good|Mayor}}, there are a few things you should keep in mind:
When bluffing as the {{Good|Butler}}, there are a few things you should keep in mind:


* The {{Good|Mayor}} would never wake at night. You would never learn if you were targeted and caused another player to die instead.
* You would wake each night, including the first night, and select a player. The day after, you would only be allowed to vote if that player is also voting.


* The {{Good|Mayor}} has a good reason to survive at night, which you can use to explain your longevity as other players die. This makes it a great bluff for a Demon in particular.
* Nobody suspects the {{Good|Butler}}! It's silly, but it's true; since you don't seem like much of a threat and it is easy for you to associate yourself with good players, the {{Good|Butler}} is a great bluff for good and evil players alike.


* Come out to a few players in private early on in the game, so that when you eventually reveal you have some backup that you're not just coming out with this claim out of nowhere.
* You don't have to stick to a single Master, but choosing one player repeatedly will help you build trust with that individual more easily.


* The {{Good|Mayor}} is a fantastic fallback if another bluff doesn't work out. Coming out on the final day as the Mayor who was "in hiding" can alleviate suspicion that you may have come under if your {{Good|Fortune Teller}} information wasn't adding up.
* Giving your vote to a good player is a great way to get them to trust you in the absence of other evidence. People like it when you trust them, and the act of making someone your Master is a great way of building trust. Alternatively, you can tie your vote to a fellow evil player, giving you a great reason to be talking to that player and trusting them... and if they get found out, you look like you were tricked!


* Deliberately setting up a kill of a character that isn't 'optimal' can be used as evidence for a Mayor being in play. For example, you can target a {{Good|Recluse}}, or a {{Good|Washerwoman}} who has already given their information; both are normally low priority for the Demon, and so you can argue that this was a redirected kill from your ability.
* You can actually vote freely, but nobody else will know that. Players who think they are your Master tend to view your vote as a bonus to their own, rather than you operating independently of them. You can take advantage of this expectation to make the good team think they have greater numbers than they actually do, and catch them off guard with a betrayal vote at the perfect moment.


* As a good player, bluffing as the {{Good|Mayor}} can get the Demon to target you, since they will either suspect you are a more powerful character bluffing as the {{Good|Mayor}} to survive, or they just want to confirm the existence of a {{Good|Mayor}} overall.
* If you really need to vote but have aligned yourself with a persnickety Master, you can just "vote" with another Master and claim that you swapped Masters secretly. Beware - This may upset your original Master!


* Good players are more likely to risk winning with the {{Good|Mayor}} if they have no better leads. Coordinate with your evil team to keep confusion high so that on the final day, good does not feel like they have a clear path to victory.
* You can retroactively decide who your Master was each day. Pay attention to who's voting with you, then when asked who your Master was, name someone who voted with you. If you don't remember who that was, don't worry about it - if you can't remember who voted for what, the good team probably can't either.


* If you are nominated on the final day, don't despair! Unlike a regular bluff where you must beat the votes against you, a {{Good|Mayor}} can call for the town to tie the vote instead, since that will cause no execution, allowing the {{Good|Mayor}} ability to activate normally.
* You can coerce your Master into voting for the player(s) you want them to vote for, by threatening to choose a different Master if they don't let you vote for the players you want to vote for.


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Revision as of 10:04, 4 March 2023

Icon butler.png

"Yes, sir...
No, sir...
Certainly, sir."

Appears in Logo trouble brewing.png Information

Type Townsfolk
Artist Aidan Roberts

The Butler may only vote when their Master (another player) votes.

Character Text

"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."

Examples

The Butler chooses Filip to be their Master. Tomorrow, if Filip raises his hand to vote on an execution, then the Butler may too. If not, then the Butler may not raise their hand

A nomination is in progress. The Butler and their Master both have their hands raised to vote. As the Storyteller is counting votes, the Master lowers their hand at the last second. The Butler must lower their hand immediately.

The Butler is dead. Because dead players have no ability, the Butler may vote with their vote token at any time.

Tips & Tricks

  • The player who you choose as your "Master" is very important. Your vote still counts as much as a normal vote, it is just that you will not be able to vote at all if your Master has their hand down. So, spend a good deal of time listening, and being involved in figuring out which players are good. If your Master is evil, you will only be voting at times when it is unhelpful to you. If your Master is good, then you may be voting at times when it can actually be helpful. Find a good Master, and stick with them.
  • If you tell your Master that you have selected them, they will often vote under the assumption that you will be voting with them. Observing how your Master wants you to vote can give you some hints as to whether your Master is good or evil. An evil Master may encourage you to vote for players that seem trustworthy.
  • Even though you may not vote unless your Master has their hand up to vote too, you do not have to vote just because they do. Remember to only vote for players you truly believe are evil, or otherwise deserve it!
  • The player you choose as your Master will usually trust you, and want to keep you alive. After all, you are in their power! It is in their best interest to help you survive, so building up that trust may come in handy if anybody nominates you for execution.
  • You can choose a dead player as your Master, but do this carefully - as dead players only have one remaining vote, they may not use it for a while, meaning that you might not be able to vote at all.
  • If particular other players think that you are evil, and want to execute you, you can often win their support by promising to be their Butler tonight. If you ask them not to nominate or vote for you today, and in return you will choose them as your master tonight, they will often agree, and keep you alive.
  • You may choose a dead player to be your Master. Sometimes, you will do so without intending to, if you and the Imp choose the same player. If this happens, you might find it hard to vote that day, but if you know tomorrow will be the last day, it can be beneficial to tie your vote to that of someone you trust to vote for the Demon - perhaps the Librarian who saw you, or else the Virgin whom you all know to be good?
  • This is not a tip, but a word of warning: the onus is on you as a player to remember your ability. You may not under any circumstances vote if your Master didn't. The Storyteller will still count your vote, but by voting when your ability doesn't allow you to, you have broken the rules of the game. If this happens at a time when it doesn't affect the game, usually your Storyteller and fellow players will understand, but it's nonetheless important to only vote when you're allowed to.


Bluffing as the Butler

When bluffing as the Butler, there are a few things you should keep in mind:

  • You would wake each night, including the first night, and select a player. The day after, you would only be allowed to vote if that player is also voting.
  • Nobody suspects the Butler! It's silly, but it's true; since you don't seem like much of a threat and it is easy for you to associate yourself with good players, the Butler is a great bluff for good and evil players alike.
  • You don't have to stick to a single Master, but choosing one player repeatedly will help you build trust with that individual more easily.
  • Giving your vote to a good player is a great way to get them to trust you in the absence of other evidence. People like it when you trust them, and the act of making someone your Master is a great way of building trust. Alternatively, you can tie your vote to a fellow evil player, giving you a great reason to be talking to that player and trusting them... and if they get found out, you look like you were tricked!
  • You can actually vote freely, but nobody else will know that. Players who think they are your Master tend to view your vote as a bonus to their own, rather than you operating independently of them. You can take advantage of this expectation to make the good team think they have greater numbers than they actually do, and catch them off guard with a betrayal vote at the perfect moment.
  • If you really need to vote but have aligned yourself with a persnickety Master, you can just "vote" with another Master and claim that you swapped Masters secretly. Beware - This may upset your original Master!
  • You can retroactively decide who your Master was each day. Pay attention to who's voting with you, then when asked who your Master was, name someone who voted with you. If you don't remember who that was, don't worry about it - if you can't remember who voted for what, the good team probably can't either.
  • You can coerce your Master into voting for the player(s) you want them to vote for, by threatening to choose a different Master if they don't let you vote for the players you want to vote for.