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Witch and Pit-Hag: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot."<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">App...")
 
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[[File:icon_witch.png|250px]]
[[File:icon_cerenovus.png|250px]]
<p class='flavour'>"Three drops of goat's blood. A lock of hair, torn in anger. The name is spoken, the shadow cast. Walk left foot first down that brambled path, and don't look back."<p>
<p class='flavour'>"Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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The Witch curses players, so that they die if they nominate.
The Pit-Hag changes players into different characters.


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== Character Text ==
== Character Text ==


"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
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<div class='example'>
<div class='example'>
At night, the Witch curses the {{Good|Sage}}. During the next day, the {{Good|Sage}} nominates the {{Good|Dreamer}}. The Storyteller immediately declares that the player of the {{Good|Sage}} dies. The players still vote to execute the {{Good|Dreamer}}, who dies too.
The Pit-Hag turns the {{Good|Clockmaker}} into the {{Good|Mutant}}.
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<div class='example'>
<div class='example'>
The Witch curses themself. During the next day, the Witch nominates the Demon, and dies. The players do not vote to execute the Demon, and nominations continue.
The Pit-Hag tries to turn the {{Good|Savant}} into the {{Good|Sage}}, but nothing happens because a {{Good|Sage}} is already in play.
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<div class='example'>
<div class='example'>
The Witch curses the {{Good|Klutz}}. The {{Evil|Fang Gu}} attacks the {{Good|Klutz}}, so the {{Good|Klutz}} becomes the {{Evil|Fang Gu}}. The new {{Evil|Fang Gu}} is now cursed by the Witch, and they nominate. The new {{Evil|Fang Gu}} dies, and good wins.
The Pit-Hag turns the {{Good|Flowergirl}} into the {{Evil|Evil Twin}}. Now, there is a good {{Evil|Evil Twin}}, so the {{Evil|Evil Twin}} and an evil player are woken to learn each other's character.
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<div class='example'>
<div class='example'>
The Witch curses the {{Good|Savant}}. Later that night, after the Demon kills a player, only three players are alive, so the curse is removed. The {{Good|Savant}} may nominate safely.
During the final night, the Pit-Hag turns the {{Good|Oracle}} into a good {{Evil|No Dashii}}. The Storyteller kills the evil Demon only, so that only one Demon is alive during the final day.
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<div class='example'>
The Witch curses the {{Good|Juggler}}. During the next day, the {{Good|Juggler}} calls for the exile of a Traveller. The {{Good|Juggler}} lives, and may nominate again, because abilities do not affect exiles.
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</div>
== Tips & Tricks ==
 
* Your ability changes a player's character, but ''not'' their alignment. This means that if you turn a good player into a {{Evil|Witch}}, they will be a good-aligned Minion. Similarly, if you transform an evil player into the {{Good|Philosopher}}, they are now an evil-aligned Townsfolk. Keep this in mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expecting a new evil player to join your ranks!
 
* Creating new demons is a unique ability within the Pit-Hag's domain. You can transform your existing Demon into a different type (introducing a {{Evil|Vortox}} unexpectedly to the game field), but you can also 'move' the Demon by transforming an evil player into a new Demon, and finally you can create a good Demon by transforming any of your foes! Naturally, this power comes with some major drawbacks - the Storyteller will balance any move you make by controlling the deaths that night. Often 'moving' the Demon will result in the death of an evil player (usually the former Demon) - they will not permit you to continue the game with multiple evil Demons alive! More subtle moves like changing what type of Demon is in play may simply result in no deaths at all, so the good team has an indication that something changed. Finally, while they may allow a good Demon to co-exist, you should be cautious, as that Demon has the ability to kill and every motivation to come after the evil team! (Additionally, be wary of transforming a {{Evil|Vigormortis}}] - the second they are changed into something else, you will lose your ability if you are an undead Minion!)
 
* Create outsiders! Got a pesky {{Good|Savant}} getting lots of helpful info? Turn them into a {{Good|Sweetheart}}! Suspect someone is a {{Good|Sage}} trying to trick your Demon? Now they're a humble {{Good|Klutz}}, and dying isn't looking so fortuitous anymore! Is your Demon a {{Evil|Fang Gu}} and out of places to hide? Create a new one!


== Tips & Tricks ==
* Nerf troublesome Townsfolk by transforming them into less useful Townsfolk for the current game setup. For example, if you have a {{Evil|Vigormortis}} in play, the {{Good|Oracle}} is a particularly dangerous threat, while the {{Good|Clockmaker}}'s information may not be as worrisome. Alternatively (after warning your Demon), you can turn a player into a conditionally useful Townsfolk like the {{Good|Sage}}, neutralizing whatever information they were getting. It might seem easier to simply always turn people into Outsiders, but remember you can only transform someone into not in play characters - better to let a little info go by than to fail a transformation because there was already a {{Good|Barber}} lurking around.


* Selecting who to curse is the most important part of being the Witch, and depending on your group and the characters in play, there will be many different factors that will help you decide what that will be. Your fellow minions and demon are all equally powerful and disruptive, so make sure to coordinate with them for maximum devastation of the good team - it can be a real bummer to accidentally curse the person the demon kills that night!
* Coordinate with your evil team to get the most use out of your transformations. Nothing is more frustrating than turning a Townsfolk into something useless and waking up the next morning to see that your Demon had the same idea and killed them. Working together with your Demon and Minions to neutralize multiple targets at once is very effective. Alternatively, you can create a {{Good|Klutz}} right as your Demon kills them, catching your victim off guard (since they won't have been thinking about who to trust in the event of their death).


* Loud, boisterous players who have a lot to say are great Witch targets! It doesn't take much to antagonize them into nominating if they weren't planning to, and their death will catch them off guard, and often ruin their plans.
* Create Minions! Even good Minions! Characters like the {{Evil|Witch}} and the {{Evil|Cerenovus}} are ''fun'', and even when good-aligned can cause a lot of damage. If you have a player who is particularly accusatory or seems to be very certain... and is wrong, give them the power to act on their impulses and sit back to enjoy the carnage. As always, beware - these powers are just as effective on you as they are on good players!


* Aim for character claims who you want dead. This can include powerful claims like the {{Good|Savant}} or {{Good|Flowergirl}}, but also characters like the {{Good|Klutz}}, who put the good team at incredible risk. Another great option is the {{Good|Sage}} - their ability only activates upon death via ''demon'', meaning that your curse will render them unable to receive their information.
* Change yourself! While it will mean the end of your transforming days, there are many moments when turning yourself into another character will change the flow of the game. Have a lot of trust with the good team? Become a {{Evil|No Dashii}} and take over as the Demon! Want to sneakily undermine the {{Good|Flowergirl}}? Transform into the evil {{Good|Philosopher}}, then gain the ability of the {{Good|Flowergirl}}, making the existing one drunk! Just feeling like a change of pace? Become a {{Evil|Witch}}, and curse that one player who finally felt safe nominating!


* Another good option for cursing is simply players who are regularly nominating. For example, if someone is trying to get another player killed and have nominated them twice already, you can bet they'll probably nominate the third day as well!
* If you did not transform a player one night, get evil players to claim they were transformed into not in play good characters, even when they weren't. Players that publicly claim to be transformed tend to be immediately trusted by the good team, since the Pit-Hag usually transforms good players. Or, if you are an evil player that was transformed by the Pit-Hag last night. tell the group that you were transformed... into a good character.


* Some towns will be savvy to your tricks, and try to rotate the people who nominate to unlikely targets for you as a Witch. They may also want to maximize the amount of information that a potential {{Good|Town Crier}} is gaining from those nominations. If you see this sort of trend, go after quieter players or ones who haven't nominated yet, then let the good team do the talking.
* At some stage in the game, stop transforming people. As long as you transform people, the good team will know that you are still alive, since a dead Pit-Hag has no ability. This strategy is particularly useful in a game with only one Minion, or a game where the only other Minion is the {{Evil|Evil Twin}}. If the good players know that all Minions are still alive, then they also know that all executed players are good. But when they get suspicious that a Minion is dead, from that point onward, they won't know which dead players are good, and which are evil.


* Deliberately curse another evil player or yourself to look good. Players who die by Witch are usually going to be seen as good, so sacrificing yourself at the right moment can let you sneak in behind enemy lines and spread discord. (Beware the {{Good|Oracle}} if you choose to try this out - they'll detect that evil has died recently and could cast suspicion on you!)
* If a fellow evil player is claiming to be the victim of the {{Evil|Cerenovus}}, or they are claiming that an {{Evil|Evil Twin}} is in play, then their claims may clash with a good player's claim that they were transformed by the Pit-Hag. If there is only meant to be 1 Minion in the game, and that Minion is the Pit-Hag, then claiming to be affected by the {{Evil|Cerenovus}} will not make sense. Pay attention to your fellow evil players, and don't transform people at night if you want their claims to be believed.


* Hide your identity to support bluffs that other evil minions are in play. When a Witch activates, it is obvious to the town - someone nominates and then they immediately die. If your demon and another minion are bluffing as being the Good and {{Evil|Evil Twin}}, then the reveal that you are in play will undermine that bluff and make it obvious they are lying. Remember that you can curse a dead player - this will hide your ability from the group when necessary.
* You ''can'' transform Travellers... maybe. It's an optional rule that your Storyteller may allow. Be careful though, as if a Traveller is changed into a non-Traveller, their token in the Town Square is changed so everyone will know there is a Pit-Hag in play.
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== Fighting the Evil Twin ==
== Fighting the Evil Twin ==


* You only need to be wary of nominating if a Witch is actually in play, but you might not know know this on the first day. Be wary of nominating at all on the first day. If a Witch has proven to be in play due to a player dying when nominating, continue to be wary of nominating.
* If you get transformed by the Pit-Hag into a different character, tell the group what happened immediately the following day. Players will likely believe that you are good, simply because the Pit-Hag targeted you.


* Encourage the quieter players in the group to nominate. Quieter players, or players who do not usually nominate, are less likely to be targeted by the Witch.
* So long as transformations happen, you know that the Pit-Hag is still alive. This means that players that are dead are more trustworthy as good players. In a game with only 1 Minion, as long as the Pit-Hag reveals that they are still alive by changing players, you can trust all players that have been executed thus far, since they must all be good.


* Do you have a reputation for nominating? Are you loud, boisterous, and a leader within your town? Are you frequently targeted in game for your dashing good looks and incredible skills? You just might be Witch bait! Witches tend to curse players that lead the group, so if this is you, don't nominate unless somebody else has died due to the Witch already.
* If characters have previously been transformed, but nobody was transformed last night, either the Pit-Hag has transformed an evil player (who is not telling the group), or the Pit-Hag has chosen an in-play character, or the Pit Hag has died. When no transformations occur, investigate these possibilities and see if they tell you anything useful.


* You don't need to be concerned about the Witch, if it isn't even in play! Because the minions in [[Sects & Violets]] act in obvious ways, you will typically know when a Witch is in play due to a process of elimination. For example, if there is only 1 Minion in play, and two players are claiming that the other is the {{Evil|Evil Twin}}, then you can be pretty certain that the Minion is the {{Evil|Evil Twin}}, and not the Witch. If there are 2 Minions in this game, and someone is claiming to have been changed into a different character last night, and someone is claiming to have been made mad yesterday, you can assume that the Minions are a [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] and a {{Evil|Cerenovus}}. No Witch, no worries.
* If the number of deaths at night is more than 1, then the Pit-Hag has created a new Demon. Usually, if the Pit-Hag changes the Demon player into a new Demon character, no deaths will occur at night. If the Pit-Hag creates a new Demon player (by turning themselves or a fellow Minion into a Demon, for example), then 2 deaths occur at night... and one of those deaths is likely a Demon! When these unusual death patterns occur, assume that the Demon has changed type - it may now be a {{Evil|Vortox}}, when there was no {{Evil|Vortox}} previously, or it may now be a {{Evil|Fang Gu}} when it was previously a {{Evil|No Dashii}}, which means Townsfolk that were poisoned are poisoned no longer.


* People who die by due to the Witch are most likely good. The Witch, particularly if the player is a beginner, will typically curse good players. And powerful good players at that. If the {{Good|Savant}}, {{Good|Flowergirl}}, or {{Good|Clockmaker}} dies when they nominate, you can safely assume that those players are good, and telling the truth about the information they receive.
* Remember that if you change character, you don't change alignment. If you are a good player, and are transformed into the {{Evil|Witch}}, you are still good - and can now use your {{Evil|Witch}} power to curse people... maybe even some evil players if you are lucky. If you are a good player, and are transformed into a Demon, then you are a good Demon - you can use your ability to kill players at night, and possibly kill the evil Demon this way. If you do become a good Demon, remember that good only wins once all Demons are dead, including you, so both you and the evil Demon will need to die in order for good to win.


* Don't let fear paralyze you - seize the day! Nominating haphazardly and losing 1 or 2 players to the realm of the dead isn't the end of the world. Those deaths certainly helped the evil team get closer to victory, but you still have a chance to execute the Demon. Focus on what you can do to win, not what you should have done earlier on.
* The Pit-Hag's ability only creates not-in-play characters - bluff as an undesirable character so the Pit-Hag doesn't try to transform people into it. For example, if you bluff as the {{Good|Sweetheart}}, then the Pit-Hag will not try to turn Townsfolk players into the {{Good|Sweetheart}}, and may instead accidentally choose an in-play character... which means no transformation happens. Even if the Pit-Hag creates new characters, by bluffing as as undesirable character, you can almost guarantee that the Pit-Hag will avoid creating that particular undesirable character.


</div>
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Revision as of 14:35, 4 March 2023

Icon cerenovus.png

"Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot."

Appears in Logo sects and violets.png Information

Type Minion
Artist Aiden Roberts

The Pit-Hag changes players into different characters.

Character Text

"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."

Examples

The Pit-Hag turns the Clockmaker into the Mutant.

The Pit-Hag tries to turn the Savant into the Sage, but nothing happens because a Sage is already in play.

The Pit-Hag turns the Flowergirl into the Evil Twin. Now, there is a good Evil Twin, so the Evil Twin and an evil player are woken to learn each other's character.

During the final night, the Pit-Hag turns the Oracle into a good No Dashii. The Storyteller kills the evil Demon only, so that only one Demon is alive during the final day.

Tips & Tricks

  • Your ability changes a player's character, but not their alignment. This means that if you turn a good player into a Witch, they will be a good-aligned Minion. Similarly, if you transform an evil player into the Philosopher, they are now an evil-aligned Townsfolk. Keep this in mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expecting a new evil player to join your ranks!
  • Creating new demons is a unique ability within the Pit-Hag's domain. You can transform your existing Demon into a different type (introducing a Vortox unexpectedly to the game field), but you can also 'move' the Demon by transforming an evil player into a new Demon, and finally you can create a good Demon by transforming any of your foes! Naturally, this power comes with some major drawbacks - the Storyteller will balance any move you make by controlling the deaths that night. Often 'moving' the Demon will result in the death of an evil player (usually the former Demon) - they will not permit you to continue the game with multiple evil Demons alive! More subtle moves like changing what type of Demon is in play may simply result in no deaths at all, so the good team has an indication that something changed. Finally, while they may allow a good Demon to co-exist, you should be cautious, as that Demon has the ability to kill and every motivation to come after the evil team! (Additionally, be wary of transforming a Vigormortis] - the second they are changed into something else, you will lose your ability if you are an undead Minion!)
  • Create outsiders! Got a pesky Savant getting lots of helpful info? Turn them into a Sweetheart! Suspect someone is a Sage trying to trick your Demon? Now they're a humble Klutz, and dying isn't looking so fortuitous anymore! Is your Demon a Fang Gu and out of places to hide? Create a new one!
  • Nerf troublesome Townsfolk by transforming them into less useful Townsfolk for the current game setup. For example, if you have a Vigormortis in play, the Oracle is a particularly dangerous threat, while the Clockmaker's information may not be as worrisome. Alternatively (after warning your Demon), you can turn a player into a conditionally useful Townsfolk like the Sage, neutralizing whatever information they were getting. It might seem easier to simply always turn people into Outsiders, but remember you can only transform someone into not in play characters - better to let a little info go by than to fail a transformation because there was already a Barber lurking around.
  • Coordinate with your evil team to get the most use out of your transformations. Nothing is more frustrating than turning a Townsfolk into something useless and waking up the next morning to see that your Demon had the same idea and killed them. Working together with your Demon and Minions to neutralize multiple targets at once is very effective. Alternatively, you can create a Klutz right as your Demon kills them, catching your victim off guard (since they won't have been thinking about who to trust in the event of their death).
  • Create Minions! Even good Minions! Characters like the Witch and the Cerenovus are fun, and even when good-aligned can cause a lot of damage. If you have a player who is particularly accusatory or seems to be very certain... and is wrong, give them the power to act on their impulses and sit back to enjoy the carnage. As always, beware - these powers are just as effective on you as they are on good players!
  • Change yourself! While it will mean the end of your transforming days, there are many moments when turning yourself into another character will change the flow of the game. Have a lot of trust with the good team? Become a No Dashii and take over as the Demon! Want to sneakily undermine the Flowergirl? Transform into the evil Philosopher, then gain the ability of the Flowergirl, making the existing one drunk! Just feeling like a change of pace? Become a Witch, and curse that one player who finally felt safe nominating!
  • If you did not transform a player one night, get evil players to claim they were transformed into not in play good characters, even when they weren't. Players that publicly claim to be transformed tend to be immediately trusted by the good team, since the Pit-Hag usually transforms good players. Or, if you are an evil player that was transformed by the Pit-Hag last night. tell the group that you were transformed... into a good character.
  • At some stage in the game, stop transforming people. As long as you transform people, the good team will know that you are still alive, since a dead Pit-Hag has no ability. This strategy is particularly useful in a game with only one Minion, or a game where the only other Minion is the Evil Twin. If the good players know that all Minions are still alive, then they also know that all executed players are good. But when they get suspicious that a Minion is dead, from that point onward, they won't know which dead players are good, and which are evil.
  • If a fellow evil player is claiming to be the victim of the Cerenovus, or they are claiming that an Evil Twin is in play, then their claims may clash with a good player's claim that they were transformed by the Pit-Hag. If there is only meant to be 1 Minion in the game, and that Minion is the Pit-Hag, then claiming to be affected by the Cerenovus will not make sense. Pay attention to your fellow evil players, and don't transform people at night if you want their claims to be believed.
  • You can transform Travellers... maybe. It's an optional rule that your Storyteller may allow. Be careful though, as if a Traveller is changed into a non-Traveller, their token in the Town Square is changed so everyone will know there is a Pit-Hag in play.


Fighting the Evil Twin

  • If you get transformed by the Pit-Hag into a different character, tell the group what happened immediately the following day. Players will likely believe that you are good, simply because the Pit-Hag targeted you.
  • So long as transformations happen, you know that the Pit-Hag is still alive. This means that players that are dead are more trustworthy as good players. In a game with only 1 Minion, as long as the Pit-Hag reveals that they are still alive by changing players, you can trust all players that have been executed thus far, since they must all be good.
  • If characters have previously been transformed, but nobody was transformed last night, either the Pit-Hag has transformed an evil player (who is not telling the group), or the Pit-Hag has chosen an in-play character, or the Pit Hag has died. When no transformations occur, investigate these possibilities and see if they tell you anything useful.
  • If the number of deaths at night is more than 1, then the Pit-Hag has created a new Demon. Usually, if the Pit-Hag changes the Demon player into a new Demon character, no deaths will occur at night. If the Pit-Hag creates a new Demon player (by turning themselves or a fellow Minion into a Demon, for example), then 2 deaths occur at night... and one of those deaths is likely a Demon! When these unusual death patterns occur, assume that the Demon has changed type - it may now be a Vortox, when there was no Vortox previously, or it may now be a Fang Gu when it was previously a No Dashii, which means Townsfolk that were poisoned are poisoned no longer.
  • Remember that if you change character, you don't change alignment. If you are a good player, and are transformed into the Witch, you are still good - and can now use your Witch power to curse people... maybe even some evil players if you are lucky. If you are a good player, and are transformed into a Demon, then you are a good Demon - you can use your ability to kill players at night, and possibly kill the evil Demon this way. If you do become a good Demon, remember that good only wins once all Demons are dead, including you, so both you and the evil Demon will need to die in order for good to win.
  • The Pit-Hag's ability only creates not-in-play characters - bluff as an undesirable character so the Pit-Hag doesn't try to transform people into it. For example, if you bluff as the Sweetheart, then the Pit-Hag will not try to turn Townsfolk players into the Sweetheart, and may instead accidentally choose an in-play character... which means no transformation happens. Even if the Pit-Hag creates new characters, by bluffing as as undesirable character, you can almost guarantee that the Pit-Hag will avoid creating that particular undesirable character.