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Judge and Butcher: Difference between pages

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[[File:icon_judge.png|250px]]
[[File:icon_butcher.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Traveller|Traveller]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
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<td>Artist</td>
<td>John Grist</td>
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<p class='flavour'>"I find the defendant guilty of the crimes of murder, fraud, arson, larceny, impersonating an officer of the law, practicing medicine without a license, slander, regicide, and littering."</p>
<p class='flavour'>"It tastes like chicken. More please."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px]]
[[File:logo_sects_and_violets.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/40581673/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-8-21%2F219606913-44100-2-e6c4fe58e8ff.m4a">You need to enable JavaScript to play this audio</div>


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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
"Each day, after the 1st execution, you may nominate again."


The Judge can determine if an execution succeeds or not, regardless of who voted.  
The Butcher allows a second execution to occur per day.
* The Judge can decide to pardon a player that they think is innocent, to condemn a player that they think is guilty, or vice versa.
* After the first executed player has died, the Butcher may nominate a second player for execution. The Butcher may nominate a player that has already been nominated today, and the Butcher may make a nomination even if the Butcher already made a nomination earlier today.
* If the nominee is pardoned, then they are not executed today, and none of the votes for them count. If the nominee is condemned, then they are executed immediately, regardless of how many votes they received, and regardless of whether another player was about to die by execution. Then the day ends, because there can normally only be one execution per day.
* If a player is executed, even if they do not die, then the Butcher may use their ability. The players may choose to vote or not to vote, so there is no guarantee that this extra nomination will cause an execution—it still needs to get enough votes—but this second nomination does not need to exceed the vote tally of the previous nominations.
* The Judge may use their ability during or after the votes are tallied. However, once a new player has been nominated, then the Judge may only use their ability on this new nominee. The Judge may only use their ability once, and only if a different player made a nomination.
* If no execution occurs today, then the Butcher may not use their ability at all today.
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== How to Run ==
== How to Run ==


At any time during a nomination for execution—from the moment that the nomination is declared to the moment before a new player is nominated for execution—the Judge can declare that this execution succeeds or fails. If the Judge declares that it succeeds, the nominated player is executed and you may proceed to the night phase (''as there may only be one execution per day''). If the Judge declares that it fails, the nominated player is no longer about to die and they are treated as receiving zero votes for execution, and the nomination process continues. '''The Judge loses their ability'''—put the Judge’s '''NO ABILITY''' reminder token by the Judge token.
Each day, immediately after a player is executed, the Butcher may nominate a player for execution. (''Remind them if needed.'') To succeed, this nomination must tally votes of at least half the alive players, as normal, but does not have to exceed the votes of the execution that prompted the Butcher ability. If this second execution succeeds, it does not allow the Butcher to nominate a third player.
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<div class='example'>
<div class='example'>
The {{Good|Slayer}} was about to die, but the {{Evil|Po}} is nominated and every alive player votes, so now the {{Evil|Po}} is about to die. The evil Judge decides that the {{Evil|Po}}’s execution fails. So, as before, the {{Good|Slayer}} is about to die, and the nomination process continues.
The {{Evil|Witch}} is executed and dies. The Butcher then nominates the {{Good|Sage}}, who gets enough votes to be executed. The {{Good|Sage}} dies too.
</div>
 
<div class='example'>
The {{Traveler|Bone Collector}} is exiled, and then the {{Traveler|Harlot}} is exiled. There are no executions today. The Butcher does not get to nominate again, because exiles are not executions.
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<div class='example'>
<div class='example'>
The good Judge nominates the {{Good|Professor}}. Nobody votes, but the Judge may not use their ability. A Traveller's exile is voted on. Once again, the Judge may not use their ability. The {{Good|Grandmother}} nominates the {{Good|Goon}}. Even though the {{Good|Goon}} got only one vote, the Judge decides that the {{Good|Goon}} is executed immediately.  
The Butcher nominates the {{Good|Town Crier}}, but the {{Good|Town Crier}} is not executed. The {{Good|Mathematician}} gets more votes and is executed today. The game continues, and the Butcher nominates the {{Good|Town Crier}} again. This time, enough hands are raised, and the {{Good|Town Crier}} is executed.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* Save your ability until you need it. In the early stages of the game, you won't really know who to execute or who to save. Wait until the later game, where you have at least some clues to base your decision on.
* Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.  
 
* Watch who votes for who doesn't, and do the opposite. Since evil players are less likely to vote for evil players, then it is best to use your Judge ability to force an execution to succeed when hardly anyone votes. If hardly anyone has voted, the player is more likely to be evil. Conversely, if lots of players vote, then the player is more likely to be good - use your Judge power to prevent this execution from succeeding. Doing the opposite of what the group wants not only puts the odds in your favor, but makes sure that you are actually using your ability to full effect. There is no point in forcing an execution to pass if it would have passed anyway.


* ...or is there? When the Demon is nominated and gets just enough votes to be executed, the evil team will usually panic and scramble to nominate a good player immediately so that they can vote and kill a good player instead of the Demon. If you believe that this is the situation, you can use your Judge power to force the current execution to succeed, preventing any chance that the evil team can avoid the Demon's execution. You can "lock in" the current execution, and there is nothing that they can do about it.
* During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.  


* Get a feel for the room, and Judge when the players are thinking about exiling you. Any good team worth their salt will Exile a Judge that has not used their ability on the final day, but some groups will want to do so even sooner. With the threat of a {{Evil|Shabaloth}} or a {{Evil|Po}} lurking as a possibility, or even an {{Evil|Assassin}} or {{Evil|Godfather}} to cause extra deaths at night, the good team can never be sure when the final day actually is - they may start thinking about exiling you prematurely. This has nothing to do with you appearing suspicious. It's just clever playing, because an evil Judge that is alive on the final day is so dangerous as to cause an auto-win for evil. If you can read the room and guess when the tide is turning against you (even if most players think that you are good), then make sure to use your ability before that happens.
* If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.


* It is usually best to use your ability to save a player from execution than to force an execution to succeed. Most players that are executed are good. The odds are, you'll be saving a good player from death, and probably gaining a trusted ally in the process.
* If there is an {{Evil|Evil Twin}} in the game, be much more frugal with your nominations. If the Demon and the {{Evil|Evil Twin}} are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a {{Evil|Witch}} or {{Evil|Cerenovus}} is in-play and still alive.


* Don't nominate. Players that you nominate can still be executed, but you can not use your Judge ability to force them to be executed.  If you really want to execute a particular player, wait until another player nominates instead. If no players are nominating the player that you want, talk to players in private and make allies. Ask players to nominate on your behalf. You can even "encourage" player A to nominate on your behalf, or else player B  will nominate player A. That should get the ball rolling!
* If the {{Evil|Witch}} curses you, this is great news! An Evil {{Evil|Witch}} will definitely want to keep an evil Butcher alive, so that fact that the {{Evil|Witch}} cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.  
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Use your ability as early as you can. If you force an execution of a good player - great! If you prevent an evil player dying - great! As long as you know who is good and who is evil, you can not use your ability incorrectly. It is always helpful. Even if you are exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale noticeably towards evil.
* Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.
 
* You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.  


* It is usually best to use your ability to force an execution to succeed as opposed to preventing an execution. If you force an execution to succeed, you are definitely having an effect. If you prevent an execution from succeeding, the good team may still want to execute the same player the following day. In this case, you'll need to come up with some valid-sounding reasons why you saved the player in question from death. This is not hard to do though... you can tell them that most players are good and that you were just playing the odds, you can tell them that you wanted to use your ability before the town exiled you, or you can tell them that another player is more suspicious instead and killing the first player was a waste of valuable time. Whatever works for you.  
* If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more good the Demon looks.  


* If you are more talented at looking evil than looking good, look evil. Look just evil enough to arouse the suspicion of one or two players, and then save a good player from being executed late in the game. If a few good players think you are evil, they will think that you saved an evil player, and do their best to get that player executed again the following day. This delaying strategy can win the game for you if timed well, because every time you delay an execution by a day, the Demon attacks that night, reducing the number of good players alive, and bringing the final day evil victory closer, or getting the wrong player executed at a later, more opportune time. Ask yourself this question: If just 3 players are left alive, would you rather that the {{Good|Gossip}} died yesterday, or is still alive today and looking as suspicious as all heck? It can be extremely useful to have good players that look evil alive on the final day, because they will get executed instead of the Demon.
* Nominate Minions using your ability. Or don't. Whatever you think is best.  


* If you want to nominate, go ahead and nominate evil players, even the Demon. You will always have excuse that you can't force the execution to succeed, because you can't use your Judge ability if you were the one to nominate. You'll need to judge the room though - is this a group that will interpret "The Judge can not force this execution to succeed" to mean "The Judge is not really keen to kill this player. It is a frivolous nomination." or "The Judge can not kill this player. We need to all vote to do so."?
* If an {{Evil|Evil Twin}}, a {{Evil|Witch}}, or a {{Evil|Cerenovus}} are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the {{Evil|Evil Twin}}, the good twin, and the Demon. At this point, evil has usually already won.  


* If the good team is foolish enough to allow you to survive until the final day, you can snatch a cheap and nasty victory. Ask an evil player to quickly nominate a non-Demon player, and then force the execution to succeed. Before the good team knows what is happening, a player is dead, the night is falling, and evil has won.
* If the Demon is a {{Evil|Fang Gu}}, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a {{Good|Snake Charmer}} becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.  


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Revision as of 16:26, 7 May 2023

Icon butcher.png Information

Type Traveller

"It tastes like chicken. More please."

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each day, after the 1st execution, you may nominate again."

The Butcher allows a second execution to occur per day.

  • After the first executed player has died, the Butcher may nominate a second player for execution. The Butcher may nominate a player that has already been nominated today, and the Butcher may make a nomination even if the Butcher already made a nomination earlier today.
  • If a player is executed, even if they do not die, then the Butcher may use their ability. The players may choose to vote or not to vote, so there is no guarantee that this extra nomination will cause an execution—it still needs to get enough votes—but this second nomination does not need to exceed the vote tally of the previous nominations.
  • If no execution occurs today, then the Butcher may not use their ability at all today.

How to Run

Each day, immediately after a player is executed, the Butcher may nominate a player for execution. (Remind them if needed.) To succeed, this nomination must tally votes of at least half the alive players, as normal, but does not have to exceed the votes of the execution that prompted the Butcher ability. If this second execution succeeds, it does not allow the Butcher to nominate a third player.

Examples

The Witch is executed and dies. The Butcher then nominates the Sage, who gets enough votes to be executed. The Sage dies too.

The Bone Collector is exiled, and then the Harlot is exiled. There are no executions today. The Butcher does not get to nominate again, because exiles are not executions.

The Butcher nominates the Town Crier, but the Town Crier is not executed. The Mathematician gets more votes and is executed today. The game continues, and the Butcher nominates the Town Crier again. This time, enough hands are raised, and the Town Crier is executed.

Tips & Tricks (if you are good)

  • Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.
  • During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.
  • If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.
  • If there is an Evil Twin in the game, be much more frugal with your nominations. If the Demon and the Evil Twin are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a Witch or Cerenovus is in-play and still alive.
  • If the Witch curses you, this is great news! An Evil Witch will definitely want to keep an evil Butcher alive, so that fact that the Witch cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.

Tips & Tricks (if you are evil)

  • Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.
  • You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.
  • If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more good the Demon looks.
  • Nominate Minions using your ability. Or don't. Whatever you think is best.
  • If an Evil Twin, a Witch, or a Cerenovus are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the Evil Twin, the good twin, and the Demon. At this point, evil has usually already won.
  • If the Demon is a Fang Gu, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a Snake Charmer becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.