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Fiddler and Toymaker: Difference between pages

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[[File:icon_fiddler.png|250px]]
[[File:icon_toymaker.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I'll wager mi lyef ye cannae best me in a fiddle contest, ye boss-eyed snook! We'll go out on the lash, get the pub jammers an' have a right craic. I'll be layin' ma boots into ya come mornin' ye rumbly muppet."</p>
<p class='flavour'>"It buzzes! It walks down stairs! It keeps you warm at night! It tastes like sugar! The kiddies love it! Introducing... the brand new... Warm'o-buzzy-wuzzy-walk'a'bot-thingy-contraption! Fun for all ages!"</p>


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== Summary ==
== Summary ==
"Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win."
"The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info."


The Fiddler decides a winner if the game must end due to time constraints, or to a stalemate. Evil wins on ties.
The Toymaker makes Teensyville games (5 to 6 player games) longer and more exciting.  
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<div class='example'>
<div class='example'>
The game begins but will need to end in 45 minutes due to a freak lightning storm approaching the neighbourhood, so the Storyteller adds the Fiddler. After 40 minutes, the Fiddler activates. The players choose the good player to win, so good wins.
On the second night, when five players are alive, the {{Evil|Imp}} chooses not to attack, which allows it to act during the final night. On the third night, when four players are alive, it kills a player.  
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<div class='example'>
<div class='example'>
The game begins but will need to end in 45 minutes due to a freak lightning storm approaching the neighbourhood, so the Storyteller adds the Fiddler. After 40 minutes, the Fiddler activates. The players choose the good player to win, so good wins.
On the second night, the {{Evil|Imp}} kills a player. On the third night, when just three players are alive, the {{Evil|Imp}} cannot attack because it is the final night.
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== Explanation ==
== Explanation ==


Some games will not have enough time to complete. Maybe the venue you are playing at needs to close. Maybe some players need to leave unexpectedly and the game can not continue without them. Maybe the Townsfolk refuse to kill during the day, and the Demon refuses to kill at night.
If you created a character list using the Teensyville option in The Script character list creator tool, then you may want to use the {{Fabled|Toymaker}}. Games set in Teensyville have only 6 Townsfolk, 2 Outsiders, 2 Minions and 1 Demon on the list, and specifically cater to 5 or 6 players.


The Fiddler can be activated by you at any time. To do so, all players close their eyes while the Demon selects a living good player to challenge to a fiddle contest. Then, after a minute or two, all players will choose (by raising a hand) which of these 2 players wins. The game is then over, and the winning player's entire team wins too.
With the {{Fabled|Toymaker}} in-play, the Demon learns 3 not-in-play characters at the start of the game, and the Minion(s) and Demon learn who each other are. Once per game, the Demon must voluntarily choose to attack nobody tonight. If the Demon has not yet done this, and the Demon is about wake to attack a player (and this would end the game), then do not wake the Demon – they are forced to attack nobody tonight.
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Revision as of 23:39, 22 March 2023

Icon toymaker.png Information

Type Traveller

"It buzzes! It walks down stairs! It keeps you warm at night! It tastes like sugar! The kiddies love it! Introducing... the brand new... Warm'o-buzzy-wuzzy-walk'a'bot-thingy-contraption! Fun for all ages!"

Summary

"The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info."

The Toymaker makes Teensyville games (5 to 6 player games) longer and more exciting.

How to Run

Examples

On the second night, when five players are alive, the Imp chooses not to attack, which allows it to act during the final night. On the third night, when four players are alive, it kills a player.

On the second night, the Imp kills a player. On the third night, when just three players are alive, the Imp cannot attack because it is the final night.

Explanation

If you created a character list using the Teensyville option in The Script character list creator tool, then you may want to use the Toymaker. Games set in Teensyville have only 6 Townsfolk, 2 Outsiders, 2 Minions and 1 Demon on the list, and specifically cater to 5 or 6 players.

With the Toymaker in-play, the Demon learns 3 not-in-play characters at the start of the game, and the Minion(s) and Demon learn who each other are. Once per game, the Demon must voluntarily choose to attack nobody tonight. If the Demon has not yet done this, and the Demon is about wake to attack a player (and this would end the game), then do not wake the Demon – they are forced to attack nobody tonight.