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Voudon and King: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_voudon.png|250px]]
[[File:icon_king.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Traveller|Traveller]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
<tr>
<td>Artist</td>
<td>John Grist</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."</p>
<p class='flavour' style='padding: 20px 0 0 0; font-size: 13px'>"↑Betwixt the unknown strains of mortal strife→<br>
                And morbid night, sweet↓ with mystery and woe<br>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
                ←Lies unfettered joys of fate’s long and colored life<br>
[[File:logo_bad_moon_rising.png|100px]]
                Who’s garden blooms with each painted Face to Show."</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>rBTs8WsYArw</youtube>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."
"Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."


The Voudon gives the voting power to the dead instead of the living.
The King learns which characters are still alive.
* The dead and the Voudon may vote as many times per day as they wish. They do not need a vote token to vote, and do not lose their vote token when they do so. Alive players cannot vote. It is not the case that they may put their hand up but the votes don’t count—their hands must stay down during voting.
* The King only gains this ability after a few nights have passed—once the dead players outnumber the living.
* The number of votes required to execute a player is no longer half or more of the alive players. The player with the most votes is executed each day, but even a single vote is enough to execute a player if no other player gets more votes.
* At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
* The Voudon does not alter who can make nominations. As normal, alive players may make nominations, and dead players may not. Since Travellers are exiled, not executed, all players, alive or dead, may support exiling the Voudon or other Travellers.
* The King may not survive long enough to use their ability. Once the number of dead players is greater than the number of alive players, the King learns one alive character each night.
* If a player is about to die and then the Voudon is exiled, that player is still about to die and nominations continue, but alive players vote as normal. If a later nomination gets more votes and it tallies to half or more of the alive players, this new player is about to die instead.
* The King may learn good or evil characters, and may even learn the same character more than once.
* There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.
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== How to Run ==
== How to Run ==


During votes for execution, only dead players and the Voudon may raise their hand to vote. The dead may vote even if they have no vote token, and voting does not use a vote token. If a nominee gets at least one vote, they are about to die by execution until a different player gets more votes.
During the first night, wake the Demon. Show them the '''THIS PLAYER IS''' info token, then the King token, then point at the King player. Put the Demon to sleep.
 
When the number of dead players exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.
<hr />
Optional rule: the King learns an alive character once the dead '''equal or outnumber''' the living. (This makes the King more fun to play in games with an even number of players.)
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<div class='example'>
<div class='example'>
There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the {{Good|Snitch}} is alive. On the fifth night, she learns that the {{Evil|Witch}} is alive.
</div>
</div>


<div class='example'>
<div class='example'>
It is the first day. Only the Voudon can vote, but does not. The players call for the Voudon to be exiled. Five players support the exile, and seven oppose. The Voudon lives.
The Demon knows that Julian is the King. Evin is claiming to be the {{Good|Choirboy}}, but is the {{Good|Butler}}. The Demon takes a risk and kills Julian. If Evin was actually the {{Good|Choirboy}}, he would have learnt which player was the Demon.
</div>
 
<div class='example'>
Two dead players vote for the {{Evil|Mastermind}} to be executed. Then, the Voudon, the dead {{Good|Fool}} and the apparently dead {{Evil|Zombuul}} all vote for the {{Good|Gossip}}. The {{Good|Gossip}} is executed.  
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== Tips & Tricks ==


== Tips & Tricks (if you are good) ==
* The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the {{Good|Choirboy}} is out of the way, the King is likely to survive to the end game.


* You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
* The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.


* The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.
* The King’s protection from the Demon lasts as long as the {{Good|Choirboy}} is alive. Find another good player and secretly let others know that they are the {{Good|Choirboy}}. If there is no {{Good|Choirboy}} in play, this might help drive the Demon mad as they desperately hunt for the {{Good|Choirboy}}. If there is one in play, it provides a false target for the Demon, helping the {{Good|Choirboy}} (and therefore you) to stay alive.


* The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.
* Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the {{Good|Choirboy}} and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.


* On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.
* Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.
 
* There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks (if you are evil) ==
== Bluffing as the King ==
 
When bluffing as the King, there are a few things you should keep in mind:


* For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
* The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.


* If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.
* It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is maKing by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.


* Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting bloc. When you are the Voudon, death is not the end for evil players... many become significantly more influential.
* If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.


* Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the Voudon is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.
* If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.  


* Since the {{Good|Choirboy}} can only be in play if the King is in play, if the Demon learns there is no King in play they also know the {{Good|Choirboy}} is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.
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[[Category:Travellers]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]

Revision as of 12:17, 13 February 2024

Icon king.png Information

Type Townsfolk
Artist John Grist

"↑Betwixt the unknown strains of mortal strife→
And morbid night, sweet↓ with mystery and woe
←Lies unfettered joys of fate’s long and colored life
Who’s garden blooms with each painted Face to Show."

Character Showcase

Summary

"Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."

The King learns which characters are still alive.

  • The King only gains this ability after a few nights have passed—once the dead players outnumber the living.
  • At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
  • The King may not survive long enough to use their ability. Once the number of dead players is greater than the number of alive players, the King learns one alive character each night.
  • The King may learn good or evil characters, and may even learn the same character more than once.
  • There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.

How to Run

During the first night, wake the Demon. Show them the THIS PLAYER IS info token, then the King token, then point at the King player. Put the Demon to sleep.

When the number of dead players exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.

Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.


Optional rule: the King learns an alive character once the dead equal or outnumber the living. (This makes the King more fun to play in games with an even number of players.)

Examples

Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the Snitch is alive. On the fifth night, she learns that the Witch is alive.

The Demon knows that Julian is the King. Evin is claiming to be the Choirboy, but is the Butler. The Demon takes a risk and kills Julian. If Evin was actually the Choirboy, he would have learnt which player was the Demon.

Tips & Tricks

  • The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the Choirboy is out of the way, the King is likely to survive to the end game.
  • The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.
  • The King’s protection from the Demon lasts as long as the Choirboy is alive. Find another good player and secretly let others know that they are the Choirboy. If there is no Choirboy in play, this might help drive the Demon mad as they desperately hunt for the Choirboy. If there is one in play, it provides a false target for the Demon, helping the Choirboy (and therefore you) to stay alive.
  • Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the Choirboy and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.
  • Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.
  • There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.

Bluffing as the King

When bluffing as the King, there are a few things you should keep in mind:

  • The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.
  • It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is maKing by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.
  • If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.
  • If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.
  • Since the Choirboy can only be in play if the King is in play, if the Demon learns there is no King in play they also know the Choirboy is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.