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Fiddler and Voudon: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_fiddler.png|250px]]
[[File:icon_voudon.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Fabled|Fabled]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"I'll wager mi lyef ye cannae best me in a fiddle contest, ye boss-eyed snook! We'll go out on the lash, get the pub jammers an' have a right craic. I'll be layin' ma boots into ya come mornin' ye rumbly muppet."</p>
<p class='flavour'>"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px]]


</div>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win."
"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."


Use the Fiddler to decide a winner if the game must end due to time constraints or a stalemate.
The Voudon gives the voting power to the dead instead of the living.
* Sometimes there won’t be enough time to finish a game. Maybe the venue you are playing at needs to close. Maybe some players need to leave unexpectedly and the game cannot continue without them. Maybe the Townsfolk refuse to execute and the Demon refuses to kill.
* The dead and the Voudon may vote as many times per day as they wish. They do not need a vote token to vote, and do not lose their vote token when they do so. Alive players cannot vote. It is not the case that they may put their hand up but the votes don’t count—their hands must stay down during voting.
* The Storyteller can add and activate the Fiddler at any time. To do so, all players close their eyes while the Demon chooses a good player to challenge to a fiddle contest. Then, after a minute or two, all players will raise their hands to vote on which of these two players wins. The game ends, and the winning player’s entire team wins too.
* The number of votes required to execute a player is no longer half or more of the alive players. The player with the most votes is executed each day, but even a single vote is enough to execute a player if no other player gets more votes.
* Like an exile, this group decision on who wins the game is not affected by abilities, and the dead may vote normally. The Thief cannot steal votes, the Voudon has no effect, and so on.
* The Voudon does not alter who can make nominations. As normal, alive players may make nominations, and dead players may not. Since Travellers are exiled, not executed, all players, alive or dead, may support exiling the Voudon or other Travellers.
* Players cannot use their abilities once the Fiddler has been activated. The Slayer cannot choose to slay a player, the Artist cannot ask their question, and so on.
* If a player is about to die and then the Voudon is exiled, that player is still about to die and nominations continue, but alive players vote as normal. If a later nomination gets more votes and it tallies to half or more of the alive players, this new player is about to die instead.
* If this fiddle contest is a tie, evil wins.
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== How to Run ==
== How to Run ==


At any time, if you expect to run out of time, declare that the Fiddler is in play and declare the time when the game will end. Add the Fiddler token to the Grimoire.
During votes for execution, only dead players and the Voudon may raise their hand to vote. The dead may vote even if they have no vote token, and voting does not use a vote token. If a nominee gets at least one vote, they are about to die by execution until a different player gets more votes.
 
When the game needs to end, declare that you are using the Fiddler ability. Put all players to sleep. Wake the Demon. They point at any good player. (''If the Demon is good, they must choose an evil player instead.'') Wake all players and declare that the Demon player and the chosen player are in a fiddle contest. (''Do not say what their characters are.'') After a minute or two, run a “vote” for each player in the fiddle contest. (''This is not an execution vote.'') All players may vote. The player with the most votes wins, their team wins, and the game ends. On a tie, the evil team wins.
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<div class='example'>
<div class='example'>
The game begins but will need to end in 45 minutes due to a freak lightning storm approaching the neighbourhood, so the Storyteller adds the Fiddler. After 40 minutes, the Fiddler activates. The players choose the good player to win, so good wins.
There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
</div>
</div>


<div class='example'>
<div class='example'>
There are just four players left alive. Each day, nobody nominates. Each night, the Demon chooses a dead player to kill. Since this could go on indefinitely, the Storyteller adds the Fiddler so that
It is the first day. Only the Voudon can vote, but does not. The players call for the Voudon to be exiled. Five players support the exile, and seven oppose. The Voudon lives.
the game can end.
</div>
</div>


<div class='example'>
Two dead players vote for the {{Evil|Mastermind}} to be executed. Then, the Voudon, the dead {{Good|Fool}} and the apparently dead {{Evil|Zombuul}} all vote for the {{Good|Gossip}}. The {{Good|Gossip}} is executed.
</div>
</div>
</div>
<div class='row'>
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks (if you are good) ==
* You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
* The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.
* The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.
* On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks (if you are evil) ==
* For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
* If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.


== Explanation ==
* Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting bloc. When you are the Voudon, death is not the end for evil players... many become significantly more influential.


Some games will not have enough time to complete. Maybe the venue you are playing at needs to close. Maybe some players need to leave unexpectedly and the game can not continue without them. Maybe the Townsfolk refuse to kill during the day, and the Demon refuses to kill at night.
* Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the Voudon is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.


The Fiddler can be activated by you at any time. To do so, all players close their eyes while the Demon selects a living good player to challenge to a fiddle contest. Then, after a minute or two, all players will choose (by raising a hand) which of these 2 players wins. The game is then over, and the winning player's entire team wins too.
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[[Category:Fabled]]
[[Category:Travellers]]

Revision as of 01:51, 23 April 2023

Icon voudon.png Information

Type Traveller

"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."

Appears in Logo bad moon rising.png

Summary

"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."

The Voudon gives the voting power to the dead instead of the living.

  • The dead and the Voudon may vote as many times per day as they wish. They do not need a vote token to vote, and do not lose their vote token when they do so. Alive players cannot vote. It is not the case that they may put their hand up but the votes don’t count—their hands must stay down during voting.
  • The number of votes required to execute a player is no longer half or more of the alive players. The player with the most votes is executed each day, but even a single vote is enough to execute a player if no other player gets more votes.
  • The Voudon does not alter who can make nominations. As normal, alive players may make nominations, and dead players may not. Since Travellers are exiled, not executed, all players, alive or dead, may support exiling the Voudon or other Travellers.
  • If a player is about to die and then the Voudon is exiled, that player is still about to die and nominations continue, but alive players vote as normal. If a later nomination gets more votes and it tallies to half or more of the alive players, this new player is about to die instead.

How to Run

During votes for execution, only dead players and the Voudon may raise their hand to vote. The dead may vote even if they have no vote token, and voting does not use a vote token. If a nominee gets at least one vote, they are about to die by execution until a different player gets more votes.

Examples

There are 12 players alive, and three dead. An alive Innkeeper nominates the Moonchild. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the Moonchild dies.

It is the first day. Only the Voudon can vote, but does not. The players call for the Voudon to be exiled. Five players support the exile, and seven oppose. The Voudon lives.

Two dead players vote for the Mastermind to be executed. Then, the Voudon, the dead Fool and the apparently dead Zombuul all vote for the Gossip. The Gossip is executed.

Tips & Tricks (if you are good)

  • You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
  • The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.
  • The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.
  • On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.

Tips & Tricks (if you are evil)

  • For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
  • If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.
  • Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting bloc. When you are the Voudon, death is not the end for evil players... many become significantly more influential.
  • Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the Voudon is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.