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<div id='character-details'>
<div id='character-details'>


[[File:icon_snakecharmer.png|250px]]
[[File:icon_scarlet_woman.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aiden Roberts</td>
<td>Marianna Carr</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Effendi... I am but a humble man, but my pipe is golden and a single tune will tame the wildest djinn, Inshallah. They say that greed hangs more men than rope. But not I, Effendi... not I."</p>
<p class='flavour'>"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."<p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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</div>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)"


The Snke Charmer learns player after player that is not the Demon... but becomes the Demon if they get either too greedy or too bold.
The Scarlet Woman becomes the Demon when the Demon dies.
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<div class='example'>
<div class='example'>
The Snake Charmer chooses a player who is the {{Evil|Pit-Hag}}, so nothing happens. The Snake Charmer simply goes to sleep. The next night, the Snake Charmer chooses themself, so nothing happens.
There are seven players alive: the {{Evil|Imp}}, the Scarlet Woman, two Townsfolk, and three Travellers. The {{Evil|Imp}} is executed, so the game ends and good wins.
</div>
</div>


<div class='example'>
<div class='example'>
The Snake Charmer chooses a player who is the {{Evil|Vigormortis}}. The Snake Charmer immediately becomes the evil {{Evil|Vigormortis}}, and the {{Evil|Vigormortis}} becomes the good Snake Charmer and gets poisoned.
There are five players alive: the {{Evil|Imp}}, the Scarlet Woman, the {{Evil|Baron}}, and two Townsfolk. The {{Evil|Imp}} is executed. The Scarlet Woman becomes the {{Evil|Imp}}, and the game continues.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Evil|Pit-Hag}} turns themself into the Snake Charmer. Then, the Snake Charmer chooses a player who is the {{Evil|Fang Gu}}. The Snake Charmer becomes the {{Evil|Fang Gu}}, while the {{Evil|Fang Gu}} becomes the Snake Charmer and gets poisoned. Both remain evil.
Brianna is the Scarlet Woman. The {{Good|Fortune Teller}} chooses Brianna and Alex, and learns a "no.” Later, the {{Evil|Imp}} dies, so Brianna becomes the {{Evil|Imp}}. The {{Good|Fortune Teller}} chooses Brianna and Alex again, and learns a "yes."
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* The Snake Charmer exists in a state of duality. At any given moment, you may turn evil and begin betraying your team. Until that happens though, you are good and playing for the good team, and your information is incredibly useful (knowing who isn't a demon is just as important as knowing who the demon is!). Unlike the other players, you are not playing so much for a team but for yourself, and for the team that you want to end up on.
* The Scarlet Woman is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the {{Good|Ravenkeeper}}, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the {{Good|Mayor}}? After all, "one of you must be the {{Good|Mayor}}", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.


* Play cautiously; select only a few players to confirm as not the demon. Aim for players you expect to survive for a while - if you have players alive on the final day who are not the demon, then that can bring your odds down from 1 in 3 to 1 in 2! Once you reach a point where you're satisfied with the information gathered (or you just don't want to risk it anymore), keep in mind that you can always choose yourself at night to safely avoid becoming the demon!
* In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the {{Evil|Baron}}, or {{Evil|Poisoner}} dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.


* Play recklessly! Select as many players as you can - the more you have confirmed as not the demon, the more powerful you are! This method increases your odds of being the demon, but if you remain good for the entire game, you'll have a TON of powerful information to utilize against the evil team. And if you turn evil... well, it probably doesn't bother you ''that'' much if you're taking such big risks.  
* Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.


* Don't tell anyone you're the Snake Charmer unless you are sure that you are not going to be the demon. Even when playing carefully, there's always the chance you will flip to evil with one unlucky pick. The demon you just stole from is now good and has a large incentive to reveal what happened to them - if anyone knows you are the Snake Charmer when the demon claims to have turned good, you are going to be in trouble. Try to avoid revealing until you're dead, OR when you're no longer choosing new players each night.
* Whilst you are the Scarlet Woman, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the {{Good|Slayer}} or the {{Good|Fortune Teller}}, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.


* Remember that every player you pick who doesn't swap you is ''not'' the demon! You are more accurate than a {{Good|Fortune Teller}} when it comes to detecting demons... providing you can get the good team to trust you.
* If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.
 
* If you stay good, come out with your information eventually - sitting on your information all game will only hurt the good team! If you have become evil... don't admit to being the Snake Charmer, and instead come up with a different bluff on the fly.
 
* Becoming the demon unexpectedly can be a shock, so try and be ready for the possibility at any time. Have a bluff ready, or if worst comes to worst, just claim that ''you'' were the demon and were just snake charmed. Get in fast and aggressive enough, and the poor demon you just suckered out of their ability will be scrambling to catch up and prove you as the evil one.
 
* So you were the demon, and you've just become the Snake Charmer? Never fret - you're playing for the good team now, and a path to victory is still clear. You have a few options - reveal your new alignment, snitch on your minions, and start a demon hunt with all of your evil knowledge...  or say nothing for a few days. This way, your minions will still trust you and you can use their powers to hunt out and undermine the new demon. Secretly telling one or two good players in the meantime can also grant you allies in your stealthy demon hunt.
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== Bluffing as the Snake Charmer ==
== Fighting the Scarlet Woman ==


When bluffing as the Snake Charmer, there are a few things you should keep in mind:
* When the Scarlet Woman is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a {{Good|Slayer}}'s ability and the game will continue. If you are certain that you definitely took out the {{Evil|Imp}} but the game is still going, you should be suspicious that a Scarlet Woman is in play. It is possible for an {{Good|Undertaker}}] to correctly see the {{Evil|Imp}} token without being the {{Good|Drunk}}!


* Wait a few days before revealing that you are the Snake Charmer. Either stay silent, or bluff as a different good character. This is the kind of thing a real Snake Charmer would do.
* If the {{Evil|Imp}} kills themselves at night, the Demonhood must always pass to the Scarlet Woman first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the {{Evil|Imp}} gets away from you.


* Prepare your information ahead of time. Once you tell the group that you are the Snake Charmer, they will want to know who you have been picking each night. Remember that the Snake Charmer acts on the first night. If you have this information ready to tell the group, they are more likely to believe you.
* The Demon and the Scarlet Woman may co-ordinate on their bluffs to confirm each other. For example, the Scarlet Woman may claim to be the {{Good|Washerwoman}} and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.


* When you reveal which players you have been choosing of a night time, leave at least a few chosen players "unchosen". If you tell the group that you have chosen all players except 1, then that player must definitely be the Demon - and when they are executed and the game continues, the group will know that you lied. However, if good believes that 3 players are possibly the Demon, any one of them can be executed and have the game continue without you looking suspicious.
* The Scarlet Woman does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the {{Good|Fortune Teller}} will not detect them, and the {{Good|Slayer}} ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.


* Build trust with good players you've pretended to have checked. Players usually trust players that trust them. Claiming that a particular player is definitely not the Demon, makes that player much more likely to feel like you are on their side.
* If you know a Scarlet Woman is in play (e.g. Getting a read from an {{Good|Investigator}} or a {{Good|Ravenkeeper}}), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the Scarlet Woman". If you think they did, you execute the Scarlet Woman. If you don't think they did, you eliminate the Scarlet Woman from contention and now have a one in two shot at the Demon overall.


* Claim to have chosen evil players of a night time. If the good team believes you are the Snake Charmer, they will believe that any players you have chosen are not the Demon, and keep them alive too.
* Unlike other Minions, the Scarlet Woman can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a Scarlet Woman, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.


* If you are the Demon, you can claim to have been turned good by the Snake Charmer! This is risky, as any former Demon is likely to be executed "just in case", but can work if you do it later in the game. You can plan all along to bluff this way, or keep it as a backup bluff to use use just in case things look dicey. If you were actually turned good by the Snake Charmer, then the original Snake Charmer would now be the evil Demon, so would be bluffing as a different character - this means that you can claim to be the Demon-turned-good safely. If you do, however, be prepared to tell the group who your Minions were. The good team will want to know who the Minions are, and you can feed them correct or false information, as you prefer.
* The Scarlet Woman is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the Scarlet Woman may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a Scarlet Woman throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.


* If you are a Minion, you can claim to have been the Demon that has been turned good by the Snake Charmer! Crazy! If you do this, the good team will want to know who your Minions are, and you will have a difficult decision to make. Will you tell them that player(s) other than your Demon are Minions? Do this if you expect that the good team will want to execute Minions. Will you tell them that your Demon is actually a Minion? Do this if you expect the good team will keep Minions alive, and instead put their efforts into executing the Demon.
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[[Category:Sects & Violets]]
[[Category:Trouble Brewing]]
[[Category:Townsfolk]]
[[Category:Minions]]

Revision as of 15:58, 22 March 2023

Icon scarlet woman.png Information

Type Minion
Artist Marianna Carr

"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."

Appears in Logo trouble brewing.png Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)"

The Scarlet Woman becomes the Demon when the Demon dies.

How to Run

Examples

There are seven players alive: the Imp, the Scarlet Woman, two Townsfolk, and three Travellers. The Imp is executed, so the game ends and good wins.

There are five players alive: the Imp, the Scarlet Woman, the Baron, and two Townsfolk. The Imp is executed. The Scarlet Woman becomes the Imp, and the game continues.

Brianna is the Scarlet Woman. The Fortune Teller chooses Brianna and Alex, and learns a "no.” Later, the Imp dies, so Brianna becomes the Imp. The Fortune Teller chooses Brianna and Alex again, and learns a "yes."

Tips & Tricks

  • The Scarlet Woman is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the Ravenkeeper, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the Mayor? After all, "one of you must be the Mayor", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.
  • In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the Baron, or Poisoner dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.
  • Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.
  • Whilst you are the Scarlet Woman, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the Slayer or the Fortune Teller, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.
  • If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.

Fighting the Scarlet Woman

  • When the Scarlet Woman is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a Slayer's ability and the game will continue. If you are certain that you definitely took out the Imp but the game is still going, you should be suspicious that a Scarlet Woman is in play. It is possible for an Undertaker] to correctly see the Imp token without being the Drunk!
  • If the Imp kills themselves at night, the Demonhood must always pass to the Scarlet Woman first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the Imp gets away from you.
  • The Demon and the Scarlet Woman may co-ordinate on their bluffs to confirm each other. For example, the Scarlet Woman may claim to be the Washerwoman and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.
  • The Scarlet Woman does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the Fortune Teller will not detect them, and the Slayer ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.
  • If you know a Scarlet Woman is in play (e.g. Getting a read from an Investigator or a Ravenkeeper), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the Scarlet Woman". If you think they did, you execute the Scarlet Woman. If you don't think they did, you eliminate the Scarlet Woman from contention and now have a one in two shot at the Demon overall.
  • Unlike other Minions, the Scarlet Woman can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a Scarlet Woman, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.
  • The Scarlet Woman is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the Scarlet Woman may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a Scarlet Woman throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.