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[[File:icon_soldier.png|250px]]
[[File:icon_snakecharmer.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Artist</td>
<td>Artist</td>
<td>Aiden Roberts</td>
<td>Aiden Roberts</td>
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</table>
</table>


<p class='flavour'>"As David said to Goliath, as Theseus said to the Minotaur, as Arjuna said to Bhagadatta... No."</p>
<p class='flavour'>"Effendi... I am but a humble man, but my pipe is golden and a single tune will tame the wildest djinn, Inshallah. They say that greed hangs more men than rope. But not I, Effendi... not I."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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== Summary ==
== Summary ==
"You are safe from the Demon."
"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."


The Soldier can not be killed by the Demon.
The Snke Charmer learns player after player that is not the Demon... but becomes the Demon if they get either too greedy or too bold.
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<div class='example'>
<div class='example'>
The {{Evil|Imp}} attacks the Soldier. The Soldier does not die, so nobody dies that night.
The Snake Charmer chooses a player who is the {{Evil|Pit-Hag}}, so nothing happens. The Snake Charmer simply goes to sleep. The next night, the Snake Charmer chooses themself, so nothing happens.
</div>
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<div class='example'>
<div class='example'>
The {{Evil|Poisoner}} poisons the Soldier, then the {{Evil|Imp}} attacks the Soldier. The Soldier dies, since they have no ability.
The Snake Charmer chooses a player who is the {{Evil|Vigormortis}}. The Snake Charmer immediately becomes the evil {{Evil|Vigormortis}}, and the {{Evil|Vigormortis}} becomes the good Snake Charmer and gets poisoned.
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<div class='example'>
<div class='example'>
The {{Evil|Imp}} attacks the Soldier. The Soldier dies, because they are actually the {{Good|Drunk}}.
The {{Evil|Pit-Hag}} turns themself into the Snake Charmer. Then, the Snake Charmer chooses a player who is the {{Evil|Fang Gu}}. The Snake Charmer becomes the {{Evil|Fang Gu}}, while the {{Evil|Fang Gu}} becomes the Snake Charmer and gets poisoned. Both remain evil.
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== Tips & Tricks ==
== Tips & Tricks ==


* If the Demon attacks you, nobody dies this night. This has two benefits. Firstly, since no good player has died at night, there are more players alive than there ought to have been, allowing the good team more time to execute. Secondly, no death of a night time supports your claim that you are indeed the Soldier.
* The Snake Charmer exists in a state of duality. At any given moment, you may turn evil and begin betraying your team. Until that happens though, you are good and playing for the good team, and your information is incredibly useful (knowing who isn't a demon is just as important as knowing who the demon is!). Unlike the other players, you are not playing so much for a team but for yourself, and for the team that you want to end up on.


* You will never know for sure that your ability has worked. If you wake up to no deaths, perhaps there is a {{Good|Monk}} in play, or the {{Evil|Imp}} decided to take a night off terrorising the living and attack someone's already dead corpse. Both of those look identical to the Demon attacking you in the night.
* Play cautiously; select only a few players to confirm as not the demon. Aim for players you expect to survive for a while - if you have players alive on the final day who are not the demon, then that can bring your odds down from 1 in 3 to 1 in 2! Once you reach a point where you're satisfied with the information gathered (or you just don't want to risk it anymore), keep in mind that you can always choose yourself at night to safely avoid becoming the demon!


* Consider bluffing as a juicy Demon target, such as the {{Good|Fortune Teller}}, {{Good|Undertaker}}, {{Good|Empath}} or {{Good|Slayer}}, to attract a Demon attack.
* Play recklessly! Select as many players as you can - the more you have confirmed as not the demon, the more powerful you are! This method increases your odds of being the demon, but if you remain good for the entire game, you'll have a TON of powerful information to utilize against the evil team. And if you turn evil... well, it probably doesn't bother you ''that'' much if you're taking such big risks.  


* If you can prove that you are the Soldier, then the good team has an enormous advantage on the final day. Instead of good choosing between three (or four) players to execute, they will be choosing between two (or three). Getting an  {{Good|Empath}} or {{Good|Fortune Teller}} to confirm you as not the Demon can be very helpful.
* Don't tell anyone you're the Snake Charmer unless you are sure that you are not going to be the demon. Even when playing carefully, there's always the chance you will flip to evil with one unlucky pick. The demon you just stole from is now good and has a large incentive to reveal what happened to them - if anyone knows you are the Snake Charmer when the demon claims to have turned good, you are going to be in trouble. Try to avoid revealing until you're dead, OR when you're no longer choosing new players each night.


* A clever Demon will not attack you again after the first time unless they think they can kill you. If you can convince the Demon that a {{Good|Monk}} protected you, the Demon might try to attack you again.
* Remember that every player you pick who doesn't swap you is ''not'' the demon! You are more accurate than a {{Good|Fortune Teller}} when it comes to detecting demons... providing you can get the good team to trust you.  


* If there are no deaths at night, don't immediately claim to be the Soldier! Perhaps the Demon attacked another player protected by the {{Good|Monk}} and has no idea you were ever protected.
* If you stay good, come out with your information eventually - sitting on your information all game will only hurt the good team! If you have become evil... don't admit to being the Snake Charmer, and instead come up with a different bluff on the fly.


* If you are unsure whether they are good or evil, allow powerful information characters to bluff as your role. This way, the Demon is more likely to attack you, and less likely to attack them. You can even talk with these players secretly, and agree to publicly claim to be each others' characters - they stay safe, whilst you reveal their information to the group..
* Becoming the demon unexpectedly can be a shock, so try and be ready for the possibility at any time. Have a bluff ready, or if worst comes to worst, just claim that ''you'' were the demon and were just snake charmed. Get in fast and aggressive enough, and the poor demon you just suckered out of their ability will be scrambling to catch up and prove you as the evil one.


* If you die at night, you were either poisoned by the {{Evil|Poisoner}} , or you are the {{Good|Drunk}}. This is big information, and very helpful for the group to know. If you were poisoned, then a {{Evil|Poisoner}} is still alive (and in a one Minion game, you now know which Minion is in play!), which also gives you information about the alignment of the dead players. If you are the {{Good|Drunk}}, then nobody else can be the {{Good|Drunk}}. Either way, you learn something useful.
* So you were the demon, and you've just become the Snake Charmer? Never fret - you're playing for the good team now, and a path to victory is still clear. You have a few options - reveal your new alignment, snitch on your minions, and start a demon hunt with all of your evil knowledge... or say nothing for a few days. This way, your minions will still trust you and you can use their powers to hunt out and undermine the new demon. Secretly telling one or two good players in the meantime can also grant you allies in your stealthy demon hunt.
 
* Tell the group you are the Soldier at some stage during the game. After all, good will need as much information as they can get at their disposal.
 
* If you have told nobody that you are the Soldier, you are still alive on the final day, and a death has occurred every night so far, then it is probable that a {{Evil|Spy}} is in play and telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to who.
 
* If you never tell anyone who you are, your role can combo in a very risky way with the {{Good|Mayor}}. You might be more confident to execute nobody in final three than anyone else in your position. Even if the {{Evil|Imp}} is pretending to be the {{Good|Mayor}}, and you execute no one, evil hasn't won yet! The Demon still has to kill either you or the other surviving player, and just maybe they'll guess wrong, and you will wake to a second day with just three players alive.
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== Bluffing as the Soldier ==
== Bluffing as the Snake Charmer ==
 
When bluffing as the Snake Charmer, there are a few things you should keep in mind:


When bluffing as the Soldier, there's a few things you should keep in mind:
* Wait a few days before revealing that you are the Snake Charmer. Either stay silent, or bluff as a different good character. This is the kind of thing a real Snake Charmer would do.


* The Soldier never wakes, and never acts during the day. You would receive no indication that you were ever attacked. You have no information at all to keep track of.
* Prepare your information ahead of time. Once you tell the group that you are the Snake Charmer, they will want to know who you have been picking each night. Remember that the Snake Charmer acts on the first night. If you have this information ready to tell the group, they are more likely to believe you.


* The Soldier is an easy bluff, as you don't give any information and your alleged ability explains your longevity as the game goes on. This does not mean you should rest on your laurels though; ''because'' you have no information, people may eventually become suspicious of you as the options narrow. A Soldier who is trying to help good (by bluffing as a juicy target like the {{Good|Fortune Teller}} for the Demon to kill, for example) can carry more favor than a Soldier sitting quietly.
* When you reveal which players you have been choosing of a night time, leave at least a few chosen players "unchosen". If you tell the group that you have chosen all players except 1, then that player must definitely be the Demon - and when they are executed and the game continues, the group will know that you lied. However, if good believes that 3 players are possibly the Demon, any one of them can be executed and have the game continue without you looking suspicious.


* Staying quiet and trying not to draw attention to yourself is the mark of a powerful character... or a Soldier trying to draw the attention of a Demon. Sitting quietly and acting cagey about your ability for a few days makes it look like you are genuinely trying to get targeted.
* Build trust with good players you've pretended to have checked. Players usually trust players that trust them. Claiming that a particular player is definitely not the Demon, makes that player much more likely to feel like you are on their side.


* You (or your Demon) can choose to kill an already dead player at night. This will give the illusion that no death actually occurred, allowing you to claim that you were targeted instead.
* Claim to have chosen evil players of a night time. If the good team believes you are the Snake Charmer, they will believe that any players you have chosen are not the Demon, and keep them alive too.


* Because it cannot die at night, information characters often can and will bluff as the Soldier. You can gain the trust of a player doing this by "revealing" yourself as the true Soldier, and offering to swap characters with them in order to keep them alive longer while making yourself more of a target. (Bonus: If you have a {{Evil|Poisoner}} in play, keep this player alive while completely undermining their ability!)
* If you are the Demon, you can claim to have been turned good by the Snake Charmer! This is risky, as any former Demon is likely to be executed "just in case", but can work if you do it later in the game. You can plan all along to bluff this way, or keep it as a backup bluff to use use just in case things look dicey. If you were actually turned good by the Snake Charmer, then the original Snake Charmer would now be the evil Demon, so would be bluffing as a different character - this means that you can claim to be the Demon-turned-good safely. If you do, however, be prepared to tell the group who your Minions were. The good team will want to know who the Minions are, and you can feed them correct or false information, as you prefer.


* The Soldier cannot die at night (unless poisoned or actually the {{Good|Drunk}}). If you die, you'd best have a good explanation ready for why that happened!
* If you are a Minion, you can claim to have been the Demon that has been turned good by the Snake Charmer! Crazy! If you do this, the good team will want to know who your Minions are, and you will have a difficult decision to make. Will you tell them that player(s) other than your Demon are Minions? Do this if you expect that the good team will want to execute Minions. Will you tell them that your Demon is actually a Minion? Do this if you expect the good team will keep Minions alive, and instead put their efforts into executing the Demon.
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[[Category:Trouble Brewing]]
[[Category:Sects & Violets]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Revision as of 12:24, 22 March 2023

Icon snakecharmer.png Information

Type Townsfolk
Artist Aiden Roberts

"Effendi... I am but a humble man, but my pipe is golden and a single tune will tame the wildest djinn, Inshallah. They say that greed hangs more men than rope. But not I, Effendi... not I."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."

The Snke Charmer learns player after player that is not the Demon... but becomes the Demon if they get either too greedy or too bold.

How to Run

Examples

The Snake Charmer chooses a player who is the Pit-Hag, so nothing happens. The Snake Charmer simply goes to sleep. The next night, the Snake Charmer chooses themself, so nothing happens.

The Snake Charmer chooses a player who is the Vigormortis. The Snake Charmer immediately becomes the evil Vigormortis, and the Vigormortis becomes the good Snake Charmer and gets poisoned.

The Pit-Hag turns themself into the Snake Charmer. Then, the Snake Charmer chooses a player who is the Fang Gu. The Snake Charmer becomes the Fang Gu, while the Fang Gu becomes the Snake Charmer and gets poisoned. Both remain evil.

Tips & Tricks

  • The Snake Charmer exists in a state of duality. At any given moment, you may turn evil and begin betraying your team. Until that happens though, you are good and playing for the good team, and your information is incredibly useful (knowing who isn't a demon is just as important as knowing who the demon is!). Unlike the other players, you are not playing so much for a team but for yourself, and for the team that you want to end up on.
  • Play cautiously; select only a few players to confirm as not the demon. Aim for players you expect to survive for a while - if you have players alive on the final day who are not the demon, then that can bring your odds down from 1 in 3 to 1 in 2! Once you reach a point where you're satisfied with the information gathered (or you just don't want to risk it anymore), keep in mind that you can always choose yourself at night to safely avoid becoming the demon!
  • Play recklessly! Select as many players as you can - the more you have confirmed as not the demon, the more powerful you are! This method increases your odds of being the demon, but if you remain good for the entire game, you'll have a TON of powerful information to utilize against the evil team. And if you turn evil... well, it probably doesn't bother you that much if you're taking such big risks.
  • Don't tell anyone you're the Snake Charmer unless you are sure that you are not going to be the demon. Even when playing carefully, there's always the chance you will flip to evil with one unlucky pick. The demon you just stole from is now good and has a large incentive to reveal what happened to them - if anyone knows you are the Snake Charmer when the demon claims to have turned good, you are going to be in trouble. Try to avoid revealing until you're dead, OR when you're no longer choosing new players each night.
  • Remember that every player you pick who doesn't swap you is not the demon! You are more accurate than a Fortune Teller when it comes to detecting demons... providing you can get the good team to trust you.
  • If you stay good, come out with your information eventually - sitting on your information all game will only hurt the good team! If you have become evil... don't admit to being the Snake Charmer, and instead come up with a different bluff on the fly.
  • Becoming the demon unexpectedly can be a shock, so try and be ready for the possibility at any time. Have a bluff ready, or if worst comes to worst, just claim that you were the demon and were just snake charmed. Get in fast and aggressive enough, and the poor demon you just suckered out of their ability will be scrambling to catch up and prove you as the evil one.
  • So you were the demon, and you've just become the Snake Charmer? Never fret - you're playing for the good team now, and a path to victory is still clear. You have a few options - reveal your new alignment, snitch on your minions, and start a demon hunt with all of your evil knowledge... or say nothing for a few days. This way, your minions will still trust you and you can use their powers to hunt out and undermine the new demon. Secretly telling one or two good players in the meantime can also grant you allies in your stealthy demon hunt.

Bluffing as the Snake Charmer

When bluffing as the Snake Charmer, there are a few things you should keep in mind:

  • Wait a few days before revealing that you are the Snake Charmer. Either stay silent, or bluff as a different good character. This is the kind of thing a real Snake Charmer would do.
  • Prepare your information ahead of time. Once you tell the group that you are the Snake Charmer, they will want to know who you have been picking each night. Remember that the Snake Charmer acts on the first night. If you have this information ready to tell the group, they are more likely to believe you.
  • When you reveal which players you have been choosing of a night time, leave at least a few chosen players "unchosen". If you tell the group that you have chosen all players except 1, then that player must definitely be the Demon - and when they are executed and the game continues, the group will know that you lied. However, if good believes that 3 players are possibly the Demon, any one of them can be executed and have the game continue without you looking suspicious.
  • Build trust with good players you've pretended to have checked. Players usually trust players that trust them. Claiming that a particular player is definitely not the Demon, makes that player much more likely to feel like you are on their side.
  • Claim to have chosen evil players of a night time. If the good team believes you are the Snake Charmer, they will believe that any players you have chosen are not the Demon, and keep them alive too.
  • If you are the Demon, you can claim to have been turned good by the Snake Charmer! This is risky, as any former Demon is likely to be executed "just in case", but can work if you do it later in the game. You can plan all along to bluff this way, or keep it as a backup bluff to use use just in case things look dicey. If you were actually turned good by the Snake Charmer, then the original Snake Charmer would now be the evil Demon, so would be bluffing as a different character - this means that you can claim to be the Demon-turned-good safely. If you do, however, be prepared to tell the group who your Minions were. The good team will want to know who the Minions are, and you can feed them correct or false information, as you prefer.
  • If you are a Minion, you can claim to have been the Demon that has been turned good by the Snake Charmer! Crazy! If you do this, the good team will want to know who your Minions are, and you will have a difficult decision to make. Will you tell them that player(s) other than your Demon are Minions? Do this if you expect that the good team will want to execute Minions. Will you tell them that your Demon is actually a Minion? Do this if you expect the good team will keep Minions alive, and instead put their efforts into executing the Demon.