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Trouble Brewing and Scarlet Woman: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."<p> <span style="display: block; color: black; font-size: 20px; text-align:...")
 
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<div id='edition-details'>
<div id='character-details'>
[[File:icon_baron.png|250px]]
<p class='flavour'>"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."<p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|200px]]
[[File:logo_trouble_brewing.png|200px]]
<table id='edition-details-characters'>
 
<tr>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<td class='edition-details-characters-title'>Townsfolk</td>
<table style="width: 90%; margin: 0 auto;">
<td>
[[Washerwoman]]<br>
[[Librarian]]<br>
[[Investigator]]<br>
[[Chef]]<br>
[[Empath]]<br>
[[Fortune Teller]]<br>
[[Undertaker]]<br>
[[Monk]]<br>
[[Ravenkeeper]]<br>
[[Virgin]]<br>
[[Slayer]]<br>
[[Soldier]]<br>
[[Mayor]]<br>
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Outsider</td>
<td>
[[Butler]]<br>
[[Drunk]]<br>
[[Recluse]]<br>
[[Saint]]
</td>
</tr>
<tr>
<tr>
<td class='edition-details-characters-title'>Minions</td>
<td>Type</td>
<td>
<td>[[Character Types#Minion|Minion]]</td>
[[Poisoner]]<br>
[[Spy]]<br>
[[Scarlet Woman]]<br>
[[Baron]]
</td>
</tr>
</tr>
<tr>
<tr>
<td class='edition-details-characters-title'>Demons</td>
<td>Artist</td>
<td>
<td>Marianna Carr</td>
[[Imp]]
</td>
</tr>
</tr>
</table>
</table>
</div>
</div>
</div>
</div>


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== Synopsis ==
The Scarlet Woman becomes the Demon when the Demon dies.
''Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.''
 
__TOC__
 
== Character Text ==
 
"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)"
<br><br>
 
== Examples ==
 
<div>
 
<div class='example'>
There are seven players alive: the {{Evil|Imp}}, the {{Evil|Scarlet Woman}}, two Townsfolk, and three Travellers. The {{Evil|Imp}} is executed, so the game ends and good wins.
</div>


''Anxious mothers call their children home from play, as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway. Those who can read the signs know there is...''
<div class='example'>
There are five players alive: the {{Evil|Imp}}, the {{Evil|Scarlet Woman}}, the {{Evil|Baron}}, and two Townsfolk. The {{Evil|Imp}} is executed. The {{Evil|Scarlet Woman}} becomes the {{Evil|Imp}}, and the game continues.
</div>


'''Trouble Brewing'''.
<div class='example'>
Brianna is the {{Evil|Scarlet Woman}}. The {{Good|Fortune Teller}} chooses Brianna and Alex, and learns a "no.” Later, the {{Evil|Imp}} dies, so Brianna becomes the {{Evil|Imp}}. The {{Good|Fortune Teller}} chooses Brianna and Alex again, and learns a "yes."
</div>


__TOC__
</div>


== Gameplay ==
== Tips & Tricks ==


Trouble Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some simply want to bait the Demon into attacking them. Both good and evil can gain the upper hand by making well-timed sacrifices. Trouble Brewing is a relatively straightforward Demon-hunt, but evil has a number of dastardly misinformation tricks up their sleeves, so the good players best question what they think they know if they hope to survive.
* The {{Evil|Scarlet Woman}} is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the {{Good|Ravenkeeper}}, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the {{Good|Mayor}}? After all, "one of you must be the {{Good|Mayor}}", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.


Beginner. Recommended for players and Storytellers new to Blood on the Clocktower or to social deception games.
* In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the {{Evil|Baron}}, or {{Evil|Poisoner}} dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.


'''Good players''' will need to figure out who is good and who is evil by using logic and intuition. Some players may want to reveal which character they are and share their information immediately (such as the {{Good|Chef}} or {{Good|Investigator}}), while others may want to lie about their identity so that the Imp avoids attacking them (such as the {{Good|Undertaker}} or {{Good|Fortune Teller)}}. Some may lie about who they are so that the Imp does attack them (such as the {{Good|Ravenkeeper}} or {{Good|Soldier}})!
* Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.


Other good characters gain information by doing something and noticing the effect. Sacrificing one’s life by nominating a {{Good|Virgin}}, attempting to kill the {{Evil|Imp}} as a {{Good|Slayer}} and noticing what happens, or deliberately killing good players so that the {{Good|Undertaker}} can confirm which character they were—these are all ways to sacrifice life and power to gain information and achieve victory.
* Whilst you are the {{Evil|Scarlet Woman}}, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the {{Good|Slayer}} or the {{Good|Fortune Teller}}, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.


'''Evil players''' will need to pretend to be good characters and do so well, giving false information to confuse the good team if necessary. With only true information, the good team will usually find out who is evil with enough time to spare. But with even a little believable falsehood in the air, evil has a chance. The {{Evil|Poisoner}} and {{Evil|Spy}}, if they pay attention, can cause huge confusion in the good team’s ranks by using their abilities sneakily. Evil will also need to decide when to make sacrifices. Will the {{Evil|Scarlet Woman}} kill the {{Evil|Imp}} to save their team? Will the {{Evil|Imp}} kill themselves to turn a more trustworthy player into the Demon? Will the evil team vote to execute a suspicious Minion in order to look like honourable members of the town? Or will the {{Evil|Baron}} give obviously false information to make it look like a {{Evil|Poisoner}} is in the game? Causing confusion about which Minions are in play can be the difference between victory and defeat.
* If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.
<br>


== Townsfolk ==
== Fighting the Scarlet Woman ==


<gallery widths=150px heights=150px mode="nolines">
* When the {{Evil|Scarlet Woman}} is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a {{Good|Slayer}}'s ability and the game will continue. If you are certain that you definitely took out the {{Evil|Imp}} but the game is still going, you should be suspicious that a {{Evil|Scarlet Woman}} is in play. It is possible for an {{Good|Undertaker}}] to correctly see the {{Evil|Imp}} token without being the {{Good|Drunk}}!
File:icon_washerwoman.png|link=Washerwoman|{{Good|Washerwoman}}
File:icon_librarian.png|link=Librarian|{{Good|Librarian}}
File:icon_investigator.png|link=Investigator|{{Good|Investigator}}
File:icon_chef.png|link=Chef|{{Good|Chef}}
File:icon_empath.png|link=Empath|{{Good|Empath}}
File:icon_fortune_teller.png|link=Fortune Teller|{{Good|Fortune Teller}}
File:icon_undertaker.png|link=Undertaker|{{Good|Undertaker}}
File:icon_monk.png|link=Monk|{{Good|Monk}}
File:icon_slayer.png|link=Slayer|{{Good|Slayer}}
File:icon_soldier.png|link=Soldier|{{Good|Soldier}}
File:icon_ravenkeeper.png|link=Ravenkeeper|{{Good|Ravenkeeper}}
File:icon_virgin.png|link=Virgin|{{Good|Virgin}}
File:icon_mayor.png|link=Mayor|{{Good|Mayor}}
</gallery>


== Outsiders ==
* If the {{Evil|Imp}} kills themselves at night, the Demonhood must always pass to the {{Evil|Scarlet Woman}} first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the {{Evil|Imp}} gets away from you.


<gallery widths=150px heights=150px mode="nolines">
* The Demon and the {{Evil|Scarlet Woman}} may co-ordinate on their bluffs to confirm each other. For example, the {{Evil|Scarlet Woman}} may claim to be the {{Good|Washerwoman}} and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.
File:icon_butler.png|{{Good|Butler}}
File:icon_saint.png|{{Good|Saint}}
File:icon_recluse.png|{{Good|Recluse}}
File:icon_drunk.png|{{Good|Drunk}}
</gallery>


== Minions ==
* The {{Evil|Scarlet Woman}} does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the {{Good|Fortune Teller}} will not detect them, and the {{Good|Slayer}} ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.


<gallery widths=150px heights=150px mode="nolines">
* If you know a {{Evil|Scarlet Woman}} is in play (e.g. Getting a read from an {{Good|Investigator}} or a {{Good|Ravenkeeper}}), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the {{Evil|Scarlet Woman}}". If you think they did, you execute the {{Evil|Scarlet Woman}}. If you don't think they did, you eliminate the {{Evil|Scarlet Woman}} from contention and now have a one in two shot at the Demon overall.
File:icon_washerwoman.png|{{Evil|Poisoner}}
File:icon_washerwoman.png|{{Evil|Spy}}
File:icon_washerwoman.png|{{Evil|Baron}}
File:icon_washerwoman.png|{{Evil|Scarlet Woman}}
</gallery>


== Demons ==
* Unlike other Minions, the {{Evil|Scarlet Woman}} can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a {{Evil|Scarlet Woman}}, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.


<gallery widths=150px heights=150px mode="nolines">
* The {{Evil|Scarlet Woman}} is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the {{Evil|Scarlet Woman}} may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a {{Evil|Scarlet Woman}} throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.
File:icon_washerwoman.png|{{Evil|Imp}}
</gallery>


</div>
</div>
</div>
</div>
[[Category:Trouble Brewing]]
[[Category:Minion]]

Revision as of 10:28, 4 March 2023

Icon baron.png

"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."

Appears in Logo trouble brewing.png Information

Type Minion
Artist Marianna Carr

The Scarlet Woman becomes the Demon when the Demon dies.

Character Text

"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)"

Examples

There are seven players alive: the Imp, the Scarlet Woman, two Townsfolk, and three Travellers. The Imp is executed, so the game ends and good wins.

There are five players alive: the Imp, the Scarlet Woman, the Baron, and two Townsfolk. The Imp is executed. The Scarlet Woman becomes the Imp, and the game continues.

Brianna is the Scarlet Woman. The Fortune Teller chooses Brianna and Alex, and learns a "no.” Later, the Imp dies, so Brianna becomes the Imp. The Fortune Teller chooses Brianna and Alex again, and learns a "yes."

Tips & Tricks

  • The Scarlet Woman is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the Ravenkeeper, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the Mayor? After all, "one of you must be the Mayor", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.
  • In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the Baron, or Poisoner dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.
  • Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.
  • Whilst you are the Scarlet Woman, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the Slayer or the Fortune Teller, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.
  • If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.


Fighting the Scarlet Woman

  • When the Scarlet Woman is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a Slayer's ability and the game will continue. If you are certain that you definitely took out the Imp but the game is still going, you should be suspicious that a Scarlet Woman is in play. It is possible for an Undertaker] to correctly see the Imp token without being the Drunk!
  • If the Imp kills themselves at night, the Demonhood must always pass to the Scarlet Woman first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the Imp gets away from you.
  • The Demon and the Scarlet Woman may co-ordinate on their bluffs to confirm each other. For example, the Scarlet Woman may claim to be the Washerwoman and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.
  • The Scarlet Woman does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the Fortune Teller will not detect them, and the Slayer ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.
  • If you know a Scarlet Woman is in play (e.g. Getting a read from an Investigator or a Ravenkeeper), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the Scarlet Woman". If you think they did, you execute the Scarlet Woman. If you don't think they did, you eliminate the Scarlet Woman from contention and now have a one in two shot at the Demon overall.
  • Unlike other Minions, the Scarlet Woman can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a Scarlet Woman, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.
  • The Scarlet Woman is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the Scarlet Woman may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a Scarlet Woman throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.