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[[File:icon_flowergirl.png|250px]]
[[File:icon_marionette.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Aiden Roberts</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Yesterday's violets have withered and died, but today my poppies bloom."</p>
<p class='flavour'>"Words, words. They're all we have to go on."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_sects_and_violets.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>-2PtHuiuOaQ</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/25712874/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-0-25%2F074ace96-1cf2-19b2-fb7e-01e17929830a.mp3">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Each night*, you learn if a Demon voted today."
"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"


The Flowergirl knows if the Demon voted or not.
The Marionette doesn't know that they are a Minion.  
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<div class='example'>
There was one nomination today. Lots of players voted, the player was executed, but the Demon did not vote. That night, the Flowergirl learns that the Demon did not vote today.  
Marianna is the Marionette, but thinks she is the {{Good|Undertaker}}. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the Marionette.  
</div>
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<div class='example'>
<div class='example'>
There were three nominations today. The Demon voted during the second nomination. Nobody was executed. That night, the Flowergirl learns that the Demon voted today.
Lachlan is the Demon. He tells Sarah that she is the Marionette. Lachlan is lying. There is no Marionette.  
</div>
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<div class='example'>
<div class='example'>
There were no nominations today. A Traveller was exiled, and all players raised their hand to support the exile. That night, the Flowergirl learns that the Demon did not vote today. (Exiles are never affected by abilities.)
The Demon tells Ben that he is the Marionette. Ben thinks he is the {{Good|Fortune Teller}}, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.
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== Tips & Tricks ==
== Tips & Tricks ==


* Pay attention! You need to keep track of who votes each day, or your information isn't going to be very helpful. Evil players can and will lie about whether they voted or not, so you can't rely on polling the group about who voted if you forget, either. Your information narrows the demon's location down every time you receive it, so make sure it's useful.
* As a Marionette, you are essentially an evil {{Good|Drunk}} - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a {{Good|Drunk}} will also work for a Marionette. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the Marionette instead of a good player!
 
* Even though you don't know it, your alignment is evil and you will register as evil to characters like the {{Good|Seamstress}} and the {{Good|Town Crier}}. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!
 
* In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a Marionette, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!


* Keep an eye on who ''doesn't'' vote as much the players who do. Evil players are less likely to want to vote and draw your attention, but if you get a number of players voting and get a 'no', then you know that the demon is among those who didn't that day. Also keep an eye out for players jumping on a bandwagon of a large voting majority - this could be the demon trying to disguise themselves among the large number of players, limiting your information.
* If you suspect you are a Marionette (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.


* For an execution, only half the living player's votes are required. If an execution is happening, try to convince the group to limit their votes to only what is required. This will allow you to make a clean divide between two sets of players - if you receive a "yes", then you know the demon is among those asked to vote today. If "no", you know that the demon is among those who didn't. Controlling voting in this way makes it easier to narrow down where the demon is, BUT be aware that it will likely get you targeted and killed much more quickly than staying quiet and observing the votes naturally.
* Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a Marionette, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!


* Your power allows you to detect the demon, so you are an extremely high value target for the evil team to undermine and kill early. Try and form an alliance with another player you think is good and let them do the talking for you. In particular, characters like the {{Good|Sage}} (who want the demon to target them) will be eager to take on your role and draw the demon's ire while you continue to collect information in the background. This can also protect you from being targeted by the {{Evil|Witch}}, {{Evil|Cerenovus}}, and {{Evil|Pit Hag}}, all of who can disrupt you.
* Narrow down which types of Minions are in play. The Marionette is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a Marionette to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a {{Evil|Witch}} death, you're not the Marionette!


* You share a special synergy with the {{Good|Town Crier}}, as both of you are invested in nominations and executions. While you are keeping track of who voted, also pay special consideration to who nominates. Not only can this help out your fellow good player, but if you are controlling votes for the sake of your information, it doesn't cost you anything to give them a little extra to work with.
* If you are confident you know who the Minions are, you can also be confident you are not secretly the Marionette. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a Marionette.


* You can detect if a {{Evil|Vortox}} is play under rare circumstances. If all players vote, and you learn that Demon did not vote, then either a {{Evil|Vortox}} is in play (which is extremely helpful information to know), or you are drunk/poisoned (which is also very useful for the town to know!)
* Hunt down the Demon with gusto! If you are a Marionette, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a {{Good|Fortune Teller}} ping on the other side of town), then you know you cannot be the Marionette! (Additionally if you ARE the Marionette, you point suspicion away from your Demon! Win-Win!)
 
* If you are concerned you are a Marionette but can't get your neighbours to open up, you can always try convincing your neighbours that they're your Marionette instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.
 
* If you are convinced you are the Marionette, then you know your role is to protect your Demon. The town also knows the Marionette is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a {{Good|Savant}}, make sure one statement is true and one is false each day.
 
* If you are a Demon, the Marionette is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a Marionette their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a Marionette in the dark - sometimes the most potent evil player is someone who is earnestly good! If your Marionette has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
 
* If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your Marionette. In fact, you can tell both of them, reassuring each that they are the 'real' Marionette and that the other is being duped! Since a Marionette doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
 
* If you are a Minion, tell your good neighbours that they are your Marionette! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
 
* Are you good, but have an uncooperative neighbour? Tell them that they're your Marionette! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.
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== Bluffing as the Flowergirl ==
== Fighting the Marionette ==
 
* In the same way that you might look for the {{Good|Drunk}} in [[Trouble Brewing]], look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the Marionette. For example, if a player claims to be the {{Good|Empath}} and that they got a "0", but you suspect that one of their neighbours is evil, the {{Good|Empath}} may be the Marionette.


When bluffing as the Flowergirl, there are a few things you should keep in mind:
* If a player claims to be the Demon, and that you are the Marionette, you've got a problem. Are you the Marionette? Maybe not. If you think that the player is in fact the Demon, and that a Marionette is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the Marionette instead! If you think that the player who told you that you are the Marionette is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the Marionette, but you figure out that you are not the Marionette, you've basically won the game.


* The information that you give each day will narrow down the possible Demon. If, on the second day, you say that one of five people is the Demon, this number may be down to 3 the next day. Do not implicate your fellow evil players if possible. Pay attention to who voted and who didn't, and get good players killed.
* If you are confident that you are not the Marionette, but you've been told that you are the Marionette, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.  


* Or, if you do implicate evil players this way, do what you can to look as evil as possible yourself. Smile when you lie. Accuse trusted players of being evil. Misremember your character. If you look evil, the players that the good team believes you are trying to kill will look good. If one of these players is the Demon, you have done well.
* Find out how many players have been told that they are the Marionette. If there is more than one, it is unlikely that a Marionette is in play at all.  


* You can direct the good team to vote in a particular way. If you suggest which players should or shouldn't vote, you can give more damning information the following day. However, since the Demon would usually kill a real Flowergirl that acted in this way, the good team will probably be wondering why you are still alive after a few days of this.
* Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the Marionette, you can probably just ignore the fact that a Marionette is in the game. As long as you keep your neighbours alive on the final day, the fact that a Marionette is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.  


* If you are a Minion, get the Demon to kill you of a night time. Players that die this way are usually more trusted than those that die by execution.  
* If the Marionette is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.


* Stay silent for a few days before revealing that you are the Flowergirl. Real Flowergirl's usually do this, so it makes you look more legitimate. Or, bluff as a character that doesn't disrupt the game too much for a few days, such as the {{Good|Sage}} or the {{Good|Sweetheart}}, then reveal that you are the Flowergirl later on.
* If you think the Marionette is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the {{Good|Chef}} or the {{Good|Clockmaker}}, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a Marionette in play. Either way, you and all other good players know something useful.  


* The Flowergirl is a great backup bluff, in case your first bluff falls flat. For example, you can cause a lot of chaos by bluffing as the {{Good|Juggler}} or the {{Good|Seamstress}}, then later in the game, claiming that you are actually the Flowergirl, and those previous characters were just bluffs you used to trick the Demon into keeping you alive.
* Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the {{Evil|Mastermind}} is handy, but finding out that long-dead player was actually the Marionette is amazingly helpful. Even if a {{Evil|Pit-Hag}} has been changing characters willy nilly, or a {{Evil|Pukka}} has been making everyone's information dubious, the single piece of information - that a particular player is the Marionette - should be enough to win the game for the good team when just 3 players are left alive.  


* Act confused. The Flowergirl is a confusing character at times. There can be a lot of different players voting, and even real Flowergirls make mistakes remembering who did and who didn't, especially for several days at a time. Telling the group that you are the Flowergirl, but that you can't quite remember or can't quite figure out who the Demon is, is perfectly fine. Even giving deliberately contradictory information from day to day will often not be suspect.
* Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the Marionette in the middle of the game, and had a complete mental breakdown ;)


*Flowergirls can detect if a {{Evil|Vortox}} is in play under rare circumstances. If a {{Evil|Vortox}} is in play, and you think that the good team is figuring out that a {{Evil|Vortox}} is in play, give accurate information on when the {{Evil|Vortox}} voted, so that the good players will reverse this information.
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[[Category:Sects & Violets]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Minions]]

Revision as of 16:32, 22 March 2023

Icon marionette.png Information

Type Minion

"Words, words. They're all we have to go on."

Character Showcase

Summary

"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"

The Marionette doesn't know that they are a Minion.

How to Run

Examples

Marianna is the Marionette, but thinks she is the Undertaker. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the Marionette.

Lachlan is the Demon. He tells Sarah that she is the Marionette. Lachlan is lying. There is no Marionette.

The Demon tells Ben that he is the Marionette. Ben thinks he is the Fortune Teller, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.

Tips & Tricks

  • As a Marionette, you are essentially an evil Drunk - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a Drunk will also work for a Marionette. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the Marionette instead of a good player!
  • Even though you don't know it, your alignment is evil and you will register as evil to characters like the Seamstress and the Town Crier. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!
  • In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a Marionette, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!
  • If you suspect you are a Marionette (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.
  • Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a Marionette, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!
  • Narrow down which types of Minions are in play. The Marionette is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a Marionette to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a Witch death, you're not the Marionette!
  • If you are confident you know who the Minions are, you can also be confident you are not secretly the Marionette. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a Marionette.
  • Hunt down the Demon with gusto! If you are a Marionette, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a Fortune Teller ping on the other side of town), then you know you cannot be the Marionette! (Additionally if you ARE the Marionette, you point suspicion away from your Demon! Win-Win!)
  • If you are concerned you are a Marionette but can't get your neighbours to open up, you can always try convincing your neighbours that they're your Marionette instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.
  • If you are convinced you are the Marionette, then you know your role is to protect your Demon. The town also knows the Marionette is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a Savant, make sure one statement is true and one is false each day.
  • If you are a Demon, the Marionette is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a Marionette their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a Marionette in the dark - sometimes the most potent evil player is someone who is earnestly good! If your Marionette has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
  • If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your Marionette. In fact, you can tell both of them, reassuring each that they are the 'real' Marionette and that the other is being duped! Since a Marionette doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
  • If you are a Minion, tell your good neighbours that they are your Marionette! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
  • Are you good, but have an uncooperative neighbour? Tell them that they're your Marionette! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.

Fighting the Marionette

  • In the same way that you might look for the Drunk in Trouble Brewing, look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the Marionette. For example, if a player claims to be the Empath and that they got a "0", but you suspect that one of their neighbours is evil, the Empath may be the Marionette.
  • If a player claims to be the Demon, and that you are the Marionette, you've got a problem. Are you the Marionette? Maybe not. If you think that the player is in fact the Demon, and that a Marionette is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the Marionette instead! If you think that the player who told you that you are the Marionette is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the Marionette, but you figure out that you are not the Marionette, you've basically won the game.
  • If you are confident that you are not the Marionette, but you've been told that you are the Marionette, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.
  • Find out how many players have been told that they are the Marionette. If there is more than one, it is unlikely that a Marionette is in play at all.
  • Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the Marionette, you can probably just ignore the fact that a Marionette is in the game. As long as you keep your neighbours alive on the final day, the fact that a Marionette is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.
  • If the Marionette is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.
  • If you think the Marionette is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the Chef or the Clockmaker, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a Marionette in play. Either way, you and all other good players know something useful.
  • Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the Mastermind is handy, but finding out that long-dead player was actually the Marionette is amazingly helpful. Even if a Pit-Hag has been changing characters willy nilly, or a Pukka has been making everyone's information dubious, the single piece of information - that a particular player is the Marionette - should be enough to win the game for the good team when just 3 players are left alive.
  • Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the Marionette in the middle of the game, and had a complete mental breakdown ;)