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__NOTOC__
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[[File:icon_undertaker.png|250px]]
<p class='flavour'>"Hmmm....what have we here? The left boot is worn down to the heel, with flint shavings under the tongue. This is the garb of a Military man."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:icon_undertaker.png|250px]]
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
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<td>Artist</td>
<td>Artist</td>
<td>Aiden Roberts</td>
<td>Aidan Roberts</td>
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<p class='flavour'>"Hmmm....what have we here? The left boot is worn down to the heel, with flint shavings under the tongue. This is the garb of a Military man."<p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/5397557/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2019-9-5%2F26486169-44100-2-66f5127affe2a.mp3">You need to enable JavaScript to play this audio</div>
 
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== Summary ==
"Each night*, you learn which character died by execution today."


The Undertaker learns which character was executed today.
The Undertaker learns which character was executed today.
*
*
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__TOC__
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== How to Run ==
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== Character Text ==
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"Each night*, you learn which character died by execution today."
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== Examples ==
== Examples ==


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The {{Good|Mayor}} is executed today. That night, the Undertaker is shown the {{Good|Mayor}} token.
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The {{Good|Mayor}} is executed today. That night, the {{Good|Undertaker}} is shown the {{Good|Mayor}} token.
The {{Good|Drunk}}, who thinks they are the {{Good|Virgin}}, is executed today. At night, the Undertaker is shown the {{Good|Drunk}} token, because the Undertaker learns a player's true character, as opposed to the one they believe they are.
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The {{Evil|Spy}} is executed. Two Travellers are exiled. That night, the Undertaker is shown the {{Good|Butler}} token, because the {{Evil|Spy}} is registering as the {{Good|Butler}}, and because the exiles are not executions.
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The {{Good|Drunk}}, who thinks they are the {{Good|Virgin}}, is executed today. At night, the {{Good|Undertaker}} is shown the {{Good|Drunk}} token, because the {{Good|Undertaker}} learns a player's true character, as opposed to the one they believe they are.
Nobody was executed today. That night, the Undertaker does not wake.
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The {{Evil|Spy}} is executed. Two Travellers are exiled. That night, the {{Good|Undertaker}} is shown the {{Good|Butler}} token, because the {{Evil|Spy}} is registering as the {{Good|Butler}}, and because the exiles are not executions.
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Nobody was executed today. That night, the {{Good|Undertaker}} does not wake.
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== Tips & Tricks ==
== Tips & Tricks ==


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* You do not learn the identity of Travellers; they are exiled, not executed. The only exception to this is the {{Traveler|Scapegoat}}, since they are explicitly executed by their character ability. However, you do not learn their alignment, only their character.
* You do not learn the identity of Travellers; they are exiled, not executed. The only exception to this is the {{Traveler|Scapegoat}}, since they are explicitly executed by their character ability. However, you do not learn their alignment, only their character.


* Executing someone when you don't know their identity can lend credence to your claim as the {{Good|Undertaker}}. Alternatively, executing someone who has come out and is claiming a particular character allows you to confirm their story, as you will learn what character they are. Both are great ways to build trust with your fellow good team members.
* Executing someone when you don't know their identity can lend credence to your claim as the Undertaker. Alternatively, executing someone who has come out and is claiming a particular character allows you to confirm their story, as you will learn what character they are. Both are great ways to build trust with your fellow good team members.


* Good candidates for early executions are characters like the {{Good|Washerwoman}} and the {{Good|Librarian}}, as confirming their identity allows you to also confirm other good players. Executing the {{Good|Investigator}} pr {{Good|Chef}} doesn't confirm any other players, but still does mean you can trust their powerful information and perhaps quickly execute the troublesome {{Evil|Poisoner}}
* Good candidates for early executions are characters like the {{Good|Washerwoman}} and the {{Good|Librarian}}, as confirming their identity allows you to also confirm other good players. Executing the {{Good|Investigator}} pr {{Good|Chef}} doesn't confirm any other players, but still does mean you can trust their powerful information and perhaps quickly execute the troublesome {{Evil|Poisoner}}
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* If an executed player is the {{Good|Drunk}}, you will see the {{Good|Drunk}} character token, not the Townsfolk they thought they were.
* If an executed player is the {{Good|Drunk}}, you will see the {{Good|Drunk}} character token, not the Townsfolk they thought they were.


* If you see that a player is a good character, you can trust them, and claim what you are to them. Then, when you eventually reveal yourself as the {{Good|Undertaker}}, the executed players will be able to back you up.
* If you see that a player is a good character, you can trust them, and claim what you are to them. Then, when you eventually reveal yourself as the Undertaker, the executed players will be able to back you up.


* If you see an evil character token, it is typically unwise to be truthful with the player who was just executed. You may still want to claim to be the {{Good|Undertaker}} and pretend to back up their bluff, so that the {{Evil|Imp}} and {{Evil|Poisoner}} might avoid you in future nights.
* If you see an evil character token, it is typically unwise to be truthful with the player who was just executed. You may still want to claim to be the Undertaker and pretend to back up their bluff, so that the {{Evil|Imp}} and {{Evil|Poisoner}} might avoid you in future nights.


* A player who dies because of the {{Good|Virgin}} is considered executed and will react to your ability, so you will learn who they are that night.
* A player who dies because of the {{Good|Virgin}} is considered executed and will react to your ability, so you will learn who they are that night.


* Beware the {{Evil|Spy}} and the {{Good|Recluse}}! They will likely register to you as good and evil characters respectively, as their abilities continue to function even when they are dead.
* Beware the {{Evil|Spy}} and the {{Good|Recluse}}! They will likely register to you as good and evil characters respectively, as their abilities continue to function even when they are dead.
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== Bluffing as the Undertaker==
== Bluffing as the Undertaker==


When bluffing as the {{Good|Undertaker}}, there are a few things you should keep in mind:
When bluffing as the Undertaker, there are a few things you should keep in mind:


* Each night, apart from the first night, the Storyteller would have woken you up and shown you the character token of the player who was executed yesterday.
* Each night, apart from the first night, the Storyteller would have woken you up and shown you the character token of the player who was executed yesterday.


* A good {{Good|Undertaker}} may very well wait a few days before revealing that they are the {{Good|Undertaker}}. Feel free to stay quiet for a while, or even claim to be a different character at first, to seem like an {{Good|Undertaker}} bluffing as something else.
* A good Undertaker may very well wait a few days before revealing that they are the Undertaker. Feel free to stay quiet for a while, or even claim to be a different character at first, to seem like an Undertaker bluffing as something else.


* You can make yourself look good by confirming that good players are who they say they are. For this strategy to be successful you will need to find out who they are beforehand. If you are the {{Evil|Spy}}, or have access to a {{Evil|Spy}}, then you can be more convincing in this due to your complete knowledge of everybody's characters.
* You can make yourself look good by confirming that good players are who they say they are. For this strategy to be successful you will need to find out who they are beforehand. If you are the {{Evil|Spy}}, or have access to a {{Evil|Spy}}, then you can be more convincing in this due to your complete knowledge of everybody's characters.
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* You can make key players look evil by claiming that they are Minions, or even the Demon, if they are executed. This is risky, as the player in question will know that you are probably evil, but potentially game winning, as the rest of the group won't know that you are lying. Since most of the time more good players will be getting executed than evil players, use this technique sparingly. If you find that you aren't believed, you can always claim to be the {{Good|Drunk}} or poisoned.
* You can make key players look evil by claiming that they are Minions, or even the Demon, if they are executed. This is risky, as the player in question will know that you are probably evil, but potentially game winning, as the rest of the group won't know that you are lying. Since most of the time more good players will be getting executed than evil players, use this technique sparingly. If you find that you aren't believed, you can always claim to be the {{Good|Drunk}} or poisoned.


* If another Evil player dies by execution, you can safely claim that they are either a good or evil character. If you claim that they are a good character, both of you confirm each other's stories, so you both look more trustworthy. If you claim that they are an evil character, they should (hopefully) act a little more evil, and publicly subtly imply that they are, in fact, evil, making you appear to be the real {{Good|Undertaker}}.
* If another Evil player dies by execution, you can safely claim that they are either a good or evil character. If you claim that they are a good character, both of you confirm each other's stories, so you both look more trustworthy. If you claim that they are an evil character, they should (hopefully) act a little more evil, and publicly subtly imply that they are, in fact, evil, making you appear to be the real Undertaker.


* A good way to undermine an executed Townsfolk character is to claim you saw the {{Good|Drunk}} token for them instead. If the group believes you (and especially if the executed player believes you), then the group will assume that any information they received was unreliable. If you don't know which character a player is, claiming that they are the {{Good|Drunk}} is a good way to hide this fact.
* A good way to undermine an executed Townsfolk character is to claim you saw the {{Good|Drunk}} token for them instead. If the group believes you (and especially if the executed player believes you), then the group will assume that any information they received was unreliable. If you don't know which character a player is, claiming that they are the {{Good|Drunk}} is a good way to hide this fact.
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[[Category:Trouble Brewing]]
[[Category:Trouble Brewing]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Revision as of 12:01, 22 March 2023

Icon undertaker.png Information

Type Townsfolk
Artist Aiden Roberts

"Hmmm....what have we here? The left boot is worn down to the heel, with flint shavings under the tongue. This is the garb of a Military man."

Appears in Logo trouble brewing.png Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night*, you learn which character died by execution today."

The Undertaker learns which character was executed today.

How to Run

Examples

The Mayor is executed today. That night, the Undertaker is shown the Mayor token.

The Drunk, who thinks they are the Virgin, is executed today. At night, the Undertaker is shown the Drunk token, because the Undertaker learns a player's true character, as opposed to the one they believe they are.

The Spy is executed. Two Travellers are exiled. That night, the Undertaker is shown the Butler token, because the Spy is registering as the Butler, and because the exiles are not executions.

Nobody was executed today. That night, the Undertaker does not wake.

Tips & Tricks

  • The more players that are executed, the more information you get. It's to your benefit to facilitate as many executions as you can. The good team's main method for killing evil players is execution as they are far less likely to die at night, so every execution is a chance to hit the Demon. If you don't, you'll at least arrive on the final day knowing a lot more about your fellow players and their roles.
  • You do not learn the identity of Travellers; they are exiled, not executed. The only exception to this is the Scapegoat, since they are explicitly executed by their character ability. However, you do not learn their alignment, only their character.
  • Executing someone when you don't know their identity can lend credence to your claim as the Undertaker. Alternatively, executing someone who has come out and is claiming a particular character allows you to confirm their story, as you will learn what character they are. Both are great ways to build trust with your fellow good team members.
  • Good candidates for early executions are characters like the Washerwoman and the Librarian, as confirming their identity allows you to also confirm other good players. Executing the Investigator pr Chef doesn't confirm any other players, but still does mean you can trust their powerful information and perhaps quickly execute the troublesome Poisoner
  • Executing a character like the Fortune Teller may mean they don't get any more information, but you can confirm them and everything they've said up until that point. If they die during the night, they can no longer be confirmed.
  • Coming out early opens you up to risks of death or poisoning. Waiting to reveal your information until a critical moment can maximise the amount of information you receive. Make sure to come out before the end of the game!
  • Coming out as soon as possible is a good choice if you've learned something critical, such as the identity of the Demon. If you are shown that the executed player was the Imp, it is very likely that a Scarlet Woman just took over as the Demon!
  • If an executed player is the Drunk, you will see the Drunk character token, not the Townsfolk they thought they were.
  • If you see that a player is a good character, you can trust them, and claim what you are to them. Then, when you eventually reveal yourself as the Undertaker, the executed players will be able to back you up.
  • If you see an evil character token, it is typically unwise to be truthful with the player who was just executed. You may still want to claim to be the Undertaker and pretend to back up their bluff, so that the Imp and Poisoner might avoid you in future nights.
  • A player who dies because of the Virgin is considered executed and will react to your ability, so you will learn who they are that night.
  • Beware the Spy and the Recluse! They will likely register to you as good and evil characters respectively, as their abilities continue to function even when they are dead.

Bluffing as the Undertaker

When bluffing as the Undertaker, there are a few things you should keep in mind:

  • Each night, apart from the first night, the Storyteller would have woken you up and shown you the character token of the player who was executed yesterday.
  • A good Undertaker may very well wait a few days before revealing that they are the Undertaker. Feel free to stay quiet for a while, or even claim to be a different character at first, to seem like an Undertaker bluffing as something else.
  • You can make yourself look good by confirming that good players are who they say they are. For this strategy to be successful you will need to find out who they are beforehand. If you are the Spy, or have access to a Spy, then you can be more convincing in this due to your complete knowledge of everybody's characters.
  • You can make key players look evil by claiming that they are Minions, or even the Demon, if they are executed. This is risky, as the player in question will know that you are probably evil, but potentially game winning, as the rest of the group won't know that you are lying. Since most of the time more good players will be getting executed than evil players, use this technique sparingly. If you find that you aren't believed, you can always claim to be the Drunk or poisoned.
  • If another Evil player dies by execution, you can safely claim that they are either a good or evil character. If you claim that they are a good character, both of you confirm each other's stories, so you both look more trustworthy. If you claim that they are an evil character, they should (hopefully) act a little more evil, and publicly subtly imply that they are, in fact, evil, making you appear to be the real Undertaker.
  • A good way to undermine an executed Townsfolk character is to claim you saw the Drunk token for them instead. If the group believes you (and especially if the executed player believes you), then the group will assume that any information they received was unreliable. If you don't know which character a player is, claiming that they are the Drunk is a good way to hide this fact.