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Bishop and Gangster: Difference between pages

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[[File:icon_bishop.png|250px]]
[[File:icon_gangster.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"In nomine Patris, et Filii, et Spiritus Sancti… Nos mos Dei. Deus vult de nobis."</p>
<p class='flavour'>"I like your shoes. It would be such a shame if you had a little accident, and they got ruined. Now that you mention it, I like your cufflinks too."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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== Summary ==
== Summary ==
"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
"Once per day, you may choose to kill a living neighbor, if your other living neighbor agrees."


The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.
The Gangster lets their neighbours kill each other.
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<div class='example'>
<div class='example'>
The Bishop is good. On the first day, the Storyteller nominates the Demon, a Minion, and two Townsfolk. On the second day, the Storyteller nominates a Minion and Outsider.
The Gangster neighbours the {{Good|Chambermaid}} and the {{Good|Poppy Grower}}, but they are both dead. The Gangster’s two living neighbours are the {{Good|Engineer}} and the {{Evil|Po}}. The Gangster talks with the {{Evil|Po}} and offers to kill the {{Good|Engineer}}. The {{Evil|Po}} declines. The Gangster talks with the {{Good|Engineer}} and the {{Good|Engineer}} asks the Gangster to kill the {{Evil|Po}}. The Gangster agrees, and the {{Evil|Po}} dies. Good wins.
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<div class='example'>
<div class='example'>
The Bishop is evil. The Storyteller has nominated nobody. However, the Storyteller must nominate at least one good player today, so they choose the {{Good|Minstrel}}. The next day, the Storyteller nominates four good players and the Demon. The Bishop is exiled that day, and now the players may continue the nomination process normally.
The Gangster neighbours the {{Good|Fool}} and the {{Good|Sage}}. The {{Good|Sage}} and the Gangster kill the {{Good|Fool}} but the {{Good|Fool}} doesn’t die, because of the {{Good|Fool}}'s ability. The Gangster may not use their ability again today.
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<div class='example'>
On the third day, the {{Traveler|Deviant}} was slightly funny, and cannot be exiled. On the fourth day, the {{Traveler|Deviant}} was not very funny, and is successfully exiled.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* Pay very close attention to who the Storyteller nominates each day. Every day, the Storyteller must nominate at least one evil player. Usually, the Storyteller will nominate only one evil player and several good players. Pay attention day after day, and narrow down the pool of possible evil players. For example, if on day 1 the Storyteller nominates the {{Good|Fool}}, the {{Good|Chambermaid}} and the {{Good|Tinker}}, then the day after nominates the {{Good|Tinker}}, the {{Good|Exorcist}}, the {{Good|Grandmother}} and the {{Good|Sailor}}, you can assume that either the {{Good|Tinker}} is evil, or the {{Good|Tinker}} is good, and 1 of each of the other groups of characters is evil.  
== Tips & Tricks (if you are good) ==
 
* Find out the characters of your living neighbours. They will know you are the Gangster. It is best if you know their characters too. Learn what they are before making any rash decisions on who to kill.
 
* Talk to each living neighbour. Convince them to "give you permission" to kill the other player, even if they think the other player is good. You are good, so being able to kill either living neighbour at any time is a powerful, and hopefully helpful, option to have. You can always choose not to kill either player, even if both players want you to kill the other.  
 
* If you can, kill every day. Just by playing the odds, killing two players per day (one by execution and one by Gangster) means that the good team is twice as likely to kill the Demon and win. Even if you think both your living neighbours are good, it's worth it.
 
* When choosing which player to kill, aim for evil players first. If you suspect someone of being evil, arrange for them to sleep with the fishes. If you don't really suspect either player of being evil, choose the player that has a character ability that seems less useful to the good team or the one that seems less willing to die.
 
* If you believe that both your neighbours are good, and they both have character abilities that will continue to be useful for the rest of the game, don't kill today and don't ask for each player to kill the other. This way, they can both use their abilities to the fullest. You probably won't want to kill a {{Good|Mayor}}, a {{Good|Sage}} or a {{Good|King}}, and if they die at night, then you will get to use your ability on a new living neighbour instead - your ability is also very useful, and it would be a shame to never use it.  


* Stay alive. You know you are good. You know that you are getting useful information each day. But, the other players don't. What they see is probably a player that is preventing them from nominating, and little more. You'll need to convince the good team to keep you alive - even though it is in their best interests to do so. Share what you learn, or vote how they want you to vote - do anything you can to stay alive long enough to gather some clues on who is good and who is evil.
* If you think that a particular player is the Demon (or even a Minion), then kill players that are sitting between you and them. Hopefully, in a day or two, you and the Demon will be living neighbours and you can kill them with your ability.  


* On the final day, the Storyteller will definitely nominate the Demon. If the Storyteller just nominates two players on the final day, you'll have narrowed the possible Demon candidates down to 2 players instead of 3. This is significant. If you can convince the other players that you are good, they will gain the benefit too.
* Before the final day, request that the group exile you. An evil Gangster that is alive when just 3 other players are left alive can win the game for the evil team by agreeing with the Demon to kill another player. Getting yourself exiled means that you won't be able to use your ability on the final day, but it will be a show of good faith to the good team. If the good team believes that you are good, they will look at your previous kills as the best choices of a good player, and not erroneously assume that you were just killing good players because you were evil.


* You get more powerful as the game progresses. If there are 12 players alive, the Storyteller can nominate a lot of players. But if there are just 4 players alive, the Storyteller will probably be nominating 4 or fewer players. Ideally, you want the Storyteller to nominate either 2 or 3 players in a day - the fewer, the better. Whilst you have no control over what the Storyteller does, what you can do is put your attention on the times when the fewest players were nominated during the day.  
* Remember that you need your living neighbours to agree to use your ability. You can't just do it on their behalf. You'll need to make friends with them, and convince them that you are good and have the good team's interests at heart. They may not want you to use your ability, and with good reason.  
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== Tips & Tricks (if you are evil) ==
* If both your living neighbours are good, turn them against each other. If they both think that they are both good, they are unlikely to kill each other. Find some way to imply that at least one of them is evil, and one is likely to kill the other.
 
* If one of your living neighbours is evil, they have every reason to want to kill the other living neighbour. The trick won't be in convincing them to do it, but in coming up with a good reason why. Talk to your evil neighbour and help them formulate a valid reason to tell the group since evil players that are too gung-ho in using the Gangster may appear evil.  You can even act reluctant to kill the other neighbour and claim that you are doing so only because there is no better choice.
 
* Get as many good players killed as possible. It doesn't matter how you do it. Every good player that dies is one fewer good player gaining information, one fewer player using an ability against the evil team,and one fewer good player voting.
 
* Get any non-Demon player killed. Even if Minions die due to your ability, that means that the final day is sooner, and evil's victory is sooner. Similarly, if Outsiders die to your ability, then evil is closer to winning. Don't be too concerned about what each player's character is... as long as they are not the Demon, they are probably best dead.


* Do whatever you can to convince the group that you are good. Some Travellers don't really mind whether the group believes that that they are good. The {{Traveler|Judge}}, or the {{Traveler|Voudon}}, for example, can use their ability and gain a benefit no matter what the good players think. But if the good players get even a whiff that you might be evil, they will exile you immediately and your ability will not have been very helpful. However, if you can survive for several days, your ability is devastating, because not only are evil players not being nominated (generally - the Storyteller may do so every so often to keep up appearances), but the good team will be focused on deducing who is evil based on who is being nominated... and all their conclusions will be false.  
* Talk to any evil living neighbours before talking to any good living neighbours. Many players will want to kill the other player before that other player kills them, and talking to an evil neighbour first gives you a good excuse to kill the good player.  


* Vote as often as you can. You have the perfect excuse - that the nominated player is probably evil! After all... you are the good Bishop, aren't you? If the good team believes that you are good, then they should be voting for each possible executee as well. With no Bishop in play, it is possible for all nominations during a day to be nominations of good players. But with a good Bishop in play, there is always an opportunity to kill an evil player. If you have convinced the group that you are good... vote, vote, vote.
* Every so often, it is better for the evil team if certain characters die by execution. Characters such as the Good Twin (see the {{Evil|Evil Twin}}) or the {{Good|Saint}} lose the game for the good team if executed, so it is best to not kill them using your Gangster ability. Beware of pushing too hard here, though, as there's little reason for a good Gangster to not be willing to kill a {{Good|Saint}}.


* On the final day, ask the group if they wish to Exile you. Most Storytellers will nominate the Demon on the final day regardless of your alignment, so you are not losing much if you die. And, the fact that you are asking to be Exiled usually works to help you not be exiled!
* If you suspect that a good neighbour is about to be nominated and executed, don't kill them with your Gangster ability today. A death by the Gangster's ability doesn't count as an execution, and the day will continue afterwards. It is more helpful to the evil team if the day ends after the death occurs, so that the Demon can't accidentally be executed today as well.


* Whenever a day ends where only good players were nominated, spend as much time as you can the following day directing the group's attention to the "fact" that at least one of yesterday's nominees was evil. If say, 4 players were nominated yesterday, you can generate a lot of suspicion about those 4 players, and maybe get one (or two, or three!) of them executed in the following days. Every day you direct the good team's attention to killing themselves is a day that the Demon lives, and the evil voting balance is tipped towards evil. Even if you don't end up getting these players executed, turning the discussion away from more dangerous topics and towards the completely useless topic of "which of these 4 players is evil?", you can waste the good team's time, energy and focus on pointless diversions.  
* Choose players to die so that the distance between you and the Demon is maximised. Since the Gangster can only kill living neighbours, the good players may have some very strong opinions on which of your living neighbours should die. If one of your living neighbours is the Demon, they may put a lot of pressure on you to kill them, and while you can always choose not to, this may end up looking incredibly suspicious and reveal that you are evil and know who the Demon is. It is best to avoid this situation by never neighbouring the Demon in the first place. When the Demon is sitting 2, 3, 4, or more players away from you, keep it that way by killing players in the opposite direction.


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[[Category:Experimental Characters]]
[[Category:Travellers]]
[[Category:Travellers]]

Revision as of 18:57, 22 March 2023

Icon gangster.png Information

Type Traveller

"I like your shoes. It would be such a shame if you had a little accident, and they got ruined. Now that you mention it, I like your cufflinks too."

Appears in Logo bad moon rising.png

Summary

"Once per day, you may choose to kill a living neighbor, if your other living neighbor agrees."

The Gangster lets their neighbours kill each other.

How to Run

Examples

The Gangster neighbours the Chambermaid and the Poppy Grower, but they are both dead. The Gangster’s two living neighbours are the Engineer and the Po. The Gangster talks with the Po and offers to kill the Engineer. The Po declines. The Gangster talks with the Engineer and the Engineer asks the Gangster to kill the Po. The Gangster agrees, and the Po dies. Good wins.

The Gangster neighbours the Fool and the Sage. The Sage and the Gangster kill the Fool but the Fool doesn’t die, because of the Fool's ability. The Gangster may not use their ability again today.

On the third day, the Deviant was slightly funny, and cannot be exiled. On the fourth day, the Deviant was not very funny, and is successfully exiled.

Tips & Tricks (if you are good)

Tips & Tricks (if you are good)

  • Find out the characters of your living neighbours. They will know you are the Gangster. It is best if you know their characters too. Learn what they are before making any rash decisions on who to kill.
  • Talk to each living neighbour. Convince them to "give you permission" to kill the other player, even if they think the other player is good. You are good, so being able to kill either living neighbour at any time is a powerful, and hopefully helpful, option to have. You can always choose not to kill either player, even if both players want you to kill the other.
  • If you can, kill every day. Just by playing the odds, killing two players per day (one by execution and one by Gangster) means that the good team is twice as likely to kill the Demon and win. Even if you think both your living neighbours are good, it's worth it.
  • When choosing which player to kill, aim for evil players first. If you suspect someone of being evil, arrange for them to sleep with the fishes. If you don't really suspect either player of being evil, choose the player that has a character ability that seems less useful to the good team or the one that seems less willing to die.
  • If you believe that both your neighbours are good, and they both have character abilities that will continue to be useful for the rest of the game, don't kill today and don't ask for each player to kill the other. This way, they can both use their abilities to the fullest. You probably won't want to kill a Mayor, a Sage or a King, and if they die at night, then you will get to use your ability on a new living neighbour instead - your ability is also very useful, and it would be a shame to never use it.
  • If you think that a particular player is the Demon (or even a Minion), then kill players that are sitting between you and them. Hopefully, in a day or two, you and the Demon will be living neighbours and you can kill them with your ability.
  • Before the final day, request that the group exile you. An evil Gangster that is alive when just 3 other players are left alive can win the game for the evil team by agreeing with the Demon to kill another player. Getting yourself exiled means that you won't be able to use your ability on the final day, but it will be a show of good faith to the good team. If the good team believes that you are good, they will look at your previous kills as the best choices of a good player, and not erroneously assume that you were just killing good players because you were evil.
  • Remember that you need your living neighbours to agree to use your ability. You can't just do it on their behalf. You'll need to make friends with them, and convince them that you are good and have the good team's interests at heart. They may not want you to use your ability, and with good reason.
  • If both your living neighbours are good, turn them against each other. If they both think that they are both good, they are unlikely to kill each other. Find some way to imply that at least one of them is evil, and one is likely to kill the other.
  • If one of your living neighbours is evil, they have every reason to want to kill the other living neighbour. The trick won't be in convincing them to do it, but in coming up with a good reason why. Talk to your evil neighbour and help them formulate a valid reason to tell the group since evil players that are too gung-ho in using the Gangster may appear evil. You can even act reluctant to kill the other neighbour and claim that you are doing so only because there is no better choice.
  • Get as many good players killed as possible. It doesn't matter how you do it. Every good player that dies is one fewer good player gaining information, one fewer player using an ability against the evil team,and one fewer good player voting.
  • Get any non-Demon player killed. Even if Minions die due to your ability, that means that the final day is sooner, and evil's victory is sooner. Similarly, if Outsiders die to your ability, then evil is closer to winning. Don't be too concerned about what each player's character is... as long as they are not the Demon, they are probably best dead.
  • Talk to any evil living neighbours before talking to any good living neighbours. Many players will want to kill the other player before that other player kills them, and talking to an evil neighbour first gives you a good excuse to kill the good player.
  • Every so often, it is better for the evil team if certain characters die by execution. Characters such as the Good Twin (see the Evil Twin) or the Saint lose the game for the good team if executed, so it is best to not kill them using your Gangster ability. Beware of pushing too hard here, though, as there's little reason for a good Gangster to not be willing to kill a Saint.
  • If you suspect that a good neighbour is about to be nominated and executed, don't kill them with your Gangster ability today. A death by the Gangster's ability doesn't count as an execution, and the day will continue afterwards. It is more helpful to the evil team if the day ends after the death occurs, so that the Demon can't accidentally be executed today as well.
  • Choose players to die so that the distance between you and the Demon is maximised. Since the Gangster can only kill living neighbours, the good players may have some very strong opinions on which of your living neighbours should die. If one of your living neighbours is the Demon, they may put a lot of pressure on you to kill them, and while you can always choose not to, this may end up looking incredibly suspicious and reveal that you are evil and know who the Demon is. It is best to avoid this situation by never neighbouring the Demon in the first place. When the Demon is sitting 2, 3, 4, or more players away from you, keep it that way by killing players in the opposite direction.