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Vizier and No Dashii: Difference between pages

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<div id='character-details'>
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[[File:icon_vizier.png|250px]]
[[File:icon_nodashii.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Minion|Minion]]</td>
<td>[[Character Types#Demon|Demon]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Chloe McDougall</td>
<td>Aidan Roberts</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>“An excellent decision, as always, sire. Such a petty crime as bumping into the Bishop indeed deserves your ‘justice’ and ‘mercy’. Take a stroll in the gardens. Visit the gallery and peruse the sculptures of Von Strauf. Relax, sire. Leave everything… to me.”</p>
<p class='flavour'>"By the sins of Arnoch, I feel thy laden stench. By the curs-ed sun and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life upon this plane."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_sects_and_violets.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/34603276/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-4-31%2F192148915-44100-2-b780a317d2e3b.m4a">You need to enable JavaScript to play this audio</div>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>AhVreLNTwoQ</youtube>
</div>
</div>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately."
"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."


The Vizier executes players without the town’s consent.
The No Dashii poisons their neighboring Townsfolk.
* On the first day, all players learn that the Vizier is in play, and which player it is.
* The No Dashii’s closest clockwise and counterclockwise Townsfolk neighbors are poisoned, regardless of whether they are alive or dead. If a No Dashii dies or otherwise loses their ability, then those two players become healthy. Two Townsfolk players will always be poisoned this way, as neighboring Outsiders, Minions, or Travellers are skipped.
* During the day, the Vizier can not die by any means.
* If a new player becomes the No Dashii, or a poisoned Townsfolk changes into a non-Townsfolk character, the players who are poisoned may change immediately based on who the neighbors of the No Dashii are.
* After a vote is tallied, if the Vizier chooses to execute the nominee (and at least one good player voted), they are executed immediately. This counts as the 1 execution allowed each day.
* After a vote is tallied, if the Vizier chooses to execute the nominee (and no good players voted), nothing happens.
* Even if the vote tally is less than 50% of the living players, the Vizier may still execute. Even if another player has more votes than the current player, the Vizier may still execute.
* The Vizier does not have to force an execution each day.
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== How to Run ==
== How to Run ==
When the first night has ended, declare that the Vizier is in play, and which player it is.
 
If a vote has just been tallied, and one or more good players voted, and the Vizier declares that the nominee is executed, that player is executed and dies. No more nominations, votes, or executions occur today. </div>
While preparing the first night, the two Townsfolk neighboring the No Dashii become '''poisoned''' - mark them with '''POISONED''' reminders.
 
If a Townsfolk poisoned by the No Dashii becomes a non-Townsfolk character, or the No Dashii turns into a different character, or if a new player becomes the No Dashii, the new neighbors of the No Dashii become '''poisoned''', and the old neighbors become '''healthly''' - move the No Dashii’s '''POISONED''' reminders immediately if needed.
 
Each night except the first, wake the No Dashii. They point at any player. That player ''dies'' - mark them with the '''DEAD''' reminder. Put the No Dashii to sleep.
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<div class='example'>
<div class='example'>
The {{Good|King}} has been nominated. Five people vote, but the Vizier does not use their ability. The {{Evil|Boomdandy}} is nominated and eight people vote. The Vizier uses their ability and the {{Evil|Boomdandy}} is executed immediately.
At the start of the game, the No Dashii neighbors a {{Good|Town Crier}} and a {{Good|Snake Charmer}}. They are both poisoned. A few days later, they are both dead, and the closest alive neighbors to the No Dashii are an unpoisoned {{Good|Clockmaker}} and an unpoisoned {{Good|Barber}}.
</div>
</div>


<div class='example'>
<div class='example'>
The Demon has seven votes against them, and is “about to die”. The Vizier nominates Bill, the {{Good|Barber}}. Two evil players and one good player vote. The Vizier declares that Bill is executed. The Demon survives today.
Clockwise from the No Dashii sits a {{Good|Philosopher}}, a {{Good|Mathematician}}, then a {{Good|Sage}}. Anticlockwise from the No Dashii sits a {{Evil|Witch}}, a {{Good|Mutant}}, then a {{Good|Seamstress}}. The {{Good|Philosopher}} and the {{Good|Seamstress}} are poisoned
</div>
<div class='example'>
The town nominates and executes the Vizier. The Vizier does not die. That night, The Demon kills the Vizier.
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== Tips & Tricks ==
== Tips & Tricks ==
* To state the obvious – execute people! At the end of the day your ability is to execute whoever you feel like executing, so there’s no point not using it. Execute with abandon, execute with joy, execute with whimsy!


* Don’t always execute! Good players will be reading into your execution choices and denials as a source of information, so the players you choose not to execute are often just as important as those you do choose to execute.
* Find out who your neighboring Townsfolk are. You may be sitting next to Minions, Travellers or Outsiders, so it may not be immediately obvious who you have poisoned.  


* Who votes when you execute is easy to comprehend information for the good team too. If you execute with only one vote, that player is confirmed to be good and you can’t expect to have an opportunity to vote on them later as good players don’t have an incentive to put even a single vote on them.
* Once you know who your neighboring Townsfolk are, support them as much as possible. Listen to them. Repeat their arguments to the group. Since they are poisoned, their information is probably false, and spreading their false information will make others look dodgy, particularly when it is not you that revealed the false information originally..


* Everyone knows who you are so don’t obviously talk to your evil team – you don’t need a bluff because everyone knows who you are so you can’t really claim anything else most of the time, so there’s only so much you need to talk to your fellow evils anyway.
* At night, don't kill your neighboring Townsfolk. Since they are poisoned, the longer they stay alive, and the shorter that unpoisoned Townsfolk live, the more misinformation will be in the game, and the more chance you have of winning.


* Talk to everyone! Even good players should appreciate a chance to see how you’re thinking and try to get a social read on your plans and you can talk to your evil team in the process to catch up with them too.
* Kill your neighbors, if people begin to think that a No Dashii is in play. Doing this makes it look like someone else is the No Dashii, or at least it makes it look like you are a different Demon than the No Dashii.


* Trust your social reads and the hints dropped in town square – these are probably the main way you’re going to get information!
* If all evil players are spreading false information, then it can sometimes look like a {{Evil|Vortox}} is in play. Making the argument that the Demon is actually the {{Evil|Vortox}} makes the remaining good players mistrust their own information, and makes you look good.  
 
* Whispering to your fellow evil players at night if they’re sat next to you is one of the only ways you can talk to your compatriots to get any information and learn what’s happening from an evil perspective, without throwing shade on them by extension.
 
* You need cover and a strategy for why you don’t execute any given player – at some point you’ll need to not execute if your Demon gets voted on so having set up plausible deniability beforehand as to certain people aren’t being executed is important.
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== Fighting the Vizier ==
== Fighting the No Dashii  ==
* The Vizier is a great source of information for the good team about who is good. Extracting that information from who counted as good for the Vizier to execute using their vote is often tricky, but absolutely worthwhile. The best info is obviously if the Vizier executes with only 1 vote, as that player is confirmed good, but in later days if they execute with only 3 or 4 votes, that’s still good information.
 
* Pay just as much attention to who the Vizier chooses not to force the execution on as those that they do execute. The Vizier can’t just hit the first nomination of every day, or the Demon will eventually be nominated and they’ll be struggling to explain why they’re not executing, so they’ll need some subtlety as to who they execute. You need to try to see through that subtlety to find out their true limitations of who they’re willing to execute!
 
* You know the Vizier is not the Demon. They’re evil, so they will affect abilities that detect alignment, but they also aren’t the Demon and don’t have to be factored into any other information and can be avoided by selection characters.
 
* On the final day, if the Vizier is still alive, one single good vote on the non-Demon player is all the Vizier needs to win the game. However, you have some strong information to convince your fellow good players – if the player you’re accusing is not the Demon, the Vizier would already have pushed through their execution and won the game, so the fact the Vizier isn’t forcing that execution means that you can’t afford to have anyone good vote on anyone else.


* Make sure that any abilities that take place during the day are used before nominations are open. Once nominations open, the day might end at any moment from a Vizier forcing an execution through, so you will need to find time to use any daytime abilities before that.
* The No Dashii's poisoning skips Minions, Outsiders and Travellers. Thanks to this, the No Dashii does not have to be your ''immediate'' neighbor in order to poison you.


* Keep in mind that nominations are your main weapon against the Vizier – choosing not to nominate again if the Vizier hasn’t forced an execution may be the best way to put through votes on people they’d have preferred not to execute.
* In rare circumstances, the No Dashii's nearest townsfolk may change - this would be thanks to characters like the {{Good|Barber}} or the {{Evil|Pit-Hag}}. When this happens, the new nearest Townsfolk will become poisoned from that point on. For example - the Demon is sitting next to a {{Good|Flowergirl}}, and next to them is a {{Good|Savant}}. The {{Good|Flowergirl}} is therefore poisoned. That night, the {{Evil|Pit-Hag}} turns the {{Good|Flowergirl}} into the {{Good|Klutz}}. As the {{Good|Klutz}} is an Outsider, the new nearest Townsfolk is the {{Good|Savant}}, who becomes poisoned from this point onward. Another example - the nearest character to the Demon is their Minion, a {{Evil|Witch}}, who the Demon swaps with the {{Good|Snake Charmer}}. As the new (evil) {{Good|Snake Charmer}} is now the closest Townsfolk to the Demon, they are poisoned and the {{Good|Mathematician}} is now sober.


* Take advantage of good abilities that interact with execution and death and try to trick the Vizier into confirmation of those characters. A {{Good|Tea Lady}}, for example, is strongly confirmable if the Vizier tries to execute their neighbours a couple of times and they do not die from the execution.
* There are a few sources of misinformation in Sects & Violets, but if you are a Townsfolk and suspect that your information is being interfered with, a good start is to look hard at your neighbors and see if any of them are suspicious. If the No Dashii is the culprit, they'll have to be close to you.


* Whispering to or “accidentally” revealing information to the Vizier can throw off their executions – remember they only have as much information as they’ve managed to glean when everyone knows they’re evil, so if you can set it up to “leak” information that they can overhear to inform their executions, you can completely mislead them as to the game state.
* Depending on the game size, figuring out that a No Dashii is in play as opposed to, say, a {{Evil|Vigormortis}}, can often be fairly simple. If most of the good player's information is making sense, there is probably no No Dashii in play. However, if a lot of the good team's information is not making sense, you may be facing either a No Dashii or a {{Evil|Vortox}}. Figuring out whether ALL information is bogus, or just that MOST information is bogus, can make the difference between winning, and losing so bad that people bring it up at parties unrelated for years to come!


* Be very purposeful in who you vote on. Every time the Vizier chooses to execute, it gives you information, but also every time they don’t choose to execute, that tells you a little bit too. Trying to manipulate the Vizier into executing certain people can give you a lot of information that they weren’t necessarily intending to reveal to you.
* Come up with a cool and interesting strategy we haven't thought of, and post it on this wiki!


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[[Category:Experimental Characters]]
[[Category:Sects & Violets]]
[[Category:Minions]]
[[Category:Demons]]

Revision as of 17:27, 16 July 2023

Icon nodashii.png Information

Type Demon
Artist Aidan Roberts

"By the sins of Arnoch, I feel thy laden stench. By the curs-ed sun and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life upon this plane."

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."

The No Dashii poisons their neighboring Townsfolk.

  • The No Dashii’s closest clockwise and counterclockwise Townsfolk neighbors are poisoned, regardless of whether they are alive or dead. If a No Dashii dies or otherwise loses their ability, then those two players become healthy. Two Townsfolk players will always be poisoned this way, as neighboring Outsiders, Minions, or Travellers are skipped.
  • If a new player becomes the No Dashii, or a poisoned Townsfolk changes into a non-Townsfolk character, the players who are poisoned may change immediately based on who the neighbors of the No Dashii are.

How to Run

While preparing the first night, the two Townsfolk neighboring the No Dashii become poisoned - mark them with POISONED reminders.

If a Townsfolk poisoned by the No Dashii becomes a non-Townsfolk character, or the No Dashii turns into a different character, or if a new player becomes the No Dashii, the new neighbors of the No Dashii become poisoned, and the old neighbors become healthly - move the No Dashii’s POISONED reminders immediately if needed.

Each night except the first, wake the No Dashii. They point at any player. That player dies - mark them with the DEAD reminder. Put the No Dashii to sleep.

Examples

At the start of the game, the No Dashii neighbors a Town Crier and a Snake Charmer. They are both poisoned. A few days later, they are both dead, and the closest alive neighbors to the No Dashii are an unpoisoned Clockmaker and an unpoisoned Barber.

Clockwise from the No Dashii sits a Philosopher, a Mathematician, then a Sage. Anticlockwise from the No Dashii sits a Witch, a Mutant, then a Seamstress. The Philosopher and the Seamstress are poisoned

Tips & Tricks

  • Find out who your neighboring Townsfolk are. You may be sitting next to Minions, Travellers or Outsiders, so it may not be immediately obvious who you have poisoned.
  • Once you know who your neighboring Townsfolk are, support them as much as possible. Listen to them. Repeat their arguments to the group. Since they are poisoned, their information is probably false, and spreading their false information will make others look dodgy, particularly when it is not you that revealed the false information originally..
  • At night, don't kill your neighboring Townsfolk. Since they are poisoned, the longer they stay alive, and the shorter that unpoisoned Townsfolk live, the more misinformation will be in the game, and the more chance you have of winning.
  • Kill your neighbors, if people begin to think that a No Dashii is in play. Doing this makes it look like someone else is the No Dashii, or at least it makes it look like you are a different Demon than the No Dashii.
  • If all evil players are spreading false information, then it can sometimes look like a Vortox is in play. Making the argument that the Demon is actually the Vortox makes the remaining good players mistrust their own information, and makes you look good.

Fighting the No Dashii

  • The No Dashii's poisoning skips Minions, Outsiders and Travellers. Thanks to this, the No Dashii does not have to be your immediate neighbor in order to poison you.
  • In rare circumstances, the No Dashii's nearest townsfolk may change - this would be thanks to characters like the Barber or the Pit-Hag. When this happens, the new nearest Townsfolk will become poisoned from that point on. For example - the Demon is sitting next to a Flowergirl, and next to them is a Savant. The Flowergirl is therefore poisoned. That night, the Pit-Hag turns the Flowergirl into the Klutz. As the Klutz is an Outsider, the new nearest Townsfolk is the Savant, who becomes poisoned from this point onward. Another example - the nearest character to the Demon is their Minion, a Witch, who the Demon swaps with the Snake Charmer. As the new (evil) Snake Charmer is now the closest Townsfolk to the Demon, they are poisoned and the Mathematician is now sober.
  • There are a few sources of misinformation in Sects & Violets, but if you are a Townsfolk and suspect that your information is being interfered with, a good start is to look hard at your neighbors and see if any of them are suspicious. If the No Dashii is the culprit, they'll have to be close to you.
  • Depending on the game size, figuring out that a No Dashii is in play as opposed to, say, a Vigormortis, can often be fairly simple. If most of the good player's information is making sense, there is probably no No Dashii in play. However, if a lot of the good team's information is not making sense, you may be facing either a No Dashii or a Vortox. Figuring out whether ALL information is bogus, or just that MOST information is bogus, can make the difference between winning, and losing so bad that people bring it up at parties unrelated for years to come!
  • Come up with a cool and interesting strategy we haven't thought of, and post it on this wiki!