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Storm Catcher and Organ Grinder: Difference between pages

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(Created page with "__NOTOC__ <div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Minion</td> </tr> </table> <p cla...")
 
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[[File:icon_stormcatcher.png|250px]]
[[File:icon_organgrinder.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Fabled|Fabled]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"At dawn, the temple’s long shadow creeps to the fountain. At dusk, the obelisk blocks the red glare, cooling warm water under the archway. All lines converge here. A storm is coming, and this, this pebbled and lush and holy place between the apple trees, is the eye."</p>
<p class='flavour'>"Round and round the handles go, the more you dance the less you know."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>-</youtube>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Name a good character. If in play, they can only die by execution, but evil players learn which player it is."
"All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote."


Use the Storm Catcher to focus the game on a particular good character.
The Organ Grinder makes voting secret.
* If you want to construct a script based around the actions or information of one particular good character, if you want to have this character in every game (''or at least have an evil player bluffing as this character''), you can use the Storm Catcher. Your chosen character will play a big part in the game, will be the focus of a lot of group discussion, and will probably live until the final day.
* When a player is nominated, players vote with eyes closed.
* The Storyteller declares that one character can’t die, unless by execution. This character may be in play, or not in play. If it is in play, this good player lives as long as the good players want them to, since evil players cannot kill them. If it is not in play, all evil players learn this, so any evil player can easily bluff as this character. (''They don’t have to, but they can.'')
* The Storyteller does not count the votes out loud, and does not reveal how many players voted once voting is complete.
* The Storyteller does not reveal which player is “about to die”.
* After nominations have closed, the Storyteller reveals which player is executed, as normal.
* Dead players may vote once if they have a vote token. Their vote token is removed at the end of the day instead of after the vote.
* If the Organ Grinder is nominated but does not vote for themselves, the vote is not successful and counts as “zero votes” for purposes of deciding which player is executed.
* If the Organ Grinder is nominated and votes for themselves, their self-vote counts as a vote, as normal.
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== How to Run ==
== How to Run ==


At the start of the game, declare that the Storm Catcher is in play. Add the Storm Catcher token to the Grimoire. Declare which good character is favoured by the Storm Catcher. If the favoured character is in play, mark them with the Storm Catcher’s '''SAFE''' reminder.
When a player is nominated, ask all players to close their eyes. If they ask why, tell them that an Organ Grinder is in play. When counting votes, do so silently. Afterwards, do not reveal how many players voted, nor if the nominee is “about to die”. If there were enough votes to execute the nominee, mark them with the '''ABOUT TO DIE''' reminder. Ask players to open their eyes, and if there are any more nominations.


During the first night, wake each evil player in turn. If a good character is marked with the Storm Catcher’s '''SAFE''' reminder, show the evil player the '''THIS PLAYER IS''' info token, the good character token, point to the good player, then put the evil player to sleep. If no one is marked with the Storm Catcher’s '''SAFE''' reminder, show the evil player the '''THESE CHARACTERS ARE NOT IN PLAY''' info token and the good character token, then put the evil player to sleep.
If the Organ Grinder is nominated, follow the above process, but do not place or move the '''ABOUT TO DIE''' reminder if the Organ Grinder didn’t vote.


If the character marked with the Storm Catcher’s '''SAFE''' reminder is executed, they die. If they would die by other means, they remain alive.
When nominations are closed, declare that the player marked '''ABOUT TO DIE''', '''dies'''.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Players are not allowed to use other methods to determine who is voting, such as touch or sound. It is a secret.
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<div class='example'>
<div class='example'>
The Storyteller has built a script based on the {{Good|General}}, so says that “the Storm Catcher favours the {{Good|General}}. The {{Good|General}} is in play. At night, the {{Evil|Imp}} and the {{Evil|Godfather}} both attack the {{Good|General}}, who does not die. After 5 days of information and discussion, the town decides to execute the {{Good|General}}. They die.
There are 8 players alive. The {{Good|Noble}} is nominated. All players close eyes to vote and the {{Good|Noble}} gets 5 votes. The {{Evil|Imp}} is nominated. All players close eyes to vote and the Imp gets 7 votes. The {{Good|Pixie}} is nominated. All players close eyes to vote and the {{Good|Pixie}} gets 4 votes. After nominations close, the Storyteller declares that Doug (the {{Evil|Imp}}) is executed and dies, and that good has won.
</div>
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<div class='example'>
<div class='example'>
The Storyteller has built a script based on the {{Good|General}}, so says that “the Storm Catcher favours the {{Good|General}}”. The {{Good|General}} is in play. At night, the {{Evil|Imp}} and the {{Evil|Godfather}} both attack the {{Good|General}}, who does not die. After 5 days of information and discussion, the town decides to execute the {{Good|General}}. They die.
There are 5 players alive. 2 players have 3 votes each. The Organ Grinder has 4 votes, but did not vote for themselves. There is no execution today, because the vote was tied.
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== Explanation ==
== Tips & Tricks ==
 
* Flex your execution immortality. Try to make yourself suspicious, but not overly so, so that you get enough votes to be executed on a few different days, but survive due to your ability. If you’re too suspicious, though, it might out that you’re the Organ Grinder. If absolutely everyone else is claiming to have voted for you but you’re not dead, that’s probably going to convince people that you’re the Organ Grinder and they probably won’t try to execute you again or target you with abilities, and therefore will put more effort into finding your Demon. If, instead, you can be just suspicious enough to get some votes, you might be “executed” several times, wasting plenty of the good team’s time…
 
* Try to orchestrate the same situation for your Demon! Try to get almost enough votes on them, then have the entire evil team claim to have voted for them too, to make them look like they might be the Organ Grinder and therefore a waste of time to try to execute.
 
* Consider carefully if you ever want to get yourself executed. Bearing in mind that when you die, it’s likely you’ll be outed as the Organ Grinder because votes will suddenly become open, you need to have a good reason to vote for yourself for execution. Maybe you think your Demon might be executed instead if you don’t get enough votes yourself? Maybe your Demon is the one leading the charge against you and getting executed at their behest will convince town that they’re most likely good?
 
* Consider when you’re going to claim to have voted - you can’t afford to claim too wildly about when you’ve voted and when you haven’t, as the good team will work out that something is awry when the votes claimed don’t line up with actual executions. It’s often best to only lie about who you’ve voted for at crux moments so you can hide among the masses.
 
* Don’t feel the need to vote for people you don’t want executed in order to blend in. No-one knows who you’re voting for, so you never need to vote for an evil player in the entire game if you don’t want to!
 
* Try to create situations where there are lots of nominations in a day. The good team will struggle to try and keep track of all the votes that happen and which ones they did and didn't vote on which will give Evil players to bluff being confused as well.
 
* Lie with abandon about when you’ve voted! No-one can know for sure who’s the one lying among the group, you’re only one vote among several that had to vote a given way for anyone to be executed, so you can just say whatever you like about voting to suit your agenda.
 
* Remember that you don’t know who’s been voted for and put on the block either. Be wary of any nomination of your Demon as you can never know if there was actually a groundswell of support for their execution that you hadn’t expected and they might now be on the block.
 
* Coordinate votes with your evil team - while you don’t have a majority in votes, the good team not being able to coordinate as easily means that uniting together behind certain nominations might allow you to swing executions in your favour, especially if your whole team is alive in the mid-game.
 
* Be wary of endgame. If the game goes to a final three and the good team are pretty certain that you are the Organ Grinder, then they’ve got a 50/50 between the other two living players as to which is the Demon. Do your best to continue to obfuscate that fact in the endgame - you very much need to still be a viable Demon candidate in final three or your chances aren’t great! This might be a good reason to vote for yourself on the penultimate day - yes your ability goes out of play, but it’s an execution on someone who isn’t your Demon and it leaves three Demon candidates on the final day, not just two.
 
* Control the narrative. Try to organize the entire town to execute people you think would be good to execute. The good team’s only hope of executing is by working together as they can't see who is voting for what, so try to get them voting on the same page as you.
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<div class='row'>
 
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Fighting the Organ Grinder ==
 
* Discuss your nominations before making them. It is more likely for a vote to go through if all good players fully understand the accusation and logic before the nomination is made and other players might be able to contribute information towards a nomination that you can try to rally people behind.
 
* Make your intent to vote clear early! It’s a natural instinct in Clocktower to want to watch the other votes as they go round in order to inform your own, so you may not speak up earlier to not lock yourself into voting one way or the other. In an Organ Grinder game, though, you can’t see the votes and you want to coordinate, so it’s worth letting people know you intend to vote so they know it’s potentially worth voting with you.
 
* Conversely, make your intent not to vote clear as well! If you think you probably got enough votes on someone who feels like the best execution for the day, publicly announce you won’t be voting for anyone else as you think that person is the best choice. Encourage others to consider the same position - after all when you don’t know the results of a vote, fewer nominations means fewer chances to accidentally tie…


The Storm Catcher is a Fabled that works especially well with custom scripts, allowing you to play a game "based" around a particular character without that character's presence becoming easy to metagame. This good character is protected from death at night by the Storyteller's favour, giving them some survivability. To counter this powerful boon, the evil team will always be aware of who the player is so that they can work to undermine and execute them as soon as possible.
* Pay attention to which players say they are voting on executions that seem to get beaten or fail. Evil will be saying they’re voting on things that they aren’t and not voting on things that they are.


Naming a character with Storm Catcher does not mean you have to put that character in - this will open it up as a free bluff for the evil team instead, since they will know nobody in play has that power.
* Try to work out who the Organ Grinder is. If you have means to block the Organ Grinder on the good team, whether through the {{Good|Courtier}}, {{Good|Sailor}}, {{Good|Innkeeper}} or others, try to use them to narrow down Organ Grinder candidates.


Use the Storm Catcher to make a character feel special - if you've built your entire game around interesting interactions with the {{Good|Slayer}} for example, it can be a bummer to lose your {{Good|Slayer}} day 2 to a lucky Demon hit. By giving a character your protection, you not only open up the number of strategies available to that player (good OR evil), but also ensure that the group will give that character special consideration in their deliberations.
* If you’re not sure who the Organ Grinder is and you’ve got a day or two to spare when you’re not sure who to nominate, nominate your suspicions and try to rally players around getting a lot of votes to see if they die. If not, they’re probably the Organ Grinder that just blocked their own execution by not voting.


Note that Storm Catcher only works for good characters - unfortunately, evil characters will have to carry themselves on charm alone.
* If you’re reasonably confident who the Organ Grinder is, maybe don’t bother nominating them. That’s one player that’s definitely not the Demon and having them go to the final 3 gives you a 50/50 choice between the other two!


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Fabled]]
[[Category:Minions]]

Revision as of 14:37, 24 March 2023

Icon organgrinder.png Information

Type Minion

"Round and round the handles go, the more you dance the less you know."

Character Showcase

Summary

"All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote."

The Organ Grinder makes voting secret.

  • When a player is nominated, players vote with eyes closed.
  • The Storyteller does not count the votes out loud, and does not reveal how many players voted once voting is complete.
  • The Storyteller does not reveal which player is “about to die”.
  • After nominations have closed, the Storyteller reveals which player is executed, as normal.
  • Dead players may vote once if they have a vote token. Their vote token is removed at the end of the day instead of after the vote.
  • If the Organ Grinder is nominated but does not vote for themselves, the vote is not successful and counts as “zero votes” for purposes of deciding which player is executed.
  • If the Organ Grinder is nominated and votes for themselves, their self-vote counts as a vote, as normal.

How to Run

When a player is nominated, ask all players to close their eyes. If they ask why, tell them that an Organ Grinder is in play. When counting votes, do so silently. Afterwards, do not reveal how many players voted, nor if the nominee is “about to die”. If there were enough votes to execute the nominee, mark them with the ABOUT TO DIE reminder. Ask players to open their eyes, and if there are any more nominations.

If the Organ Grinder is nominated, follow the above process, but do not place or move the ABOUT TO DIE reminder if the Organ Grinder didn’t vote.

When nominations are closed, declare that the player marked ABOUT TO DIE, dies.

Players are not allowed to use other methods to determine who is voting, such as touch or sound. It is a secret.

Examples

There are 8 players alive. The Noble is nominated. All players close eyes to vote and the Noble gets 5 votes. The Imp is nominated. All players close eyes to vote and the Imp gets 7 votes. The Pixie is nominated. All players close eyes to vote and the Pixie gets 4 votes. After nominations close, the Storyteller declares that Doug (the Imp) is executed and dies, and that good has won.

There are 5 players alive. 2 players have 3 votes each. The Organ Grinder has 4 votes, but did not vote for themselves. There is no execution today, because the vote was tied.

Tips & Tricks

  • Flex your execution immortality. Try to make yourself suspicious, but not overly so, so that you get enough votes to be executed on a few different days, but survive due to your ability. If you’re too suspicious, though, it might out that you’re the Organ Grinder. If absolutely everyone else is claiming to have voted for you but you’re not dead, that’s probably going to convince people that you’re the Organ Grinder and they probably won’t try to execute you again or target you with abilities, and therefore will put more effort into finding your Demon. If, instead, you can be just suspicious enough to get some votes, you might be “executed” several times, wasting plenty of the good team’s time…
  • Try to orchestrate the same situation for your Demon! Try to get almost enough votes on them, then have the entire evil team claim to have voted for them too, to make them look like they might be the Organ Grinder and therefore a waste of time to try to execute.
  • Consider carefully if you ever want to get yourself executed. Bearing in mind that when you die, it’s likely you’ll be outed as the Organ Grinder because votes will suddenly become open, you need to have a good reason to vote for yourself for execution. Maybe you think your Demon might be executed instead if you don’t get enough votes yourself? Maybe your Demon is the one leading the charge against you and getting executed at their behest will convince town that they’re most likely good?
  • Consider when you’re going to claim to have voted - you can’t afford to claim too wildly about when you’ve voted and when you haven’t, as the good team will work out that something is awry when the votes claimed don’t line up with actual executions. It’s often best to only lie about who you’ve voted for at crux moments so you can hide among the masses.
  • Don’t feel the need to vote for people you don’t want executed in order to blend in. No-one knows who you’re voting for, so you never need to vote for an evil player in the entire game if you don’t want to!
  • Try to create situations where there are lots of nominations in a day. The good team will struggle to try and keep track of all the votes that happen and which ones they did and didn't vote on which will give Evil players to bluff being confused as well.
  • Lie with abandon about when you’ve voted! No-one can know for sure who’s the one lying among the group, you’re only one vote among several that had to vote a given way for anyone to be executed, so you can just say whatever you like about voting to suit your agenda.
  • Remember that you don’t know who’s been voted for and put on the block either. Be wary of any nomination of your Demon as you can never know if there was actually a groundswell of support for their execution that you hadn’t expected and they might now be on the block.
  • Coordinate votes with your evil team - while you don’t have a majority in votes, the good team not being able to coordinate as easily means that uniting together behind certain nominations might allow you to swing executions in your favour, especially if your whole team is alive in the mid-game.
  • Be wary of endgame. If the game goes to a final three and the good team are pretty certain that you are the Organ Grinder, then they’ve got a 50/50 between the other two living players as to which is the Demon. Do your best to continue to obfuscate that fact in the endgame - you very much need to still be a viable Demon candidate in final three or your chances aren’t great! This might be a good reason to vote for yourself on the penultimate day - yes your ability goes out of play, but it’s an execution on someone who isn’t your Demon and it leaves three Demon candidates on the final day, not just two.
  • Control the narrative. Try to organize the entire town to execute people you think would be good to execute. The good team’s only hope of executing is by working together as they can't see who is voting for what, so try to get them voting on the same page as you.

Fighting the Organ Grinder

  • Discuss your nominations before making them. It is more likely for a vote to go through if all good players fully understand the accusation and logic before the nomination is made and other players might be able to contribute information towards a nomination that you can try to rally people behind.
  • Make your intent to vote clear early! It’s a natural instinct in Clocktower to want to watch the other votes as they go round in order to inform your own, so you may not speak up earlier to not lock yourself into voting one way or the other. In an Organ Grinder game, though, you can’t see the votes and you want to coordinate, so it’s worth letting people know you intend to vote so they know it’s potentially worth voting with you.
  • Conversely, make your intent not to vote clear as well! If you think you probably got enough votes on someone who feels like the best execution for the day, publicly announce you won’t be voting for anyone else as you think that person is the best choice. Encourage others to consider the same position - after all when you don’t know the results of a vote, fewer nominations means fewer chances to accidentally tie…
  • Pay attention to which players say they are voting on executions that seem to get beaten or fail. Evil will be saying they’re voting on things that they aren’t and not voting on things that they are.
  • Try to work out who the Organ Grinder is. If you have means to block the Organ Grinder on the good team, whether through the Courtier, Sailor, Innkeeper or others, try to use them to narrow down Organ Grinder candidates.
  • If you’re not sure who the Organ Grinder is and you’ve got a day or two to spare when you’re not sure who to nominate, nominate your suspicions and try to rally players around getting a lot of votes to see if they die. If not, they’re probably the Organ Grinder that just blocked their own execution by not voting.
  • If you’re reasonably confident who the Organ Grinder is, maybe don’t bother nominating them. That’s one player that’s definitely not the Demon and having them go to the final 3 gives you a 50/50 choice between the other two!