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[[File:icon_bureaucrat.png|250px]]
[[File:icon_lleech.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Traveller|Traveller]]</td>
<td>[[Character Types#Demon|Demon]]</td>
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</tr>
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<p class='flavour'>"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."</p>
<p class='flavour'>"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>iH2iTJpYt6s</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/17822079/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2020-7-10%2Fcc1d04a9-265d-3055-64a5-de99c5104c77.mp3">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."  


The Bureaucrat gives extra votes to a player of their choice.
The Lleech lives if their host lives, and dies if their host dies.
* When a player chosen by the Bureaucrat votes, that vote counts as three votes. This happens every time that player votes that day.
* On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
* The player with the triple vote loses it immediately if the Bureaucrat dies, including if the Bureaucrat is exiled, because the Bureaucrat loses their ability.
* If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
* Exiles are never affected by abilities, so the player with the triple vote can only support exiles once, not three times.
* If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
* Since the Storyteller counts the number of votes out loud as they move their hand around the circle, all players will know which player the Bureaucrat chose.
* From the second night onwards, players that the Lleech attacks die but are not poisoned.
* If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.
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== How to Run ==
== How to Run ==


Each night, wake the Bureaucrat. They point at any player. Mark the chosen player with the Bureaucrat’s '''3 VOTES''' reminder. Put the Bureaucrat to sleep.
During the first night, wake the Lleech. They point at any player. That player is '''poisoned'''—mark them with the '''POISONED''' reminder. Put the Lleech to sleep.


Each time you tally the vote of a player marked '''3 VOTES''', count it as three votes instead of one. (''Count this out loud, as normal.'')
Each night except the first, wake the Lleech. They point at any player. That player '''dies'''—mark them with the '''DEAD''' reminder. Put the Lleech to sleep.
 
If the Lleech would die but the player marked with the Lleech’s '''POISONED''' reminder is alive, the Lleech does not die. If the player marked with the Lleech’s '''POISONED''' reminder '''dies''', the Lleech '''dies''' and the good team wins.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.
<hr />
Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)
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<div class='example'>
<div class='example'>
The Bureaucrat chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.
The Lleech poisons the {{Good|Noble}}. The {{Good|Noble}} learns false information. The Lleech is executed, but does not die. The next day, the {{Good|Noble}} is executed. The {{Good|Noble}} and the Lleech die. Good wins.
</div>
 
<div class='example'>
The Bureaucrat chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.  
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<div class='example'>
<div class='example'>
The Bureaucrat chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.
The Lleech poisons the {{Good|Farmer}}. The Lleech is made drunk by the {{Good|Courtier}}. The poisoned {{Good|Farmer}} dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks ==


* When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the {{Good|Butler}}, who can have their voting restricted because of their ability.)
* Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the {{Good|Preacher}} into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.  


* Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a {{Good|Virgin}} who has caused an execution or anyone confirmed by a {{Good|Washerwoman}} are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.
* Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.  


* Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, ''does''), then they are telling you a lot about their priorities and who they are aligned with.
* Poison someone on the other side of the circle, to draw attention as far away from you as possible.  


* Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.
* Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the {{Evil|Lleech}} they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.  


* Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.
* Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the {{Good|Noble}} is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.


* Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.
* If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.


* You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.
* If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.


* The {{Traveler|Thief}} is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone ''-3 votes''! If you both trust the {{Traveler|Thief}} and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!
* In a normal Demon game, the priority is to protect the Demon from being killed. In a {{Evil|Lleech}} game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.
 
* The {{Evil|Lleech}} can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.
 
* If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a {{Evil|Lleech}} game.
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== Tips & Tricks (if you are evil) ==
== Fighting the Lleech ==
 
* Figure out whether or not a {{Evil|Lleech}} is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. One you know it's a {{Evil|Lleech}} game, then the key is to find and kill the host instead.
 
* Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the {{Evil|Lleech}} target is.
** If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
** If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.


* Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.  
* Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the {{Evil|Lleech}} and it doesn't move. If you can verify a player as sober and healthy, they cannot be the {{Evil|Lleech}} host.


* Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.
* If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
** A confirmed good player or any public high priority target that has survived the whole game, such as the {{Good|Balloonist}} who has come out publicly; or
** A start info character that seems to just be hanging in there, such as the {{Good|Clockmaker}} that hasn't really done much since the start of the game and has even volunteered to be executed; or
** A once per game ability character that has used their ability, such as the {{Good|Fisherman}} who has acted upon their hint but it didn't seem to do much.  


* Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.
* Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.  


* Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.
* Since the chance of you finding out that it's a {{Evil|Lleech}} game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a {{Evil|Lleech}} game.


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[[Category:Travellers]]
[[Category:Experimental Characters]]
[[Category:Demons]]

Revision as of 14:28, 24 March 2023

Icon lleech.png Information

Type Demon

"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."

Character Showcase

Summary

"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."

The Lleech lives if their host lives, and dies if their host dies.

  • On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
  • If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
  • If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
  • From the second night onwards, players that the Lleech attacks die but are not poisoned.
  • If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.

How to Run

During the first night, wake the Lleech. They point at any player. That player is poisoned—mark them with the POISONED reminder. Put the Lleech to sleep.

Each night except the first, wake the Lleech. They point at any player. That player dies—mark them with the DEAD reminder. Put the Lleech to sleep.

If the Lleech would die but the player marked with the Lleech’s POISONED reminder is alive, the Lleech does not die. If the player marked with the Lleech’s POISONED reminder dies, the Lleech dies and the good team wins.

When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.


Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)

Examples

The Lleech poisons the Noble. The Noble learns false information. The Lleech is executed, but does not die. The next day, the Noble is executed. The Noble and the Lleech die. Good wins.

The Lleech poisons the Farmer. The Lleech is made drunk by the Courtier. The poisoned Farmer dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.

Tips & Tricks

  • Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the Preacher into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.
  • Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.
  • Poison someone on the other side of the circle, to draw attention as far away from you as possible.
  • Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the Lleech they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.
  • Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the Noble is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.
  • If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.
  • If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.
  • In a normal Demon game, the priority is to protect the Demon from being killed. In a Lleech game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.
  • The Lleech can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.
  • If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a Lleech game.

Fighting the Lleech

  • Figure out whether or not a Lleech is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. One you know it's a Lleech game, then the key is to find and kill the host instead.
  • Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the Lleech target is.
    • If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
    • If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.
  • Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the Lleech and it doesn't move. If you can verify a player as sober and healthy, they cannot be the Lleech host.
  • If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
    • A confirmed good player or any public high priority target that has survived the whole game, such as the Balloonist who has come out publicly; or
    • A start info character that seems to just be hanging in there, such as the Clockmaker that hasn't really done much since the start of the game and has even volunteered to be executed; or
    • A once per game ability character that has used their ability, such as the Fisherman who has acted upon their hint but it didn't seem to do much.
  • Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.
  • Since the chance of you finding out that it's a Lleech game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a Lleech game.