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Fortune Teller and Barber: Difference between pages

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(Difference between pages)
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"I sense great evil in your soul! But... that could just be your perfume. I am allergic to Elderberry."<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px <span style="display: b...")
 
 
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<div id='character-details'>
<div id='character-details'>
[[File:icon_fortune_teller.png|250px]]
[[File:icon_barber.png|250px]]
<p class='flavour'>"I sense great evil in your soul! But... that could just be your perfume. I am allergic to Elderberry."<p>
<p class='flavour'>"Did you know that barbery and surgery were once the same profession? No? Well, now you do."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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[[File:logo_sects_and_violets.png|200px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Outsider|Outsider]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Aiden Roberts</td>
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</tr>
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The Fortune Teller detects who the Demon is, but sometimes thinks good players are Demons.
The Barber allows the Demon to swap any 2 player's characters.


__TOC__
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== Character Text ==
== Character Text ==


"Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
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<div class='example'>
<div class='example'>
The {{Good|Fortune Teller}} chooses the {{Good|Monk}} and the {{Good|Undertaker}} and learns a 'no'.
The Barber dies. The Demon considers swapping the {{Good|Clockmaker}} and the {{Good|Juggler}}, but then does nothing.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Good|Fortune Teller}} chooses the {{Evil|Imp} and the {{Good|Empath}}, and learns a 'yes'.
The Barber dies. The Demon swaps the alive {{Good|Snake Charmer}} with the dead Barber. Now, there is an alive Barber and a dead {{Good|Snake Charmer}}.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Good|Fortune Teller}} chooses an alive {{Good|Butler}} and a dead {{Evil|Imp}}, and learns a 'yes'.
The Barber dies. The {{Evil|Vortox}} swaps themself with an alive {{Evil|Witch}}.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Good|Fortune Teller}} chooses themselves and a {{Good|Saint}}. The {{Good|Saint}} is the Red Herring. The {{Good|Fortune Teller}} learns a 'yes'.
The Barber dies. The {{Evil|Vigormortis}} swaps themself with a dead {{Good|Sweetheart}}. The old {{Evil|Vigormortis}} is now the evil {{Good|Sweetheart}}. Because the {{Evil|Pit-Hag}} created a good Demon during the previous night, the game continues.
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== Tips & Tricks ==
== Tips & Tricks ==


* Getting a "no" is often more useful than getting a "yes". A 'no' means that neither of the two players is the Demon, which narrows down the number of players you have to inspect.  
* Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.


* You only learn about Demons. Just because you got a "no" on somebody doesn't mean that they're good. They could still be a Minion.
* Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the {{Good|Sage}}, who the demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).


* If you have a pair of players who you got a "yes" on, and a pair of players you got a "no" on, try picking one player from each pair. If you get another "yes", you know that the player you got a "yes" on both times is the player you're getting a read on; otherwise, it's the player in your initial "yes" pair that you didn't pick this time that you should look to.
* If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal ''after'' someone has come out as changed, you will look a lot more credible.


* If you have gotten a "yes" on players you are suspicious of, getting confirmation of which player is causing your ability to react can give you a clear goal, especially if that player is still alive at the end of the game.
* Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).


* You only have a limited number of nights to gather information. Spending a lot of it focusing on one or two people may give you less to work with in the end game. For this reason, it's usually most efficient to start the game casting a wide net and learn about as many pairs as possible. Then, after you have some general information, start focusing on the players you are most suspicious of.
* If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!


* Remember that the {{Evil|Imp}} can kill themselves and cause a Minion to become the Demon, and if they're executed, the {{Evil|Scarlet Woman}} might become the Demon. Even if you got a "no" on someone earlier in the game doesn't mean they aren't the Demon now. If you think the Demon died, try picking someone you think is a Minion that you previously got a "no" on and see if your information has changed.  
* Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
 
** Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the {{Good|Flowergirl}}, {{Good|Savant}}, and even the {{Good|Dreamer}}). A well timed move of the demon can completely throw the good team off your trail.
* Your false positive is chosen at the beginning of the game and does not move, and you will not receive a false read from more than one player because of your ability. Remember your false register can be anyone, including you, and a "yes" is not a definite confirmation of a Demon.
** Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome {{Good|Philosopher}} or {{Good|Sage}}, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known {{Good|Mutant}} to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! '''Be aware:''' Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
 
** Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good {{Evil|Witch}}, or a good {{Evil|Cerenovus}}, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a {{Good|Sweetheart}}, {{Good|Philosopher}} or {{Good|Snake Charmer}} can be awesome.
* You can choose yourself as one of the two players. Since you know you are not the Demon, this enables you to get a read on one specific player. Beware though, the Storyteller can make you your own false positive, so this may not always be effective.
** Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.
 
* Be aware of the {{Good|Recluse}}, who may register as the Demon to you. This is not the same as the red herring.
 
* Claiming to be a character that the Demon would not want to kill, such as the {{Good|Saint}} {{Good|Soldier}}, or {{Good|Ravenkeeper}} can help you survive longer, allowing you some much needed time to gain useful information.
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<br>


== Bluffing as the Washerwoman==
== Bluffing as the Barber==
 
When bluffing as the {{Good|Fortune Teller}}, there are a few things you should keep in mind:
 
* You wake every night, including the first night, and should have information for each night you are alive. You would have pointed at two players and the Storyteller would have either nodded or shaken their head. When you reveal that you are the {{Good|Fortune Teller}}, the good team will expect you to have a detailed explanation of every night's activities. Be prepared. Have what you are going to tell them ready.
 
* You can lie that "these two players are not the Demon" to exonerate your fellow evil players.
 
* The {{Good|Fortune Teller}} can sometimes get wildly confusing information. The {{Good|Recluse}} may register as the Demon. The Demon itself can change players to someone who was previously a Minion, even if no {{Evil|Scarlet Woman}} is in play. The 'Red Herring' can register as the Demon, making a good player look suspicious. Worry less about the exact content of your information, and the number of 'yes' results you claim to have received, and more about acting with conviction.
 
* Having noted the above point, your bluff is still increased dramatically if the information you reveal to the group is consistent. If you tell players over and over again that certain players are not the Demon, they will tend to keep those players alive. If you tell players over and over again that certain players are possibly the Demon, they will tend to kill them, but may come for you next when the game doesn't end afterwards.


*If a good player is being particularly troublesome, focusing all your attention on them by claiming that they are registering as the Demon to you can quickly get them killed. You can always claim that they must have been your 'Red Herring' after the fact. This strategy can be particularly devastating if you need to get a player executed, but can not do so by normal means. In particular, you can get a {{Good|Saint}} executed or a {{Good|Mayor}} or {{Good|Soldier}} killed, or at least convince the good team not to trust them. Even sowing distrust about an {{Good|Undertaker}}, {{Good|Empath}}, or similar character can be enough to make their information questionable.
When bluffing as the {{Good|Barber}}, there are a few things you should keep in mind:


* Remember that {{Good|Fortune Teller}}s may choose dead players, and may even choose themselves. Telling the group that a dead player is the Demon implies that all their information was dubious, and also (in single Minion games) that only one remaining player is evil. This misinformation, whilst seemingly innocent, can sway the game in your direction due to the extra mistrust among the living players. It is particularly effective if you make a {{Good|Ravenkeeper}} appear to be the Demon that killed themselves at night time.
* Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.


* If you are the {{Evil|Imp}}, you can come out publicly as the {{Good|Fortune Teller}} and strategically die at night to make your information sound more legitimate.
* Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.


* If you are the {{Evil|Scarlet Woman}}, you can publicly accuse your actual Demon and lead the charge for their execution. This gives characters like the {{Good|Undertaker}} a positive read of 'Demon', solidifying your bluff.
* If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.


* If you know of a {{Good|Recluse}}, claim to have gotten a "yes" on them. If you are or have spoken to a {{Evil|Spy}}, you can claim to have a "yes" on the {{Good|Recluse}} before they can claim their character, which makes your "yes" look even more believable.
* Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the {{Evil|Witch}}, claiming to be the Barber, and you die. The following day, the {{Evil|Vigormortis}} and the {{Evil|Pit-Hag}}, who were claiming to be the {{Good|Dreamer}} and the {{Good|Sage}}, tell the group that their characters swapped, that they are now the {{Good|Sage}} and the {{Good|Dreamer}}. Game. Set. Match.


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[[Category:Trouble Brewing]]
[[Category:Sects & Violets]]
[[Category:Townsfolk]]
[[Category:Outsider]]

Revision as of 14:25, 4 March 2023

Icon barber.png

"Did you know that barbery and surgery were once the same profession? No? Well, now you do."

Appears in Logo sects and violets.png Information

Type Outsider
Artist Aiden Roberts

The Barber allows the Demon to swap any 2 player's characters.

Character Text

"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."

Examples

The Barber dies. The Demon considers swapping the Clockmaker and the Juggler, but then does nothing.

The Barber dies. The Demon swaps the alive Snake Charmer with the dead Barber. Now, there is an alive Barber and a dead Snake Charmer.

The Barber dies. The Vortox swaps themself with an alive Witch.

The Barber dies. The Vigormortis swaps themself with a dead Sweetheart. The old Vigormortis is now the evil Sweetheart. Because the Pit-Hag created a good Demon during the previous night, the game continues.

Tips & Tricks

  • Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.
  • Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the Sage, who the demon wants to avoid at all costs, or characters like the Artist and Juggler who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).
  • If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal after someone has come out as changed, you will look a lot more credible.
  • Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).
  • If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!
  • Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
    • Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the Flowergirl, Savant, and even the Dreamer). A well timed move of the demon can completely throw the good team off your trail.
    • Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome Philosopher or Sage, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known Mutant to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! Be aware: Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
    • Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good Witch, or a good Cerenovus, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a Sweetheart, Philosopher or Snake Charmer can be awesome.
    • Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.


Bluffing as the Barber

When bluffing as the Barber, there are a few things you should keep in mind:

  • Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.
  • Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.
  • If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.
  • Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the Witch, claiming to be the Barber, and you die. The following day, the Vigormortis and the Pit-Hag, who were claiming to be the Dreamer and the Sage, tell the group that their characters swapped, that they are now the Sage and the Dreamer. Game. Set. Match.