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<div id='edition-details'>
<div id='character-details'>
[[File:Logo_bad_moon_rising.png|200px]]
[[File:icon_shabaloth.png|250px]]
<table id='edition-details-characters'>
<p class='flavour'>"Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh."<p>
<tr>
 
<td class='edition-details-characters-title'>Townsfolk</td>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<td>
[[File:logo_bad_moon_rising.png|200px]]
[[Grandmother]]<br>
 
[[Sailor]]<br>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[Chambermaid]]<br>
<table style="width: 90%; margin: 0 auto;">
[[Exorcist]]<br>
[[Innkeeper]]<br>
[[Gambler]]<br>
[[Gossip]]<br>
[[Courtier]]<br>
[[Professor]]<br>
[[Minstrel]]<br>
[[Tea Lady]]<br>
[[Pacifist]]<br>
[[Fool]]<br>
</td>
</tr>
<tr>
<tr>
<td class='edition-details-characters-title'>Outsider</td>
<td>Type</td>
<td>
<td>[[Character Types#Demon|Demon]]</td>
[[Goon]]<br>
[[Lunatic]]<br>
[[Tinker]]<br>
[[Moonchild]]
</td>
</tr>
</tr>
<tr>
<tr>
<td class='edition-details-characters-title'>Minions</td>
<td>Artist</td>
<td>
<td>Anica Kelson</td>
[[Godfather]]<br>
[[Devil's Advocate]]<br>
[[Assassin]]<br>
[[Mastermind]]
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Demons</td>
<td>
[[Zombuul]]<br>
[[Pukka]]<br>
[[Shabaloth]]<br>
[[Po]]
</td>
</tr>
</tr>
</table>
</table>
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== Synopsis ==
The Shabaloth eats two players per night, but may vomit one of them back up the following night.
''The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.''
 
__TOC__


''Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.''
== Character Text ==


''Tonight, even the livestock know there is a... '''Bad Moon Rising.'''''
"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
<br><br>


__TOC__
== Examples ==


== Gameplay ==
<div>


Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
<div class='example'>
The Shabaloth attacks the {{Good|Gossip}}, then the {{Good|Gambler}}. The {{Good|Gossip}} dies, but the {{Good|Gambler}}, who was protected by the {{Good|Innkeeper}}, remains alive.  
</div>


Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.
<div class='example'>
The Shabaloth attacks the alive {{Good|Courtier}} and the dead {{Good|Exorcist}}. The {{Good|Courtier}} dies. The next night, the Storyteller decides that the {{Good|Exorcist}} becomes alive again. The {{Good|Exorcist}} doesn't act tonight--they normally act before the Shabaloth.
</div>


When playing Bad Moon Rising…
<div class='example'>
The Shabaloth attacks the {{Good|Tea Lady}}’s neighbour, then the {{Good|Tea Lady}}. The {{Good|Tea Lady}}’s neighbour, who is protected by the {{Good|Tea Lady}}, doesn’t die, but then the {{Good|Tea Lady}} dies.
</div>


'''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the {{Good|Tea Lady}} or the {{Good|Pacifist}}), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the {{Good|Gambler}} or the {{Good|Gossip}}). When good players do something, they learn something.
</div>


The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded {{Evil|Mastermind}} or the intimidating {{Evil|Po}} — and get helpful clues on which good characters accidentally killed which players (such as the {{Good|Moonchild}} or the {{Good|Tinker}}).
== Tips & Tricks ==


'''Evil players''' may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the {{Good|Exorcist}} or the {{Good|Courtier}}), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the {{Good|Tea Lady}}'s neighbours, or the {{Good|Fool}}), then the good team is in serious trouble.
* The mighty Shabaloth is the deadliest Demon in [[Bad Moon Rising]] for its brutality and consistency. Neither the {{Evil|Pukka}} or {{Evil|Zombuul}} can match your multiple kills a night on their own, and while the {{Evil|Po}} can edge you out in numbers on a single night, you take back the crown thanks to their need to charge. The good team can and should rightfully panic when they suspect you are in play; only the accidental regurgitation of one of your victims will give them anything to counter you!


The Minions will need to time their abilities well. A well-timed {{Evil|Assassin}}'s kill, a patient {{Evil|Devil's Advocate}}, or a {{Evil|Mastermind}} that can read a room can pull victory from the jaws of defeat.
* Kill aggressively, and don't give good team a chance to catch their breath. You are not the most... nuanced of Demons, but to be fair, nobody has ever pretended you are. Smash your way through the town like Godzilla on a good day, gobbling up any character claims who can't block you. The {{Good|Chambermaid}} can't detect your bluff is phony if you've ''eaten them''. With some clever picks and an ear to the ground about which players are protected at night, you can end this game in half the time of any other Demon.


== Townsfolk ==
* Alternatively, you may want play a more low-key game. You might be a hideous, ever-hungry monster, but that doesn't mean you aren't capable of a little ''strategy''. Deliberately choosing to hide your second kill can create some confusion about which Demon is in play - the good team will always be paranoid about which Demon is in play if they can't confirm it with any certainty, since relaxing for a moment is exactly when the {{Evil|Po}} can abruptly strike. This can be helpful for you since the strategies to handle the other Demons are very different to the strategies for dealing with you, and the poor good team will be caught flat-footed once you reveal yourself! It can also help you avoid the debilitating drunkenness of a {{Good|Courtier}} (who will be on the lookout for any reliable tell of what Demon is in play)... until you can find them and eat them, anyway.


<gallery widths=150px heights=150px mode="nolines">
* Did the mean old town execute your Minion? Just for the crime of worshiping an ever-hungry Demon who wants to devour them all? How cruel! How unfair! Luckily for them, you are a unique Demon among your brethren, as your saliva has healing properties. Eat up your Minion's corpse at night to try and get them brought back to life. You will be subject to the whims of the Storyteller... but maybe they'll take pity on you and give you back your beloved Minion, especially if the evil team is struggling. This has the added bonus of making your Minion look ''really'' good, since typically you only regurgitate good players.
File:icon_grandmother.png|link=Grandmother|{{Good|Grandmother}}
File:icon_sailor.png|link=Sailor|{{Good|Sailor}}
File:icon_chambermaid.png|link=Chambermaid|{{Good|Chambermaid}}
File:icon_exorcist.png|link=Exorcist|{{Good|Exorcist}}
File:icon_innkeeper.png|link=Innkeeper|{{Good|Innkeeper}}
File:icon_gambler.png|link=Gambler|{{Good|Gambler}}
File:icon_gossip.png|link=Gossip|{{Good|Gossip}}
File:icon_courtier.png|link=Courtier|{{Good|Courtier}}
File:icon_professor.png|link=Professor|{{Good|Professor}}
File:icon_minstrel.png|link=Minstrel|{{Good|Minstrel}}
File:icon_tealady.png|link=Tea Lady|{{Good|Tea Lady}}
File:icon_pacifist.png|link=Pacifist|{{Good|Pacifist}}
File:icon_fool.png|link=Fool|{{Good|Fool}}
</gallery>


== Outsiders ==
* Sometimes your acid re-flux will get the better of you (or the Storyteller will decide you're doing too well), and you'll vomit up a good player, restoring them to life unexpectedly. This can cause a number of issues for you - for one, unless you whip out an incredibly convincing {{Good|Professor}} bluff, this will confirm that you are in play, which may be a problem depending on your strategy. More pressing is the fact that the reborn player will most likely be considered good, and other players will trust and believe them without much issue. The best way to counter this is pretty much just to kill them again immediately, preferably before they get a chance to use their ability to learn any new information about anything.


<gallery widths=150px heights=150px mode="nolines">
* Bluff well, and do what you can to spread false information. It will probably become obvious fairly quickly that a Shabaloth is in-play, and whilst the {{Evil|Zombuul}} or {{Evil|Pukka}} disrupt the good team's information by their character ability alone, you have no such luxury.  
File:icon_goon.png|link=Goon|{{Good|Goon}}
File:icon_lunatic.png|link=Lunatic|{{Good|Lunatic}}
File:icon_tinker.png|link=Tinker|{{Good|Tinker}}
File:icon_moonchild.png|link=Moonchild|{{Good|Moonchild}}
</gallery>


== Minions ==
* If the good team doesn't know that you're in play, you can win by convincing the good team not to execute when there are just 4 players alive, killing 2 players that night and reducing the number of living players down to 2 unexpectedly. If you have an {{Evil|Assassin}} who hasn't used their ability but is still alive, or a foolish {{Good|Gossip}} or {{Good|Gambler}} who can be convinced to use their ability that night, you can even get this surprise win when there are 5 or 6 players left alive.
<br>


<gallery widths=150px heights=150px mode="nolines">
== Fighting the Shabaloth ==
File:icon_godfather.png|link=Godfather|{{Evil|Godfather}}
File:icon_devilsadvocate.png|link=Devil's Advocate|{{Evil|Devil's Advocate}}
File:icon_assassin.png|link=Assassin|{{Evil|Assassin}}
File:icon_mastermind.png|link=Mastermind|{{Evil|Mastermind}}
</gallery>


== Demons ==
* The Shabaloth tends to be an obvious Demon. When they kill twice per night, you can learn fairly quickly which Demon is in play. However, since the Demon kills twice as much as a normal Demon, the game gets to the final day fairly quickly. Once you have figured out that the Shabaloth is in play, turn your attention to figuring out which player it is. Characters like the {{Good|Courtier}}, {{Good|Exorcist}}, {{Good|Chambermaid}} can help you do this directly, which may be more effective a method than the usual strategy of figuring out who is evil by figuring out who is good - via such characters as the {{Good|Fool}}, {{Good|Tea Lady}}, {{Good|Pacifist}} and {{Good|Gambler}}.


<gallery widths=150px heights=150px mode="nolines">
* If a player is regurgitated, this is great news. Regurgitated players can't be the Shabaloth and typically are good. Sometimes a Minion will be regurgitated, but rarely. So it's generally a good idea to keep regurgitated players alive, don't execute them, and trust that they are who they say they are.  
File:icon_zombuul.png|link=Zombuul|{{Evil|Zombuul}}
File:icon_pukka.png|link=Pukka|{{Evil|Pukka}}
File:icon_shabaloth.png|link=Shabaloth|{{Evil|Shabaloth}}
File:icon_po.png|link=Po|{{Evil|Po}}
</gallery>


* In [[Trouble Brewing]] and [[Sects & Violets]], the good team may safely not execute when just 4 players are left alive. Since the Demon can only kill one player, the following day will still have 3 players left alive. In [[Bad Moon Rising]] however, this is not the case, since extra deaths may occur at night. If a Shabaloth is in play, and there are 4 (or even 5, if characters like the {{Evil|Assassin}} or {{Good|Gambler}} are alive) players left alive and nobody is executed today, then evil will win tonight. When a Shabaloth is in play, you'll want to be executing players every day, particularly when 4 or 5 players are left alive.
</div>
</div>
</div>
</div>
[[Category:Bad Moon Rising]]
[[Category:Demons]]

Revision as of 23:41, 4 March 2023

Icon shabaloth.png

"Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh."

Appears in Logo bad moon rising.png Information

Type Demon
Artist Anica Kelson

The Shabaloth eats two players per night, but may vomit one of them back up the following night.

Character Text

"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."

Examples

The Shabaloth attacks the Gossip, then the Gambler. The Gossip dies, but the Gambler, who was protected by the Innkeeper, remains alive.

The Shabaloth attacks the alive Courtier and the dead Exorcist. The Courtier dies. The next night, the Storyteller decides that the Exorcist becomes alive again. The Exorcist doesn't act tonight--they normally act before the Shabaloth.

The Shabaloth attacks the Tea Lady’s neighbour, then the Tea Lady. The Tea Lady’s neighbour, who is protected by the Tea Lady, doesn’t die, but then the Tea Lady dies.

Tips & Tricks

  • The mighty Shabaloth is the deadliest Demon in Bad Moon Rising for its brutality and consistency. Neither the Pukka or Zombuul can match your multiple kills a night on their own, and while the Po can edge you out in numbers on a single night, you take back the crown thanks to their need to charge. The good team can and should rightfully panic when they suspect you are in play; only the accidental regurgitation of one of your victims will give them anything to counter you!
  • Kill aggressively, and don't give good team a chance to catch their breath. You are not the most... nuanced of Demons, but to be fair, nobody has ever pretended you are. Smash your way through the town like Godzilla on a good day, gobbling up any character claims who can't block you. The Chambermaid can't detect your bluff is phony if you've eaten them. With some clever picks and an ear to the ground about which players are protected at night, you can end this game in half the time of any other Demon.
  • Alternatively, you may want play a more low-key game. You might be a hideous, ever-hungry monster, but that doesn't mean you aren't capable of a little strategy. Deliberately choosing to hide your second kill can create some confusion about which Demon is in play - the good team will always be paranoid about which Demon is in play if they can't confirm it with any certainty, since relaxing for a moment is exactly when the Po can abruptly strike. This can be helpful for you since the strategies to handle the other Demons are very different to the strategies for dealing with you, and the poor good team will be caught flat-footed once you reveal yourself! It can also help you avoid the debilitating drunkenness of a Courtier (who will be on the lookout for any reliable tell of what Demon is in play)... until you can find them and eat them, anyway.
  • Did the mean old town execute your Minion? Just for the crime of worshiping an ever-hungry Demon who wants to devour them all? How cruel! How unfair! Luckily for them, you are a unique Demon among your brethren, as your saliva has healing properties. Eat up your Minion's corpse at night to try and get them brought back to life. You will be subject to the whims of the Storyteller... but maybe they'll take pity on you and give you back your beloved Minion, especially if the evil team is struggling. This has the added bonus of making your Minion look really good, since typically you only regurgitate good players.
  • Sometimes your acid re-flux will get the better of you (or the Storyteller will decide you're doing too well), and you'll vomit up a good player, restoring them to life unexpectedly. This can cause a number of issues for you - for one, unless you whip out an incredibly convincing Professor bluff, this will confirm that you are in play, which may be a problem depending on your strategy. More pressing is the fact that the reborn player will most likely be considered good, and other players will trust and believe them without much issue. The best way to counter this is pretty much just to kill them again immediately, preferably before they get a chance to use their ability to learn any new information about anything.
  • Bluff well, and do what you can to spread false information. It will probably become obvious fairly quickly that a Shabaloth is in-play, and whilst the Zombuul or Pukka disrupt the good team's information by their character ability alone, you have no such luxury.
  • If the good team doesn't know that you're in play, you can win by convincing the good team not to execute when there are just 4 players alive, killing 2 players that night and reducing the number of living players down to 2 unexpectedly. If you have an Assassin who hasn't used their ability but is still alive, or a foolish Gossip or Gambler who can be convinced to use their ability that night, you can even get this surprise win when there are 5 or 6 players left alive.


Fighting the Shabaloth

  • The Shabaloth tends to be an obvious Demon. When they kill twice per night, you can learn fairly quickly which Demon is in play. However, since the Demon kills twice as much as a normal Demon, the game gets to the final day fairly quickly. Once you have figured out that the Shabaloth is in play, turn your attention to figuring out which player it is. Characters like the Courtier, Exorcist, Chambermaid can help you do this directly, which may be more effective a method than the usual strategy of figuring out who is evil by figuring out who is good - via such characters as the Fool, Tea Lady, Pacifist and Gambler.
  • If a player is regurgitated, this is great news. Regurgitated players can't be the Shabaloth and typically are good. Sometimes a Minion will be regurgitated, but rarely. So it's generally a good idea to keep regurgitated players alive, don't execute them, and trust that they are who they say they are.
  • In Trouble Brewing and Sects & Violets, the good team may safely not execute when just 4 players are left alive. Since the Demon can only kill one player, the following day will still have 3 players left alive. In Bad Moon Rising however, this is not the case, since extra deaths may occur at night. If a Shabaloth is in play, and there are 4 (or even 5, if characters like the Assassin or Gambler are alive) players left alive and nobody is executed today, then evil will win tonight. When a Shabaloth is in play, you'll want to be executing players every day, particularly when 4 or 5 players are left alive.