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The Sweetheart, when they die, causes someone to be drunk for the rest of the game.
The Sweetheart, when they die, causes someone to be drunk for the rest of the game.
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* The players’ alignments stay the same when they swap characters. Each player learns which character they become.
*  
* The Demon may choose not to swap players.
* If a player becomes a new character, they gain the new ability, even if it was a “you start knowing” ability or a “once per game” ability that the original character already used.
* If there is more than one living Demon, the Storyteller chooseswhich Demon makes the swap.
* The Demon may choose themself to swap.
* The Demon may not choose another Demon player to swap.
* If a player dies then becomes the Barber, the Demon may not swap two players’ characters tonight.
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== How to Run ==
== How to Run ==
If the Barber dies, mark them with the '''HAIRCUTS TONIGHT''' reminder.
During that night, wake the Demon. Show them the '''THIS CHARACTER SELECTED YOU''' info token, then the Barber token. The Demon either shakes their head no or points to two players. Put the Demon to sleep. Remove the '''HAIRCUTS TONIGHT''' reminder.
If the Demon pointed to two players, swap the character tokens of the chosen players. One at a time, wake each swapped player, show them the '''YOU ARE''' info token and their new character token, then put them to sleep. If a player’s alignment does not match the color of their character token, turn it upside-down.
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If a good player becomes a Minion or Demon, or an evil player becomes a Townsfolk or Outsider, you may wish to remind them that their alignment has not changed.
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Revision as of 17:09, 23 March 2023

Icon sweetheart.png Information

Type Outsider
Artist Aiden Roberts

"I will never forget her. Never."

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

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Summary

"When you die, 1 player is drunk from now on."

The Sweetheart, when they die, causes someone to be drunk for the rest of the game.

  • The players’ alignments stay the same when they swap characters. Each player learns which character they become.
  • The Demon may choose not to swap players.
  • If a player becomes a new character, they gain the new ability, even if it was a “you start knowing” ability or a “once per game” ability that the original character already used.
  • If there is more than one living Demon, the Storyteller chooseswhich Demon makes the swap.
  • The Demon may choose themself to swap.
  • The Demon may not choose another Demon player to swap.
  • If a player dies then becomes the Barber, the Demon may not swap two players’ characters tonight.

How to Run

If the Barber dies, mark them with the HAIRCUTS TONIGHT reminder.

During that night, wake the Demon. Show them the THIS CHARACTER SELECTED YOU info token, then the Barber token. The Demon either shakes their head no or points to two players. Put the Demon to sleep. Remove the HAIRCUTS TONIGHT reminder.

If the Demon pointed to two players, swap the character tokens of the chosen players. One at a time, wake each swapped player, show them the YOU ARE info token and their new character token, then put them to sleep. If a player’s alignment does not match the color of their character token, turn it upside-down.

If a good player becomes a Minion or Demon, or an evil player becomes a Townsfolk or Outsider, you may wish to remind them that their alignment has not changed.

Examples

The Sweetheart dies. The Mathematician is now drunk, and may get false information at night.

The Sweetheart dies. The Mutant is now drunk. The Mutant may safely come out as the Mutant, but they do not know this.

The Sweetheart dies. The Demon is now drunk, so their attack at night won’t kill anyone.

Tips & Tricks

  • Don't die! Your death will immediately cause a fellow villager to become drunk, rendering their ability and any information they gain from that point on will be unreliable. While it is possible for an evil player to become drunk via this method, you are an Outsider and your ability hinders the Good Team - you should always assume that a fellow good player has been afflicted.
  • Bluff as an undesirable target for the Demon. To increase your chances of survival, claim to be a character that the Demon wouldn't want to touch - this can be a character like the Sage who the Demon wants to avoid at all costs, or characters like the Artist and Juggler who have used their abilities already. If the Demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true.
  • If you do die, reveal immediately. Knowing that you are the Sweetheart is very important for the good team since your ability only activates on death. It is also worth revealing if you are going to be executed - even if you are out in the open, the Demon will have to decide that night between killing you or a more dangerous target like a prominent Philosopher.
  • Try and figure out who has become drunk after you die. Even in death, you can be useful - figuring out who has unreliable information as a result of you also means that you can determine who does not have unreliable information.
  • Beware the Witch and the Cerenovus! The Demon isn't the only way that you can die - a haphazard nomination or careless madness can see you die just as easily as if the Demon kills you. If you know either of these Minions are in play, avoid attracting their ire, or else tread carefully.
  • Die late in the game if you must. Depending on the state of the game (e.g. Who is alive), the drunkenness you inflict on the game may have minimal or no impact. For example if the only character claims alive are a poisoned Snake Charmer, Juggler, and Klutz and yourself, then your death is safer than earlier in the game, where you might have messed up the ability of an Oracle or Town Crier.

Bluffing as the Sweetheart

When bluffing as the Sweetheart, there are a few things you should keep in mind:

  • Most genuine Sweetheart players will not immediately tell the group that they are the Sweetheart. They will most likely bluff as a different character completely, or stay silent about their character for a while. Bluff as a different character initially, or stay silent for a while, to look bona fide.
  • The Sweetheart is a great backup bluff. If you bluff as the Flowergirl, but somebody else claims to be the Flowergirl, claiming to actually be the Sweetheart may be believed. If you claim to be 3 different characters, and none of them are working, throwing your hands in the air in exasperation and revealing yourself as the Sweetheart might fly.
  • If you reveal as Sweetheart and don't die for several days ... beware. A Sweetheart that reveals to the group will usually be attacked by the Demon fairly quickly. If you stay alive for too long after revealing, the group may wonder why.
  • Die. Preferably at night. If you are a Minion, or a Demon that can die at night, such as the Fang Gu, then dying is extremely helpful. The good team will believe that a player is now drunk, when this is not the case. Information will be doubted. Good players will look evil. Chaos reigns. Sit back and enjoy the show.
  • If you die, reveal that you are the Sweetheart publicly, and as soon as possible. This is the time most real Sweethearts will reveal themselves. After you are dead, spearhead a campaign to find out "which player is drunk" - if players are spending all their time looking for a drunk that doesn't exist, they are not hunting the Demon as well. Remind the group that one of them is drunk at every opportunity!