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[[File:icon_sweetheart.png|250px]]
[[File:icon_barber.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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== Summary ==
== Summary ==
"When you die, 1 player is drunk from now on."
"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."


The Sweetheart, when they die, causes someone to be drunk for the rest of the game.
The Barber allows the Demon to swap any 2 player's characters.
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<div class='example'>
The Sweetheart dies. The {{Good|Mathematician}} is now drunk, and may get false information at night.
The Barber dies. The Demon considers swapping the {{Good|Clockmaker}} and the {{Good|Juggler}}, but then does nothing.
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<div class='example'>
<div class='example'>
The Sweetheart dies. The {{Good|Mutant}} is now drunk. The {{Good|Mutant}} may safely come out as the {{Good|Mutant}}, but they do not know this.
The Barber dies. The Demon swaps the alive {{Good|Snake Charmer}} with the dead Barber. Now, there is an alive Barber and a dead {{Good|Snake Charmer}}.
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<div class='example'>
<div class='example'>
The Sweetheart dies. The Demon is now drunk, so their attack at night won’t kill anyone.
The Barber dies. The {{Evil|Vortox}} swaps themself with an alive {{Evil|Witch}}.
</div>
 
<div class='example'>
The Barber dies. The {{Evil|Vigormortis}} swaps themself with a dead {{Good|Sweetheart}}. The old {{Evil|Vigormortis}} is now the evil {{Good|Sweetheart}}. Because the {{Evil|Pit-Hag}} created a good Demon during the previous night, the game continues.
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== Tips & Tricks ==
== Tips & Tricks ==


* Don't die! Your death will immediately cause a fellow villager to become drunk, rendering their ability and any information they gain from that point on will be unreliable. While it is possible for an evil player to become drunk via this method, you are an Outsider and your ability hinders the Good Team - you should always assume that a fellow good player has been afflicted.
* Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.


* Bluff as an undesirable target for the Demon. To increase your chances of survival, claim to be a character that the Demon wouldn't want to touch - this can be a character like the {{Good|Sage}} who the Demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the Demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true.
* Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the {{Good|Sage}}, who the demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).


* If you do die, reveal immediately. Knowing that you are the Sweetheart is very important for the good team since your ability only activates on death. It is also worth revealing if you are going to be executed - even if you are out in the open, the Demon will have to decide that night between killing you or a more dangerous target like a prominent {{Good|Philosopher}}.
* If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal ''after'' someone has come out as changed, you will look a lot more credible.


* Try and figure out who has become drunk after you die. Even in death, you can be useful - figuring out who has unreliable information as a result of you also means that you can determine who does ''not'' have unreliable information.
* Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).


* Beware the {{Evil|Witch}} and the {{Evil|Cerenovus}}! The Demon isn't the only way that you can die - a haphazard nomination or careless madness can see you die just as easily as if the Demon kills you. If you know either of these Minions are in play, avoid attracting their ire, or else tread carefully.
* If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!


* Die late in the game if you must. Depending on the state of the game (e.g. Who is alive), the drunkenness you inflict on the game may have minimal or no impact. For example if the only character claims alive are a poisoned {{Good|Snake Charmer}}, {{Good|Juggler}}, and {{Good|Klutz}} and yourself, then your death is safer than earlier in the game, where you might have messed up the ability of an {{Good|Oracle}} or {{Good|Town Crier}}.
* Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
** Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the {{Good|Flowergirl}}, {{Good|Savant}}, and even the {{Good|Dreamer}}). A well timed move of the demon can completely throw the good team off your trail.
** Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome {{Good|Philosopher}} or {{Good|Sage}}, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known {{Good|Mutant}} to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! '''Be aware:''' Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
** Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good {{Evil|Witch}}, or a good {{Evil|Cerenovus}}, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a {{Good|Sweetheart}}, {{Good|Philosopher}} or {{Good|Snake Charmer}} can be awesome.
** Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.
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== Bluffing as the Sweetheart ==
== Bluffing as the Barber ==
 
When bluffing as the Sweetheart, there are a few things you should keep in mind:


* Most genuine Sweetheart players will not immediately tell the group that they are the Sweetheart. They will most likely bluff as a different character completely, or stay silent about their character for a while. Bluff as a different character initially, or stay silent for a while, to look bona fide.
When bluffing as the Barber, there are a few things you should keep in mind:


* The Sweetheart is a great backup bluff. If you bluff as the {{Good|Flowergirl}}, but somebody else claims to be the {{Good|Flowergirl}}, claiming to actually be the Sweetheart may be believed. If you claim to be 3 different characters, and none of them are working, throwing your hands in the air in exasperation and revealing yourself as the Sweetheart might fly.
* Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.


* If you reveal as Sweetheart and don't die for several days ... beware. A Sweetheart that reveals to the group will usually be attacked by the Demon fairly quickly. If you stay alive for too long after revealing, the group may wonder why.
* Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.


* Die. Preferably at night. If you are a Minion, or a Demon that can die at night, such as the {{Evil|Fang Gu}}, then dying is extremely helpful. The good team will believe that a player is now drunk, when this is not the case. Information will be doubted. Good players will look evil. Chaos reigns. Sit back and enjoy the show.
* If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.


* If you die, reveal that you are the Sweetheart publicly, and as soon as possible. This is the time most real Sweethearts will reveal themselves. After you are dead, spearhead a campaign to find out "which player is drunk" - if players are spending all their time looking for a drunk that doesn't exist, they are not hunting the Demon as well. Remind the group that one of them is drunk at every opportunity!
* Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the {{Evil|Witch}}, claiming to be the Barber, and you die. The following day, the {{Evil|Vigormortis}} and the {{Evil|Pit-Hag}}, who were claiming to be the {{Good|Dreamer}} and the {{Good|Sage}}, tell the group that their characters swapped, that they are now the {{Good|Sage}} and the {{Good|Dreamer}}. Game. Set. Match.


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Revision as of 15:24, 22 March 2023

Icon barber.png Information

Type Outsider
Artist Aiden Roberts

"I will never forget her. Never."

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."

The Barber allows the Demon to swap any 2 player's characters.

How to Run

Examples

The Barber dies. The Demon considers swapping the Clockmaker and the Juggler, but then does nothing.

The Barber dies. The Demon swaps the alive Snake Charmer with the dead Barber. Now, there is an alive Barber and a dead Snake Charmer.

The Barber dies. The Vortox swaps themself with an alive Witch.

The Barber dies. The Vigormortis swaps themself with a dead Sweetheart. The old Vigormortis is now the evil Sweetheart. Because the Pit-Hag created a good Demon during the previous night, the game continues.

Tips & Tricks

  • Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.
  • Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the Sage, who the demon wants to avoid at all costs, or characters like the Artist and Juggler who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).
  • If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal after someone has come out as changed, you will look a lot more credible.
  • Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).
  • If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!
  • Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
    • Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the Flowergirl, Savant, and even the Dreamer). A well timed move of the demon can completely throw the good team off your trail.
    • Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome Philosopher or Sage, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known Mutant to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! Be aware: Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
    • Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good Witch, or a good Cerenovus, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a Sweetheart, Philosopher or Snake Charmer can be awesome.
    • Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.

Bluffing as the Barber

When bluffing as the Barber, there are a few things you should keep in mind:

  • Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.
  • Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.
  • If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.
  • Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the Witch, claiming to be the Barber, and you die. The following day, the Vigormortis and the Pit-Hag, who were claiming to be the Dreamer and the Sage, tell the group that their characters swapped, that they are now the Sage and the Dreamer. Game. Set. Match.