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<div id='character-details'>
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[[File:icon_eviltwin.png|250px]]
[[File:icon_king.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>John Grist</td>
</tr>
</tr>
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<p class='flavour'>"I'm not Sara! I'm Clara! SHE is Sara! Sara is the evil one! Not me!"<p>
<p class='flavour' style='padding: 20px 0 0 0;'>"↑Betwixt the unknown strains of mortal strife→
                And morbid night, sweet↓ with mystery and woe
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
                ←Lies unfettered joys of fate’s long and colored life
[[File:logo_sects_and_violets.png|100px]]
                Who’s garden blooms with each painted Face to Show."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>rBTs8WsYArw</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/41997486/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-9-19%2F225349499-44100-2-504aa217fbee.m4a">You need to enable JavaScript to play this audio</div>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
"Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."


The Evil Twin mirrors a good character, so that the players don't know which twin is good and which twin is evil.
The King learns which characters are still alive.
* The Evil Twin is paired with a good player, chosen by the Storyteller, called the Good Twin.
* The King only gains this ability after a few nights have passed—once the dead players outnumber the living.
* On the first night, the Evil Twin and Good Twin both wake, make eye contact, and learn each other’s character.
* At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
* If the Good Twin is executed, evil wins. If the Evil Twin is executed, the game continues. A dead Evil Twin has no ability, so evil doesn’t win if the Good Twin is later executed. * Good cannot win while both twins are alive. Even if the Demon is killed, the game continues. Good will need to kill the Evil Twin as well as the Demon to win.
* The King may not survive long enough to use their ability. Once the number of dead players is greater than the number of alive players, the King learns one alive character each night.
* If a good player is turned into an Evil Twin, they are still a good player, with an evil player becoming their twin. It doesn’t matter which twin is which character, what matters is their alignment—the good team can execute the evil player safely, but if they execute the good player, evil wins.
* The King may learn good or evil characters, and may even learn the same character more than once.
* If both Twins are the same alignment, the Storyteller chooses a new Twin.
* There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.
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== How to Run ==
== How to Run ==


While setting up the game, choose a Good Twin by marking any good character with the TWIN reminder. During the first night, wake both Twins. Let them make eye contact. Point at the Evil Twin, then show the Evil Twin token to the Good Twin. Point at the Good Twin, then show the Good Twin’s character token to the Evil Twin. Put them both to sleep.
During the first night, wake the Demon. Show them the '''THIS PLAYER IS''' info token, then the King token, then point at the King player. Put the Demon to sleep.


While both Twins are alive, the good team cannot win. If a good- aligned Twin is executed, the evil team wins.
When the number of dead players exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If a Pit-Hag creates an Evil Twin during the final night, either make the other Twin the Demon player or a dead player, so that the good team is still able to win.
Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.
<hr />
<hr />
It is rarely a good idea to choose a Traveller to be a Twin.
Optional rule: the King learns an alive character once the dead '''equal or outnumber''' the living. (This makes the King more fun to play in games with an even number of players.)
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<div class='example'>
<div class='example'>
Both twins are claiming to be the {{Good|Oracle}}. The Evil Twin is executed. The game continues.
Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the {{Good|Snitch}} is alive. On the fifth night, she learns that the {{Evil|Witch}} is alive.
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<div class='example'>
<div class='example'>
The {{Evil|Pit-Hag}} turns the good {{Good|Sage}}, who is also the Good Twin, into the {{Good|Mutant}}. Both twins try to convince the group that they are the {{Good|Mutant}}. The Storyteller immediately executes the {{Good|Mutant}}, who is also the Good Twin. The game ends and evil wins.
The Demon knows that Julian is the King. Evin is claiming to be the {{Good|Choirboy}}, but is the {{Good|Butler}}. The Demon takes a risk and kills Julian. If Evin was actually the {{Good|Choirboy}}, he would have learnt which player was the Demon.
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<div class='example'>
The Good Twin and the Evil Twin are both loudly claiming to be the {{Good|Artist}}. Both players approach the Storyteller to ask a question in private. The good players, confused, execute the Demon. The game continues, with no death during the night from now on.
</div>
 
<div class='example'>
The {{Evil|Pit-Hag}} turns a good player into the Evil Twin, who remains good. The group executes the good-aligned Evil Twin. Evil wins.
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== Tips & Tricks ==
== Tips & Tricks ==


* Say that the good twin is the Evil Twin. Say it again, and again, and again. After all, that's what the good twin will be doing!
* The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the {{Good|Choirboy}} is out of the way, the King is likely to survive to the end game.
 
* Claim that you are the same character as the good twin. On the first night, you learn the character of the good twin, and they learn yours. This is a hint to help you know a character that is safe to bluff as. Obviously, as you bluff as this character, the good twin will also be claiming to be this character, so you will double up. However, since the good twin will be screaming that you are evil anyway, both of you claiming to be the same character is not incriminating you any further. In fact, bluffing as their character is the safest option - if you bluff as a different character and that character is already in play, then the good players will be certain that you are evil. For example, the good twin is the {{Good|Clockmaker}}, and the Evil Twin bluffs as the {{Good|Clockmaker}} too - the good players know that one of the {{Good|Clockmaker}}s are evil, but not which one. In the next game, the good twin is the {{Good|Klutz}}, but the Evil Twin bluffs as the {{Good|Juggler}} - the real {{Good|Juggler}} reveals who they are, and since the good players know that one of the twins is evil, they execute the one claiming to be the {{Good|Juggler}}, because they also know that one of the {{Good|Juggler}}s is evil.
 
* Be passionate, not relaxed. Sometimes it is perfectly ok for a good player to die, so it is perfectly ok for an evil player to play it cool and pretend to not care about being executed. Such is not the case with pretending to be the good twin. Since the game end, and evil wins, whenever the good twin is executed, the good twin is almost always very vocal and insistent that they do not be executed under any circumstances. Their situation is much like the {{Good|Saint}}, in [[Trouble Brewing]]. So, any Evil Twin that is laissez faire about being executed, probably will be executed, since a good twin would have protested more.
 
* One strategy, although usually not a very good one, is to deny everything. Never claim that an  Evil Twin is in play. Claim that the player accusing you if being the Evil Twin is lying. This strategy rarely works, because the good team is faced with a dilemma that has a "best" solution... either they believe that the good twin is telling the truth, and execute you (which kills a Minion), or they don't believe the good twin is telling the truth, and execute them (which ends the game and makes evil win). Since the risk of executing the good twin that is accusing you is so high, clever players will almost always execute you as the safer option.
 
* Get the good twin executed, however you can. Give false information that indicates that your fellow evil players information is true. Give true information so that you look more trustworthy. Make whatever arguments you need to make so that the good team comes to believe that the good twin is actually the Evil Twin. If they are executed, evil wins.


* Similarly, if you are an evil player that is not the Evil Twin, do whatever you can to support your ally and to make the good twin look suspicious. Give false information that indicates that the good twin is evil. If the situation warrants it, you can sometimes give true information that makes the good twin look evil (for example, if the group thinks that a {{Evil|Vortox}} is in play, you can say you are the {{Good|Artist}}, and learnt that the Evil Twin is evil). Support the Evil Twin, and campaign for the good twin's execution.
* The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.


* If you are the Demon, cease killing at some stage, to pretend that the Demon was executed that day. Normally, if the Demon is executed, the game continues (the Evil Twin character says that while the Evil Twin is alive, "Good can not win"). So, when the Demon is executed, the night phases continue without any deaths, and the good players quickly figure out who the Demon was - the player that was executed yesterday. However, if you are still alive, and choose to attack dead players of a night time, it will make it seem like the Demon has been executed already... and the poor schmuck who was the last player executed will be the only suspect!
* The King’s protection from the Demon lasts as long as the {{Good|Choirboy}} is alive. Find another good player and secretly let others know that they are the {{Good|Choirboy}}. If there is no {{Good|Choirboy}} in play, this might help drive the Demon mad as they desperately hunt for the {{Good|Choirboy}}. If there is one in play, it provides a false target for the Demon, helping the {{Good|Choirboy}} (and therefore you) to stay alive.


* If you are the Demon, feel free to try riskier bluffs that you may not otherwise feel fully capable of succeeding with. Since the game continues if you die, it matters less than normal if you are executed. Having an Evil Twin in play, it might be a good opportunity for you to bluff as the {{Good|Savant}} or the {{Good|Dreamer}}, the {{Good|Snake Charmer}} or the {{Good|Flowergirl}} if you are not normally confident in doing so.
* Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the {{Good|Choirboy}} and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.


* It is rare, but if there is no Evil Twin in play, 2 evil players can both bluff as the good twin. If both are claiming to be the good twin, then the good players will assume that one of them is the Evil Twin, and eventually execute one of them. Since both players will be claiming to be the good twin, and both claiming that the other is the Evil Twin, then it is best that the twin that the evil team actually wants to die makes themself look a little bit more evil than the twin the evil team wants to live. In [[Sects & Violets]], to bluff that there is an Evil Twin in play when there isn't, may require that the real Minion(s) doesn't use their ability in an obvious way. For example, if there is only one Minion in play, and you claim that the Minion is an Evil Twin, but a player dies from a {{Evil|Witch}} curse, everyone will know you are lying.
* Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.


* If there is no Evil Twin in play, an evil player can bluff as the good twin, and claim that a particular good player is the Evil Twin. Obviously, this player will have no idea what you are talking about, and deny that they are either the good twin or the Evil Twin, so beware. However, if you bluff well, you might be able to get that player executed, and have them look evil (and yourself good) for the rest of the game. In [[Sects & Violets]], to bluff that there is an Evil Twin in play when there isn't, may require that the real Minion(s) doesn't use their ability in an obvious way. For example, if there is only one Minion in play, and you claim that the Minion is an Evil Twin, but a player dies from {{Evil|Cerenovus}} madness, everyone will know you are lying.
* There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.
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== Fighting the Evil Twin ==
== Bluffing as the King ==
 
* If two players claim that each other are the Evil Twin, then you can safely assume that you have an Evil Twin in play. If there is only one Minion in this game, you know you are safe from the {{Evil|Witch}}, the {{Evil|Cerenovus}} and the {{Evil|Pit-Hag}}.
 
* Once you have determined that an Evil Twin is in play, because two players are claiming that the other is the Evil Twin, then there is no rush to execute either of them. If you make a foolish decision early in the game and execute the wrong twin, good loses. It is best to wait for at least a few days, or even to the final third of the game, before choosing which twin to execute. By that time, you will have as much information as possible with which to make your decision.


* The good team MUST execute the Evil Twin in order for the good team to have a chance at winning. And they must NOT execute the good twin, or good immediately loses. As a group, put the majority of your attention and deduction skills towards finding out which twin is which. Ignore the question of who the Demon is until you have found out who the Evil Twin is. If you kill the Demon, the game continues anyway, and you also need to execute the Evil Twin to win. Since evil will win if the Evil Twin and the Demon are both alive when just 3 players are left alive, you may need to kill the Evil Twin before you kill the Demon!
When bluffing as the King, there are a few things you should keep in mind:


* Compare both twin's information, to determine which twin is which. If both twins are claiming to be the {{Good|Artist}}'s but are giving conflicting information, follow each of their claims and see if you can determine which one is true. The Evil Twin is the one who is lying. If both twins are claiming to be the {{Good|Juggler}}, but their information conflicts, see if you can determine which twin's information is accurate. The real {{Good|Juggler}} should be the one with accurate information.
* The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.


* Certain Townsfolk characters can directly help the good team figure out which twin is which. A {{Good|Town Crier}} can detect when the Evil Twin nominated. A {{Good|Juggler}} can guess that the Evil Twin is, and learn that night if they were correct. A {{Good|Seamstress}} can determine whether an twin is the same alignment as a non-twin character. A {{Good|Clockmaker}} may be able to gain information on who the demon probably is (based on their proximity to the Evil Twin), then reverse engineer this information to find out who the Evil Twin is. The {{Good|Artist}} can ask directly. However, if you are the {{Good|Dreamer}}, don't choose to dream about either twin - any Storyteller worth their salt will tell you that the player is either the Evil Twin, or the character that they are claiming to be.
* It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is maKing by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.


* If only 1 person accuses a player of being the Evil Twin, trust the accuser, not the accused. Most Evil Twins will also claim that their accuser is the Evil Twin, but not always. In the situation where only one player is accusing another of being the Evil Twin, you are faced with a choice: either trust that the accuser is telling the truth and kill the accused, the possible consequence being that you have killed a Minion; or, you can trust that the accused is telling the truth, and execute the accuser, with the possible consequence that you lose the game. It is far too risky to kill the accuser, at least until you have damning evidence against them, so if you must kill one of them, execute the accused.
* If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.


* When killings stop happening of a night time, you have almost certainly executed the Demon. Since the game continues when the Demon dies (the Evil Twin's ability says "good can not win" whilst the Evil Twin is alive), then once the killings stop, the Demon is probably dead. The most recent player executed, is almost certainly the Demon - they were killing of a night time, and now that they are dead, they cannot do so any more.
* If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.  


* Since the {{Good|Choirboy}} can only be in play if the King is in play, if the Demon learns there is no King in play they also know the {{Good|Choirboy}} is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.
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[[Category:Sects & Violets]]
[[Category:Experimental Characters]]
[[Category:Minions]]
[[Category:Townsfolk]]

Revision as of 12:15, 13 February 2024

Icon king.png Information

Type Townsfolk
Artist John Grist

"↑Betwixt the unknown strains of mortal strife→ And morbid night, sweet↓ with mystery and woe ←Lies unfettered joys of fate’s long and colored life Who’s garden blooms with each painted Face to Show."

Character Showcase

Summary

"Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."

The King learns which characters are still alive.

  • The King only gains this ability after a few nights have passed—once the dead players outnumber the living.
  • At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
  • The King may not survive long enough to use their ability. Once the number of dead players is greater than the number of alive players, the King learns one alive character each night.
  • The King may learn good or evil characters, and may even learn the same character more than once.
  • There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.

How to Run

During the first night, wake the Demon. Show them the THIS PLAYER IS info token, then the King token, then point at the King player. Put the Demon to sleep.

When the number of dead players exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.

Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.


Optional rule: the King learns an alive character once the dead equal or outnumber the living. (This makes the King more fun to play in games with an even number of players.)

Examples

Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the Snitch is alive. On the fifth night, she learns that the Witch is alive.

The Demon knows that Julian is the King. Evin is claiming to be the Choirboy, but is the Butler. The Demon takes a risk and kills Julian. If Evin was actually the Choirboy, he would have learnt which player was the Demon.

Tips & Tricks

  • The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the Choirboy is out of the way, the King is likely to survive to the end game.
  • The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.
  • The King’s protection from the Demon lasts as long as the Choirboy is alive. Find another good player and secretly let others know that they are the Choirboy. If there is no Choirboy in play, this might help drive the Demon mad as they desperately hunt for the Choirboy. If there is one in play, it provides a false target for the Demon, helping the Choirboy (and therefore you) to stay alive.
  • Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the Choirboy and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.
  • Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.
  • There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.

Bluffing as the King

When bluffing as the King, there are a few things you should keep in mind:

  • The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.
  • It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is maKing by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.
  • If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.
  • If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.
  • Since the Choirboy can only be in play if the King is in play, if the Demon learns there is no King in play they also know the Choirboy is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.