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King and Summoner: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_king.png|250px]]
[[File:icon_summoner.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types #Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Lachlan Bastiaen</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>29/04/2021</td>
<td>21/03/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour' style='padding: 20px 0 0 0; font-size: 13px'>"↑Betwixt the unknown strains of mortal strife→<br>
<p class='flavour'>"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"</p>
                And morbid night, sweet↓ with mystery and woe<br>
                ←Lies unfettered joys of fate’s long and colored life<br>
                Who’s garden blooms with each painted Face to Show."</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>rBTs8WsYArw</youtube>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."
"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"


The King learns which characters are still alive.
The Summoner creates a Demon.
* The King only gains this ability after a few nights have passed—once the dead players outnumber the living.
* The Summoner may choose any player to become the Demon, even themselves.
* At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
* The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to figure this out.
* The King may not survive long enough to use their ability. Once the number of dead players is greater than the number of alive players, the King learns one alive character each night.
* Even though there is no Demon in play for two days, the game does not end. However, if the Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
* The King may learn good or evil characters, and may even learn the same character more than once.
* The newly created Demon acts on the same night that it is created.
* There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.
</div>
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
During the setup phase, remove the Demon and add a Townsfolk.


During the first night, wake the Demon. Show them the '''THIS PLAYER IS''' info token, then the King token, then point at the King player. Put the Demon to sleep.
When preparing the first night, put the Summoner’s '''NIGHT 1''' reminder by the Summoner. When preparing the second night, put the Summoner’s '''NIGHT 2''' reminder by the Summoner. When preparing the third night, put the Summoner’s '''NIGHT 3''' reminder by the Summoner.


When the number of dead players exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.
During the first night, show the Summoner 3 not-in-play characters as bluffs.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
During the night, if the Summoner has a '''NIGHT 3''' reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player. Show the '''YOU ARE''' info token, then the Demon token. Show the '''YOU ARE''' info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.
Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.
<hr />
Optional rule: the King learns an alive character once the dead '''equal or outnumber''' the living. (This makes the King more fun to play in games with an even number of players.)
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<div class='example'>
<div class='example'>
Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the {{Good|Snitch}} is alive. On the fifth night, she learns that the {{Evil|Witch}} is alive.
On the third night, the Summoner chooses the {{Good|Snitch}} player, and the {{Evil|Lleech}}. The {{Good|Snitch}} becomes the evil {{Evil|Lleech}}, and chooses a player to poison, and a player to kill.
</div>
</div>
 
<div class='example'>
<div class='example'>
The Demon knows that Julian is the King. Evin is claiming to be the {{Good|Choirboy}}, but is the {{Good|Butler}}. The Demon takes a risk and kills Julian. If Evin was actually the {{Good|Choirboy}}, he would have learnt which player was the Demon.
On the first day, the Summoner is executed. Good wins.
</div>
 
</div>
</div>
 
<div class='example'>
</div>
On the third night, the Summoner turns the {{Good|Alchemist}} into the {{Evil|Leviathan}}. At dawn, all players learn that {{Evil|Leviathan}} is in play, and that it is day three of five.
 
</div>
<div class='row'>
 
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks ==
 
* The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the {{Good|Choirboy}} is out of the way, the King is likely to survive to the end game.
 
* The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.
 
* The King’s protection from the Demon lasts as long as the {{Good|Choirboy}} is alive. Find another good player and secretly let others know that they are the {{Good|Choirboy}}. If there is no {{Good|Choirboy}} in play, this might help drive the Demon mad as they desperately hunt for the {{Good|Choirboy}}. If there is one in play, it provides a false target for the Demon, helping the {{Good|Choirboy}} (and therefore you) to stay alive.
 
* Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the {{Good|Choirboy}} and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.
 
* Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.
 
* There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.
</div>
 
</div>
 
<div class='row'>
 
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the King ==
 
When bluffing as the King, there are a few things you should keep in mind:
 
* The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.
 
* It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is making by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.
 
* If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.
 
* If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.
 
* Since the {{Good|Choirboy}} can only be in play if the King is in play, if the Demon learns there is no King in play they also know the {{Good|Choirboy}} is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.
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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Minions]]

Revision as of 07:32, 17 April 2024

Icon summoner.png Information

Type Minion
Artist Lachlan Bastiaen
Revealed 21/03/2024

"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"

Summary

"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"

The Summoner creates a Demon.

  • The Summoner may choose any player to become the Demon, even themselves.
  • The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to figure this out.
  • Even though there is no Demon in play for two days, the game does not end. However, if the Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
  • The newly created Demon acts on the same night that it is created.

How to Run

During the setup phase, remove the Demon and add a Townsfolk.

When preparing the first night, put the Summoner’s NIGHT 1 reminder by the Summoner. When preparing the second night, put the Summoner’s NIGHT 2 reminder by the Summoner. When preparing the third night, put the Summoner’s NIGHT 3 reminder by the Summoner.

During the first night, show the Summoner 3 not-in-play characters as bluffs.

During the night, if the Summoner has a NIGHT 3 reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player. Show the YOU ARE info token, then the Demon token. Show the YOU ARE info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.

Examples

On the third night, the Summoner chooses the Snitch player, and the Lleech. The Snitch becomes the evil Lleech, and chooses a player to poison, and a player to kill.

On the first day, the Summoner is executed. Good wins.

On the third night, the Summoner turns the Alchemist into the Leviathan. At dawn, all players learn that Leviathan is in play, and that it is day three of five.