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Vigormortis and No Dashii: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"All doors are one door. All keys are one key. All cups are one cup, but whosoever drinketh of the water that I give shall never thirst, but the water shall be in him a well springing up into everlasting life."<p> <span style="display: block; color: black; font-size: 20px;...")
 
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"By the sins of Arnoch, I feel thy laden stench. By the curs-ed sun and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life upon this plane."<p> <span style="display: block; col...")
 
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[[File:icon_vigormortis.png|250px]]
[[File:icon_nodashii.png|250px]]
<p class='flavour'>"All doors are one door. All keys are one key. All cups are one cup, but whosoever drinketh of the water that I give shall never thirst, but the water shall be in him a well springing up into everlasting life."<p>
<p class='flavour'>"By the sins of Arnoch, I feel thy laden stench. By the curs-ed sun and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life upon this plane."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<td>Artist</td>
<td>Artist</td>
<td>Steven Medway</td>
<td>Aiden Roberts</td>
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The Vigormortis kills their own Minions, but those Minions keep their ability.
The No Dashii poisons their neighbouring Townsfolk.


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
"Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned."
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<div class='example'>
<div class='example'>
The Vigormortis kills the {{Evil|Witch}}. The player that the {{Evil|Witch}} cursed tonight remains cursed. The next day, when the cursed player nominates, they die.
At the start of the game, the No Dashii neighbours a {{Good|Town Crier}} and a {{Good|Snake Charmer}}. They are both poisoned. A few days later, they are both dead, and the closest alive neighbours to the No Dashii are an unpoisoned {{Good|Clockmaker}} and an unpoisoned {{Good|Barber}}.
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<div class='example'>
<div class='example'>
The Vigormortis kills the {{Evil|Evil Twin}}. The {{Evil|Evil Twin}} neighbours a {{Good|Klutz}} and a {{Good|Flowergirl}}. The {{Good|Sage}} is the next neighbour to the {{Good|Klutz}}. The Storyteller chooses that the {{Good|Sage}} is poisoned.
Clockwise from the No Dashii sits a {{Good|Philosopher}}, a {{Good|Mathematician}}, then a {{Good|Sage}}. Anticlockwise from the No Dashii sits a {{Evil|Witch}}, a {{Good|Mutant}}, then a {{Good|Seamstress}}. The {{Good|Philosopher}} and the {{Good|Seamstress}} are poisoned
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<div class='example'>
The Vigormortis kills the {{Evil|Pit-Hag}}. The {{Evil|Pit-Hag}} changes a {{Good|Savant}} into a {{Evil|Witch}}. The Vigormortis kills the {{Evil|Witch}}, who curses and kills a player. The {{Evil|Pit-Hag}} turns the dead {{Evil|Witch}} into the {{Good|Oracle}}, who now has no ability. The {{Evil|Pit-Hag}} turns the Vigormortis into a {{Evil|Vortox}}. The {{Evil|Pit-Hag}} now has no ability.
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== Tips & Tricks ==
== Tips & Tricks ==


* Kill your Minions as early as possible. If you kill your Minions at night, they keep their ability. If your Minions die during the day, then they lose their ability. Killing them yourself guarantees that they get to keep their ability for the rest of the game. A {{Evil|Witch}}, {{Evil|Pit-Hag}} or {{Evil|Cerenovus}} that is guaranteed to act each and every night can be an incredible boon for your team, either causing good player after good player to lose their ability by dying ({{Evil|Witch}} and {{Evil|Cerenovus}}) or to lose their ability by becoming a different character ({{Evil|Pit-Hag}}). In [[Sects & Violets]], any way that you can reduce the amount of information that the good team has received by the time that the final day comes around will be helpful.
* Find out who your neighbouring Townsfolk are. You may be sitting next to Minions, Travellers or Outsiders, so it may not be immediately obvious who you have poisoned.  


* Be patient, and listen to what the good players are saying. If they not suspicious of any of your Minions, it is probably best to keep them alive. Each day, your living Minions get to use their vote to help you avoid being executed, and that is very helpful. There is no benefit to killing a Minion until you think that the good team might execute them.  
* Once you know who your neighbouring Townsfolk are, support them as much as possible. Listen to them. Repeat their arguments to the group. Since they are poisoned, their information is probably false, and spreading their false information will make others look dodgy, particularly when it is not you that revealed the false information originally..


* At night, kill players that the good team was planning on executing as soon as possible. If you kill suspicious good players, there is a good chance that the rest of the group will believe that a Vigormortis is in play and that the player that died at night was a Minion. And, if they believe that the good player is a Minion, they will not listen to anything that player says, even believing the opposite of any information they shared before they died, and are unlikely to form a bond of trust with that player. If a {{Good|Clockmaker}} or a {{Good|Town Crier}} is in play, their information is disrupted because they will base their logic on the false assumption of which player is the Minion. This strategy works particularly well if the good team already has reason to believe that a Vigormortis is the in-play Demon, due to information received via the {{Good|Dreamer}}, {{Good|Savant}}, or {{Good|Artist}}.
* At night, don't kill your neighbouring Townsfolk. Since they are poisoned, the longer they stay alive, and the shorter that unpoisoned Townsfolk live, the more misinformation will be in the game, and the more chance you have of winning.


* Killing the {{Evil|Witch}}, {{Evil|Pit-Hag}} or {{Evil|Cerenovus}} allows them to use their ability independently after they are dead. Killing the {{Evil|Evil Twin}} means that the good team will lose if the good twin is executed. However, since most players will not execute a single, living twin, they may need your help to convince them to do so. Killing an {{Evil|Evil Twin}} at night removes the possibility that the good team will learn which twin is evil and which twin is good by executing the evil twin - and the less the good team knows, the better.
* Kill your neighbours, if people begin to think that a No Dashii is in play. Doing this makes it look like someone else is the No Dashii, or at least it makes it look like you are a different Demon than the No Dashii.


*Kill the {{Evil|Evil Twin}} if you suspect that the good team is going to execute them. It is much better to have them die at night, and leave the good team wondering whether you actually killed the good twin instead. The added bonus of a Townsfolk being poisoned is also very helpful.
* If all evil players are spreading false information, then it can sometimes look like a {{Evil|Vortox}} is in play. Making the argument that the Demon is actually the {{Evil|Vortox}} makes the remaining good players mistrust their own information, and makes you look good.  
 
*If you don't know which Minion to kill, choose the one next to a particularly troublesome Townsfolk, so that the Storyteller can poison them. It is often better to have a dangerous Townsfolk alive and getting false information that dead and looking trustworthy.
 
*Since there is one fewer Outsider in play than normal, and you know this, it can be very easy and very effective to bluff as an Outsider. Even better - tell your Minions to bluff as an Outsider. A Minion that dies at night is usually perceived as very trustworthy, so if they claim to be the {{Good|Klutz}} or the {{Good|Sweetheart}}, then the good team can think there is a lot of misinformation when there isn't. Bluffing as the {{Good|Sage}} is also an excellent choice for Minions that die at night.
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== Fighting the Vigormortis ==
== Fighting the No Dashii ==
 
* Pay attention to who dies at night. If players seem to be dying in descending order of usefulness to the good team, you probably don't have a Vigormortis in play, and should be looking to see whether the Demon is a {{Evil|Vortox}}, {{Evil|Fang Gu}}, or {{Evil|No Dashii}} instead. However, if players die at night in a seemingly random order, or when you think that the group was probably going to execute those players soon anyway... you probably have a Vigormortis in the midst. Watch who dies at night, and what they are saying. If you can figure out which dead players are Minions, you can reverse their information, because most dead Minions will be lying.
 
* It is often easiest to figure out that a Vigormortis is in play on the final day. In [[Sects & Violets]], Minions act in very noticeable ways. The {{Evil|Witch}} kills people when they nominate, and most players changed by the {{Evil|Pit-Hag}} will tell the group. If it gets to the final day and a Minion is still active, then you probably have a Vigormortis in play. If there are only 3 players left alive and you know that 2 Minions acted last night, you are definitely facing a Vigormortis, since there would be no good players left alive if both Minions were still alive.


* Watch out for the {{Traveler|Bone Collector}}. They can make it seem like a Vigormortis is in play when there isn't.
* The No Dashii's poisoning skips Minions, Outsiders and Travellers. Thanks to this, the No Dashii does not have to be your ''immediate'' neighbour in order to poison you.


* If you think that you know which players are dead Minions, use this information as the starting point to build upon. For example, the {{Good|Clockmaker}} can tell you who the Demon might be if you know a dead Minion. The {{Good|Artist}} can tell you where the Demon is in relation to the Minion, or confirm that your suspicions are correct. A {{Good|Town Crier}}'s information can tell you if you are correct or not, and if their information is at odds with yours, then that player may not be the {{Good|Town Crier}} after all.
* In rare circumstances, the No Dashii's nearest townsfolk may change - this would be thanks to characters like the {{Good|Barber}} or the [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]]. When this happens, the new nearest Townsfolk will become poisoned from that point on. For example - the Demon is sitting next to a {{Good|Flowergirl}}, and next to them is a {{Good|Savant}}. The {{Good|Flowergirl}} is therefore poisoned. That night, the [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] turns the {{Good|Flowergirl}} into the {{Good|Klutz}}. As the {{Good|Klutz}} is an Outsider, the new nearest Townsfolk is the {{Good|Savant}}, who becomes poisoned from this point onward. Another example - the nearest character to the Demon is their Minion, a {{Evil|Witch}}, who the Demon swaps with the {{Good|Snake Charmer}}. As the new (evil) {{Good|Snake Charmer}} is now the closest Townsfolk to the Demon, they are poisoned and the {{Good|Mathematician}} is now sober.


* If a Vigormortis is in play, you can safely assume that when just 3 players are alive, 2 of them are good. This is a fantastic thing to know, because you know that all their information can not be incorrect. There is no {{Evil|Vortox}} or {{Evil|No Dashii}} to muddy the waters, and only one of the three player's information is false. You have two separate assumptions to work from - either that all players are telling the truth (possible), or 2 players are telling the truth and one player is lying (probable). Examine the statements of each of the three players and see where they conflict. You may end up with a situation where "If A is true, then B must be true. If B is true, then C must be true. C is false, therefore A is false." You may not be able to confirm who is the Demon by this method, but starting from the assumption that either 2 or 3 players are telling the truth, you may be able to confirm beyond doubt that a particular player of that trio is good. And confirming that good players are good, is just as helpful as confirming that evil players are evil.
* There are a few sources of misinformation in Sects & Violets, but if you are a Townsfolk and suspect that your information is being interfered with, a good start is to look hard at your neighbours and see if any of them are suspicious. If the No Dashii is the culprit, they'll have to be close to you.


*If it seems that one player is getting false information, but the majority of players are not, you probably have either a Vigormortis or a {{Evil|No Dashii}} in play. Either way, start executing the players closest to trustworthy Townsfolk with false information - you'll either be killing a {{Evil|No Dashii}}, or you'll learn that a Vigormortis is in play.
* Depending on the game size, figuring out that a No Dashii is in play as opposed to, say, a {{Evil|Vigormortis}}, can often be fairly simple. If most of the good player's information is making sense, there is probably no No Dashii in play. However, if a lot of the good team's information is not making sense, you may be facing either a No Dashii or a {{Evil|Vortox}}. Figuring out whether ALL information is bogus, or just that MOST information is bogus, can make the difference between winning, and losing so bad that people bring it up at parties unrelated for years to come!


*When a Townsfolk suddenly starts getting false information, it is usually due to them being poisoned by a Vigormortis or a {{Good|Sweetheart}}. The {{Evil|Vortox}} and the {{Evil|No Dashii}} tend to give false information from the beginning of the game. If you can identify that a Townsfolk that was getting true information is now getting false information, then you also know that the player that died the night that happened is a Minion. Knowing who a Minion player is can be very useful, particularly when combined with the information that the {{Good|Clockmaker}}, {{Good|Town Crier}}, {{Good|Dreamer}}, {{Good|Seamstress}} or {{Good|Juggler}} gets.
* Come up with a cool and interesting strategy we haven't thought of, and post it on this wiki!


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Revision as of 14:41, 4 March 2023

Icon nodashii.png

"By the sins of Arnoch, I feel thy laden stench. By the curs-ed sun and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life upon this plane."

Appears in Logo sects and violets.png Information

Type Demon
Artist Aiden Roberts

The No Dashii poisons their neighbouring Townsfolk.

Character Text

"Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned."

Examples

At the start of the game, the No Dashii neighbours a Town Crier and a Snake Charmer. They are both poisoned. A few days later, they are both dead, and the closest alive neighbours to the No Dashii are an unpoisoned Clockmaker and an unpoisoned Barber.

Clockwise from the No Dashii sits a Philosopher, a Mathematician, then a Sage. Anticlockwise from the No Dashii sits a Witch, a Mutant, then a Seamstress. The Philosopher and the Seamstress are poisoned

Tips & Tricks

  • Find out who your neighbouring Townsfolk are. You may be sitting next to Minions, Travellers or Outsiders, so it may not be immediately obvious who you have poisoned.
  • Once you know who your neighbouring Townsfolk are, support them as much as possible. Listen to them. Repeat their arguments to the group. Since they are poisoned, their information is probably false, and spreading their false information will make others look dodgy, particularly when it is not you that revealed the false information originally..
  • At night, don't kill your neighbouring Townsfolk. Since they are poisoned, the longer they stay alive, and the shorter that unpoisoned Townsfolk live, the more misinformation will be in the game, and the more chance you have of winning.
  • Kill your neighbours, if people begin to think that a No Dashii is in play. Doing this makes it look like someone else is the No Dashii, or at least it makes it look like you are a different Demon than the No Dashii.
  • If all evil players are spreading false information, then it can sometimes look like a Vortox is in play. Making the argument that the Demon is actually the Vortox makes the remaining good players mistrust their own information, and makes you look good.


Fighting the No Dashii

  • The No Dashii's poisoning skips Minions, Outsiders and Travellers. Thanks to this, the No Dashii does not have to be your immediate neighbour in order to poison you.
  • In rare circumstances, the No Dashii's nearest townsfolk may change - this would be thanks to characters like the Barber or the Pit-Hag. When this happens, the new nearest Townsfolk will become poisoned from that point on. For example - the Demon is sitting next to a Flowergirl, and next to them is a Savant. The Flowergirl is therefore poisoned. That night, the Pit-Hag turns the Flowergirl into the Klutz. As the Klutz is an Outsider, the new nearest Townsfolk is the Savant, who becomes poisoned from this point onward. Another example - the nearest character to the Demon is their Minion, a Witch, who the Demon swaps with the Snake Charmer. As the new (evil) Snake Charmer is now the closest Townsfolk to the Demon, they are poisoned and the Mathematician is now sober.
  • There are a few sources of misinformation in Sects & Violets, but if you are a Townsfolk and suspect that your information is being interfered with, a good start is to look hard at your neighbours and see if any of them are suspicious. If the No Dashii is the culprit, they'll have to be close to you.
  • Depending on the game size, figuring out that a No Dashii is in play as opposed to, say, a Vigormortis, can often be fairly simple. If most of the good player's information is making sense, there is probably no No Dashii in play. However, if a lot of the good team's information is not making sense, you may be facing either a No Dashii or a Vortox. Figuring out whether ALL information is bogus, or just that MOST information is bogus, can make the difference between winning, and losing so bad that people bring it up at parties unrelated for years to come!
  • Come up with a cool and interesting strategy we haven't thought of, and post it on this wiki!